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Wenhan Luo

Publications and source records attributed to Wenhan Luo.

At least 91 records · Page 5Linked to original sources

InterTracker: Discovering and Tracking General Objects Interacting with Hands in the Wild

Understanding human interaction with objects is an important research topic for embodied Artificial Intelligence and identifying the objects that humans are interacting with is a primary problem for interaction understanding. Existing methods rely on frame-based detectors to locate interacting objects. However, this approach is subjected to heavy occlusions, background clutter, and distracting objects. To address the limitations, in this paper, we propose to leverage spatio-temporal information of hand-object interaction to track interactive objects under these challenging cases. Without prior knowledge of the general objects to be tracked like object tracking problems, we first utilize the spatial relation between hands and objects to adaptively discover the interacting objects from the scene. Second, the consistency and continuity of the appearance of objects between successive frames are exploited to track the objects. With this tracking formulation, our method also benefits from training on large-scale general object-tracking datasets. We further curate a video-level hand-object interaction dataset for testing and evaluation from 100DOH. The quantitative results demonstrate that our proposed method outperforms the state-of-the-art methods. Specifically, in scenes with continuous interaction with different objects, we achieve an impressive improvement of about 10% as evaluated using the Average Precision (AP) metric. Our qualitative findings also illustrate that our method can produce more continuous trajectories for interacting objects.

cs.CV↗

HTNet for micro-expression recognition

Facial expression is related to facial muscle contractions and different muscle movements correspond to different emotional states. For micro-expression recognition, the muscle movements are usually subtle, which has a negative impact on the performance of current facial emotion recognition algorithms. Most existing methods use self-attention mechanisms to capture relationships between tokens in a sequence, but they do not take into account the inherent spatial relationships between facial landmarks. This can result in sub-optimal performance on micro-expression recognition tasks.Therefore, learning to recognize facial muscle movements is a key challenge in the area of micro-expression recognition. In this paper, we propose a Hierarchical Transformer Network (HTNet) to identify critical areas of facial muscle movement. HTNet includes two major components: a transformer layer that leverages the local temporal features and an aggregation layer that extracts local and global semantical facial features. Specifically, HTNet divides the face into four different facial areas: left lip area, left eye area, right eye area and right lip area. The transformer layer is used to focus on representing local minor muscle movement with local self-attention in each area. The aggregation layer is used to learn the interactions between eye areas and lip areas. The experiments on four publicly available micro-expression datasets show that the proposed approach outperforms previous methods by a large margin. The codes and models are available at: \url{https://github.com/wangzhifengharrison/HTNet}

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LLDiffusion: Learning Degradation Representations in Diffusion Models for Low-Light Image Enhancement

Current deep learning methods for low-light image enhancement (LLIE) typically rely on pixel-wise mapping learned from paired data. However, these methods often overlook the importance of considering degradation representations, which can lead to sub-optimal outcomes. In this paper, we address this limitation by proposing a degradation-aware learning scheme for LLIE using diffusion models, which effectively integrates degradation and image priors into the diffusion process, resulting in improved image enhancement. Our proposed degradation-aware learning scheme is based on the understanding that degradation representations play a crucial role in accurately modeling and capturing the specific degradation patterns present in low-light images. To this end, First, a joint learning framework for both image generation and image enhancement is presented to learn the degradation representations. Second, to leverage the learned degradation representations, we develop a Low-Light Diffusion model (LLDiffusion) with a well-designed dynamic diffusion module. This module takes into account both the color map and the latent degradation representations to guide the diffusion process. By incorporating these conditioning factors, the proposed LLDiffusion can effectively enhance low-light images, considering both the inherent degradation patterns and the desired color fidelity. Finally, we evaluate our proposed method on several well-known benchmark datasets, including synthetic and real-world unpaired datasets. Extensive experiments on public benchmarks demonstrate that our LLDiffusion outperforms state-of-the-art LLIE methods both quantitatively and qualitatively. The source code and pre-trained models are available at https://github.com/TaoWangzj/LLDiffusion.

