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Wenhan Xiong

Publications and source records attributed to Wenhan Xiong.

At least 19 recordsLinked to original sources

Law of the Weakest Link: Cross Capabilities of Large Language Models

The development and evaluation of Large Language Models (LLMs) have largely focused on individual capabilities. However, this overlooks the intersection of multiple abilities across different types of expertise that are often required for real-world tasks, which we term cross capabilities. To systematically explore this concept, we first define seven core individual capabilities and then pair them to form seven common cross capabilities, each supported by a manually constructed taxonomy. Building on these definitions, we introduce CrossEval, a benchmark comprising 1,400 human-annotated prompts, with 100 prompts for each individual and cross capability. To ensure reliable evaluation, we involve expert annotators to assess 4,200 model responses, gathering 8,400 human ratings with detailed explanations to serve as reference examples. Our findings reveal that, in both static evaluations and attempts to enhance specific abilities, current LLMs consistently exhibit the "Law of the Weakest Link," where cross-capability performance is significantly constrained by the weakest component. Specifically, across 58 cross-capability scores from 17 models, 38 scores are lower than all individual capabilities, while 20 fall between strong and weak, but closer to the weaker ability. These results highlight the under-performance of LLMs in cross-capability tasks, making the identification and improvement of the weakest capabilities a critical priority for future research to optimize performance in complex, multi-dimensional scenarios.

cs.AI

LM-Infinite: Zero-Shot Extreme Length Generalization for Large Language Models

Today's large language models (LLMs) typically train on short text segments (e.g., <4K tokens) due to the quadratic complexity of their Transformer architectures. As a result, their performance suffers drastically on inputs longer than those encountered during training, substantially limiting their applications in real-world tasks involving long contexts such as encoding scientific articles, code repositories, or long dialogues. Through theoretical analysis and empirical investigation, this work identifies three major factors contributing to this length generalization failure. Our theoretical analysis further reveals that commonly used techniques like truncating the attention window or relative positional encodings are inadequate to address them. Answering these challenges, we propose LM-Infinite, a simple and effective method for enhancing LLMs' capabilities of handling long contexts. LM-Infinite is highly flexible and can be used with most modern LLMs off-the-shelf. Without any parameter updates, it allows LLMs pre-trained with 2K or 4K-long segments to generalize to up to 200M length inputs while retaining perplexity. It also improves performance on downstream tasks such as Passkey Retrieval and Qasper in the zero-shot setting. LM-Infinite brings substantial efficiency improvements: it achieves 2.7x decoding speed up and 7.5x memory saving over the original model. Our codes are released at \url{https://github.com/Glaciohound/LM-Infinite}.

cs.CL

FLAME: Factuality-Aware Alignment for Large Language Models

Alignment is a standard procedure to fine-tune pre-trained large language models (LLMs) to follow natural language instructions and serve as helpful AI assistants. We have observed, however, that the conventional alignment process fails to enhance the factual accuracy of LLMs, and often leads to the generation of more false facts (i.e. hallucination). In this paper, we study how to make the LLM alignment process more factual, by first identifying factors that lead to hallucination in both alignment steps:\ supervised fine-tuning (SFT) and reinforcement learning (RL). In particular, we find that training the LLM on new knowledge or unfamiliar texts can encourage hallucination. This makes SFT less factual as it trains on human labeled data that may be novel to the LLM. Furthermore, reward functions used in standard RL can also encourage hallucination, because it guides the LLM to provide more helpful responses on a diverse set of instructions, often preferring longer and more detailed responses. Based on these observations, we propose factuality-aware alignment, comprised of factuality-aware SFT and factuality-aware RL through direct preference optimization. Experiments show that our proposed factuality-aware alignment guides LLMs to output more factual responses while maintaining instruction-following capability.

cs.CL

Megalodon: Efficient LLM Pretraining and Inference with Unlimited Context Length

The quadratic complexity and weak length extrapolation of Transformers limits their ability to scale to long sequences, and while sub-quadratic solutions like linear attention and state space models exist, they empirically underperform Transformers in pretraining efficiency and downstream task accuracy. We introduce Megalodon, a neural architecture for efficient sequence modeling with unlimited context length. Megalodon inherits the architecture of Mega (exponential moving average with gated attention), and further introduces multiple technical components to improve its capability and stability, including complex exponential moving average (CEMA), timestep normalization layer, normalized attention mechanism and pre-norm with two-hop residual configuration. In a controlled head-to-head comparison with Llama2, Megalodon achieves better efficiency than Transformer in the scale of 7 billion parameters and 2 trillion training tokens. Megalodon reaches a training loss of 1.70, landing mid-way between Llama2-7B (1.75) and 13B (1.67). Code: https://github.com/XuezheMax/megalodon

