SearcharxivSearch

arXiv subjects

Wenhu Chen

Publications and source records attributed to Wenhu Chen.

At least 19 recordsLinked to original sources

OpenResearcher: A Fully Open Pipeline for Long-Horizon Deep Research Trajectory Synthesis

Training deep research agents requires long-horizon trajectories that interleave search, evidence aggregation, and multi-step reasoning. However, existing data collection pipelines typically rely on proprietary web APIs, making large-scale trajectory synthesis costly, unstable, and difficult to reproduce. We present OpenResearcher, a reproducible pipeline that decouples one-time corpus bootstrapping from multi-turn trajectory synthesis and executes the search-and-browse loop entirely offline using three explicit browser primitives: search, open, and find, over a 15M-document corpus. Using GPT-OSS-120B as the teacher model, we synthesize over 97K trajectories, including a substantial long-horizon tail with 100+ tool calls. Supervised fine-tuning a 30B-A3B backbone on these trajectories achieves 54.8\% accuracy on BrowseComp-Plus, a +34.0 point improvement over the base model, while remaining competitive on BrowseComp, GAIA, and xbench-DeepSearch. Because the environment is offline and fully instrumented, it also enables controlled analysis, where our study reveals practical insights into deep research pipeline design, including data filtering strategies, agent configuration choices, and how retrieval success relates to final answer accuracy. We release the pipeline, synthesized trajectories, model checkpoints, and the offline search environment at https://github.com/TIGER-AI-Lab/OpenResearcher.

cs.IR

MMEB-V3: Measuring the Performance Gaps of Omni-Modality Embedding Models

Multimodal embedding models aim to map heterogeneous inputs, such as text, images, videos, and audio, into a shared semantic space. However, existing methods and benchmarks remain largely limited to partial modality coverage, making it difficult to systematically evaluate full-modality representation learning. In this work, we take a step toward the full-modality setting. We introduce MMEB-V3, a comprehensive benchmark that evaluates embeddings across text, image, video, audio, as well as agent-centric scenarios. To enable more fine-grained diagnosis, we further construct OmniSET (Omni-modality Semantic Equivalence Tuples), where semantically equivalent instances are represented across modalities, allowing us to disentangle semantic similarity from modality effects. Through experiments on MMEB-V3, we conduct a systematic analysis of full-modality embeddings and identify three key findings: (1) models often fail to retrieve the intended target modality; (2) cross-modal retrieval is highly asymmetric and dominated by query-modality bias; and (3) instruction-induced shifts are either insufficient or misaligned with the target modality, and therefore do not reliably improve retrieval. These results indicate that current multimodal embeddings are not yet capable of reliably enforcing modality constraints specified by instructions, and consequently fail to exhibit consistent modality-aware retrieval behavior. We hope MMEB-V3 provides a useful benchmark for understanding and diagnosing these limitations, and for guiding future research on full-modality embeddings.

cs.IR

Search Beyond What Can Be Taught: Evolving the Knowledge Boundary in Agentic Visual Generation

Visual generators excel at rendering, but they confidently fabricate what they do not know. User requests are unbounded, evolving, and deeply long-tailed: new characters, trending entities, post-cutoff events, and more. This world-knowledge bottleneck is structural: generators are trained on fixed corpora, but the visual world is open-ended. We construct SearchGen-20K and SearchGen-Bench, with 20,839 prompts spanning twelve failure categories and twenty-two domains, paired with a pre-executed multimodal SearchGen-Corpus-1M to support offline, reproducible research. On SearchGen-Bench, frontier open generators score only 21 to 28 out of 100, a 40-point collapse invisible to existing benchmarks. The natural remedy is to employ search tools, enabling agentic visual generation. However, we find that naive search fails: it retrieves indiscriminately, injecting noise into prompts the generator already handles. We trace the root cause to a generator-specific, evolving knowledge boundary: the divide between what a generator can internalize through training and what must remain in external context. Although this boundary is hard to specify in advance, we show that it is discoverable through a teach-then-search co-training framework. Even a minimal version of this co-training recipe produces monotonic improvement, laying the foundation for recursive self-improvement in visual generation that can meet world-knowledge-grounded requests. We release the full dataset, co-training corpus, and search corpus as a replayable harness for tool-augmented, world-knowledge-grounded visual generation.

cs.CV

ClawBench: Can AI Agents Complete Everyday Online Tasks?

