SearcharxivSearch

arXiv subjects

Wenfu Wang

Publications and source records attributed to Wenfu Wang.

14 recordsLinked to original sources

Omni Interaction Agent Technical Report

In this work, we present Gander, an end-to-end model that unifies omni perception, realtime interaction, and agentic capabilities within a single framework. In contrast to turn-based conventional paradigms, Gander continuously receives streaming inputs across multiple modalities, including video, speech, and text, enabling natural full-duplex interaction in both everyday conversations and complex workflow-oriented agent scenarios. Users can interrupt the model at any time, while the model can also proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) It employs a Cerebellum-Brain collaborative framework, in which the Cerebellum is responsible for realtime interaction and omni conversational capabilities, while the Brain handles complex reasoning and higher-level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, user inputs and model outputs are further flattened into an ordered token stream at the chunk level, providing a unified representation for low latency, continuous interaction. We conduct comprehensive evaluations of Gander across four dimensions: conversational ability, omni understanding, interactive capability, and agentic intelligence. Internal human evaluations demonstrate that Gander maintains the natural and expressive spoken dialogue capabilities of SOTA open source models while achieving competitive performance in omni interaction. Gander also demonstrates robustness in challenging real-world scenarios, including background noise interference, multi-party interactions, and backchannel communication. We release Gander together with its models, code, and data to facilitate further research and development in the community.

eess.AS

PhyAVBench: A Challenging Audio Physics-Sensitivity Benchmark for Physically Grounded Text-to-Audio-Video Generation

Text-to-audio-video (T2AV) generation is central to applications such as filmmaking and world modeling. However, current models often fail to produce physically plausible sounds. Previous benchmarks primarily focus on audio-video temporal synchronization, while largely overlooking explicit evaluation of audio-physics grounding, thereby limiting the study of physically plausible audio-visual generation. To address this issue, we present PhyAVBench, the first benchmark that systematically evaluates the audio-physics grounding capabilities of T2AV, image-to-audio-video (I2AV), and video-to-audio (V2A) models. PhyAVBench offers PhyAV-Sound-11K, a new dataset of 25.5 hours of 11,605 audible videos collected from 184 participants to ensure diversity and avoid data leakage. It contains 337 paired-prompt groups with controlled physical variations that drive sound differences, each grounded with an average of 17 videos and spanning 6 audio-physics dimensions and 41 fine-grained test points. Each prompt pair is annotated with the physical factors underlying their acoustic differences. Importantly, PhyAVBench leverages paired text prompts to evaluate this capability. We term this evaluation paradigm the Audio-Physics Sensitivity Test (APST) and introduce a novel metric, the Contrastive Physical Response Score (CPRS), which quantifies the acoustic consistency between generated videos and their real-world counterparts. We conduct a comprehensive evaluation of 17 state-of-the-art models. Our results reveal that even leading commercial models struggle with fundamental audio-physical phenomena, exposing a critical gap beyond audio-visual synchronization and pointing to future research directions. We hope PhyAVBench will serve as a foundation for advancing physically grounded audio-visual generation. Prompts, ground-truth, and generated video samples are available at https://github.com/imxtx/PhyAVBench.

cs.SD

Audio-DeepThinker: Progressive Reasoning-Aware Reinforcement Learning for High-Quality Chain-of-Thought Emergence in Audio Language Models

Large Audio-Language Models (LALMs) have made significant progress in audio understanding, yet they primarily operate as perception-and-answer systems without explicit reasoning processes. Existing methods for enhancing audio reasoning rely either on supervised chain-of-thought (CoT) fine-tuning, which is limited by training data quality, or on reinforcement learning (RL) with coarse rewards that do not directly evaluate reasoning quality. As a result, the generated reasoning chains often appear well-structured yet lack specific acoustic grounding. We propose Audio-DeepThinker, a framework built on two core ideas. First, we introduce a hybrid reasoning similarity reward that directly supervises the quality of generated reasoning chains by combining an LLM evaluator assessing logical path alignment, key step coverage, and analytical depth with an embedding similarity component enforcing semantic alignment with reference reasoning chains. Second, we propose a progressive two-stage curriculum that enables high-quality CoT reasoning to emerge through pure RL exploration, without any supervised reasoning fine-tuning, from an instruction-tuned model that possesses no prior chain-of-thought capability. Stage 1 trains on foundational audio QA with the hybrid reward to foster basic reasoning patterns, while Stage 2 shifts to acoustically challenging boundary cases with an LLM-only reward for greater reasoning diversity. Audio-DeepThinker achieves state-of-the-art results on MMAR (74.0%), MMAU-test-mini (78.5%), and MMSU (77.26%), winning 1st Place in the Interspeech 2026 Audio Reasoning Challenge (Single Model Track). Interpretability analyses further reveal that RL training primarily reshapes upper-layer MoE gating mechanisms and that reasoning tokens crystallize progressively in the upper transformer layers, offering mechanistic insights into how audio reasoning emerges through exploration.

