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Wenhai Wang

Publications and source records attributed to Wenhai Wang.

At least 127 records · Page 7Linked to original sources

InternGPT: Solving Vision-Centric Tasks by Interacting with ChatGPT Beyond Language

We present an interactive visual framework named InternGPT, or iGPT for short. The framework integrates chatbots that have planning and reasoning capabilities, such as ChatGPT, with non-verbal instructions like pointing movements that enable users to directly manipulate images or videos on the screen. Pointing (including gestures, cursors, etc.) movements can provide more flexibility and precision in performing vision-centric tasks that require fine-grained control, editing, and generation of visual content. The name InternGPT stands for \textbf{inter}action, \textbf{n}onverbal, and \textbf{chat}bots. Different from existing interactive systems that rely on pure language, by incorporating pointing instructions, the proposed iGPT significantly improves the efficiency of communication between users and chatbots, as well as the accuracy of chatbots in vision-centric tasks, especially in complicated visual scenarios where the number of objects is greater than 2. Additionally, in iGPT, an auxiliary control mechanism is used to improve the control capability of LLM, and a large vision-language model termed Husky is fine-tuned for high-quality multi-modal dialogue (impressing ChatGPT-3.5-turbo with 93.89\% GPT-4 Quality). We hope this work can spark new ideas and directions for future interactive visual systems. Welcome to watch the code at https://github.com/OpenGVLab/InternGPT.

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VisionLLM: Large Language Model is also an Open-Ended Decoder for Vision-Centric Tasks

Large language models (LLMs) have notably accelerated progress towards artificial general intelligence (AGI), with their impressive zero-shot capacity for user-tailored tasks, endowing them with immense potential across a range of applications. However, in the field of computer vision, despite the availability of numerous powerful vision foundation models (VFMs), they are still restricted to tasks in a pre-defined form, struggling to match the open-ended task capabilities of LLMs. In this work, we present an LLM-based framework for vision-centric tasks, termed VisionLLM. This framework provides a unified perspective for vision and language tasks by treating images as a foreign language and aligning vision-centric tasks with language tasks that can be flexibly defined and managed using language instructions. An LLM-based decoder can then make appropriate predictions based on these instructions for open-ended tasks. Extensive experiments show that the proposed VisionLLM can achieve different levels of task customization through language instructions, from fine-grained object-level to coarse-grained task-level customization, all with good results. It's noteworthy that, with a generalist LLM-based framework, our model can achieve over 60\% mAP on COCO, on par with detection-specific models. We hope this model can set a new baseline for generalist vision and language models. The demo shall be released based on https://github.com/OpenGVLab/InternGPT. The code shall be released at https://github.com/OpenGVLab/VisionLLM.

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InternImage: Exploring Large-Scale Vision Foundation Models with Deformable Convolutions

Compared to the great progress of large-scale vision transformers (ViTs) in recent years, large-scale models based on convolutional neural networks (CNNs) are still in an early state. This work presents a new large-scale CNN-based foundation model, termed InternImage, which can obtain the gain from increasing parameters and training data like ViTs. Different from the recent CNNs that focus on large dense kernels, InternImage takes deformable convolution as the core operator, so that our model not only has the large effective receptive field required for downstream tasks such as detection and segmentation, but also has the adaptive spatial aggregation conditioned by input and task information. As a result, the proposed InternImage reduces the strict inductive bias of traditional CNNs and makes it possible to learn stronger and more robust patterns with large-scale parameters from massive data like ViTs. The effectiveness of our model is proven on challenging benchmarks including ImageNet, COCO, and ADE20K. It is worth mentioning that InternImage-H achieved a new record 65.4 mAP on COCO test-dev and 62.9 mIoU on ADE20K, outperforming current leading CNNs and ViTs. The code will be released at https://github.com/OpenGVLab/InternImage.

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PVT v2: Improved Baselines with Pyramid Vision Transformer

Transformer recently has presented encouraging progress in computer vision. In this work, we present new baselines by improving the original Pyramid Vision Transformer (PVT v1) by adding three designs, including (1) linear complexity attention layer, (2) overlapping patch embedding, and (3) convolutional feed-forward network. With these modifications, PVT v2 reduces the computational complexity of PVT v1 to linear and achieves significant improvements on fundamental vision tasks such as classification, detection, and segmentation. Notably, the proposed PVT v2 achieves comparable or better performances than recent works such as Swin Transformer. We hope this work will facilitate state-of-the-art Transformer researches in computer vision. Code is available at https://github.com/whai362/PVT.

