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Wenhao Chai

Publications and source records attributed to Wenhao Chai.

At least 19 recordsLinked to original sources

When Agents Slow Down: Understanding LLM Agents' Test-Time Strategies via Elo-per-token Analysis

Large language model (LLM) agents allocate test-time compute adaptively as they revise solutions, use tools, explore alternatives, and decide when to stop. This test-time strategy makes it difficult to measure how agent performance scales. We study open-ended tasks that provide continuous scores for intermediate submissions, making progress observable throughout long trajectories. We propose Elo-per-token analysis, which tracks the best solution found at each token budget and uses a Bradley-Terry model to aggregate within-task orderings into Elo ratings across tasks with different score scales. We apply it to four general-purpose agents on four open-ended benchmarks, with sessions of up to 100M tokens, and to three feedback-driven LLM optimization harnesses in controlled single-task interventions. Independent sampling provides a theoretically characterized reference, for which Elo grows linearly with log compute. Against this reference, agents can initially convert tokens into Elo faster than independent sampling, but their marginal gains diminish and eventually fall below the reference. In contrast, the strongest historical human contestants improve superlinearly over contest time on shared AtCoder Heuristic Contest tasks, providing evidence of continual learning and substantial headroom after agents slow down. We define the scaling inflection point as the per-session budget where marginal Elo gains match the independent-sampling reference. Using this point as the per-session budget, we split 100M tokens across parallel sessions on FrontierCS Polyomino Packing, gaining +264 Elo over one long session and +355 over ten short sessions.

cs.CL

DeployBench: Benchmarking LLM Agents for Research Artifact Deployment

LLM agents have made rapid progress on software engineering and ML research tasks, but these advances often assume access to a working runnable environment. For research artifacts released alongside published papers, setting up such an environment from a fresh machine remains a major bottleneck. Existing environment setup benchmarks do not cover the full scope of research-artifact deployment, which involves multi-language toolchains, system-level dependencies beyond containers (e.g., GPU/CUDA and kernel configurations), and legacy artifact compatibility. We introduce DeployBench, a multi-domain benchmark of 51 research-artifact deployment tasks spanning AI/ML, computer systems, and scientific computing, covering all these dimensions. Each task is verified by a hidden pipeline that executes the paper's designated experiment and checks its outputs. Evaluating five state-of-the-art LLMs with OpenHands yields pass-rates from 7.8%-51.0%. Failures are dominated by a completion-judgment problem: 102 of 181 are agent-terminated self-stops, where the agent's pre-finish checks validate a different or weaker target than the paper-specific task requires. DeployBench highlights the gap between current agents and autonomous deployment, and offers a realistic testbed for scientific research agents.

cs.SE

GAM-Agent: Game-Theoretic and Uncertainty-Aware Collaboration for Complex Visual Reasoning

We propose GAM-Agent, a game-theoretic multi-agent framework for enhancing vision-language reasoning. Unlike prior single-agent or monolithic models, GAM-Agent formulates the reasoning process as a non-zero-sum game between base agents--each specializing in visual perception subtasks--and a critical agent that verifies logic consistency and factual correctness. Agents communicate via structured claims, evidence, and uncertainty estimates. The framework introduces an uncertainty-aware controller to dynamically adjust agent collaboration, triggering multi-round debates when disagreement or ambiguity is detected. This process yields more robust and interpretable predictions. Experiments on four challenging benchmarks--MMMU, MMBench, MVBench, and V*Bench--demonstrate that GAM-Agent significantly improves performance across various VLM backbones. Notably, GAM-Agent boosts the accuracy of small-to-mid scale models (e.g., Qwen2.5-VL-7B, InternVL3-14B) by 5--6\%, and still enhances strong models like GPT-4o by up to 2--3\%. Our approach is modular, scalable, and generalizable, offering a path toward reliable and explainable multi-agent multimodal reasoning.

