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Wenjia Jiang

Publications and source records attributed to Wenjia Jiang.

8 recordsLinked to original sources

Lossless Tensor Compression as Program Synthesis

Model checkpoints are growing in both number and size, which makes archival, transfer, and deployment increasingly costly. General-purpose compressors can reduce storage requirements but ignore tensor structure, whereas existing tensor-specific compressors rely on fixed and format-specific pipelines. We present Brevis, which formulates lossless tensor compression as program synthesis. We design a typed domain-specific language (DSL) that captures recurring tensor structures, such as repeated regions and floating-point fields, through a set of reversible operators. Given a tensor, Brevis synthesizes a self-contained DSL program that reconstructs it bit-exactly. A checkpoint-specific production prior, learned from a small representative sample of tensors, guides a bounded A* search to synthesize compact programs, which can later be executed directly for bit-exact decompression. On 10 public checkpoints spanning language, audio, and image generation models, Brevis reduces 2.13 TB of checkpoint data to 1.41 TB, a 33.93% storage reduction. It produces archives up to 30.87% smaller than those of four general-purpose compressors, including zstd and gzip, and smaller archives than the tensor-specific compressors ZipNN and DFloat11. Under a practical concurrency configuration, Brevis achieves 3.60 GB/s compression and 6.61 GB/s decompression while preserving every source byte.

cs.SE

ManimAgent: Self-Evolving Multimodal Agents for Visual Education

Multi-round reflection lets agents built on large language models recover from failures within a single task, but each task remains an isolated episode: lessons learned across many reflection rounds on one task are discarded before the next begins. We study this gap on a code-generation task: from a scientific paper section, the agent writes Python in the open-source Manim library to render a mathematical animation. We present ManimAgent, a self-evolving multimodal agent that carries reflection experience across tasks through a dual-channel Episodic Memory Bank grown entirely from its own task stream, with no weight updates and no human seeds. After each animation converges, a vision-language model scores the rendered keyframes; the resulting signals populate a positive channel M+ that stores success rationales as soft Reference Examples, and a negative channel M- that stores validated failure patterns as hard Known Pitfalls. On a fixed-probe evaluation against no-memory, matched-budget retrieval-augmented generation, and shuffled-memory baselines, blind human Pass@1 rises and reflection rounds fall as memory size grows. We will release the code, frozen memory snapshots, and the task stream.

cs.AI

Auto-Slides: An Interactive Multi-Agent System for Creating and Customizing Research Presentations

The rapid progress of large language models (LLMs) has opened new opportunities for education. While learners can interact with academic papers through LLM-powered dialogue, limitations still exist: the lack of structured organization and the heavy reliance on text can impede systematic understanding and engagement with complex concepts. To address these challenges, we propose Auto-Slides, an LLM-driven system that converts research papers into pedagogically structured, multimodal slides (e.g., diagrams and tables). Drawing on cognitive science, it creates a presentation-oriented narrative and allows iterative refinement via an interactive editor to better match learners' knowledge level and goals. Auto-Slides further incorporates verification and knowledge retrieval mechanisms to ensure accuracy and contextual completeness. Through extensive user studies, Auto-Slides demonstrates strong learner acceptance, improved structural support for understanding, and expert-validated gains in narrative quality compared with conventional LLM-based reading. Our contributions lie in designing a multi-agent framework for transforming academic papers into pedagogically optimized slides and introducing interactive customization for personalized learning.

cs.HC

SQLAgent: Learning to Explore Before Generating as a Data Engineer

Large Language Models have recently shown impressive capabilities in reasoning and code generation, making them promising tools for natural language interfaces to relational databases. However, existing approaches often fail to generalize in complex, real-world settings due to the highly database-specific nature of SQL reasoning, which requires deep familiarity with unique schemas, ambiguous semantics, and intricate join paths. To address this challenge, we introduce a novel two-stage LLM-based framework that decouples knowledge acquisition from query generation. In the Exploration Stage, the system autonomously constructs a database-specific knowledge base by navigating the schema with a Monte Carlo Tree Search-inspired strategy, generating triplets of schema fragments, executable queries, and natural language descriptions as usage examples. In the Deployment Stage, a dual-agent system leverages the collected knowledge as in-context examples to iteratively retrieve relevant information and generate accurate SQL queries in response to user questions. This design enables the agent to proactively familiarize itself with unseen databases and handle complex, multi-step reasoning. Extensive experiments on large-scale benchmarks demonstrate that our approach significantly improves accuracy over strong baselines, highlighting its effectiveness and generalizability.

