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Wenjuan Gong

Publications and source records attributed to Wenjuan Gong.

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MGAL: A Multilingual Granularity-Aware Long-Context Benchmark

Evaluation of long-context Large Language Models (LLMs) has advanced rapidly. However, most existing benchmarks are limited to the document level and focus mainly on high-resource languages, leaving many fine-grained challenges insufficiently evaluated. To address this gap, we present MGAL, the first multilingual, granularity- and position-aware long-context benchmark. MGAL is constructed from United Nations (UN) reports spanning 8K to 128K tokens across the six official UN languages. It covers four coherent levels of linguistic granularity (word, sentence, paragraph, and document) and further stratifies entries by their position within the document (begin, middle, and end), indexed at both the document and paragraph levels. This design enables systematic diagnosis of multilingual long-context comprehension across different granularities. Through extensive experiments and analyses, we find that: (1) LLMs perform well at word-level tasks but struggle with coarser-grained ones; and (2) Closed-source models retain a clear performance advantage in lower-resource languages. We further identify two new challenges: (1) Under local semantic crowding, where neighboring sentences share topics and entities, models tend to follow surface cues (e.g., connectives like ``however'' or repeated entities) rather than the discourse role of the sentence in surrounding context (e.g., background, outcome); and (2) A gap between fluency and consistency in generated outputs, where models produce text that reads smoothly but drifts from the source facts. In addition, we observe several patterns in line with prior studies, including reliance on nearby evidence and reuse of options under uncertainty.

cs.AI

coDrawAgents: A Multi-Agent Dialogue Framework for Compositional Image Generation

Text-to-image generation has advanced rapidly, but existing models still struggle with faithfully composing multiple objects and preserving their attributes in complex scenes. We propose coDrawAgents, an interactive multi-agent dialogue framework with four specialized agents: Interpreter, Planner, Checker, and Painter that collaborate to improve compositional generation. The Interpreter adaptively decides between a direct text-to-image pathway and a layout-aware multi-agent process. In the layout-aware mode, it parses the prompt into attribute-rich object descriptors, ranks them by semantic salience, and groups objects with the same semantic priority level for joint generation. Guided by the Interpreter, the Planner adopts a divide-and-conquer strategy, incrementally proposing layouts for objects with the same semantic priority level while grounding decisions in the evolving visual context of the canvas. The Checker introduces an explicit error-correction mechanism by validating spatial consistency and attribute alignment, and refining layouts before they are rendered. Finally, the Painter synthesizes the image step by step, incorporating newly planned objects into the canvas to provide richer context for subsequent iterations. Together, these agents address three key challenges: reducing layout complexity, grounding planning in visual context, and enabling explicit error correction. Extensive experiments on benchmarks GenEval and DPG-Bench demonstrate that coDrawAgents substantially improves text-image alignment, spatial accuracy, and attribute binding compared to existing methods.

cs.CV

Enhanced Mixtures of Part Model for Human Pose Estimation

Mixture of parts model has been successfully applied to 2D human pose estimation problem either as explicitly trained body part model or as latent variables for the whole human body model. Mixture of parts model usually utilize tree structure for representing relations between body parts. Tree structures facilitate training and referencing of the model but could not deal with double counting problems, which hinder its applications in 3D pose estimation. While most of work targeted to solve these problems tend to modify the tree models or the optimization target. We incorporate other cues from input features. For example, in surveillance environments, human silhouettes can be extracted relative easily although not flawlessly. In this condition, we can combine extracted human blobs with histogram of gradient feature, which is commonly used in mixture of parts model for training body part templates. The method can be easily extend to other candidate features under our generalized framework. We show 2D body part detection results on a public available dataset: HumanEva dataset. Furthermore, a 2D to 3D pose estimator is trained with Gaussian process regression model and 2D body part detections from the proposed method is fed to the estimator, thus 3D poses are predictable given new 2D body part detections. We also show results of 3D pose estimation on HumanEva dataset.

cs.CV