AI agents may be able to assist with emails and documents, but can they reliably complete everyday online workflows on real websites? Everyday online tasks offer a realistic yet unsolved testbed for evaluating the next generation of AI agents. To this end, we introduce ClawBench, an evaluation framework comprising 153 everyday online tasks that people need to accomplish regularly in their lives and work, spanning 144 platforms across 15 categories, from completing purchases and booking appointments to submitting job applications. These tasks require capabilities beyond existing benchmarks, such as obtaining relevant information from user-provided documents, navigating multi-step workflows across diverse platforms, and write-heavy operations like filling in many detailed forms correctly. Unlike existing benchmarks that evaluate agents in offline sandboxes with static pages, ClawBench operates on production websites, preserving the full complexity, dynamic nature, and interaction challenges of real-world web environments. An interception layer captures and blocks the final submission request, ensuring safe evaluation without real-world side effects. Our evaluations of 8 frontier models show that both proprietary and open-source models complete only a small portion of these tasks. For example, Claude Sonnet 4.6 achieves only 33.3%, which exposes gaps in current AI agents. Progress on ClawBench brings us closer to AI agents that can function as general-purpose assistants.

cs.CL

Function-Aware Fill-in-the-Middle as Mid-Training for Coding Agent Foundation Models

Coding agents must integrate external tool returns into ongoing reasoning - a capability that standard left-to-right pretraining on code exposes only in its forward direction. We observe that the action-observation-continuation loop of a coding agent is structurally isomorphic to a function call site, where a caller binds arguments, a callee returns a value computed elsewhere, and downstream code consumes that value. This conditioning structure exists at internet scale in ordinary code. We exploit it through function-aware fill-in-the-middle (FIM) mid-training: a self-supervised objective that masks functions selected via program dependency graph analysis and a complexity-inferability double criterion. We mid-train Qwen2.5-Coder-Instruct (7B/14B) and Qwen3-8B on a 2.6B-token decontaminated corpus drawn from 968 GitHub repositories, then apply existing agentic post-training pipelines. Mid-training improves SWE-Bench-Verified by +2.8/+3.0 at 7B/14B and by +3.2 on Qwen3-8B; SWE-Bench-Lite gains are +3.7/+4.0/+5.4 on the same models. The improvement holds across two post-training pipelines (R2E-Gym, SWE-Smith) and on a non-Qwen2.5 base (Qwen3-8B with SWE-Lego). Beyond in-domain gains, mid-training also mitigates the capability erosion that agentic post-training otherwise inflicts on non-agent coding (e.g., LiveCodeBench) and non-coding tool-use benchmarks (tau-bench, BFCL): although the mid-training corpus contains Python code only, the function-call inductive bias survives post-training and yields consistent gains.

cs.AI

Starve to Perceive: Taming Lazy Perception in VLMs with Constrained Visual Bandwidth

Vision-Language Models (VLMs) deployed as situated agents in high-resolution visual environments require active perception -- the ability to dynamically decide where to look through operations like zooming, cropping, and panning. However, current training paradigms produce models that mimic the surface form of such operations without functionally depending on their outputs, a phenomenon we term lazy perception. We trace this to a fundamental learning asymmetry: when coarse global views combined with language priors suffice for moderate accuracy, the model has no incentive to learn harder multi-step visual search. If a model can succeed without actively looking, it will never learn to look. This motivates Starve to Perceive, a training paradigm that constrains visual bandwidth -- restricting each observation to a tight token budget so that no single view suffices for task completion, making active perception the only viable strategy. Despite requiring no auxiliary losses, reward shaping, or architectural changes -- serving as a minimal, plug-in modification to standard post-training pipelines -- models trained under perceptual starvation achieve substantial gains of 5% average relative improvement across diverse benchmarks.