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DREAM: Domain-free Reverse Engineering Attributes of Black-box Model

Deep learning models are usually black boxes when deployed on machine learning platforms. Prior works have shown that the attributes ($e.g.$, the number of convolutional layers) of a target black-box neural network can be exposed through a sequence of queries. There is a crucial limitation: these works assume the dataset used for training the target model to be known beforehand and leverage this dataset for model attribute attack. However, it is difficult to access the training dataset of the target black-box model in reality. Therefore, whether the attributes of a target black-box model could be still revealed in this case is doubtful. In this paper, we investigate a new problem of Domain-agnostic Reverse Engineering the Attributes of a black-box target Model, called DREAM, without requiring the availability of the target model's training dataset, and put forward a general and principled framework by casting this problem as an out of distribution (OOD) generalization problem. In this way, we can learn a domain-agnostic model to inversely infer the attributes of a target black-box model with unknown training data. This makes our method one of the kinds that can gracefully apply to an arbitrary domain for model attribute reverse engineering with strong generalization ability. Extensive experimental studies are conducted and the results validate the superiority of our proposed method over the baselines.

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Taming Self-Supervised Learning for Presentation Attack Detection: De-Folding and De-Mixing

Biometric systems are vulnerable to Presentation Attacks (PA) performed using various Presentation Attack Instruments (PAIs). Even though there are numerous Presentation Attack Detection (PAD) techniques based on both deep learning and hand-crafted features, the generalization of PAD for unknown PAI is still a challenging problem. In this work, we empirically prove that the initialization of the PAD model is a crucial factor for the generalization, which is rarely discussed in the community. Based on such observation, we proposed a self-supervised learning-based method, denoted as DF-DM. Specifically, DF-DM is based on a global-local view coupled with De-Folding and De-Mixing to derive the task-specific representation for PAD. During De-Folding, the proposed technique will learn region-specific features to represent samples in a local pattern by explicitly minimizing generative loss. While De-Mixing drives detectors to obtain the instance-specific features with global information for more comprehensive representation by minimizing interpolation-based consistency. Extensive experimental results show that the proposed method can achieve significant improvements in terms of both face and fingerprint PAD in more complicated and hybrid datasets when compared with state-of-the-art methods. When training in CASIA-FASD and Idiap Replay-Attack, the proposed method can achieve an 18.60% Equal Error Rate (EER) in OULU-NPU and MSU-MFSD, exceeding baseline performance by 9.54%. The source code of the proposed technique is available at https://github.com/kongzhecn/dfdm.

cs.CV↗

Learning Enhancement From Degradation: A Diffusion Model For Fundus Image Enhancement

The quality of a fundus image can be compromised by numerous factors, many of which are challenging to be appropriately and mathematically modeled. In this paper, we introduce a novel diffusion model based framework, named Learning Enhancement from Degradation (LED), for enhancing fundus images. Specifically, we first adopt a data-driven degradation framework to learn degradation mappings from unpaired high-quality to low-quality images. We then apply a conditional diffusion model to learn the inverse enhancement process in a paired manner. The proposed LED is able to output enhancement results that maintain clinically important features with better clarity. Moreover, in the inference phase, LED can be easily and effectively integrated with any existing fundus image enhancement framework. We evaluate the proposed LED on several downstream tasks with respect to various clinically-relevant metrics, successfully demonstrating its superiority over existing state-of-the-art methods both quantitatively and qualitatively. The source code is available at https://github.com/QtacierP/LED.

