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Wenjia Wang

Publications and source records attributed to Wenjia Wang.

At least 55 records · Page 3Linked to original sources

Sobolev Calibration of Imperfect Computer Models

Calibration refers to the statistical estimation of unknown model parameters in computer experiments, such that computer experiments can match underlying physical systems. This work develops a new calibration method for imperfect computer models, Sobolev calibration, which can rule out calibration parameters that generate overfitting calibrated functions. We prove that the Sobolev calibration enjoys desired theoretical properties including fast convergence rate, asymptotic normality and semiparametric efficiency. We also demonstrate an interesting property that the Sobolev calibration can bridge the gap between two influential methods: $L_2$ calibration and Kennedy and O'Hagan's calibration. In addition to exploring the deterministic physical experiments, we theoretically justify that our method can transfer to the case when the physical process is indeed a Gaussian process, which follows the original idea of Kennedy and O'Hagan's. Numerical simulations as well as a real-world example illustrate the competitive performance of the proposed method.

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Enhancing Recommender Systems: A Strategy to Mitigate False Negative Impact

In implicit collaborative filtering (CF) task of recommender systems, recent works mainly focus on model structure design with promising techniques like graph neural networks (GNNs). Effective and efficient negative sampling methods that suit these models, however, remain underdeveloped. One challenge is that existing hard negative samplers tend to suffer from severer over-fitting in model training. In this work, we first study the reason behind the over-fitting, and illustrate it with the incorrect selection of false negative instances with the support of experiments. In addition, we empirically observe a counter-intuitive phenomenon, that is, polluting hard negative samples' embeddings with a quite large proportional of positive samples' embeddings will lead to remarkable performance gains for prediction accuracy. On top of this finding, we present a novel negative sampling strategy, i.e., positive-dominated negative synthesizing (PDNS). Moreover, we provide theoretical analysis and derive a simple equivalent algorithm of PDNS, where only a soft factor is added in the loss function. Comprehensive experiments on three real-world datasets demonstrate the superiority of our proposed method in terms of both effectiveness and robustness.

cs.IR↗

Enhanced Bayesian Personalized Ranking for Robust Hard Negative Sampling in Recommender Systems

In implicit collaborative filtering, hard negative mining techniques are developed to accelerate and enhance the recommendation model learning. However, the inadvertent selection of false negatives remains a major concern in hard negative sampling, as these false negatives can provide incorrect information and mislead the model learning. To date, only a small number of studies have been committed to solve the false negative problem, primarily focusing on designing sophisticated sampling algorithms to filter false negatives. In contrast, this paper shifts its focus to refining the loss function. We find that the original Bayesian Personalized Ranking (BPR), initially designed for uniform negative sampling, is inadequate in adapting to hard sampling scenarios. Hence, we introduce an enhanced Bayesian Personalized Ranking objective, named as Hard-BPR, which is specifically crafted for dynamic hard negative sampling to mitigate the influence of false negatives. This method is simple yet efficient for real-world deployment. Extensive experiments conducted on three real-world datasets demonstrate the effectiveness and robustness of our approach, along with the enhanced ability to distinguish false negatives.

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AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation

Expressive human pose and shape estimation (a.k.a. 3D whole-body mesh recovery) involves the human body, hand, and expression estimation. Most existing methods have tackled this task in a two-stage manner, first detecting the human body part with an off-the-shelf detection model and inferring the different human body parts individually. Despite the impressive results achieved, these methods suffer from 1) loss of valuable contextual information via cropping, 2) introducing distractions, and 3) lacking inter-association among different persons and body parts, inevitably causing performance degradation, especially for crowded scenes. To address these issues, we introduce a novel all-in-one-stage framework, AiOS, for multiple expressive human pose and shape recovery without an additional human detection step. Specifically, our method is built upon DETR, which treats multi-person whole-body mesh recovery task as a progressive set prediction problem with various sequential detection. We devise the decoder tokens and extend them to our task. Specifically, we first employ a human token to probe a human location in the image and encode global features for each instance, which provides a coarse location for the later transformer block. Then, we introduce a joint-related token to probe the human joint in the image and encoder a fine-grained local feature, which collaborates with the global feature to regress the whole-body mesh. This straightforward but effective model outperforms previous state-of-the-art methods by a 9% reduction in NMVE on AGORA, a 30% reduction in PVE on EHF, a 10% reduction in PVE on ARCTIC, and a 3% reduction in PVE on EgoBody.