cs.AI

Hybrid Token Compression for Vision-Language Models

Vision-language models (VLMs) rely on hundreds of visual tokens, leading to high computational and memory costs. Existing compression methods face a trade-off: continuous compression can weaken high-level semantics, while discrete quantization may lose fine-grained appearance details. We introduce HTC-VLM, a hybrid visual token compression framework that disentangles semantics and appearance through two complementary pathways. A continuous pathway preserves detailed ViT patch features, while a discrete pathway provides semantic anchors using MGVQ quantization represented by four tokens. The two pathways are fused into a 580-token hybrid sequence and compressed into a single token using a disentanglement attention mask and a bottleneck. Under the same one-token output budget, HTC-VLM achieves 87.2% average performance retention across seven benchmarks (GQA, VQAv2, MMBench, MME, POPE, SEED-Bench, and ScienceQA-Image), outperforming the leading continuous baseline at 81.0%. Attention analysis shows that the compressed token prioritizes discrete anchors, supporting their role as semantic guidance. We further study token-budget scaling, cross-architecture generalization, inference efficiency, robustness to codebook and masking variations, and the information-theoretic properties of the hybrid bottleneck. These results show that combining continuous appearance features with discrete semantic anchors enables effective extreme visual token compression for efficient VLMs.

cs.CV

MatrAIx: Simulating the World with 8.3 Billion Persona Agents

Human evaluation of AI systems and digital products is costly, slow, and difficult to scale. Offline evaluations are more scalable but often abstract away human diversity and interactive behavior. We therefore introduce MatrAIx, a population-scale simulated-user evaluation infrastructure for testing AI systems and digital products with heterogeneous users. MatrAIx has three core components: First, Persona 8B contains 8.3 billion persona records represented by 1,290 categorical dimensions. Records are either sampled from a dependency graph that preserves correlated attributes or derived from human-authored profiles. We release a quality-filtered coreset of approximately 1 million personas, comprising 599,847 human-grounded and 400,000 synthetic records. Second, the MatrAIx Playground provides four environments in which diverse users evaluate and interact with digital products: Survey, AI Chatbot, Web, and App. Third, MatrAIx provides 1,010 application tasks spanning more than 25 domains, including Commerce, Software, Finance, and Healthcare. We conducted 18,189 evaluation trials across eight representative tasks. Persona agents were powered by three LLMs: Claude Opus 4.8, GPT 5.5, and Claude Haiku 4.5. The resulting feedback captures how decisions and preferences vary across persona backgrounds, including hesitation after a price increase, willingness to continue after an AI assistant fails, and latency tolerance. We conducted two main validation studies: First, a 400-trial controlled study evaluated persona adherence across ten behavioral attributes and all four environments. The declared behavior was expressed or correctly suppressed in 366 trials (91.5%). Second, human and LLM judges evaluated the extraction quality of human-grounded personas. Overall, MatrAIx provides an end-to-end infrastructure for evaluating AI systems and digital products with diverse simulated human users.

cs.AI

Learning What to Remember: Test-Time Training via Context Distillation

Effective long-context modeling is not merely about retaining more of the past, but about preserving the information that may prove relevant later. Test-time training (TTT) is an appealing approach that performs online parameter updates for long-context modeling, yet existing TTT methods only optimize either reconstruction or online adaptation objectives without considering the future utility of retained information. In this work, we propose \textbf{T}est-\textbf{T}ime \textbf{C}ontext \textbf{D}istillation (TTCD), a TTT framework that introduces a self-supervised objective for allocating limited memory capacity for future use. Specifically, TTCD uses a long-window teacher to supervise the fast weights of a short-window student, where the hidden-state discrepancy between them offers a dense, self-supervised signal guiding the model to memorize the contextual information crucial for future token predictions. We focus on an in-place variant: In-Place TTCD (IP-TTCD), which uses the existing MLP parameters as the fast weights. Experiments on long-context language modeling tasks show IP-TTCD consistently outperforms DeltaNet, Gated DeltaNet, sliding-window attention, and TTT when pre-trained from scratch. Furthermore, IP-TTCD allows pre-trained transformer models to adapt their parameters during inference through continual pre-training, gaining long-context capabilities with only a lightweight architectural augmentation. Our results position TTCD as a step toward architectural continual learning.

cs.CL

RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies

Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-horizon, or skill-narrow tasks with limited capability coverage, and are often conducted only in simulation or only in the real world. Simulation enables scalable feedback but misses physical deployment challenges, while real-world evaluation is costly, time-consuming, and difficult to reproduce. We introduce RoboDojo, a unified sim-and-real benchmark for comprehensive evaluation of generalist robot manipulation policies. RoboDojo includes 42 simulation tasks and 18 real-world tasks covering diverse and complementary manipulation capabilities. The simulation benchmark evaluates five dimensions: generalization, memory, precision, long-horizon execution, and open-vocabulary instruction following, while the real-world benchmark exposes policies to challenging physical-world deployment conditions. RoboDojo supports scalable evaluation through heterogeneous parallel simulation in Isaac Sim and provides RoboDojo-RealEval, a reproducible real-world evaluation system with remote cloud access, standardized hardware, scene reset, evaluation protocol, and deployment interface. Together with XPolicyLab, policies can be integrated once and evaluated across simulation and real-world settings with minimal adaptation. We integrate 30 policies into XPolicyLab and evaluate them on RoboDojo, establishing a public leaderboard and systematic analysis of current policy performance. The website is available at http://robodojo-benchmark.com/.