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Ultra-High-Definition Low-Light Image Enhancement: A Benchmark and Transformer-Based Method

As the quality of optical sensors improves, there is a need for processing large-scale images. In particular, the ability of devices to capture ultra-high definition (UHD) images and video places new demands on the image processing pipeline. In this paper, we consider the task of low-light image enhancement (LLIE) and introduce a large-scale database consisting of images at 4K and 8K resolution. We conduct systematic benchmarking studies and provide a comparison of current LLIE algorithms. As a second contribution, we introduce LLFormer, a transformer-based low-light enhancement method. The core components of LLFormer are the axis-based multi-head self-attention and cross-layer attention fusion block, which significantly reduces the linear complexity. Extensive experiments on the new dataset and existing public datasets show that LLFormer outperforms state-of-the-art methods. We also show that employing existing LLIE methods trained on our benchmark as a pre-processing step significantly improves the performance of downstream tasks, e.g., face detection in low-light conditions. The source code and pre-trained models are available at https://github.com/TaoWangzj/LLFormer.

cs.CV↗

ADTR: Anomaly Detection Transformer with Feature Reconstruction

Anomaly detection with only prior knowledge from normal samples attracts more attention because of the lack of anomaly samples. Existing CNN-based pixel reconstruction approaches suffer from two concerns. First, the reconstruction source and target are raw pixel values that contain indistinguishable semantic information. Second, CNN tends to reconstruct both normal samples and anomalies well, making them still hard to distinguish. In this paper, we propose Anomaly Detection TRansformer (ADTR) to apply a transformer to reconstruct pre-trained features. The pre-trained features contain distinguishable semantic information. Also, the adoption of transformer limits to reconstruct anomalies well such that anomalies could be detected easily once the reconstruction fails. Moreover, we propose novel loss functions to make our approach compatible with the normal-sample-only case and the anomaly-available case with both image-level and pixel-level labeled anomalies. The performance could be further improved by adding simple synthetic or external irrelevant anomalies. Extensive experiments are conducted on anomaly detection datasets including MVTec-AD and CIFAR-10. Our method achieves superior performance compared with all baselines.

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Few-shot Object Counting with Similarity-Aware Feature Enhancement

This work studies the problem of few-shot object counting, which counts the number of exemplar objects (i.e., described by one or several support images) occurring in the query image. The major challenge lies in that the target objects can be densely packed in the query image, making it hard to recognize every single one. To tackle the obstacle, we propose a novel learning block, equipped with a similarity comparison module and a feature enhancement module. Concretely, given a support image and a query image, we first derive a score map by comparing their projected features at every spatial position. The score maps regarding all support images are collected together and normalized across both the exemplar dimension and the spatial dimensions, producing a reliable similarity map. We then enhance the query feature with the support features by employing the developed point-wise similarities as the weighting coefficients. Such a design encourages the model to inspect the query image by focusing more on the regions akin to the support images, leading to much clearer boundaries between different objects. Extensive experiments on various benchmarks and training setups suggest that we surpass the state-of-the-art methods by a sufficiently large margin. For instance, on a recent large-scale FSC-147 dataset, we surpass the state-of-the-art method by improving the mean absolute error from 22.08 to 14.32 (35%$\uparrow$). Code has been released in https://github.com/zhiyuanyou/SAFECount.

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EDFace-Celeb-1M: Benchmarking Face Hallucination with a Million-scale Dataset

Recent deep face hallucination methods show stunning performance in super-resolving severely degraded facial images, even surpassing human ability. However, these algorithms are mainly evaluated on non-public synthetic datasets. It is thus unclear how these algorithms perform on public face hallucination datasets. Meanwhile, most of the existing datasets do not well consider the distribution of races, which makes face hallucination methods trained on these datasets biased toward some specific races. To address the above two problems, in this paper, we build a public Ethnically Diverse Face dataset, EDFace-Celeb-1M, and design a benchmark task for face hallucination. Our dataset includes 1.7 million photos that cover different countries, with balanced race composition. To the best of our knowledge, it is the largest and publicly available face hallucination dataset in the wild. Associated with this dataset, this paper also contributes various evaluation protocols and provides comprehensive analysis to benchmark the existing state-of-the-art methods. The benchmark evaluations demonstrate the performance and limitations of state-of-the-art algorithms.