cs.CV↗

Constrained Policy Optimization with Explicit Behavior Density for Offline Reinforcement Learning

Due to the inability to interact with the environment, offline reinforcement learning (RL) methods face the challenge of estimating the Out-of-Distribution (OOD) points. Existing methods for addressing this issue either control policy to exclude the OOD action or make the $Q$ function pessimistic. However, these methods can be overly conservative or fail to identify OOD areas accurately. To overcome this problem, we propose a Constrained Policy optimization with Explicit Behavior density (CPED) method that utilizes a flow-GAN model to explicitly estimate the density of behavior policy. By estimating the explicit density, CPED can accurately identify the safe region and enable optimization within the region, resulting in less conservative learning policies. We further provide theoretical results for both the flow-GAN estimator and performance guarantee for CPED by showing that CPED can find the optimal $Q$-function value. Empirically, CPED outperforms existing alternatives on various standard offline reinforcement learning tasks, yielding higher expected returns.

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Referee Can Play: An Alternative Approach to Conditional Generation via Model Inversion

As a dominant force in text-to-image generation tasks, Diffusion Probabilistic Models (DPMs) face a critical challenge in controllability, struggling to adhere strictly to complex, multi-faceted instructions. In this work, we aim to address this alignment challenge for conditional generation tasks. First, we provide an alternative view of state-of-the-art DPMs as a way of inverting advanced Vision-Language Models (VLMs). With this formulation, we naturally propose a training-free approach that bypasses the conventional sampling process associated with DPMs. By directly optimizing images with the supervision of discriminative VLMs, the proposed method can potentially achieve a better text-image alignment. As proof of concept, we demonstrate the pipeline with the pre-trained BLIP-2 model and identify several key designs for improved image generation. To further enhance the image fidelity, a Score Distillation Sampling module of Stable Diffusion is incorporated. By carefully balancing the two components during optimization, our method can produce high-quality images with near state-of-the-art performance on T2I-Compbench.

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The Surprising Effectiveness of Skip-Tuning in Diffusion Sampling

With the incorporation of the UNet architecture, diffusion probabilistic models have become a dominant force in image generation tasks. One key design in UNet is the skip connections between the encoder and decoder blocks. Although skip connections have been shown to improve training stability and model performance, we reveal that such shortcuts can be a limiting factor for the complexity of the transformation. As the sampling steps decrease, the generation process and the role of the UNet get closer to the push-forward transformations from Gaussian distribution to the target, posing a challenge for the network's complexity. To address this challenge, we propose Skip-Tuning, a simple yet surprisingly effective training-free tuning method on the skip connections. Our method can achieve 100% FID improvement for pretrained EDM on ImageNet 64 with only 19 NFEs (1.75), breaking the limit of ODE samplers regardless of sampling steps. Surprisingly, the improvement persists when we increase the number of sampling steps and can even surpass the best result from EDM-2 (1.58) with only 39 NFEs (1.57). Comprehensive exploratory experiments are conducted to shed light on the surprising effectiveness. We observe that while Skip-Tuning increases the score-matching losses in the pixel space, the losses in the feature space are reduced, particularly at intermediate noise levels, which coincide with the most effective range accounting for image quality improvement.

