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Wenhao Li

Publications and source records attributed to Wenhao Li.

At least 199 records · Page 11Linked to original sources

InterFusion: Text-Driven Generation of 3D Human-Object Interaction

In this study, we tackle the complex task of generating 3D human-object interactions (HOI) from textual descriptions in a zero-shot text-to-3D manner. We identify and address two key challenges: the unsatisfactory outcomes of direct text-to-3D methods in HOI, largely due to the lack of paired text-interaction data, and the inherent difficulties in simultaneously generating multiple concepts with complex spatial relationships. To effectively address these issues, we present InterFusion, a two-stage framework specifically designed for HOI generation. InterFusion involves human pose estimations derived from text as geometric priors, which simplifies the text-to-3D conversion process and introduces additional constraints for accurate object generation. At the first stage, InterFusion extracts 3D human poses from a synthesized image dataset depicting a wide range of interactions, subsequently mapping these poses to interaction descriptions. The second stage of InterFusion capitalizes on the latest developments in text-to-3D generation, enabling the production of realistic and high-quality 3D HOI scenes. This is achieved through a local-global optimization process, where the generation of human body and object is optimized separately, and jointly refined with a global optimization of the entire scene, ensuring a seamless and contextually coherent integration. Our experimental results affirm that InterFusion significantly outperforms existing state-of-the-art methods in 3D HOI generation.

cs.CV↗

Complementary Information Mutual Learning for Multimodality Medical Image Segmentation

Radiologists must utilize multiple modal images for tumor segmentation and diagnosis due to the limitations of medical imaging and the diversity of tumor signals. This leads to the development of multimodal learning in segmentation. However, the redundancy among modalities creates challenges for existing subtraction-based joint learning methods, such as misjudging the importance of modalities, ignoring specific modal information, and increasing cognitive load. These thorny issues ultimately decrease segmentation accuracy and increase the risk of overfitting. This paper presents the complementary information mutual learning (CIML) framework, which can mathematically model and address the negative impact of inter-modal redundant information. CIML adopts the idea of addition and removes inter-modal redundant information through inductive bias-driven task decomposition and message passing-based redundancy filtering. CIML first decomposes the multimodal segmentation task into multiple subtasks based on expert prior knowledge, minimizing the information dependence between modalities. Furthermore, CIML introduces a scheme in which each modality can extract information from other modalities additively through message passing. To achieve non-redundancy of extracted information, the redundant filtering is transformed into complementary information learning inspired by the variational information bottleneck. The complementary information learning procedure can be efficiently solved by variational inference and cross-modal spatial attention. Numerical results from the verification task and standard benchmarks indicate that CIML efficiently removes redundant information between modalities, outperforming SOTA methods regarding validation accuracy and segmentation effect.

cs.CV↗

Carbon Market Simulation with Adaptive Mechanism Design

A carbon market is a market-based tool that incentivizes economic agents to align individual profits with the global utility, i.e., reducing carbon emissions to tackle climate change. Cap and trade stands as a critical principle based on allocating and trading carbon allowances (carbon emission credit), enabling economic agents to follow planned emissions and penalizing excess emissions. A central authority is responsible for introducing and allocating those allowances in cap and trade. However, the complexity of carbon market dynamics makes accurate simulation intractable, which in turn hinders the design of effective allocation strategies. To address this, we propose an adaptive mechanism design framework, simulating the market using hierarchical, model-free multi-agent reinforcement learning (MARL). Government agents allocate carbon credits, while enterprises engage in economic activities and carbon trading. This framework illustrates agents' behavior comprehensively. Numerical results show MARL enables government agents to balance productivity, equality, and carbon emissions. Our project is available at https://github.com/xwanghan/Carbon-Simulator.