cs.LG

Scene-LLM: Extending Language Model for 3D Visual Understanding and Reasoning

This paper introduces Scene-LLM, a 3D-visual-language model that enhances embodied agents' abilities in interactive 3D indoor environments by integrating the reasoning strengths of Large Language Models (LLMs). Scene-LLM adopts a hybrid 3D visual feature representation, that incorporates dense spatial information and supports scene state updates. The model employs a projection layer to efficiently project these features in the pre-trained textual embedding space, enabling effective interpretation of 3D visual information. Unique to our approach is the integration of both scene-level and ego-centric 3D information. This combination is pivotal for interactive planning, where scene-level data supports global planning and ego-centric data is important for localization. Notably, we use ego-centric 3D frame features for feature alignment, an efficient technique that enhances the model's ability to align features of small objects within the scene. Our experiments with Scene-LLM demonstrate its strong capabilities in dense captioning, question answering, and interactive planning. We believe Scene-LLM advances the field of 3D visual understanding and reasoning, offering new possibilities for sophisticated agent interactions in indoor settings.

cs.CV

Code Llama: Open Foundation Models for Code

We release Code Llama, a family of large language models for code based on Llama 2 providing state-of-the-art performance among open models, infilling capabilities, support for large input contexts, and zero-shot instruction following ability for programming tasks. We provide multiple flavors to cover a wide range of applications: foundation models (Code Llama), Python specializations (Code Llama - Python), and instruction-following models (Code Llama - Instruct) with 7B, 13B, 34B and 70B parameters each. All models are trained on sequences of 16k tokens and show improvements on inputs with up to 100k tokens. 7B, 13B and 70B Code Llama and Code Llama - Instruct variants support infilling based on surrounding content. Code Llama reaches state-of-the-art performance among open models on several code benchmarks, with scores of up to 67% and 65% on HumanEval and MBPP, respectively. Notably, Code Llama - Python 7B outperforms Llama 2 70B on HumanEval and MBPP, and all our models outperform every other publicly available model on MultiPL-E. We release Code Llama under a permissive license that allows for both research and commercial use.

cs.CL

The Role of Chain-of-Thought in Complex Vision-Language Reasoning Task

The study explores the effectiveness of the Chain-of-Thought approach, known for its proficiency in language tasks by breaking them down into sub-tasks and intermediate steps, in improving vision-language tasks that demand sophisticated perception and reasoning. We present the "Description then Decision" strategy, which is inspired by how humans process signals. This strategy significantly improves probing task performance by 50%, establishing the groundwork for future research on reasoning paradigms in complex vision-language tasks.

cs.CL

Effective Long-Context Scaling of Foundation Models

We present a series of long-context LLMs that support effective context windows of up to 32,768 tokens. Our model series are built through continual pretraining from Llama 2 with longer training sequences and on a dataset where long texts are upsampled. We perform extensive evaluation on language modeling, synthetic context probing tasks, and a wide range of research benchmarks. On research benchmarks, our models achieve consistent improvements on most regular tasks and significant improvements on long-context tasks over Llama 2. Notably, with a cost-effective instruction tuning procedure that does not require human-annotated long instruction data, the 70B variant can already surpass gpt-3.5-turbo-16k's overall performance on a suite of long-context tasks. Alongside these results, we provide an in-depth analysis on the individual components of our method. We delve into Llama's position encodings and discuss its limitation in modeling long dependencies. We also examine the impact of various design choices in the pretraining process, including the data mix and the training curriculum of sequence lengths -- our ablation experiments suggest that having abundant long texts in the pretrain dataset is not the key to achieving strong performance, and we empirically verify that long context continual pretraining is more efficient and similarly effective compared to pretraining from scratch with long sequences.

cs.CL

Coarse-to-Fine Contrastive Learning in Image-Text-Graph Space for Improved Vision-Language Compositionality

