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Wenjing Liu

Publications and source records attributed to Wenjing Liu.

At least 19 recordsLinked to original sources

Mechanism Design for Facility Location Games Under a Prelocated Facility

We study the problem of locating a new homogeneous facility under a prelocated facility. Here, a set of $n$ agents is located on a real line or a circle, each of whom has her location as private information, and her cost is the (expected) distance from her location to the nearest facility. Our goal is to design mechanisms which can approximately minimize the maximum cost or the social cost while eliciting agents' private information truthfully (i.e., strategy-proof). Based on real-life scenarios, we consider the problem in two settings: the general setting where each agent can be located at both sides of the prelocated facility, and the special setting where all the agents are located at the same side of the prelocated facility. For agents on a line, in the general setting, we design the best possible deterministic strategy-proof mechanism with $2$-approximation and provide a lower bound of $1.5-ε\textbf{ }(ε>0)$ for any randomized strategy-proof mechanism under the maximum cost objective. For the social cost, we obtain an upper bound of $n$ for deterministic strategy-proof mechanisms and lower bounds of $1.5$ and $1.0425$ for any deterministic strategy-proof mechanism and any randomized strategy-proof mechanism, respectively. In the special setting, we further provide a randomized strategy-proof $5/3$-approximation mechanism for the maximum cost and a deterministic strategy-proof $(n-1)$-approximation mechanism for the social cost. For agents on a circle, we provide a deterministic strategy-proof 2-approximation mechanism under the maximum cost objective.

cs.GT

Nonlinear Maxwell's Equations as a Boundary Value Problem in Multilayer Nanophotonics

Calculating strong-field, broadband nonlinear phenomena in complex nanophotonic structures remains difficult because it requires simultaneous handling of non-perturbative dynamics, impulsive processes, and structural complexity. Here, we introduce a unified framework that combines the transfer matrix method with an iterative Green's function approach. The linear multilayer response is incorporated as boundary conditions into a nonlinear boundary value problem, which is then solved self-consistently, naturally accommodating broad spectra and arbitrary nonlinearity. The framework is validated with two examples in the transparent and resonant regimes, respectively. The first demonstrates an impulsive spectral modulation in second harmonic generation that is captured only by a full-structure broadband treatment. The second demonstrates the entire dynamical evolution of exciton-polaritons in a pump-probe experiment reproduced by a unified simulation. This framework directly links nanophotonic design with ultrafast nonlinear dynamics.

physics.optics

Direct observation of anisotropic exciton dispersion in the 2D semiconductor CrSBr

We report momentum-resolved measurements of exciton dispersion in multilayer CrSBr using defocus-engineered electron energy-loss spectroscopy, supported by first-principles calculations. A pronounced in-plane anisotropy is observed, with the exciton exhibiting a linear dispersion along $Γ$Y within $\lvert \boldsymbol{q} \rvert$ < 0.007 Å$^{-1}$, while remaining nearly dispersionless along $Γ$X. The slope reaches 7.02 eV Å, among the largest reported in low-dimensional systems. The calculations reproduce the experimentally observed linear dispersion, confirming its intrinsic origin. We attribute the anisotropic dispersion to the long-range electron--hole exchange interaction, enhanced by strong out-of-plane confinement and governed by the directional selection rules of the transition dipole moment. Comparative measurements across the magnetic phase transition from the paramagnetic to the A-type antiferromagnetic state show that the dispersion remains essentially unchanged, indicating negligible coupling between exciton propagation and magnetic order. These results establish CrSBr as a model system for investigating anisotropic exciton dynamics in low-symmetry layered semiconductors.

cond-mat.mtrl-sci

Together, Then Apart: Balancing Alignment and Distinctiveness for Multimodal Survival Analysis