cs.CV

UniVideo: Unified Understanding, Generation, and Editing for Videos

Unified multimodal models have shown promising results in multimodal content generation and editing but remain largely limited to the image domain. In this work, we present UniVideo, a versatile framework that extends unified modeling to the video domain. UniVideo adopts a dual-stream design, combining a Multimodal Large Language Model (MLLM) for instruction understanding with a Multimodal DiT (MMDiT) for video generation. This design preserves the MLLM's original text generation capabilities, enables accurate interpretation of complex multimodal instructions, and maintains visual consistency in the generated content. Built on this architecture, UniVideo unifies diverse video generation and editing tasks under a single multimodal instruction paradigm and is jointly trained across them. Extensive experiments demonstrate that UniVideo matches or surpasses state-of-the-art task-specific baselines in text/image-to-video generation, in-context video generation and in-context video editing. Notably, the unified design of UniVideo enables two forms of generalization. First, UniVideo supports task composition, such as combining editing with style transfer, by integrating multiple capabilities within a single instruction. Second, even without explicit training on free-form video editing, UniVideo transfers its editing capability from large-scale image editing data to this setting, handling unseen instructions such as changing the environment or altering materials within a video. Beyond these core capabilities, UniVideo also supports visual-prompt-based video generation, where the MLLM interprets visual prompts and guides the MMDiT during synthesis. To foster future research, we released our model and code.

cs.CV

Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling

Recent visual generation models have made major progress in photorealism, typography, instruction following, and interactive editing, yet they still struggle with spatial reasoning, persistent state, long-horizon consistency, and causal understanding. We argue that the field should move beyond appearance synthesis toward intelligent visual generation: plausible visuals grounded in structure, dynamics, domain knowledge, and causal relations. To frame this shift, we introduce a five-level taxonomy: Atomic Generation, Conditional Generation, In-Context Generation, Agentic Generation, and World-Modeling Generation, progressing from passive renderers to interactive, agentic, world-aware generators. We analyze key technical drivers, including flow matching, unified understanding-and-generation models, improved visual representations, post-training, reward modeling, data curation, synthetic data distillation, and sampling acceleration. We further show that current evaluations often overestimate progress by emphasizing perceptual quality while missing structural, temporal, and causal failures. By combining benchmark review, in-the-wild stress tests, and expert-constrained case studies, this roadmap offers a capability-centered lens for understanding, evaluating, and advancing the next generation of intelligent visual generation systems.

cs.CV

Dr-DCI: Scaling Direct Corpus Interaction via Dynamic Workspace Expansion

Agentic search over large corpora relies on retriever-mediated interfaces (e.g., BM25 or ColBERT) for scalable candidate discovery. While effective at ranking relevant documents, these interfaces expose evidence only as ranked results or bounded document views, limiting agents' ability to reorganize material and verify constraints across documents. Direct Corpus Interaction (DCI) addresses this limitation by exposing shell-executable corpus operations for flexible search, filtering, comparison, and verification. However, full-corpus terminal commands become slow and unstable as the corpus grows, degrading performance and efficiency. We introduce DR-DCI, a retriever-steered DCI framework that treats retrieval as an agent-callable action for expanding a local workspace. Rather than operating directly over the full corpus, the agent dynamically pulls relevant documents into an evolving workspace and conducts DCI operations within it. This design combines retriever-level recall with DCI-style precision: retrieval keeps exploration scalable, while DCI preserves the local operations needed for effective evidence resolution. Experiments show that DR-DCI is both effective and efficient across scales. On Browsecomp-Plus, DR-DCI reaches 71.2\% accuracy, improving over raw DCI and ablated variants by up to 8.3 points while reducing tool usage, wall time, and estimated cost. With workspace-preserving context reset, accuracy further improves to 73.3\%. In corpus-scaling experiments, DR-DCI remains effective from 100K to 10M documents, whereas raw DCI becomes unstable and BM25 performs substantially worse. DR-DCI also scales to a 20M-scale file-per-document Wiki-18 QA setting, achieving an average score of 63.0 across six benchmarks and outperforming retrieval-based and trained search-agent baselines. Ablation analysis further shows that ranked previews and inter-document DCI are key to performance.