Contrastively trained vision-language models have achieved remarkable progress in vision and language representation learning, leading to state-of-the-art models for various downstream multimodal tasks. However, recent research has highlighted severe limitations of these models in their ability to perform compositional reasoning over objects, attributes, and relations. Scene graphs have emerged as an effective way to understand images compositionally. These are graph-structured semantic representations of images that contain objects, their attributes, and relations with other objects in a scene. In this work, we consider the scene graph parsed from text as a proxy for the image scene graph and propose a graph decomposition and augmentation framework along with a coarse-to-fine contrastive learning objective between images and text that aligns sentences of various complexities to the same image. Along with this, we propose novel negative mining techniques in the scene graph space for improving attribute binding and relation understanding. Through extensive experiments, we demonstrate the effectiveness of our approach that significantly improves attribute binding, relation understanding, systematic generalization, and productivity on multiple recently proposed benchmarks (For example, improvements upto $18\%$ for systematic generalization, $16.5\%$ for relation understanding over a strong baseline), while achieving similar or better performance than CLIP on various general multimodal tasks.

cs.CL

Text-guided 3D Human Generation from 2D Collections

3D human modeling has been widely used for engaging interaction in gaming, film, and animation. The customization of these characters is crucial for creativity and scalability, which highlights the importance of controllability. In this work, we introduce Text-guided 3D Human Generation (\texttt{T3H}), where a model is to generate a 3D human, guided by the fashion description. There are two goals: 1) the 3D human should render articulately, and 2) its outfit is controlled by the given text. To address this \texttt{T3H} task, we propose Compositional Cross-modal Human (CCH). CCH adopts cross-modal attention to fuse compositional human rendering with the extracted fashion semantics. Each human body part perceives relevant textual guidance as its visual patterns. We incorporate the human prior and semantic discrimination to enhance 3D geometry transformation and fine-grained consistency, enabling it to learn from 2D collections for data efficiency. We conduct evaluations on DeepFashion and SHHQ with diverse fashion attributes covering the shape, fabric, and color of upper and lower clothing. Extensive experiments demonstrate that CCH achieves superior results for \texttt{T3H} with high efficiency.

cs.CV

Sub-network Discovery and Soft-masking for Continual Learning of Mixed Tasks

Continual learning (CL) has two main objectives: preventing catastrophic forgetting (CF) and encouraging knowledge transfer (KT). The existing literature mainly focused on overcoming CF. Some work has also been done on KT when the tasks are similar. To our knowledge, only one method has been proposed to learn a sequence of mixed tasks. However, these techniques still suffer from CF and/or limited KT. This paper proposes a new CL method to achieve both. It overcomes CF by isolating the knowledge of each task via discovering a subnetwork for it. A soft-masking mechanism is also proposed to preserve the previous knowledge and to enable the new task to leverage the past knowledge to achieve KT. Experiments using classification, generation, information extraction, and their mixture (i.e., heterogeneous tasks) show that the proposed method consistently outperforms strong baselines.

cs.CL

Prompting Large Language Models with Speech Recognition Abilities

Large language models have proven themselves highly flexible, able to solve a wide range of generative tasks, such as abstractive summarization and open-ended question answering. In this paper we extend the capabilities of LLMs by directly attaching a small audio encoder allowing it to perform speech recognition. By directly prepending a sequence of audial embeddings to the text token embeddings, the LLM can be converted to an automatic speech recognition (ASR) system, and be used in the exact same manner as its textual counterpart. Experiments on Multilingual LibriSpeech (MLS) show that incorporating a conformer encoder into the open sourced LLaMA-7B allows it to outperform monolingual baselines by 18% and perform multilingual speech recognition despite LLaMA being trained overwhelmingly on English text. Furthermore, we perform ablation studies to investigate whether the LLM can be completely frozen during training to maintain its original capabilities, scaling up the audio encoder, and increasing the audio encoder striding to generate fewer embeddings. The results from these studies show that multilingual ASR is possible even when the LLM is frozen or when strides of almost 1 second are used in the audio encoder opening up the possibility for LLMs to operate on long-form audio.

eess.AS

CLIP-Layout: Style-Consistent Indoor Scene Synthesis with Semantic Furniture Embedding

Indoor scene synthesis involves automatically picking and placing furniture appropriately on a floor plan, so that the scene looks realistic and is functionally plausible. Such scenes can serve as homes for immersive 3D experiences, or be used to train embodied agents. Existing methods for this task rely on labeled categories of furniture, e.g. bed, chair or table, to generate contextually relevant combinations of furniture. Whether heuristic or learned, these methods ignore instance-level visual attributes of objects, and as a result may produce visually less coherent scenes. In this paper, we introduce an auto-regressive scene model which can output instance-level predictions, using general purpose image embedding based on CLIP. This allows us to learn visual correspondences such as matching color and style, and produce more functionally plausible and aesthetically pleasing scenes. Evaluated on the 3D-FRONT dataset, our model achieves SOTA results in scene synthesis and improves auto-completion metrics by over 50%. Moreover, our embedding-based approach enables zero-shot text-guided scene synthesis and editing, which easily generalizes to furniture not seen during training.