cs.DB

AppAgent v2: Advanced Agent for Flexible Mobile Interactions

With the advancement of Multimodal Large Language Models (MLLM), LLM-driven visual agents are increasingly impacting software interfaces, particularly those with graphical user interfaces. This work introduces a novel LLM-based multimodal agent framework for mobile devices. This framework, capable of navigating mobile devices, emulates human-like interactions. Our agent constructs a flexible action space that enhances adaptability across various applications including parser, text and vision descriptions. The agent operates through two main phases: exploration and deployment. During the exploration phase, functionalities of user interface elements are documented either through agent-driven or manual explorations into a customized structured knowledge base. In the deployment phase, RAG technology enables efficient retrieval and update from this knowledge base, thereby empowering the agent to perform tasks effectively and accurately. This includes performing complex, multi-step operations across various applications, thereby demonstrating the framework's adaptability and precision in handling customized task workflows. Our experimental results across various benchmarks demonstrate the framework's superior performance, confirming its effectiveness in real-world scenarios. Our code will be open source soon.

cs.HC

Learning to Be A Doctor: Searching for Effective Medical Agent Architectures

Large Language Model (LLM)-based agents have demonstrated strong capabilities across a wide range of tasks, and their application in the medical domain holds particular promise due to the demand for high generalizability and reliance on interdisciplinary knowledge. However, existing medical agent systems often rely on static, manually crafted workflows that lack the flexibility to accommodate diverse diagnostic requirements and adapt to emerging clinical scenarios. Motivated by the success of automated machine learning (AutoML), this paper introduces a novel framework for the automated design of medical agent architectures. Specifically, we define a hierarchical and expressive agent search space that enables dynamic workflow adaptation through structured modifications at the node, structural, and framework levels. Our framework conceptualizes medical agents as graph-based architectures composed of diverse, functional node types and supports iterative self-improvement guided by diagnostic feedback. Experimental results on skin disease diagnosis tasks demonstrate that the proposed method effectively evolves workflow structures and significantly enhances diagnostic accuracy over time. This work represents the first fully automated framework for medical agent architecture design and offers a scalable, adaptable foundation for deploying intelligent agents in real-world clinical environments.

cs.AI

AppAgentX: Evolving GUI Agents as Proficient Smartphone Users

Recent advancements in Large Language Models (LLMs) have led to the development of intelligent LLM-based agents capable of interacting with graphical user interfaces (GUIs). These agents demonstrate strong reasoning and adaptability, enabling them to perform complex tasks that traditionally required predefined rules. However, the reliance on step-by-step reasoning in LLM-based agents often results in inefficiencies, particularly for routine tasks. In contrast, traditional rule-based systems excel in efficiency but lack the intelligence and flexibility to adapt to novel scenarios. To address this challenge, we propose a novel evolutionary framework for GUI agents that enhances operational efficiency while retaining intelligence and flexibility. Our approach incorporates a memory mechanism that records the agent's task execution history. By analyzing this history, the agent identifies repetitive action sequences and evolves high-level actions that act as shortcuts, replacing these low-level operations and improving efficiency. This allows the agent to focus on tasks requiring more complex reasoning, while simplifying routine actions. Experimental results on multiple benchmark tasks demonstrate that our approach significantly outperforms existing methods in both efficiency and accuracy. The code will be open-sourced to support further research.

cs.AI

Skeleton-Guided Spatial-Temporal Feature Learning for Video-Based Visible-Infrared Person Re-Identification

Video-based visible-infrared person re-identification (VVI-ReID) is challenging due to significant modality feature discrepancies. Spatial-temporal information in videos is crucial, but the accuracy of spatial-temporal information is often influenced by issues like low quality and occlusions in videos. Existing methods mainly focus on reducing modality differences, but pay limited attention to improving spatial-temporal features, particularly for infrared videos. To address this, we propose a novel Skeleton-guided spatial-Temporal feAture leaRning (STAR) method for VVI-ReID. By using skeleton information, which is robust to issues such as poor image quality and occlusions, STAR improves the accuracy of spatial-temporal features in videos of both modalities. Specifically, STAR employs two levels of skeleton-guided strategies: frame level and sequence level. At the frame level, the robust structured skeleton information is used to refine the visual features of individual frames. At the sequence level, we design a feature aggregation mechanism based on skeleton key points graph, which learns the contribution of different body parts to spatial-temporal features, further enhancing the accuracy of global features. Experiments on benchmark datasets demonstrate that STAR outperforms state-of-the-art methods. Code will be open source soon.

cs.CV