cs.AI

WorldBench: A Challenging and Visually Diverse Multimodal Reasoning Benchmark

In real-world applications, models are expected to perform reliably across diverse settings. Yet, many existing multimodal benchmarks expand task types without capturing the visual diversity needed to handle open-ended visual inputs. We present WorldBench, a challenging and visually diverse reasoning benchmark to evaluate Multimodal Large Language Models (MLLMs). We build a taxonomy of thousands of visual concepts across multiple domains (e.g., living things). Guided by this taxonomy, we curate a broad collection of images from search engines and existing datasets to comprehensively represent the visual world. Through structured trial-and-error, we manually design challenging questions that frontier MLLMs fail to answer. On quantitative and human evaluations, WorldBench achieves higher visual diversity than any existing diverse benchmark. Evaluating 15 MLLMs on WorldBench reveals weaknesses in visual understanding: even the strongest model reaches only 64.0% accuracy, while some models perform marginally above chance-level. We hope our work highlights the importance of visual diversity in building multimodal benchmarks.

cs.CV

Bad Seeing or Bad Thinking? Rewarding Perception for Multimodal Reasoning

Achieving robust perception-reasoning synergy is a central goal for advanced Vision-Language Models (VLMs). Recent advancements have pursued this goal via architectural designs or agentic workflows. However, these approaches are often limited by static textual reasoning or complicated by the significant compute and engineering burden of external agentic complexity. Worse, this heavy investment does not yield proportional gains, often witnessing a "seesaw effect" on perception and reasoning. This motivates a fundamental rethinking of the true bottleneck. In this paper, we argue that the root cause of this trade-off is an ambiguity in modality credit assignment: when a VLM fails, is it due to flawed perception ("bad seeing") or flawed logic ("bad thinking")? To resolve this, we introduce a reinforcement learning framework that improves perception-reasoning synergy by reliably rewarding the perception fidelity. We explicitly decompose the generation process into interleaved perception and reasoning steps. This decoupling enables targeted supervision on perception. Crucially, we introduce Perception Verification (PV), leveraging a "blindfolded reasoning" proxy to reward perceptual fidelity independently of reasoning outcomes. Furthermore, to scale training across free-form VL tasks, we propose Structured Verbal Verification, which replaces high-variance LLM judging with structured algorithmic execution. These techniques are integrated into a Modality-Aware Credit Assignment (MoCA) mechanism, which routes rewards to the specific source of error -- either bad seeing or bad thinking -- enabling a single VLM to achieve simultaneous performance gains across a wide task spectrum.

cs.AI

VisPhyWorld: Probing Physical Reasoning via Code-Driven Video Reconstruction

Evaluating whether Multimodal Large Language Models (MLLMs) genuinely reason about physical dynamics remains challenging. Most existing benchmarks rely on recognition-style protocols such as Visual Question Answering (VQA) and Violation of Expectation (VoE), which can often be answered without committing to an explicit, testable physical hypothesis. We propose VisPhyWorld, an execution-based framework that evaluates physical reasoning by requiring models to generate executable simulator code from visual observations. By producing runnable code, the inferred world representation is directly inspectable, editable, and falsifiable. This separates physical reasoning from rendering. Building on this framework, we introduce VisPhyBench, comprising 209 evaluation scenes derived from 108 physical templates and a systematic protocol that evaluates how well models reconstruct appearance and reproduce physically plausible motion. Our pipeline produces valid reconstructed videos in 97.7% of benchmark runs before fallback. Experiments show that while state-of-the-art MLLMs achieve strong semantic scene understanding, they struggle to accurately infer physical parameters and to simulate consistent physical dynamics. Our code is available https://github.com/TIGER-AI-Lab/VisPhyWorld

cs.CV

Tuna-2: Pixel Embeddings Beat Vision Encoders for Multimodal Understanding and Generation