cs.LG↗

Nano-Focusing of Vortex Beams with Hyperbolic Metamaterials

The synergy of judiciously engineered nanostructures and complex topology of light creates unprecedented opportunities for tailoring light-matter interactions on the nanoscale. Electromagnetic waves can carry multiple units of angular momentum per photon, stemming from both spin and orbital angular momentum contributions, offering a potential route for modifying the optical transition selection rules. However, the size difference between a vortex beam and quantum objects limits the interaction strength and the angular momentum exchange. Here, we demonstrate the sub-diffraction-limited focusing of a vortex beam using the high in-plane wave number modes present in hyperbolic metamaterials. The spin-orbit interaction within the hyperbolic structure gives rise to the formation of an optical skyrmion with a deep subwavelength structure, which may enable the exploration of new light-matter interaction phenomena.

physics.optics↗

Hourglass Tokenizer for Efficient Transformer-Based 3D Human Pose Estimation

Transformers have been successfully applied in the field of video-based 3D human pose estimation. However, the high computational costs of these video pose transformers (VPTs) make them impractical on resource-constrained devices. In this paper, we present a plug-and-play pruning-and-recovering framework, called Hourglass Tokenizer (HoT), for efficient transformer-based 3D human pose estimation from videos. Our HoT begins with pruning pose tokens of redundant frames and ends with recovering full-length tokens, resulting in a few pose tokens in the intermediate transformer blocks and thus improving the model efficiency. To effectively achieve this, we propose a token pruning cluster (TPC) that dynamically selects a few representative tokens with high semantic diversity while eliminating the redundancy of video frames. In addition, we develop a token recovering attention (TRA) to restore the detailed spatio-temporal information based on the selected tokens, thereby expanding the network output to the original full-length temporal resolution for fast inference. Extensive experiments on two benchmark datasets (i.e., Human3.6M and MPI-INF-3DHP) demonstrate that our method can achieve both high efficiency and estimation accuracy compared to the original VPT models. For instance, applying to MotionBERT and MixSTE on Human3.6M, our HoT can save nearly 50% FLOPs without sacrificing accuracy and nearly 40% FLOPs with only 0.2% accuracy drop, respectively. Code and models are available at https://github.com/NationalGAILab/HoT.

cs.CV↗

Feature Completion Transformer for Occluded Person Re-identification

Occluded person re-identification (Re-ID) is a challenging problem due to the destruction of occluders. Most existing methods focus on visible human body parts through some prior information. However, when complementary occlusions occur, features in occluded regions can interfere with matching, which affects performance severely. In this paper, different from most previous works that discard the occluded region, we propose a Feature Completion Transformer (FCFormer) to implicitly complement the semantic information of occluded parts in the feature space. Specifically, Occlusion Instance Augmentation (OIA) is proposed to simulates real and diverse occlusion situations on the holistic image. These augmented images not only enrich the amount of occlusion samples in the training set, but also form pairs with the holistic images. Subsequently, a dual-stream architecture with a shared encoder is proposed to learn paired discriminative features from pairs of inputs. Without additional semantic information, an occluded-holistic feature sample-label pair can be automatically created. Then, Feature Completion Decoder (FCD) is designed to complement the features of occluded regions by using learnable tokens to aggregate possible information from self-generated occluded features. Finally, we propose the Cross Hard Triplet (CHT) loss to further bridge the gap between complementing features and extracting features under the same ID. In addition, Feature Completion Consistency (FC$^2$) loss is introduced to help the generated completion feature distribution to be closer to the real holistic feature distribution. Extensive experiments over five challenging datasets demonstrate that the proposed FCFormer achieves superior performance and outperforms the state-of-the-art methods by significant margins on occluded datasets.