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Planning-oriented Autonomous Driving

Modern autonomous driving system is characterized as modular tasks in sequential order, i.e., perception, prediction, and planning. In order to perform a wide diversity of tasks and achieve advanced-level intelligence, contemporary approaches either deploy standalone models for individual tasks, or design a multi-task paradigm with separate heads. However, they might suffer from accumulative errors or deficient task coordination. Instead, we argue that a favorable framework should be devised and optimized in pursuit of the ultimate goal, i.e., planning of the self-driving car. Oriented at this, we revisit the key components within perception and prediction, and prioritize the tasks such that all these tasks contribute to planning. We introduce Unified Autonomous Driving (UniAD), a comprehensive framework up-to-date that incorporates full-stack driving tasks in one network. It is exquisitely devised to leverage advantages of each module, and provide complementary feature abstractions for agent interaction from a global perspective. Tasks are communicated with unified query interfaces to facilitate each other toward planning. We instantiate UniAD on the challenging nuScenes benchmark. With extensive ablations, the effectiveness of using such a philosophy is proven by substantially outperforming previous state-of-the-arts in all aspects. Code and models are public.

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A Survey of Historical Learning: Learning Models with Learning History

New knowledge originates from the old. The various types of elements, deposited in the training history, are a large amount of wealth for improving learning deep models. In this survey, we comprehensively review and summarize the topic--``Historical Learning: Learning Models with Learning History'', which learns better neural models with the help of their learning history during its optimization, from three detailed aspects: Historical Type (what), Functional Part (where) and Storage Form (how). To our best knowledge, it is the first survey that systematically studies the methodologies which make use of various historical statistics when training deep neural networks. The discussions with related topics like recurrent/memory networks, ensemble learning, and reinforcement learning are demonstrated. We also expose future challenges of this topic and encourage the community to pay attention to the think of historical learning principles when designing algorithms. The paper list related to historical learning is available at \url{https://github.com/Martinser/Awesome-Historical-Learning.}

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Champion Solution for the WSDM2023 Toloka VQA Challenge

In this report, we present our champion solution to the WSDM2023 Toloka Visual Question Answering (VQA) Challenge. Different from the common VQA and visual grounding (VG) tasks, this challenge involves a more complex scenario, i.e. inferring and locating the object implicitly specified by the given interrogative question. For this task, we leverage ViT-Adapter, a pre-training-free adapter network, to adapt multi-modal pre-trained Uni-Perceiver for better cross-modal localization. Our method ranks first on the leaderboard, achieving 77.5 and 76.347 IoU on public and private test sets, respectively. It shows that ViT-Adapter is also an effective paradigm for adapting the unified perception model to vision-language downstream tasks. Code and models will be released at https://github.com/czczup/ViT-Adapter/tree/main/wsdm2023.

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Vision Transformer Adapter for Dense Predictions

This work investigates a simple yet powerful dense prediction task adapter for Vision Transformer (ViT). Unlike recently advanced variants that incorporate vision-specific inductive biases into their architectures, the plain ViT suffers inferior performance on dense predictions due to weak prior assumptions. To address this issue, we propose the ViT-Adapter, which allows plain ViT to achieve comparable performance to vision-specific transformers. Specifically, the backbone in our framework is a plain ViT that can learn powerful representations from large-scale multi-modal data. When transferring to downstream tasks, a pre-training-free adapter is used to introduce the image-related inductive biases into the model, making it suitable for these tasks. We verify ViT-Adapter on multiple dense prediction tasks, including object detection, instance segmentation, and semantic segmentation. Notably, without using extra detection data, our ViT-Adapter-L yields state-of-the-art 60.9 box AP and 53.0 mask AP on COCO test-dev. We hope that the ViT-Adapter could serve as an alternative for vision-specific transformers and facilitate future research. The code and models will be released at https://github.com/czczup/ViT-Adapter.