cs.RO

BabyVision: Visual Reasoning Beyond Language

While humans develop core visual skills long before acquiring language, contemporary Multimodal LLMs (MLLMs) still rely heavily on linguistic priors to compensate for their fragile visual understanding. We uncovered a crucial fact: state-of-the-art MLLMs consistently fail on basic visual tasks that humans, even 3-year-olds, can solve effortlessly. To systematically investigate this gap, we introduce BabyVision, a benchmark designed to assess core visual abilities independent of linguistic knowledge for MLLMs. BabyVision spans a wide range of tasks, with 388 items divided into 22 subclasses across four key categories. Empirical results and human evaluation reveal that leading MLLMs perform significantly below human baselines. Gemini3-Pro-Preview scores 49.7, lagging behind 6-year-old humans and falling well behind the average adult score of 94.1. These results show despite excelling in knowledge-heavy evaluations, current MLLMs still lack fundamental visual primitives. Progress in BabyVision represents a step toward human-level visual perception and reasoning capabilities. We also explore solving visual reasoning with generation models by proposing BabyVision-Gen and automatic evaluation toolkit. Our code and benchmark data are released at https://github.com/UniPat-AI/BabyVision for reproduction.

cs.CV

MLS-Bench: A Holistic and Rigorous Assessment of AI Systems on Building Better AI

Modern AI progress has been driven by ML methods that are generalizable across settings and scalable to larger regimes. As large language models demonstrate advanced capabilities in reasoning, coding, and engineering tasks, it is increasingly important to understand whether they can discover such methods rather than only apply existing ones. We introduce MLS-Bench, a benchmark for evaluating whether AI systems can invent generalizable and scalable ML methods. MLS-Bench contains 140 tasks across 12 domains, each requiring an agent to improve one targeted component of an ML system or algorithm and demonstrate that the improvement generalizes across controlled settings and scales. We find that current agents remain far from reliably surpassing human-designed methods, and that engineering-style tuning is easier for them than genuine method invention. We further study the effects of test-time scaling, adaptive compute allocation, and context provision on agents' discovery performance, together with case studies of their behavior. Our analyses suggest that the bottleneck is not only in proposing new methods, but also in the scientific insight needed to plan, validate, and scale claims about them. More search, compute, or context alone does not remove this bottleneck. We build and maintain a community platform for cumulative and comparable iteration, and release the data and code at https://mls-bench.com.

cs.LG

WorldBench: A Challenging and Visually Diverse Multimodal Reasoning Benchmark

In real-world applications, models are expected to perform reliably across diverse settings. Yet, many existing multimodal benchmarks expand task types without capturing the visual diversity needed to handle open-ended visual inputs. We present WorldBench, a challenging and visually diverse reasoning benchmark to evaluate Multimodal Large Language Models (MLLMs). We build a taxonomy of thousands of visual concepts across multiple domains (e.g., living things). Guided by this taxonomy, we curate a broad collection of images from search engines and existing datasets to comprehensively represent the visual world. Through structured trial-and-error, we manually design challenging questions that frontier MLLMs fail to answer. On quantitative and human evaluations, WorldBench achieves higher visual diversity than any existing diverse benchmark. Evaluating 15 MLLMs on WorldBench reveals weaknesses in visual understanding: even the strongest model reaches only 64.0% accuracy, while some models perform marginally above chance-level. We hope our work highlights the importance of visual diversity in building multimodal benchmarks.

cs.CV

Muddit: Liberating Generation Beyond Text-to-Image with a Unified Discrete Diffusion Model