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Mesh-clustered Gaussian process emulator for partial differential equation boundary value problems

Partial differential equations (PDEs) have become an essential tool for modeling complex physical systems. Such equations are typically solved numerically via mesh-based methods, such as finite element methods, with solutions over the spatial domain. However, obtaining these solutions are often prohibitively costly, limiting the feasibility of exploring parameters in PDEs. In this paper, we propose an efficient emulator that simultaneously predicts the solutions over the spatial domain, with theoretical justification of its uncertainty quantification. The novelty of the proposed method lies in the incorporation of the mesh node coordinates into the statistical model. In particular, the proposed method segments the mesh nodes into multiple clusters via a Dirichlet process prior and fits Gaussian process models with the same hyperparameters in each of them. Most importantly, by revealing the underlying clustering structures, the proposed method can provide valuable insights into qualitative features of the resulting dynamics that can be used to guide further investigations. Real examples are demonstrated to show that our proposed method has smaller prediction errors than its main competitors, with competitive computation time, and identifies interesting clusters of mesh nodes that possess physical significance, such as satisfying boundary conditions. An R package for the proposed methodology is provided in an open repository.

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CounterCLR: Counterfactual Contrastive Learning with Non-random Missing Data in Recommendation

Recommender systems are designed to learn user preferences from observed feedback and comprise many fundamental tasks, such as rating prediction and post-click conversion rate (pCVR) prediction. However, the observed feedback usually suffer from two issues: selection bias and data sparsity, where biased and insufficient feedback seriously degrade the performance of recommender systems in terms of accuracy and ranking. Existing solutions for handling the issues, such as data imputation and inverse propensity score, are highly susceptible to additional trained imputation or propensity models. In this work, we propose a novel counterfactual contrastive learning framework for recommendation, named CounterCLR, to tackle the problem of non-random missing data by exploiting the advances in contrast learning. Specifically, the proposed CounterCLR employs a deep representation network, called CauNet, to infer non-random missing data in recommendations and perform user preference modeling by further introducing a self-supervised contrastive learning task. Our CounterCLR mitigates the selection bias problem without the need for additional models or estimators, while also enhancing the generalization ability in cases of sparse data. Experiments on real-world datasets demonstrate the effectiveness and superiority of our method.

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Complexity Matters: Rethinking the Latent Space for Generative Modeling

In generative modeling, numerous successful approaches leverage a low-dimensional latent space, e.g., Stable Diffusion models the latent space induced by an encoder and generates images through a paired decoder. Although the selection of the latent space is empirically pivotal, determining the optimal choice and the process of identifying it remain unclear. In this study, we aim to shed light on this under-explored topic by rethinking the latent space from the perspective of model complexity. Our investigation starts with the classic generative adversarial networks (GANs). Inspired by the GAN training objective, we propose a novel "distance" between the latent and data distributions, whose minimization coincides with that of the generator complexity. The minimizer of this distance is characterized as the optimal data-dependent latent that most effectively capitalizes on the generator's capacity. Then, we consider parameterizing such a latent distribution by an encoder network and propose a two-stage training strategy called Decoupled Autoencoder (DAE), where the encoder is only updated in the first stage with an auxiliary decoder and then frozen in the second stage while the actual decoder is being trained. DAE can improve the latent distribution and as a result, improve the generative performance. Our theoretical analyses are corroborated by comprehensive experiments on various models such as VQGAN and Diffusion Transformer, where our modifications yield significant improvements in sample quality with decreased model complexity.

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Stacking designs: designing multi-fidelity computer experiments with target predictive accuracy

In an era where scientific experiments can be very costly, multi-fidelity emulators provide a useful tool for cost-efficient predictive scientific computing. For scientific applications, the experimenter is often limited by a tight computational budget, and thus wishes to (i) maximize predictive power of the multi-fidelity emulator via a careful design of experiments, and (ii) ensure this model achieves a desired error tolerance with some notion of confidence. Existing design methods, however, do not jointly tackle objectives (i) and (ii). We propose a novel stacking design approach that addresses both goals. A multi-level reproducing kernel Hilbert space (RKHS) interpolator is first introduced to build the emulator, under which our stacking design provides a sequential approach for designing multi-fidelity runs such that a desired prediction error of $ε> 0$ is met under regularity assumptions. We then prove a novel cost complexity theorem that, under this multi-level interpolator, establishes a bound on the computation cost (for training data simulation) needed to achieve a prediction bound of $ε$. This result provides novel insights on conditions under which the proposed multi-fidelity approach improves upon a conventional RKHS interpolator which relies on a single fidelity level. Finally, we demonstrate the effectiveness of stacking designs in a suite of simulation experiments and an application to finite element analysis.