cs.CV↗

Synchronized Dual-arm Rearrangement via Cooperative mTSP

Synchronized dual-arm rearrangement is widely studied as a common scenario in industrial applications. It often faces scalability challenges due to the computational complexity of robotic arm rearrangement and the high-dimensional nature of dual-arm planning. To address these challenges, we formulated the problem as cooperative mTSP, a variant of mTSP where agents share cooperative costs, and utilized reinforcement learning for its solution. Our approach involved representing rearrangement tasks using a task state graph that captured spatial relationships and a cooperative cost matrix that provided details about action costs. Taking these representations as observations, we designed an attention-based network to effectively combine them and provide rational task scheduling. Furthermore, a cost predictor is also introduced to directly evaluate actions during both training and planning, significantly expediting the planning process. Our experimental results demonstrate that our approach outperforms existing methods in terms of both performance and planning efficiency.

cs.RO↗

Observation of temporal topological boundary states of light in a momentum bandgap

Topological phases have prevailed across diverse disciplines, spanning electronics, photonics, and acoustics. Hitherto, the understanding of these phases has centred on energy (frequency) bandstructures, showcasing topological boundary states at spatial interfaces. Recent strides have uncovered a unique category of bandstructures characterized by gaps in momentum, referred to as momentum bandgaps or k gaps, notably driven by breakthroughs in photonic time crystals. This discovery hints at abundant topological phases defined within momentum bands, alongside a wealth of topological boundary states in the time domain. Here, we report the first experimental observation of k-gap topology in a large-scale optical temporal synthetic lattice, manifesting as temporal topological boundary states. These boundary states are uniquely situated at temporal interfaces between two subsystems with distinct k-gap topology. Counterintuitively, despite the exponential amplification of k-gap modes within both subsystems, these topological boundary states exhibit decay in both temporal directions. Our findings mark a significant pathway for delving into k gaps, temporal topological states, and time-varying physics.

physics.optics↗

Learning Dual-arm Object Rearrangement for Cartesian Robots

This work focuses on the dual-arm object rearrangement problem abstracted from a realistic industrial scenario of Cartesian robots. The goal of this problem is to transfer all the objects from sources to targets with the minimum total completion time. To achieve the goal, the core idea is to develop an effective object-to-arm task assignment strategy for minimizing the cumulative task execution time and maximizing the dual-arm cooperation efficiency. One of the difficulties in the task assignment is the scalability problem. As the number of objects increases, the computation time of traditional offline-search-based methods grows strongly for computational complexity. Encouraged by the adaptability of reinforcement learning (RL) in long-sequence task decisions, we propose an online task assignment decision method based on RL, and the computation time of our method only increases linearly with the number of objects. Further, we design an attention-based network to model the dependencies between the input states during the whole task execution process to help find the most reasonable object-to-arm correspondence in each task assignment round. In the experimental part, we adapt some search-based methods to this specific setting and compare our method with them. Experimental result shows that our approach achieves outperformance over search-based methods in total execution time and computational efficiency, and also verifies the generalization of our method to different numbers of objects. In addition, we show the effectiveness of our method deployed on the real robot in the supplementary video.

cs.RO↗

LLMs and the Abstraction and Reasoning Corpus: Successes, Failures, and the Importance of Object-based Representations

Can a Large Language Model (LLM) solve simple abstract reasoning problems? We explore this broad question through a systematic analysis of GPT on the Abstraction and Reasoning Corpus (ARC), a representative benchmark of abstract reasoning ability from limited examples in which solutions require some "core knowledge" of concepts such as objects, goal states, counting, and basic geometry. GPT-4 solves only 13/50 of the most straightforward ARC tasks when using textual encodings for their two-dimensional input-output grids. Our failure analysis reveals that GPT-4's capacity to identify objects and reason about them is significantly influenced by the sequential nature of the text that represents an object within a text encoding of a task. To test this hypothesis, we design a new benchmark, the 1D-ARC, which consists of one-dimensional (array-like) tasks that are more conducive to GPT-based reasoning, and where it indeed performs better than on the (2D) ARC. To alleviate this issue, we propose an object-based representation that is obtained through an external tool, resulting in nearly doubling the performance on solved ARC tasks and near-perfect scores on the easier 1D-ARC. Although the state-of-the-art GPT-4 is unable to "reason" perfectly within non-language domains such as the 1D-ARC or a simple ARC subset, our study reveals that the use of object-based representations can significantly improve its reasoning ability. Visualizations, GPT logs, and data are available at https://khalil-research.github.io/LLM4ARC.