Multimodal survival analysis aims to improve cancer prognosis using heterogeneous biomedical data, such as histopathology images and genomic profiles. A common strategy is to align representations across modalities so that shared signals can be captured. However, strong cross-modal alignment can also remove modality-specific evidence that is critical for survival prediction. In this paper, we revisit multimodal survival learning from a simple observation: effective models should first discover shared patterns across modalities, and then preserve modality-specific signals. This motivates a representation learning principle that we refer to as Together Then Apart. Based on this idea, we propose TTA, a framework that balances cross-modal alignment and representation distinctiveness. TTA first performs prototype-based alignment to capture shared survival-related structures between modalities. It then encourages modality-specific distinctiveness through an anchor-guided contrastive objective. To further account for modality imbalance and noisy correspondences, we model cross-modal interactions using unbalanced optimal transport. We evaluate the proposed approach on multiple TCGA cancer cohorts with paired histopathology and genomic data. TTA consistently improves survival prediction over recent multimodal survival models. Moreover, the learned prototype structures reveal interpretable cross-modal patterns associated with clinical outcomes.

cs.CV

Constrained Distributed Heterogeneous Two-Facility Location Problems with Max-Variant Cost

This paper investigates a constrained distributed heterogeneous two-facility location problem under the max-variant cost model. In this setting, a set of agents with private locations on the real line is partitioned into disjoint groups. The constraint stipulates that facilities must be situated within a given multiset of candidate locations, with the restriction that each candidate location can host at most one facility. Under the max-variant model, an agent's individual cost is defined as the distance from their location to the farthest facility. Our objective is to design strategyproof distributed mechanisms that incentivize agents to report their locations truthfully while approximating social objectives. Such mechanisms operate in two stages: first, for each group, a pair of candidate locations is selected as representatives based solely on local reports; subsequently, the mechanism outputs two final facility locations from the set of all representatives. We focus on a class of deterministic strategyproof distributed mechanisms and establish constant lower and upper bounds on the distortion under four social objectives: Average-of-Average, Max-of-Max, Average-of-Max, and Max-of-Average costs.

cs.GT

Mechanism Design for Locating a Bridge Between Regions with Prelocated Facilities

In many urban planning projects, social planners require the construction of a bridge to connect two regions separated by obstacles such as rivers or highways. This paper studies the mechanism design problem for locating a bridge between two separate regions, each of which has been equipped with a facility. There are a set of agents located in each region and each agent has her location as private information. Once the bridge is built, the agents will go to the nearest facility to receive service and each agent's cost is the distance from her location to the nearest prelocated facility via the bridge. We investigate social cost and maximum cost under strategyproof (SP) mechanisms, with stronger notions of group-strategyproof (GSP) and strong group-strategyproof (SGSP). For the maximum cost objective, we characterize the optimal solution and show that it satisfies GSP. Under the SGSP, we propose a deterministic 3-approximation mechanism and a randomized 2-approximation mechanism, while proving a lower bound of 2 for any deterministic SGSP mechanism. For the social cost objective, we present a deterministic 3-approximation mechanism and a randomized 2-approximation mechanism that satisfy GSP. We establish lower bounds of 2 and 1.1 for deterministic and randomized SP mechanisms, respectively. Under the SGSP, the lower bound for deterministic mechanisms increases to 1 + min{m, n}, and we provide a (1 + 2 min{m, n})-approximation mechanism. For randomized mechanisms, the lower bound remains 1.1, while an upper bound of (1 + 2mn/(m+n)) is achieved.

cs.GT

Towards Mitigation of Hallucination for LLM-empowered Agents: Progressive Generalization Bound Exploration and Watchdog Monitor

Empowered by large language models (LLMs), intelligent agents have become a popular paradigm for interacting with open environments to facilitate AI deployment. However, hallucinations generated by LLMs-where outputs are inconsistent with facts-pose a significant challenge, undermining the credibility of intelligent agents. Only if hallucinations can be mitigated, the intelligent agents can be used in real-world without any catastrophic risk. Therefore, effective detection and mitigation of hallucinations are crucial to ensure the dependability of agents. Unfortunately, the related approaches either depend on white-box access to LLMs or fail to accurately identify hallucinations. To address the challenge posed by hallucinations of intelligent agents, we present HalMit, a novel black-box watchdog framework that models the generalization bound of LLM-empowered agents and thus detect hallucinations without requiring internal knowledge of the LLM's architecture. Specifically, a probabilistic fractal sampling technique is proposed to generate a sufficient number of queries to trigger the incredible responses in parallel, efficiently identifying the generalization bound of the target agent. Experimental evaluations demonstrate that HalMit significantly outperforms existing approaches in hallucination monitoring. Its black-box nature and superior performance make HalMit a promising solution for enhancing the dependability of LLM-powered systems.