Unified generation models aim to handle diverse tasks across modalities -- such as text generation, image generation, and vision-language reasoning -- within a single architecture and decoding paradigm. Autoregressive unified models suffer from slow inference due to sequential decoding, and non-autoregressive unified models suffer from weak generalization due to limited pretrained backbones. We introduce the second-generation Meissonic: Muddit, a unified discrete diffusion transformer that enables fast and parallel generation across both text and image modalities. Unlike prior unified diffusion models trained from scratch, Muddit integrates strong visual priors from a pretrained text-to-image backbone with a lightweight text decoder, enabling flexible and high-quality multimodal generation under a unified architecture. Empirical results show that Muddit achieves competitive or superior performance compared to significantly larger autoregressive models in both quality and efficiency. The work highlights the potential of purely discrete diffusion, when equipped with strong visual priors, as a scalable and effective backbone for unified generation.

cs.LG

OpenDeepThink: Parallel Reasoning via Bradley-Terry Aggregation

Test-time compute scaling is a primary axis for improving LLM reasoning. Existing methods primarily scale depth by extending a single reasoning trace. Scaling breadth by sampling multiple candidates in parallel is straightforward, but introduces a selection bottleneck: choosing the best candidate without a ground-truth verifier, since pointwise LLM judging is noisy and biased. To address this, we introduce OpenDeepThink, a population-based test-time compute framework that selects via pairwise Bradley-Terry comparison. Each generation, the LLM judges random pairs of candidates and aggregates votes via Bradley-Terry into a global ranking; top-ranked candidates are preserved and the top three quarters are mutated using the natural-language critiques produced during comparison; the bottom quarter is discarded. OpenDeepThink raises Gemini 3.1 Pro's effective Codeforces Elo by +405 points in eight sequential LLM-call rounds (~27 minutes wall-clock). The pipeline transfers across weaker and stronger models without retuning, and on the multi-domain HLE benchmark, gains appear concentrated in objectively verifiable domains and reverse in subjective ones. We release CF-73, a curated set of 73 expert-rated Codeforces problems with International Grandmaster annotation and 99% local-evaluation agreement against the official verdict.

cs.AI

FrontierSmith: Synthesizing Open-Ended Coding Problems at Scale

Many real-world coding challenges are open-ended and admit no known optimal solution. Yet, recent progress in LLM coding has focused on well-defined tasks such as feature implementation, bug fixing, and competitive programming. Open-ended coding remains a weak spot for LLMs, largely because open-ended training problems are scarce and expensive to construct. Our goal is to synthesize open-ended coding problems at scale to train stronger LLM coders. We introduce FrontierSmith, an automated system for iteratively evolving open-ended problems from existing closed-ended coding tasks. Starting from competitive programming problems, FrontierSmith generates candidate open-ended variants by changing the problems'goals, restricting outputs, and generalizing inputs. It then uses a quantitative idea divergence metric to select problems that elicit genuinely diverse approaches from different solvers. Agents then generate test cases and verifiers for the surviving candidates. On two open-ended coding benchmarks, training on our synthesized data yields substantial gains over the base models: Qwen3.5-9B improves by +8.82 score on FrontierCS and +306.36 (Elo-rating-based performance) on ALE-bench; Qwen3.5-27B improves by +12.12 and +309.12, respectively. The synthesized problems also make agents take more turns and use more tokens, similar to human-curated ones, suggesting that closed-ended seeds can be a practical starting point for long-horizon coding data.

cs.LG

Weak-to-Strong Knowledge Distillation Accelerates Visual Learning

Large-scale visual learning is increasingly limited by training cost. Existing knowledge distillation methods transfer from a stronger teacher to a weaker student for compression or final-accuracy improvement. We instead investigate distillation to accelerate the training of strong students. We propose a generalizable plug-and-play recipe that freezes a weaker teacher, applies distillation only in early training, and turns it off once the student reaches and surpasses teacher-level performance. For ImageNet and CIFAR classification, this strategy reaches target thresholds much earlier, with up to 4.8 times speedup measured by epochs. We confirm that the method generalizes to other tasks and report 1.7 times epoch speedup for object detection on the COCO dataset, and 2.5 times earlier target-FID crossing for diffusion generation on the CIFAR-10 dataset, measured in steps. These findings validate our method as a universal speedup mechanism for visual learning.