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FAST: Faster Arbitrarily-Shaped Text Detector with Minimalist Kernel Representation

We propose an accurate and efficient scene text detection framework, termed FAST (i.e., faster arbitrarily-shaped text detector). Different from recent advanced text detectors that used complicated post-processing and hand-crafted network architectures, resulting in low inference speed, FAST has two new designs. (1) We design a minimalist kernel representation (only has 1-channel output) to model text with arbitrary shape, as well as a GPU-parallel post-processing to efficiently assemble text lines with a negligible time overhead. (2) We search the network architecture tailored for text detection, leading to more powerful features than most networks that are searched for image classification. Benefiting from these two designs, FAST achieves an excellent trade-off between accuracy and efficiency on several challenging datasets, including Total Text, CTW1500, ICDAR 2015, and MSRA-TD500. For example, FAST-T yields 81.6% F-measure at 152 FPS on Total-Text, outperforming the previous fastest method by 1.7 points and 70 FPS in terms of accuracy and speed. With TensorRT optimization, the inference speed can be further accelerated to over 600 FPS. Code and models will be released at https://github.com/czczup/FAST.

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VLG: General Video Recognition with Web Textual Knowledge

Video recognition in an open and dynamic world is quite challenging, as we need to handle different settings such as close-set, long-tail, few-shot and open-set. By leveraging semantic knowledge from noisy text descriptions crawled from the Internet, we focus on the general video recognition (GVR) problem of solving different recognition tasks within a unified framework. The core contribution of this paper is twofold. First, we build a comprehensive video recognition benchmark of Kinetics-GVR, including four sub-task datasets to cover the mentioned settings. To facilitate the research of GVR, we propose to utilize external textual knowledge from the Internet and provide multi-source text descriptions for all action classes. Second, inspired by the flexibility of language representation, we present a unified visual-linguistic framework (VLG) to solve the problem of GVR by an effective two-stage training paradigm. Our VLG is first pre-trained on video and language datasets to learn a shared feature space, and then devises a flexible bi-modal attention head to collaborate high-level semantic concepts under different settings. Extensive results show that our VLG obtains the state-of-the-art performance under four settings. The superior performance demonstrates the effectiveness and generalization ability of our proposed framework. We hope our work makes a step towards the general video recognition and could serve as a baseline for future research. The code and models will be available at https://github.com/MCG-NJU/VLG.

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Uni-Perceiver v2: A Generalist Model for Large-Scale Vision and Vision-Language Tasks

Despite the remarkable success of foundation models, their task-specific fine-tuning paradigm makes them inconsistent with the goal of general perception modeling. The key to eliminating this inconsistency is to use generalist models for general task modeling. However, existing attempts at generalist models are inadequate in both versatility and performance. In this paper, we propose Uni-Perceiver v2, which is the first generalist model capable of handling major large-scale vision and vision-language tasks with competitive performance. Specifically, images are encoded as general region proposals, while texts are encoded via a Transformer-based language model. The encoded representations are transformed by a task-agnostic decoder. Different tasks are formulated as a unified maximum likelihood estimation problem. We further propose an improved optimizer to ensure stable multi-task learning with an unmixed sampling strategy, which is helpful for tasks requiring large batch-size training. After being jointly trained on various tasks, Uni-Perceiver v2 is capable of directly handling downstream tasks without any task-specific adaptation. Results show that Uni-Perceiver v2 outperforms all existing generalist models in both versatility and performance. Meanwhile, compared with the commonly-recognized strong baselines that require tasks-specific fine-tuning, Uni-Perceiver v2 achieves competitive performance on a broad range of vision and vision-language tasks.

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On Efficient Reinforcement Learning for Full-length Game of StarCraft II

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In this work, we investigate a set of RL techniques for the full-length game of StarCraft II. We investigate a hierarchical RL approach involving extracted macro-actions and a hierarchical architecture of neural networks. We investigate a curriculum transfer training procedure and train the agent on a single machine with 4 GPUs and 48 CPU threads. On a 64x64 map and using restrictive units, we achieve a win rate of 99% against the level-1 built-in AI. Through the curriculum transfer learning algorithm and a mixture of combat models, we achieve a 93% win rate against the most difficult non-cheating level built-in AI (level-7). In this extended version of the paper, we improve our architecture to train the agent against the cheating level AIs and achieve the win rate against the level-8, level-9, and level-10 AIs as 96%, 97%, and 94%, respectively. Our codes are at https://github.com/liuruoze/HierNet-SC2. To provide a baseline referring the AlphaStar for our work as well as the research and open-source community, we reproduce a scaled-down version of it, mini-AlphaStar (mAS). The latest version of mAS is 1.07, which can be trained on the raw action space which has 564 actions. It is designed to run training on a single common machine, by making the hyper-parameters adjustable. We then compare our work with mAS using the same resources and show that our method is more effective. The codes of mini-AlphaStar are at https://github.com/liuruoze/mini-AlphaStar. We hope our study could shed some light on the future research of efficient reinforcement learning on SC2 and other large-scale games.