cs.LG

Facility Location Game with Envy Ratio

We study the one-facility location game on a real line with a new objective called envy ratio. The envy ratio, which is adopted from fair division and represents the egalitarianism, is defined as the maximum over the ratios between any two agents' utilities. We are interested in strategyproof or group strategyproof mechanisms that can minimize the envy ratio objective. We consider the model in two settings that can capture natural scenarios: the facility location and all the agents' locations are restricted on a fixed interval; every agent's location can be any point on the real line but the facility location is restricted on a relative interval. In both settings, we obtain the optimal solution and the best deterministic strategyproof mechanism which is also group strategyproof. In the first setting, we provide a lower bound for randomized strategyproof mechanisms. In the second setting, we give a lower bound and two upper bounds for randomized strategyproof mechanisms.

cs.GT

A Biased Nonnegative Block Term Tensor Decomposition Model for Dynamic QoS Prediction

With the rapid development of cloud computing and Web services, Quality of Service (QoS) has become a key criterion for service selection and recommendation. Tensor latent feature analysis provides an effective way to model multidimensional QoS data, and most existing QoS prediction methods are mainly based on Canonical Polyadic (CP) decomposition or Tucker decomposition. However, constrained by their inherent structural properties, these methods cannot accurately capture the complex and dynamic dependencies in user-service interactions, which limits their prediction performance. To address this issue, this paper proposes a dynamic QoS prediction framework based on the Biased Nonnegative Block Term Tensor Decomposition Model, termed BNBT. Specifically, the proposed framework is developed from three aspects: (1) block term tensor decomposition is employed to enhance the representation capability of latent feature learning; (2) linear bias terms are incorporated to further improve prediction accuracy; and (3) a tensor-oriented single-element-dependent nonnegative multiplicative update algorithm, called SLF-NMUT, is designed for efficient parameter estimation. Extensive experiments on real-world QoS datasets demonstrate that the proposed BNBT framework consistently outperforms several state-of-the-art QoS prediction methods in terms of prediction accuracy.

cs.LG

Supervise Less, See More: Training-free Nuclear Instance Segmentation with Prototype-Guided Prompting

Accurate nuclear instance segmentation is a pivotal task in computational pathology, supporting data-driven clinical insights and facilitating downstream translational applications. While large vision foundation models have shown promise for zero-shot biomedical segmentation, most existing approaches still depend on dense supervision and computationally expensive fine-tuning. Consequently, training-free methods present a compelling research direction, yet remain largely unexplored. In this work, we introduce SPROUT, a fully training- and annotation-free prompting framework for nuclear instance segmentation. SPROUT leverages histology-informed priors to construct slide-specific reference prototypes that mitigate domain gaps. These prototypes progressively guide feature alignment through a partial optimal transport scheme. The resulting foreground and background features are transformed into positive and negative point prompts, enabling the Segment Anything Model (SAM) to produce precise nuclear delineations without any parameter updates. Extensive experiments across multiple histopathology benchmarks demonstrate that SPROUT achieves competitive performance without supervision or retraining, establishing a novel paradigm for scalable, training-free nuclear instance segmentation in pathology.

cs.CV

Prototype-Based Test-Time Adaptation of Vision-Language Models

Test-time adaptation (TTA) has emerged as a promising paradigm for vision-language models (VLMs) to bridge the distribution gap between pre-training and test data. Recent works have focused on backpropagation-free TTA methods that rely on cache-based designs, but these introduce two key limitations. First, inference latency increases as the cache grows with the number of classes, leading to inefficiencies in large-scale settings. Second, suboptimal performance occurs when the cache contains insufficient or incorrect samples. In this paper, we present Prototype-Based Test-Time Adaptation (PTA), an efficient and effective TTA paradigm that uses a set of class-specific knowledge prototypes to accumulate knowledge from test samples. Particularly, knowledge prototypes are adaptively weighted based on the zero-shot class confidence of each test sample, incorporating the sample's visual features into the corresponding class-specific prototype. It is worth highlighting that the knowledge from past test samples is integrated and utilized solely in the prototypes, eliminating the overhead of cache population and retrieval that hinders the efficiency of existing TTA methods. This endows PTA with extremely high efficiency while achieving state-of-the-art performance on 15 image recognition benchmarks and 4 robust point cloud analysis benchmarks. For example, PTA improves CLIP's accuracy from 65.64% to 69.38% on 10 cross-domain benchmarks, while retaining 92% of CLIP's inference speed on large-scale ImageNet-1K. In contrast, the cache-based TDA achieves a lower accuracy of 67.97% and operates at only 50% of CLIP's inference speed.