cs.SD

Covo-Audio Technical Report

In this work, we present Covo-Audio, a 7B-parameter end-to-end LALM that directly processes continuous audio inputs and generates audio outputs within a single unified architecture. Through large-scale curated pretraining and targeted post-training, Covo-Audio achieves state-of-the-art or competitive performance among models of comparable scale across a broad spectrum of tasks, including speech-text modeling, spoken dialogue, speech understanding, audio understanding, and full-duplex voice interaction. Extensive evaluations demonstrate that the pretrained foundation model exhibits strong speech-text comprehension and semantic reasoning capabilities on multiple benchmarks, outperforming representative open-source models of comparable scale. Furthermore, Covo-Audio-Chat, the dialogue-oriented variant, demonstrates strong spoken conversational abilities, including understanding, contextual reasoning, instruction following, and generating contextually appropriate and empathetic responses, validating its applicability to real-world conversational assistant scenarios. Covo-Audio-Chat-FD, the evolved full-duplex model, achieves substantially superior performance on both spoken dialogue capabilities and full-duplex interaction behaviors, demonstrating its competence in practical robustness. To mitigate the high cost of deploying end-to-end LALMs for natural conversational systems, we propose an intelligence-speaker decoupling strategy that separates dialogue intelligence from voice rendering, enabling flexible voice customization with minimal text-to-speech (TTS) data while preserving dialogue performance. Overall, our results highlight the strong potential of 7B-scale models to integrate sophisticated audio intelligence with high-level semantic reasoning, and suggest a scalable path toward more capable and versatile LALMs.

cs.SD

Towards Camera Open-set 3D Object Detection for Autonomous Driving Scenarios

Conventional camera-based 3D object detectors in autonomous driving are limited to recognizing a predefined set of objects, which poses a safety risk when encountering novel or unseen objects in real-world scenarios. To address this limitation, we present OS-Det3D, a two-stage training framework designed for camera-based open-set 3D object detection. In the first stage, our proposed 3D object discovery network (ODN3D) uses geometric cues from LiDAR point clouds to generate class-agnostic 3D object proposals, each of which are assigned a 3D objectness score. This approach allows the network to discover objects beyond known categories, allowing for the detection of unfamiliar objects. However, due to the absence of class constraints, ODN3D-generated proposals may include noisy data, particularly in cluttered or dynamic scenes. To mitigate this issue, we introduce a joint selection (JS) module in the second stage. The JS module uses both camera bird's eye view (BEV) feature responses and 3D objectness scores to filter out low-quality proposals, yielding high-quality pseudo ground truth for unknown objects. OS-Det3D significantly enhances the ability of camera 3D detectors to discover and identify unknown objects while also improving the performance on known objects, as demonstrated through extensive experiments on the nuScenes and KITTI datasets.

cs.CV

SemanticVocoder: Bridging Audio Generation and Audio Understanding via Semantic Latents

Recent audio generation models typically rely on Variational Autoencoders (VAEs) and perform generation within the VAE latent space. Although VAEs excel at compression and reconstruction, their latents inherently encode low-level acoustic details rather than semantically discriminative information, leading to entangled event semantics and complicating the training of generative models. To address these issues, we discard VAE acoustic latents and introduce semantic encoder latents, thereby proposing SemanticVocoder, a generative vocoder that directly synthesizes waveforms from semantic latents. Equipped with SemanticVocoder, our text-to-audio generation model achieves a Frechet Distance of 12.823 and a Frechet Audio Distance of 1.709 on the AudioCaps test set, as the introduced semantic latents exhibit superior discriminability compared to acoustic VAE latents. Beyond improved generation performance, it also serves as a promising attempt towards unifying audio understanding and generation within a shared semantic space. Generated samples are available at https://zeyuxie29.github.io/SemanticVocoder/.