cs.CL↗

Boundary-induced topological chiral extended states in Weyl metamaterial waveguides

In topological physics, it is commonly understood that the existence of the boundary states of a topological system is inherently dictated by its bulk. A classic example is that the surface Fermi arc states of a Weyl system are determined by the chiral charges of Weyl points within the bulk. Contrasting with this established perspective, here, we theoretically and experimentally discover a family of topological chiral bulk states extending over photonic Weyl metamaterial waveguides, solely induced by the waveguide boundaries, independently of the waveguide width. Notably, these bulk states showcase discrete momenta and function as wormhole tunnels that connect Fermi-arc surface states living in different two dimensional spaces via a third dimension. Our work offers a magneticfield-free mechanism for robust chiral bulk transport of waves and highlights the boundaries as a new degree of freedom to regulate bulk Weyl quasiparticles.

physics.optics↗

Exploring Large Language Model based Intelligent Agents: Definitions, Methods, and Prospects

Intelligent agents stand out as a potential path toward artificial general intelligence (AGI). Thus, researchers have dedicated significant effort to diverse implementations for them. Benefiting from recent progress in large language models (LLMs), LLM-based agents that use universal natural language as an interface exhibit robust generalization capabilities across various applications -- from serving as autonomous general-purpose task assistants to applications in coding, social, and economic domains, LLM-based agents offer extensive exploration opportunities. This paper surveys current research to provide an in-depth overview of LLM-based intelligent agents within single-agent and multi-agent systems. It covers their definitions, research frameworks, and foundational components such as their composition, cognitive and planning methods, tool utilization, and responses to environmental feedback. We also delve into the mechanisms of deploying LLM-based agents in multi-agent systems, including multi-role collaboration, message passing, and strategies to alleviate communication issues between agents. The discussions also shed light on popular datasets and application scenarios. We conclude by envisioning prospects for LLM-based agents, considering the evolving landscape of AI and natural language processing.

cs.AI↗

Can language agents be alternatives to PPO? A Preliminary Empirical Study On OpenAI Gym

The formidable capacity for zero- or few-shot decision-making in language agents encourages us to pose a compelling question: Can language agents be alternatives to PPO agents in traditional sequential decision-making tasks? To investigate this, we first take environments collected in OpenAI Gym as our testbeds and ground them to textual environments that construct the TextGym simulator. This allows for straightforward and efficient comparisons between PPO agents and language agents, given the widespread adoption of OpenAI Gym. To ensure a fair and effective benchmarking, we introduce $5$ levels of scenario for accurate domain-knowledge controlling and a unified RL-inspired framework for language agents. Additionally, we propose an innovative explore-exploit-guided language (EXE) agent to solve tasks within TextGym. Through numerical experiments and ablation studies, we extract valuable insights into the decision-making capabilities of language agents and make a preliminary evaluation of their potential to be alternatives to PPO in classical sequential decision-making problems. This paper sheds light on the performance of language agents and paves the way for future research in this exciting domain. Our code is publicly available at~\url{https://github.com/mail-ecnu/Text-Gym-Agents}.

cs.AI↗

Two laws of large numbers for sublinear expectations

In this paper, we consider the sublinear expectation on bounded random variables. With the notion of uncorrelatedness for random variables under the sublinear expectation, a weak law of large numbers is obtained. With the notion of independence for random variable sequences and regular property for sublinear expectations, we get a strong one. These results are helpful for the application of the law of large numbers in engineering and statistics such as to assess the level of product quality and to explain the relationship between the statistical distribution and the sample distribution.