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Elucidating The Design Space of Classifier-Guided Diffusion Generation

Guidance in conditional diffusion generation is of great importance for sample quality and controllability. However, existing guidance schemes are to be desired. On one hand, mainstream methods such as classifier guidance and classifier-free guidance both require extra training with labeled data, which is time-consuming and unable to adapt to new conditions. On the other hand, training-free methods such as universal guidance, though more flexible, have yet to demonstrate comparable performance. In this work, through a comprehensive investigation into the design space, we show that it is possible to achieve significant performance improvements over existing guidance schemes by leveraging off-the-shelf classifiers in a training-free fashion, enjoying the best of both worlds. Employing calibration as a general guideline, we propose several pre-conditioning techniques to better exploit pretrained off-the-shelf classifiers for guiding diffusion generation. Extensive experiments on ImageNet validate our proposed method, showing that state-of-the-art diffusion models (DDPM, EDM, DiT) can be further improved (up to 20%) using off-the-shelf classifiers with barely any extra computational cost. With the proliferation of publicly available pretrained classifiers, our proposed approach has great potential and can be readily scaled up to text-to-image generation tasks. The code is available at https://github.com/AlexMaOLS/EluCD/tree/main.

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Smooth Nested Simulation: Bridging Cubic and Square Root Convergence Rates in High Dimensions

Nested simulation concerns estimating functionals of a conditional expectation via simulation. In this paper, we propose a new method based on kernel ridge regression to exploit the smoothness of the conditional expectation as a function of the multidimensional conditioning variable. Asymptotic analysis shows that the proposed method can effectively alleviate the curse of dimensionality on the convergence rate as the simulation budget increases, provided that the conditional expectation is sufficiently smooth. The smoothness bridges the gap between the cubic root convergence rate (that is, the optimal rate for the standard nested simulation) and the square root convergence rate (that is, the canonical rate for the standard Monte Carlo simulation). We demonstrate the performance of the proposed method via numerical examples from portfolio risk management and input uncertainty quantification.

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Deep Insights into Noisy Pseudo Labeling on Graph Data

Pseudo labeling (PL) is a wide-applied strategy to enlarge the labeled dataset by self-annotating the potential samples during the training process. Several works have shown that it can improve the graph learning model performance in general. However, we notice that the incorrect labels can be fatal to the graph training process. Inappropriate PL may result in the performance degrading, especially on graph data where the noise can propagate. Surprisingly, the corresponding error is seldom theoretically analyzed in the literature. In this paper, we aim to give deep insights of PL on graph learning models. We first present the error analysis of PL strategy by showing that the error is bounded by the confidence of PL threshold and consistency of multi-view prediction. Then, we theoretically illustrate the effect of PL on convergence property. Based on the analysis, we propose a cautious pseudo labeling methodology in which we pseudo label the samples with highest confidence and multi-view consistency. Finally, extensive experiments demonstrate that the proposed strategy improves graph learning process and outperforms other PL strategies on link prediction and node classification tasks.