cs.CV

Information-geometric adaptive sampling for graph diffusion

Standard diffusion models for graph generation typically rely on uniform time-stepping, an approach that overlooks the non-homogeneous dynamics of distributional evolution on complex manifolds. In this paper, we present an information-geometric framework that reinterprets the diffusion sampling trajectory as a parametric curve on a Riemannian manifold. Our key observation is that the Fisher-Rao metric provides a principled measure of the intrinsic distance. By analyzing this metric, we derive the Drift Variation Score (DVS), a geometry-aware indicator that quantifies the instantaneous rate of distributional change. Unlike prior heuristic-based adaptive samplers, our DVS solver enforces a constant informational speed on the statistical manifold, automatically maintaining a uniform rate of distributional change along the sampling trajectory. This equal arc-length strategy ensures that each discretization step contributes equally to the information speed. Theoretical analysis verifies that DVS characterizes the local stiffness of the sampling dynamics in the Fisher-Rao sense. Experimental results on molecule and social network generation show that DVS significantly improves structural fidelity and sampling efficiency. Code is at https://github.com/kunzhan/DVS

stat.ML

The realized copula of volatility

We study a new measure of codependency in the second moment of a continuous-time multivariate asset price process, which we name the realized copula of volatility. The statistic is based on local volatility estimates constructed from high-frequency asset returns and affords a nonparametric estimator of the empirical copula of the latent stochastic volatility. We show consistency of our estimator with in-fill asymptotic theory, either with a fixed or increasing time span. In the latter setting, we derive a functional central limit theorem for the empirical process associated with the measurement error of the time-invariant marginal copula of volatility. We also develop a goodness-of-fit test to evaluate hypotheses about the shape of the latter. In a simulation study, we demonstrate that our estimator is a good proxy of both the empirical and marginal copula of volatility, even with a moderate amount of high-frequency data recorded over a relatively short sample. The goodness-of-fit test is found to exhibit size control and excellent power. We implement our framework on high-frequency transaction data from futures contracts that track the U.S. equity and treasury bond market. A Gumbel copula is found to offer a near-perfect bind between the realized variance processes in these data.

econ.EM

ID-Selection: Importance-Diversity Based Visual Token Selection for Efficient LVLM Inference

Recent advances have explored visual token pruning to accelerate the inference of large vision-language models (LVLMs). However, existing methods often struggle to balance token importance and diversity: importance-based methods tend to retain redundant tokens, whereas diversity-based methods may overlook informative ones. This trade-off becomes especially problematic under high reduction ratios, where preserving only a small subset of visual tokens is critical. To address this issue, we propose ID-Selection, a simple yet effective token selection strategy for efficient LVLM inference. The key idea is to couple importance estimation with diversity-aware iterative selection: each token is first assigned an importance score, after which high-scoring tokens are selected one by one while the scores of similar tokens are progressively suppressed. In this way, ID-Selection preserves informative tokens while reducing redundancy in a unified selection process. Extensive experiments across 5 LVLM backbones and 16 main benchmarks demonstrate that ID-Selection consistently achieves superior performance and efficiency, especially under extreme pruning ratios. For example, on LLaVA-1.5-7B, ID-Selection prunes 97.2% of visual tokens, retaining only 16 tokens, while reducing inference FLOPs by over 97% and preserving 91.8% of the original performance, all without additional training.