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Incremental Few-Shot Semantic Segmentation via Embedding Adaptive-Update and Hyper-class Representation

Incremental few-shot semantic segmentation (IFSS) targets at incrementally expanding model's capacity to segment new class of images supervised by only a few samples. However, features learned on old classes could significantly drift, causing catastrophic forgetting. Moreover, few samples for pixel-level segmentation on new classes lead to notorious overfitting issues in each learning session. In this paper, we explicitly represent class-based knowledge for semantic segmentation as a category embedding and a hyper-class embedding, where the former describes exclusive semantical properties, and the latter expresses hyper-class knowledge as class-shared semantic properties. Aiming to solve IFSS problems, we present EHNet, i.e., Embedding adaptive-update and Hyper-class representation Network from two aspects. First, we propose an embedding adaptive-update strategy to avoid feature drift, which maintains old knowledge by hyper-class representation, and adaptively update category embeddings with a class-attention scheme to involve new classes learned in individual sessions. Second, to resist overfitting issues caused by few training samples, a hyper-class embedding is learned by clustering all category embeddings for initialization and aligned with category embedding of the new class for enhancement, where learned knowledge assists to learn new knowledge, thus alleviating performance dependence on training data scale. Significantly, these two designs provide representation capability for classes with sufficient semantics and limited biases, enabling to perform segmentation tasks requiring high semantic dependence. Experiments on PASCAL-5i and COCO datasets show that EHNet achieves new state-of-the-art performance with remarkable advantages.

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VL-LTR: Learning Class-wise Visual-Linguistic Representation for Long-Tailed Visual Recognition

Deep learning-based models encounter challenges when processing long-tailed data in the real world. Existing solutions usually employ some balancing strategies or transfer learning to deal with the class imbalance problem, based on the image modality. In this work, we present a visual-linguistic long-tailed recognition framework, termed VL-LTR, and conduct empirical studies on the benefits of introducing text modality for long-tailed recognition (LTR). Compared to existing approaches, the proposed VL-LTR has the following merits. (1) Our method can not only learn visual representation from images but also learn corresponding linguistic representation from noisy class-level text descriptions collected from the Internet; (2) Our method can effectively use the learned visual-linguistic representation to improve the visual recognition performance, especially for classes with fewer image samples. We also conduct extensive experiments and set the new state-of-the-art performance on widely-used LTR benchmarks. Notably, our method achieves 77.2% overall accuracy on ImageNet-LT, which significantly outperforms the previous best method by over 17 points, and is close to the prevailing performance training on the full ImageNet. Code is available at https://github.com/ChangyaoTian/VL-LTR.

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BEVFormer: Learning Bird's-Eye-View Representation from Multi-Camera Images via Spatiotemporal Transformers

3D visual perception tasks, including 3D detection and map segmentation based on multi-camera images, are essential for autonomous driving systems. In this work, we present a new framework termed BEVFormer, which learns unified BEV representations with spatiotemporal transformers to support multiple autonomous driving perception tasks. In a nutshell, BEVFormer exploits both spatial and temporal information by interacting with spatial and temporal space through predefined grid-shaped BEV queries. To aggregate spatial information, we design spatial cross-attention that each BEV query extracts the spatial features from the regions of interest across camera views. For temporal information, we propose temporal self-attention to recurrently fuse the history BEV information. Our approach achieves the new state-of-the-art 56.9\% in terms of NDS metric on the nuScenes \texttt{test} set, which is 9.0 points higher than previous best arts and on par with the performance of LiDAR-based baselines. We further show that BEVFormer remarkably improves the accuracy of velocity estimation and recall of objects under low visibility conditions. The code is available at \url{https://github.com/zhiqi-li/BEVFormer}.