cs.CV

Multi-Head State Space Model for Speech Recognition

State space models (SSMs) have recently shown promising results on small-scale sequence and language modelling tasks, rivalling and outperforming many attention-based approaches. In this paper, we propose a multi-head state space (MH-SSM) architecture equipped with special gating mechanisms, where parallel heads are taught to learn local and global temporal dynamics on sequence data. As a drop-in replacement for multi-head attention in transformer encoders, this new model significantly outperforms the transformer transducer on the LibriSpeech speech recognition corpus. Furthermore, we augment the transformer block with MH-SSMs layers, referred to as the Stateformer, achieving state-of-the-art performance on the LibriSpeech task, with word error rates of 1.76\%/4.37\% on the development and 1.91\%/4.36\% on the test sets without using an external language model.

eess.AS

VideoOFA: Two-Stage Pre-Training for Video-to-Text Generation

We propose a new two-stage pre-training framework for video-to-text generation tasks such as video captioning and video question answering: A generative encoder-decoder model is first jointly pre-trained on massive image-text data to learn fundamental vision-language concepts, and then adapted to video data in an intermediate video-text pre-training stage to learn video-specific skills such as spatio-temporal reasoning. As a result, our VideoOFA model achieves new state-of-the-art performance on four Video Captioning benchmarks, beating prior art by an average of 9.7 points in CIDEr score. It also outperforms existing models on two open-ended Video Question Answering datasets, showcasing its generalization capability as a universal video-to-text model.

cs.CV

3DGen: Triplane Latent Diffusion for Textured Mesh Generation

Latent diffusion models for image generation have crossed a quality threshold which enabled them to achieve mass adoption. Recently, a series of works have made advancements towards replicating this success in the 3D domain, introducing techniques such as point cloud VAE, triplane representation, neural implicit surfaces and differentiable rendering based training. We take another step along this direction, combining these developments in a two-step pipeline consisting of 1) a triplane VAE which can learn latent representations of textured meshes and 2) a conditional diffusion model which generates the triplane features. For the first time this architecture allows conditional and unconditional generation of high quality textured or untextured 3D meshes across multiple diverse categories in a few seconds on a single GPU. It outperforms previous work substantially on image-conditioned and unconditional generation on mesh quality as well as texture generation. Furthermore, we demonstrate the scalability of our model to large datasets for increased quality and diversity. We will release our code and trained models.

cs.CV

Adapting Pretrained Text-to-Text Models for Long Text Sequences

We present an empirical study of adapting an existing pretrained text-to-text model for long-sequence inputs. Through a comprehensive study along three axes of the pretraining pipeline -- model architecture, optimization objective, and pretraining corpus, we propose an effective recipe to build long-context models from existing short-context models. Specifically, we replace the full attention in transformers with pooling-augmented blockwise attention, and pretrain the model with a masked-span prediction task with spans of varying length. In terms of the pretraining corpus, we find that using randomly concatenated short-documents from a large open-domain corpus results in better performance than using existing long document corpora which are typically limited in their domain coverage. With these findings, we build a long-context model that achieves competitive performance on long-text QA tasks and establishes the new state of the art on five long-text summarization datasets, often outperforming previous methods with larger model sizes. Our code has been released at https://github.com/facebookresearch/bart_ls.

cs.CL

Bridging the Training-Inference Gap for Dense Phrase Retrieval

Building dense retrievers requires a series of standard procedures, including training and validating neural models and creating indexes for efficient search. However, these procedures are often misaligned in that training objectives do not exactly reflect the retrieval scenario at inference time. In this paper, we explore how the gap between training and inference in dense retrieval can be reduced, focusing on dense phrase retrieval (Lee et al., 2021) where billions of representations are indexed at inference. Since validating every dense retriever with a large-scale index is practically infeasible, we propose an efficient way of validating dense retrievers using a small subset of the entire corpus. This allows us to validate various training strategies including unifying contrastive loss terms and using hard negatives for phrase retrieval, which largely reduces the training-inference discrepancy. As a result, we improve top-1 phrase retrieval accuracy by 2~3 points and top-20 passage retrieval accuracy by 2~4 points for open-domain question answering. Our work urges modeling dense retrievers with careful consideration of training and inference via efficient validation while advancing phrase retrieval as a general solution for dense retrieval.

cs.CL