cs.SD

DegDiT: Controllable Audio Generation with Dynamic Event Graph Guided Diffusion Transformer

Controllable text-to-audio generation aims to synthesize audio from textual descriptions while satisfying user-specified constraints, including event types, temporal sequences, and onset and offset timestamps. This enables precise control over both the content and temporal structure of the generated audio. Despite recent progress, existing methods still face inherent trade-offs among accurate temporal localization, open-vocabulary scalability, and practical efficiency. To address these challenges, we propose DegDiT, a novel dynamic event graph-guided diffusion transformer framework for open-vocabulary controllable audio generation. DegDiT encodes the events in the description as structured dynamic graphs. The nodes in each graph are designed to represent three aspects: semantic features, temporal attributes, and inter-event connections. A graph transformer is employed to integrate these nodes and produce contextualized event embeddings that serve as guidance for the diffusion model. To ensure high-quality and diverse training data, we introduce a quality-balanced data selection pipeline that combines hierarchical event annotation with multi-criteria quality scoring, resulting in a curated dataset with semantic diversity. Furthermore, we present consensus preference optimization, facilitating audio generation through consensus among multiple reward signals. Extensive experiments on AudioCondition, DESED, and AudioTime datasets demonstrate that DegDiT achieves state-of-the-art performances across a variety of objective and subjective evaluation metrics.

cs.SD

Audio-Thinker: Guiding Audio Language Model When and How to Think via Reinforcement Learning

Recent advancements in large language models, multimodal large language models, and large audio language models (LALMs) have significantly improved their reasoning capabilities through reinforcement learning with rule-based rewards. However, the explicit reasoning process has yet to show significant benefits for audio question answering, and effectively leveraging deep reasoning remains an open challenge, with LALMs still falling short of human-level auditory-language reasoning. To address these limitations, we propose Audio-Thinker, a reinforcement learning framework designed to enhance the reasoning capabilities of LALMs, with a focus on improving adaptability, consistency, and effectiveness. Our approach introduces an adaptive think accuracy reward, enabling the model to adjust its reasoning strategies based on task complexity dynamically. Furthermore, we incorporate an external reward model to evaluate the overall consistency and quality of the reasoning process, complemented by think-based rewards that help the model distinguish between valid and flawed reasoning paths during training. Experimental results demonstrate that our Audio-Thinker model outperforms existing reasoning-oriented LALMs across various benchmark tasks, exhibiting superior reasoning and generalization capabilities.

cs.SD

U-Codec: Ultra Low Frame-rate Neural Speech Codec for Fast High-fidelity Speech Generation

We propose \textbf{U-Codec}, an \textbf{U}ltra low frame-rate neural speech \textbf{Codec} that achieves high-fidelity reconstruction and fast speech generation at an extremely low frame-rate of 5Hz (5 frames per second). Extreme compression at 5Hz typically leads to severe intelligibility and spectral detail loss, we introduce a Transformer-based inter-frame long-term dependency module and systematically explore residual vector quantization (RVQ) depth and codebook size to identify optimal configurations. Moreover, we apply U-Codec into a large language model (LLM)-based auto-regressive TTS model, which leverages global and local hierarchical architecture to effectively capture dependencies across multi-layer tokens. We extend LLM-based TTS from 3-layer RVQ at 50Hz to 32-layer RVQ at 5Hz. Experimental results demonstrate that U-Codec improves LLM-based TTS inference speed by around 3 $\times$ over high-frame-rate codecs while maintaining similarity and naturalness. These results validate the feasibility of using highly compressed 5Hz discrete tokens for fast and high-fidelity speech synthesis.

cs.SD

VCB Bench: An Evaluation Benchmark for Audio-Grounded Large Language Model Conversational Agents