cs.CV↗

Blind Face Restoration: Benchmark Datasets and a Baseline Model

Blind Face Restoration (BFR) aims to construct a high-quality (HQ) face image from its corresponding low-quality (LQ) input. Recently, many BFR methods have been proposed and they have achieved remarkable success. However, these methods are trained or evaluated on privately synthesized datasets, which makes it infeasible for the subsequent approaches to fairly compare with them. To address this problem, we first synthesize two blind face restoration benchmark datasets called EDFace-Celeb-1M (BFR128) and EDFace-Celeb-150K (BFR512). State-of-the-art methods are benchmarked on them under five settings including blur, noise, low resolution, JPEG compression artifacts, and the combination of them (full degradation). To make the comparison more comprehensive, five widely-used quantitative metrics and two task-driven metrics including Average Face Landmark Distance (AFLD) and Average Face ID Cosine Similarity (AFICS) are applied. Furthermore, we develop an effective baseline model called Swin Transformer U-Net (STUNet). The STUNet with U-net architecture applies an attention mechanism and a shifted windowing scheme to capture long-range pixel interactions and focus more on significant features while still being trained efficiently. Experimental results show that the proposed baseline method performs favourably against the SOTA methods on various BFR tasks.

cs.CV↗

Deep Image Deblurring: A Survey

Image deblurring is a classic problem in low-level computer vision with the aim to recover a sharp image from a blurred input image. Advances in deep learning have led to significant progress in solving this problem, and a large number of deblurring networks have been proposed. This paper presents a comprehensive and timely survey of recently published deep-learning based image deblurring approaches, aiming to serve the community as a useful literature review. We start by discussing common causes of image blur, introduce benchmark datasets and performance metrics, and summarize different problem formulations. Next, we present a taxonomy of methods using convolutional neural networks (CNN) based on architecture, loss function, and application, offering a detailed review and comparison. In addition, we discuss some domain-specific deblurring applications including face images, text, and stereo image pairs. We conclude by discussing key challenges and future research directions.

cs.CV↗

Aesthetic Text Logo Synthesis via Content-aware Layout Inferring

Text logo design heavily relies on the creativity and expertise of professional designers, in which arranging element layouts is one of the most important procedures. However, few attention has been paid to this task which needs to take many factors (e.g., fonts, linguistics, topics, etc.) into consideration. In this paper, we propose a content-aware layout generation network which takes glyph images and their corresponding text as input and synthesizes aesthetic layouts for them automatically. Specifically, we develop a dual-discriminator module, including a sequence discriminator and an image discriminator, to evaluate both the character placing trajectories and rendered shapes of synthesized text logos, respectively. Furthermore, we fuse the information of linguistics from texts and visual semantics from glyphs to guide layout prediction, which both play important roles in professional layout design. To train and evaluate our approach, we construct a dataset named as TextLogo3K, consisting of about 3,500 text logo images and their pixel-level annotations. Experimental studies on this dataset demonstrate the effectiveness of our approach for synthesizing visually-pleasing text logos and verify its superiority against the state of the art.

cs.CV↗

Multiple Object Tracking: A Literature Review

Multiple Object Tracking (MOT) has gained increasing attention due to its academic and commercial potential. Although different approaches have been proposed to tackle this problem, it still remains challenging due to factors like abrupt appearance changes and severe object occlusions. In this work, we contribute the first comprehensive and most recent review on this problem. We inspect the recent advances in various aspects and propose some interesting directions for future research. To the best of our knowledge, there has not been any extensive review on this topic in the community. We endeavor to provide a thorough review on the development of this problem in recent decades. The main contributions of this review are fourfold: 1) Key aspects in an MOT system, including formulation, categorization, key principles, evaluation of MOT are discussed; 2) Instead of enumerating individual works, we discuss existing approaches according to various aspects, in each of which methods are divided into different groups and each group is discussed in detail for the principles, advances and drawbacks; 3) We examine experiments of existing publications and summarize results on popular datasets to provide quantitative and comprehensive comparisons. By analyzing the results from different perspectives, we have verified some basic agreements in the field; and 4) We provide a discussion about issues of MOT research, as well as some interesting directions which will become potential research effort in the future.