cs.CV

VisionFoundry: Teaching VLMs Visual Perception with Synthetic Images

Vision-language models (VLMs) still struggle with visual perception tasks such as spatial understanding and viewpoint recognition. One plausible contributing factor is that natural image datasets provide limited supervision for low-level visual skills. This motivates a practical question: can targeted synthetic supervision, generated from only a task keyword such as Depth Order, address these weaknesses? To investigate this question, we introduce VisionFoundry, a task-aware synthetic data generation pipeline that takes only the task name as input and uses large language models (LLMs) to generate questions, answers, and text-to-image (T2I) prompts, then synthesizes images with T2I models and verifies consistency with a proprietary VLM, requiring no reference images or human annotation. Using VisionFoundry, we construct VisionFoundry-10K, a synthetic visual question answering (VQA) dataset containing 10k image-question-answer triples spanning 10 tasks. Models trained on VisionFoundry-10K achieve substantial improvements on visual perception benchmarks: +7% on MMVP and +10% on CV-Bench-3D, while preserving broader capabilities and showing favorable scaling behavior as data size increases. Our results suggest that limited task-targeted supervision is an important contributor to this bottleneck and that synthetic supervision is a promising path toward more systematic training for VLMs.

cs.CV

Science-T2I: Addressing Scientific Illusions in Image Synthesis

Current image generation models produce visually compelling but scientifically implausible images, exposing a fundamental gap between visual fidelity and physical realism. In this work, we introduce ScienceT2I, an expert-annotated dataset comprising a training set of over 20k adversarial image pairs and 9k prompts across 16 scientific domains and an isolated test set of 454 challenging prompts. Using this benchmark, we evaluate 18 recent image generation models and find that none scores above 50 out of 100 under implicit scientific prompts, while explicit prompts that directly describe the intended outcome yield scores roughly 35 points higher, confirming that current models can render correct scenes when told what to depict but cannot reason from scientific cues to the correct visual outcome. To address this, we develop SciScore, a reward model fine-tuned from CLIP-H that captures fine-grained scientific phenomena without relying on language-guided inference, surpassing GPT-4o and experienced human evaluators by roughly 5 points. We further propose a two-stage alignment framework combining supervised fine-tuning with masked online fine-tuning to inject scientific knowledge into generative models. Applying this framework to FLUX.1[dev] yields a relative improvement exceeding 50% on SciScore, demonstrating that scientific reasoning in image generation can be substantially improved through targeted data and alignment.

cs.CV

Agent Banana: High-Fidelity Image Editing with Agentic Thinking and Tooling

We study instruction-based image editing under professional workflows and identify three persistent challenges: (i) editors often over-edit, modifying content beyond the user's intent; (ii) existing models are largely single-turn, while multi-turn edits can alter object faithfulness; and (iii) evaluation at around 1K resolution is misaligned with real workflows that often operate on ultra high-definition images (e.g., 4K). We propose Agent Banana, a hierarchical agentic planner-executor framework for high-fidelity, object-aware, deliberative editing. Agent Banana introduces two key mechanisms: (1) Context Folding, which compresses long interaction histories into structured memory for stable long-horizon control; and (2) Image Layer Decomposition, which performs localized layer-based edits to preserve non-target regions while enabling native-resolution outputs. To support rigorous evaluation, we build HDD-Bench, a high-definition, dialogue-based benchmark featuring verifiable stepwise targets and native 4K images (11.8M pixels) for diagnosing long-horizon failures. On HDD-Bench, Agent Banana achieves the best multi-turn consistency and background fidelity (e.g., IC 0.871, SSIM-OM 0.84, LPIPS-OM 0.12) while remaining competitive on instruction following, and also attains strong performance on standard single-turn editing benchmarks. We hope this work advances reliable, professional-grade agentic image editing and its integration into real workflows.

cs.CV

VideoNSA: Native Sparse Attention Scales Video Understanding

Video understanding in multimodal language models remains limited by context length: models often miss key transition frames and struggle to maintain coherence across long time scales. To address this, we adapt Native Sparse Attention (NSA) to video-language models. Our method, VideoNSA, adapts Qwen2.5-VL through end-to-end training on a 216K video instruction dataset. We employ a hardware-aware hybrid approach to attention, preserving dense attention for text, while employing NSA for video. Compared to token-compression and training-free sparse baselines, VideoNSA achieves improved performance on long-video understanding, temporal reasoning, and spatial benchmarks. Further ablation analysis reveals four key findings: (1) reliable scaling to 128K tokens; (2) an optimal global-local attention allocation at a fixed budget; (3) task-dependent branch usage patterns; and (4) the learnable combined sparse attention help induce dynamic attention sinks. Project Page: https://enxinsong.com/VideoNSA-web/, Code: https://github.com/Espere-1119-Song/VideoNSA

cs.CV