Unified multimodal models typically rely on pretrained vision encoders and use separate visual representations for understanding and generation, creating misalignment between the two tasks and preventing fully end-to-end optimization from raw pixels. We introduce Tuna-2, a native unified multimodal model that performs visual understanding and generation directly based on pixel embeddings. Tuna-2 drastically simplifies the model architecture by employing simple patch embedding layers to encode visual input, completely discarding the modular vision encoder designs such as the VAE or the representation encoder. Experiments show that Tuna-2 achieves state-of-the-art performance in multimodal benchmarks, demonstrating that unified pixel-space modelling can fully compete with latent-space approaches for high-quality image generation. Moreover, while the encoder-based variant converges faster in early pretraining, Tuna-2's encoder-free design achieves stronger multimodal understanding at scale, particularly on tasks requiring fine-grained visual perception. These results show that pretrained vision encoders are not necessary for multimodal modelling, and end-to-end pixel-space learning offers a scalable path toward stronger visual representations for both generation and perception.

cs.CV

WorldReasonBench: Human-Aligned Stress Testing of Video Generators as Future World-State Predictors

Commercial video generation systems such as Seedance2.0 and Veo3.1 have rapidly improved, strengthening the view that video generators may be evolving into "world simulators." Yet the community still lacks a benchmark that directly tests whether a model can reason about how an observed world should evolve over time. We introduce WorldReasonBench, which reframes video generation evaluation as world-state prediction: given an initial state and an action, can a model generate a future video whose state evolution remains physically, socially, logically, and informationally consistent? WorldReasonBench contains 436 curated test cases with structured ground-truth QA annotations spanning four reasoning dimensions and 22 subcategories. We evaluate generated videos with a human-aligned two-part methodology: Process-aware Reasoning Verification uses structured QA and reasoning-phase diagnostics to detect temporal and causal failures, while Multi-dimensional Quality Assessment scores reasoning quality, temporal consistency, and visual aesthetics for ranking and reward modeling. We further introduce WorldRewardBench, a preference benchmark with approximately 6K expert-annotated pairs over 1.4K videos, supporting pair-wise and point-wise reward-model evaluation. Across modern video generators, our results expose a persistent gap between visual plausibility and world reasoning: videos can look convincing while failing dynamics, causality, or information preservation. We will release our benchmarks and evaluation toolkit to support community research on genuinely world-aware video generation at https://github.com/UniX-AI-Lab/WorldReasonBench/.

cs.CV

RewardHarness: Self-Evolving Agentic Post-Training

Evaluating instruction-guided image edits requires rewards that reflect subtle human preferences, yet current reward models typically depend on large-scale preference annotation and additional model training. This creates a data-efficiency gap: humans can often infer the target evaluation criteria from only a few examples, while models are usually trained on hundreds of thousands of comparisons. We present RewardHarness, a self-evolving agentic reward framework that reframes reward modeling as context evolution rather than weight optimization. Instead of learning from large-scale annotations, RewardHarness aligns with human preferences by iteratively evolving a library of tools and skills from as few as 100 preference demonstrations. Given a source image, candidate edited images, and an editing instruction, an Orchestrator selects the most relevant subset of tools and skills from the maintained library, and a frozen Sub-Agent uses them to construct a reasoning chain that produces a preference judgment. By comparing predicted judgments with ground-truth preferences and analyzing successes and failures in the reasoning process, the Orchestrator automatically refines its library of tools and skills without additional human annotation. Using only 0.05% of the EditReward preference data, RewardHarness achieves 47.4% average accuracy on image-editing evaluation benchmarks, surpassing GPT-5 by 5.3 points. When used as a reward signal for GRPO fine-tuning, RL-tuned models achieve 3.52 on ImgEdit-Bench. Project page: https://rewardharness.com.

cs.AI

ReVSI: Rebuilding Visual Spatial Intelligence Evaluation for Accurate Assessment of VLM 3D Reasoning