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Uni-Perceiver-MoE: Learning Sparse Generalist Models with Conditional MoEs

To build an artificial neural network like the biological intelligence system, recent works have unified numerous tasks into a generalist model, which can process various tasks with shared parameters and do not have any task-specific modules. While generalist models achieve promising results on various benchmarks, they have performance degradation on some tasks compared with task-specialized models. In this work, we find that interference among different tasks and modalities is the main factor to this phenomenon. To mitigate such interference, we introduce the Conditional Mixture-of-Experts (Conditional MoEs) to generalist models. Routing strategies under different levels of conditions are proposed to take both the training/inference cost and generalization ability into account. By incorporating the proposed Conditional MoEs, the recently proposed generalist model Uni-Perceiver can effectively mitigate the interference across tasks and modalities, and achieves state-of-the-art results on a series of downstream tasks via prompt tuning on 1% of downstream data. Moreover, the introduction of Conditional MoEs still holds the generalization ability of generalist models to conduct zero-shot inference on new tasks, e.g., video-text retrieval and video caption. Code and pre-trained generalist models shall be released.

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Polygon-free: Unconstrained Scene Text Detection with Box Annotations

Although a polygon is a more accurate representation than an upright bounding box for text detection, the annotations of polygons are extremely expensive and challenging. Unlike existing works that employ fully-supervised training with polygon annotations, this study proposes an unconstrained text detection system termed Polygon-free (PF), in which most existing polygon-based text detectors (e.g., PSENet [33],DB [16]) are trained with only upright bounding box annotations. Our core idea is to transfer knowledge from synthetic data to real data to enhance the supervision information of upright bounding boxes. This is made possible with a simple segmentation network, namely Skeleton Attention Segmentation Network (SASN), that includes three vital components (i.e., channel attention, spatial attention and skeleton attention map) and one soft cross-entropy loss. Experiments demonstrate that the proposed Polygonfree system can combine general detectors (e.g., EAST, PSENet, DB) to yield surprisingly high-quality pixel-level results with only upright bounding box annotations on a variety of datasets (e.g., ICDAR2019-Art, TotalText, ICDAR2015). For example, without using polygon annotations, PSENet achieves an 80.5% F-score on TotalText [3] (vs. 80.9% of fully supervised counterpart), 31.1% better than training directly with upright bounding box annotations, and saves 80%+ labeling costs. We hope that PF can provide a new perspective for text detection to reduce the labeling costs. The code can be found at https://github.com/weijiawu/Unconstrained-Text-Detection-with-Box-Supervisionand-Dynamic-Self-Training.

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Uniform Masking: Enabling MAE Pre-training for Pyramid-based Vision Transformers with Locality

Masked AutoEncoder (MAE) has recently led the trends of visual self-supervision area by an elegant asymmetric encoder-decoder design, which significantly optimizes both the pre-training efficiency and fine-tuning accuracy. Notably, the success of the asymmetric structure relies on the "global" property of Vanilla Vision Transformer (ViT), whose self-attention mechanism reasons over arbitrary subset of discrete image patches. However, it is still unclear how the advanced Pyramid-based ViTs (e.g., PVT, Swin) can be adopted in MAE pre-training as they commonly introduce operators within "local" windows, making it difficult to handle the random sequence of partial vision tokens. In this paper, we propose Uniform Masking (UM), successfully enabling MAE pre-training for Pyramid-based ViTs with locality (termed "UM-MAE" for short). Specifically, UM includes a Uniform Sampling (US) that strictly samples $1$ random patch from each $2 \times 2$ grid, and a Secondary Masking (SM) which randomly masks a portion of (usually $25\%$) the already sampled regions as learnable tokens. US preserves equivalent elements across multiple non-overlapped local windows, resulting in the smooth support for popular Pyramid-based ViTs; whilst SM is designed for better transferable visual representations since US reduces the difficulty of pixel recovery pre-task that hinders the semantic learning. We demonstrate that UM-MAE significantly improves the pre-training efficiency (e.g., it speeds up and reduces the GPU memory by $\sim 2\times$) of Pyramid-based ViTs, but maintains the competitive fine-tuning performance across downstream tasks. For example using HTC++ detector, the pre-trained Swin-Large backbone self-supervised under UM-MAE only in ImageNet-1K can even outperform the one supervised in ImageNet-22K. The codes are available at https://github.com/implus/UM-MAE.

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