cs.CV

Facility Location Games for Multi-Location Agents with Satisfaction

In this paper, we study mechanism design for single-facility location games where each agent has multiple private locations in [0, 1]. The individual objective is a satisfaction function that measures the discrepancy between the optimal facility location for an agent and the location provided by the mechanism. Based on different distance functions from agents to the facility, we consider two types of individual objectives: the sum-variant satisfaction and the max-variant satisfaction. Our goal is to design mechanisms that locate one facility to maximize the sum (or the minimum) of all agents' satisfactions, while incentivizing agents to truthfully report their locations. In this paper, we mainly focus on desirable and obnoxious facility location games. For desirable facility location games, we propose two group strategy-proof mechanisms with approximation ratios of 2 and 5/4 for maximizing the sum of the sum-variant and max-variant satisfaction, respectively. Moreover, another mechanism achieves an approximation ratio of 2 for simultaneously maximizing the minimum of the sum-variant satisfaction and the minimum of the max-variant satisfaction. For obnoxious facility location games, we establish that two group strategy-proof mechanisms are the best possible, providing an approximation ratio of 2 for maximizing the sum of the sum-variant satisfaction and the sum of the max-variant satisfaction, respectively. Additionally, we devise two 4/3-approximation randomized group strategy-proof mechanisms, and provide two lower bounds of 1.0625 and 1.0448 of randomized strategy-proof mechanisms for maximizing the sum of the sum-variant satisfaction and the sum of the max-variant satisfaction, respectively.

cs.GT

Truthful Two-Obnoxious-Facility Location Games with Optional Preferences and Minimum Distance Constraint

In this paper, we study a truthful two-obnoxious-facility location problem, in which each agent has a private location in [0, 1] and a public optional preference over two obnoxious facilities, and there is a minimum distance constraint d between the two facilities. Each agent wants to be as far away as possible from the facilities that affect her, and the utility of each agent is the total distance from her to these facilities. The goal is to decide how to place the facilities in [0, 1] so as to incentivize agents to report their private locations truthfully as well as maximize the social utility. First, we consider the special setting where d = 0, that is, the two facilities can be located at any point in [0, 1]. We propose a deterministic strategyproof mechanism with approximation ratio of at most 4 and a randomized strategyproof mechanism with approximation ratio of at most 2, respectively. Then we study the general setting. We propose a deterministic strategyproof mechanism with approximation ratio of at most 8 and a randomized strategyproof mechanism with approximation ratio of at most 4, respectively. Furthermore, we provide lower bounds of 2 and 14/13 on the approximation ratio for any deterministic and any randomized strategyproof mechanism, respectively.

cs.GT

Constrained Distributed Heterogeneous Two-Facility Location Problems with Max-Variant Cost

We study a constrained distributed heterogeneous two-facility location problem, where a set of agents with private locations on the real line are divided into disjoint groups. The constraint means that the facilities can only be built in a given multiset of candidate locations and at most one facility can be built at each candidate location. Given the locations of the two facilities, the cost of an agent is the distance from her location to the farthest facility (referred to as max-variant). Our goal is to design strategyproof distributed mechanisms that can incentivize all agents to truthfully report their locations and approximately optimize some social objective. A distributed mechanism consists of two steps: for each group, the mechanism chooses two candidate locations as the representatives of the group based only on the locations reported by agents therein; then, it outputs two facility locations among all the representatives. We focus on a class of deterministic strategyproof distributed mechanisms and analyze upper and lower bounds on the distortion under the Average-of-Average cost (average of the average individual cost of agents in each group), the Max-of-Max cost (maximum individual cost among all agents), the Average-of-Max cost (average of the maximum individual cost among all agents in each group) and the Max-of-Average cost (maximum of the average individual cost of all agents in each group). Under four social objectives, we obtain constant upper and lower distortion bounds.

cs.GT

Quantifying the Dynamics of Harm Caused by Retracted Research

Despite enormous efforts devoted to understand the characteristics and impacts of retracted papers, little is known about the mechanisms underlying the dynamics of their harm and the dynamics of its propagation. Here, we propose a citation-based framework to quantify the harm caused by retracted papers, aiming to uncover why their harm persists and spreads so widely. We uncover an ''attention escape'' mechanism, wherein retracted papers postpone significant harm, more prominently affect indirectly citing papers, and inflict greater harm on citations in journals with an impact factor less than 10. This mechanism allows retracted papers to inflict harm outside the attention of authors and publishers, thereby evading their intervention. This study deepens understanding of the harm caused by retracted papers, emphasizes the need to activate and enhance the attention of authors and publishers, and offers new insights and a foundation for strategies to mitigate their harm and prevent its spread.

cs.DL