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Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction

As it is hard to calibrate single-view RGB images in the wild, existing 3D human mesh reconstruction (3DHMR) methods either use a constant large focal length or estimate one based on the background environment context, which can not tackle the problem of the torso, limb, hand or face distortion caused by perspective camera projection when the camera is close to the human body. The naive focal length assumptions can harm this task with the incorrectly formulated projection matrices. To solve this, we propose Zolly, the first 3DHMR method focusing on perspective-distorted images. Our approach begins with analysing the reason for perspective distortion, which we find is mainly caused by the relative location of the human body to the camera center. We propose a new camera model and a novel 2D representation, termed distortion image, which describes the 2D dense distortion scale of the human body. We then estimate the distance from distortion scale features rather than environment context features. Afterwards, we integrate the distortion feature with image features to reconstruct the body mesh. To formulate the correct projection matrix and locate the human body position, we simultaneously use perspective and weak-perspective projection loss. Since existing datasets could not handle this task, we propose the first synthetic dataset PDHuman and extend two real-world datasets tailored for this task, all containing perspective-distorted human images. Extensive experiments show that Zolly outperforms existing state-of-the-art methods on both perspective-distorted datasets and the standard benchmark (3DPW).

cs.CV↗

Learning Dense UV Completion for Human Mesh Recovery

Human mesh reconstruction from a single image is challenging in the presence of occlusion, which can be caused by self, objects, or other humans. Existing methods either fail to separate human features accurately or lack proper supervision for feature completion. In this paper, we propose Dense Inpainting Human Mesh Recovery (DIMR), a two-stage method that leverages dense correspondence maps to handle occlusion. Our method utilizes a dense correspondence map to separate visible human features and completes human features on a structured UV map dense human with an attention-based feature completion module. We also design a feature inpainting training procedure that guides the network to learn from unoccluded features. We evaluate our method on several datasets and demonstrate its superior performance under heavily occluded scenarios compared to other methods. Extensive experiments show that our method obviously outperforms prior SOTA methods on heavily occluded images and achieves comparable results on the standard benchmarks (3DPW).

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Your Contrastive Learning Is Secretly Doing Stochastic Neighbor Embedding

Contrastive learning, especially self-supervised contrastive learning (SSCL), has achieved great success in extracting powerful features from unlabeled data. In this work, we contribute to the theoretical understanding of SSCL and uncover its connection to the classic data visualization method, stochastic neighbor embedding (SNE), whose goal is to preserve pairwise distances. From the perspective of preserving neighboring information, SSCL can be viewed as a special case of SNE with the input space pairwise similarities specified by data augmentation. The established correspondence facilitates deeper theoretical understanding of learned features of SSCL, as well as methodological guidelines for practical improvement. Specifically, through the lens of SNE, we provide novel analysis on domain-agnostic augmentations, implicit bias and robustness of learned features. To illustrate the practical advantage, we demonstrate that the modifications from SNE to $t$-SNE can also be adopted in the SSCL setting, achieving significant improvement in both in-distribution and out-of-distribution generalization.

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Random Smoothing Regularization in Kernel Gradient Descent Learning

Random smoothing data augmentation is a unique form of regularization that can prevent overfitting by introducing noise to the input data, encouraging the model to learn more generalized features. Despite its success in various applications, there has been a lack of systematic study on the regularization ability of random smoothing. In this paper, we aim to bridge this gap by presenting a framework for random smoothing regularization that can adaptively and effectively learn a wide range of ground truth functions belonging to the classical Sobolev spaces. Specifically, we investigate two underlying function spaces: the Sobolev space of low intrinsic dimension, which includes the Sobolev space in $D$-dimensional Euclidean space or low-dimensional sub-manifolds as special cases, and the mixed smooth Sobolev space with a tensor structure. By using random smoothing regularization as novel convolution-based smoothing kernels, we can attain optimal convergence rates in these cases using a kernel gradient descent algorithm, either with early stopping or weight decay. It is noteworthy that our estimator can adapt to the structural assumptions of the underlying data and avoid the curse of dimensionality. This is achieved through various choices of injected noise distributions such as Gaussian, Laplace, or general polynomial noises, allowing for broad adaptation to the aforementioned structural assumptions of the underlying data. The convergence rate depends only on the effective dimension, which may be significantly smaller than the actual data dimension. We conduct numerical experiments on simulated data to validate our theoretical results.

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