Recent advances in large audio language models (LALMs) have greatly enhanced multimodal conversational systems. However, existing benchmarks remain limited -- they are mainly English-centric, rely on synthetic speech, and lack comprehensive, discriminative evaluation across multiple dimensions. To address these gaps, we present Voice Chat Bot Bench (VCB Bench) -- a high-quality Chinese benchmark built entirely on real human speech. VCB Bench evaluates LALMs from three complementary perspectives: instruction following (including speech-level control beyond text commands), knowledge understanding (general knowledge, reasoning, and daily dialogue), and robustness (stability under perturbations in content, environment, and speaker traits). Experiments on representative LALMs reveal notable performance gaps and highlight future directions for improvement. VCB Bench provides a reproducible and fine-grained evaluation framework, offering standardized methodology and practical insights for advancing Chinese voice conversational models.

cs.SD

When Audio Generators Become Good Listeners: Generative Features for Understanding Tasks

This work pioneers the utilization of generative features in enhancing audio understanding. Unlike conventional discriminative features that directly optimize posterior and thus emphasize semantic abstraction while losing fine grained details, audio generation models inherently encode both spatiotemporal perception (capturing local acoustic texture across time and frequency) and semantic prior (knowing what to generate). It motivates us to explore the bridge of these complementary strengths. We provide a systematic investigation of their differences and complementary relationships, and ultimately propose an effective fusion strategy. Experiments across multiple tasks, including sound event classification, tagging, and particularly the fine grained task of audio captioning, demonstrate consistent performance gains. Beyond empirical improvements, this work more importantly introduces a new perspective on audio representation learning, highlighting that generative discriminative complementarity can provide both detailed perception and semantic awareness for audio understanding.

cs.SD

DSNet for Real-Time Driving Scene Semantic Segmentation

We focus on the very challenging task of semantic segmentation for autonomous driving system. It must deliver decent semantic segmentation result for traffic critical objects real-time. In this paper, we propose a very efficient yet powerful deep neural network for driving scene semantic segmentation termed as Driving Segmentation Network (DSNet). DSNet achieves state-of-the-art balance between accuracy and inference speed through efficient units and architecture design inspired by ShuffleNet V2 and ENet. More importantly, DSNet highlights classes most critical with driving decision making through our novel Driving Importance-weighted Loss. We evaluate DSNet on Cityscapes dataset, our DSNet achieves 71.8% mean Intersection-over-Union (IoU) on validation set and 69.3% on test set. Class-wise IoU scores show that Driving Importance-weighted Loss could improve most driving critical classes by a large margin. Compared with ENet, DSNet is 18.9% more accurate and 1.1+ times faster which implies great potential for autonomous driving application.

cs.CV

A Scoring Method for Driving Safety Credit Using Trajectory Data

Urban traffic systems worldwide are suffering from severe traffic safety problems. Traffic safety is affected by many complex factors, and heavily related to all drivers' behaviors involved in traffic system. Drivers with aggressive driving behaviors increase the risk of traffic accidents. In order to manage the safety level of traffic system, we propose Driving Safety Credit inspired by credit score in financial security field, and design a scoring method using trajectory data and violation records. First, we extract driving habits, aggressive driving behaviors and traffic violation behaviors from driver's trajectories and traffic violation records. Next, we train a classification model to filtered out irrelevant features. And at last, we score each driver with selected features. We verify our proposed scoring method using 40 days of traffic simulation, and proves the effectiveness of our scoring method.

cs.CY

Visual Path Tracking Control for Park Scene

Autonomous driving application is developing towards specific scenes. Park scene has features such as low speed, fixed routes, short connection, less complex traffic, and hence is suitable for bringing autonomous driving technology into reality. This paper targets park scene, and proposes a visual path tracking lateral control method using only one webcam. First, we calculate error of distance and error of angle from camera images, and then use fuzzy logic to fuzzify them into a combined error degree. The PID control algorithm takes it as input, and outputs steering wheel angle control command. Fuzzification could tolerate the error brought by image transformation and lane detection, making PID control more stably. Our experiments in both virtual and real scene show that our method can accurately and robustly follow the path, even at night. Compared with pure pursuit, our method can make 5 meters turning.

eess.SY