math.PR↗

Allocating Divisible Resources on Arms with Unknown and Random Rewards

We consider a decision maker allocating one unit of renewable and divisible resource in each period on a number of arms. The arms have unknown and random rewards whose means are proportional to the allocated resource and whose variances are proportional to an order $b$ of the allocated resource. In particular, if the decision maker allocates resource $A_i$ to arm $i$ in a period, then the reward $Y_i$ is$Y_i(A_i)=A_i μ_i+A_i^b ξ_{i}$, where $μ_i$ is the unknown mean and the noise $ξ_{i}$ is independent and sub-Gaussian. When the order $b$ ranges from 0 to 1, the framework smoothly bridges the standard stochastic multi-armed bandit and online learning with full feedback. We design two algorithms that attain the optimal gap-dependent and gap-independent regret bounds for $b\in [0,1]$, and demonstrate a phase transition at $b=1/2$. The theoretical results hinge on a novel concentration inequality we have developed that bounds a linear combination of sub-Gaussian random variables whose weights are fractional, adapted to the filtration, and monotonic.

cs.LG↗

Dataset Bias Mitigation in Multiple-Choice Visual Question Answering and Beyond

Vision-language (VL) understanding tasks evaluate models' comprehension of complex visual scenes through multiple-choice questions. However, we have identified two dataset biases that models can exploit as shortcuts to resolve various VL tasks correctly without proper understanding. The first type of dataset bias is \emph{Unbalanced Matching} bias, where the correct answer overlaps the question and image more than the incorrect answers. The second type of dataset bias is \emph{Distractor Similarity} bias, where incorrect answers are overly dissimilar to the correct answer but significantly similar to other incorrect answers within the same sample. To address these dataset biases, we first propose Adversarial Data Synthesis (ADS) to generate synthetic training and debiased evaluation data. We then introduce Intra-sample Counterfactual Training (ICT) to assist models in utilizing the synthesized training data, particularly the counterfactual data, via focusing on intra-sample differentiation. Extensive experiments demonstrate the effectiveness of ADS and ICT in consistently improving model performance across different benchmarks, even in domain-shifted scenarios.

cs.CV↗

Information Design in Multi-Agent Reinforcement Learning

Reinforcement learning (RL) is inspired by the way human infants and animals learn from the environment. The setting is somewhat idealized because, in actual tasks, other agents in the environment have their own goals and behave adaptively to the ego agent. To thrive in those environments, the agent needs to influence other agents so their actions become more helpful and less harmful. Research in computational economics distills two ways to influence others directly: by providing tangible goods (mechanism design) and by providing information (information design). This work investigates information design problems for a group of RL agents. The main challenges are two-fold. One is the information provided will immediately affect the transition of the agent trajectories, which introduces additional non-stationarity. The other is the information can be ignored, so the sender must provide information that the receiver is willing to respect. We formulate the Markov signaling game, and develop the notions of signaling gradient and the extended obedience constraints that address these challenges. Our algorithm is efficient on various mixed-motive tasks and provides further insights into computational economics. Our code is publicly available at https://github.com/YueLin301/InformationDesignMARL.

cs.GT↗

Understanding ME? Multimodal Evaluation for Fine-grained Visual Commonsense

Visual commonsense understanding requires Vision Language (VL) models to not only understand image and text but also cross-reference in-between to fully integrate and achieve comprehension of the visual scene described. Recently, various approaches have been developed and have achieved high performance on visual commonsense benchmarks. However, it is unclear whether the models really understand the visual scene and underlying commonsense knowledge due to limited evaluation data resources. To provide an in-depth analysis, we present a Multimodal Evaluation (ME) pipeline to automatically generate question-answer pairs to test models' understanding of the visual scene, text, and related knowledge. We then take a step further to show that training with the ME data boosts the model's performance in standard VCR evaluation. Lastly, our in-depth analysis and comparison reveal interesting findings: (1) semantically low-level information can assist the learning of high-level information but not the opposite; (2) visual information is generally under utilization compared with text.

cs.CV↗