Current evaluations of spatial intelligence can be systematically invalid under modern vision-language model (VLM) settings. First, many benchmarks derive question-answer (QA) pairs from point-cloud-based 3D annotations originally curated for traditional 3D perception. When such annotations are treated as ground truth for video-based evaluation, reconstruction and annotation artifacts can miss objects that are clearly visible in the video, mislabel object identities, or corrupt geometry-dependent answers (e.g., size), yielding incorrect or ambiguous QA pairs. Second, evaluations often assume full-scene access, while many VLMs operate on sparsely sampled frames (e.g., 16-64), making many questions effectively unanswerable under the actual model inputs. We improve evaluation validity by introducing ReVSI, a benchmark and protocol that ensures each QA pair is answerable and correct under the model's actual inputs. To this end, we re-annotate objects and geometry across 381 scenes from 5 datasets to improve data quality, and regenerate all QA pairs with rigorous bias mitigation and human verification using professional 3D annotation tools. We further enhance evaluation controllability by providing variants across multiple frame budgets (16/32/64/all) and fine-grained object visibility metadata, enabling controlled diagnostic analyses. Evaluations of general and domain-specific VLMs on ReVSI reveal systematic failure modes that are obscured by prior benchmarks, yielding a more reliable and diagnostic assessment of spatial intelligence.

cs.CV

Beyond Semantic Similarity: Rethinking Retrieval for Agentic Search via Direct Corpus Interaction

Modern retrieval systems, whether lexical or semantic, expose a corpus through a fixed similarity interface that compresses access into a single top-k retrieval step before reasoning. This abstraction is efficient, but for agentic search, it becomes a bottleneck: exact lexical constraints, sparse clue conjunctions, local context checks, and multi-step hypothesis refinement are difficult to implement by calling a conventional off-the-shelf retriever, and evidence filtered out early cannot be recovered by stronger downstream reasoning. Agentic tasks further exacerbate this limitation because they require agents to orchestrate multiple steps, including discovering intermediate entities, combining weak clues, and revising the plan after observing partial evidence. To tackle the limitation, we study direct corpus interaction (DCI), where an agent searches the raw corpus directly with general-purpose terminal tools (e.g., grep, file reads, shell commands, lightweight scripts), without any embedding model, vector index, or retrieval API. This approach requires no offline indexing and adapts naturally to evolving local corpora. Across IR benchmarks and end-to-end agentic search tasks, this simple setup substantially outperforms strong sparse, dense, and reranking baselines on several BRIGHT and BEIR datasets, and attains strong accuracy on BrowseComp-Plus and multi-hop QA without relying on any conventional semantic retriever. Our results indicate that as language agents become stronger, retrieval quality depends not only on reasoning ability but also on the resolution of the interface through which the model interacts with the corpus, with which DCI opens a broader interface-design space for agentic search.

cs.IR

RationalRewards: Reasoning Rewards Scale Visual Generation Both Training and Test Time

Most reward models for visual generation reduce rich human judgments to a single unexplained score, discarding the reasoning that underlies preference. We show that teaching reward models to produce explicit, multi-dimensional critiques before scoring transforms them from passive evaluators into active optimization tools, improving generators in two complementary ways: at training time, structured rationales provide interpretable, fine-grained rewards for reinforcement learning; at test time, a Generate-Critique-Refine loop turns critiques into targeted prompt revisions that improve outputs without any parameter updates. To train such a reward model without costly rationale annotations, we introduce Preference-Anchored Rationalization (PARROT), a principled framework that recovers high-quality rationales from readily available preference data through anchored generation, consistency filtering, and distillation. The resulting model, RationalRewards (8B), achieves state-of-the-art preference prediction among open-source reward models, competitive with Gemini-2.5-Pro, while using 10-20x less training data than comparable baselines. As an RL reward, it consistently improves text-to-image and image-editing generators beyond scalar alternatives. Most strikingly, its test-time critique-and-refine loop matches or exceeds RL-based fine-tuning on several benchmarks, suggesting that structured reasoning can unlock latent capabilities in existing generators that suboptimal prompts fail to elicit.

cs.AI