cs.CV↗

Enhanced Spatio-Temporal Interaction Learning for Video Deraining: A Faster and Better Framework

Video deraining is an important task in computer vision as the unwanted rain hampers the visibility of videos and deteriorates the robustness of most outdoor vision systems. Despite the significant success which has been achieved for video deraining recently, two major challenges remain: 1) how to exploit the vast information among continuous frames to extract powerful spatio-temporal features across both the spatial and temporal domains, and 2) how to restore high-quality derained videos with a high-speed approach. In this paper, we present a new end-to-end video deraining framework, named Enhanced Spatio-Temporal Interaction Network (ESTINet), which considerably boosts current state-of-the-art video deraining quality and speed. The ESTINet takes the advantage of deep residual networks and convolutional long short-term memory, which can capture the spatial features and temporal correlations among continuing frames at the cost of very little computational source. Extensive experiments on three public datasets show that the proposed ESTINet can achieve faster speed than the competitors, while maintaining better performance than the state-of-the-art methods.

cs.CV↗

Blind Motion Deblurring Super-Resolution: When Dynamic Spatio-Temporal Learning Meets Static Image Understanding

Single-image super-resolution (SR) and multi-frame SR are two ways to super resolve low-resolution images. Single-Image SR generally handles each image independently, but ignores the temporal information implied in continuing frames. Multi-frame SR is able to model the temporal dependency via capturing motion information. However, it relies on neighbouring frames which are not always available in the real world. Meanwhile, slight camera shake easily causes heavy motion blur on long-distance-shot low-resolution images. To address these problems, a Blind Motion Deblurring Super-Reslution Networks, BMDSRNet, is proposed to learn dynamic spatio-temporal information from single static motion-blurred images. Motion-blurred images are the accumulation over time during the exposure of cameras, while the proposed BMDSRNet learns the reverse process and uses three-streams to learn Bidirectional spatio-temporal information based on well designed reconstruction loss functions to recover clean high-resolution images. Extensive experiments demonstrate that the proposed BMDSRNet outperforms recent state-of-the-art methods, and has the ability to simultaneously deal with image deblurring and SR.

cs.CV↗

Dual Attention-in-Attention Model for Joint Rain Streak and Raindrop Removal

Rain streaks and rain drops are two natural phenomena, which degrade image capture in different ways. Currently, most existing deep deraining networks take them as two distinct problems and individually address one, and thus cannot deal adequately with both simultaneously. To address this, we propose a Dual Attention-in-Attention Model (DAiAM) which includes two DAMs for removing both rain streaks and raindrops. Inside the DAM, there are two attentive maps - each of which attends to the heavy and light rainy regions, respectively, to guide the deraining process differently for applicable regions. In addition, to further refine the result, a Differential-driven Dual Attention-in-Attention Model (D-DAiAM) is proposed with a "heavy-to-light" scheme to remove rain via addressing the unsatisfying deraining regions. Extensive experiments on one public raindrop dataset, one public rain streak and our synthesized joint rain streak and raindrop (JRSRD) dataset have demonstrated that the proposed method not only is capable of removing rain streaks and raindrops simultaneously, but also achieves the state-of-the-art performance on both tasks.

cs.CV↗

Towards Distraction-Robust Active Visual Tracking

In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed cooperative-competitive multi-agent game, where a target and multiple distractors form a collaborative team to play against a tracker and make it fail to follow. Through learning in our game, diverse distracting behaviors of the distractors naturally emerge, thereby exposing the tracker's weakness, which helps enhance the distraction-robustness of the tracker. For effective learning, we then present a bunch of practical methods, including a reward function for distractors, a cross-modal teacher-student learning strategy, and a recurrent attention mechanism for the tracker. The experimental results show that our tracker performs desired distraction-robust active visual tracking and can be well generalized to unseen environments. We also show that the multi-agent game can be used to adversarially test the robustness of trackers.

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