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Wenjun Zeng

Publications and source records attributed to Wenjun Zeng.

At least 73 records · Page 4Linked to original sources

RLeXplore: Accelerating Research in Intrinsically-Motivated Reinforcement Learning

Extrinsic rewards can effectively guide reinforcement learning (RL) agents in specific tasks. However, extrinsic rewards frequently fall short in complex environments due to the significant human effort needed for their design and annotation. This limitation underscores the necessity for intrinsic rewards, which offer auxiliary and dense signals and can enable agents to learn in an unsupervised manner. Although various intrinsic reward formulations have been proposed, their implementation and optimization details are insufficiently explored and lack standardization, thereby hindering research progress. To address this gap, we introduce RLeXplore, a unified, highly modularized, and plug-and-play framework offering reliable implementations of eight state-of-the-art intrinsic reward methods. Furthermore, we conduct an in-depth study that identifies critical implementation details and establishes well-justified standard practices in intrinsically-motivated RL. Our documentation, examples, and source code are available at https://github.com/RLE-Foundation/RLeXplore.

cs.LG↗

ShieldGemma 2: Robust and Tractable Image Content Moderation

We introduce ShieldGemma 2, a 4B parameter image content moderation model built on Gemma 3. This model provides robust safety risk predictions across the following key harm categories: Sexually Explicit, Violence \& Gore, and Dangerous Content for synthetic images (e.g. output of any image generation model) and natural images (e.g. any image input to a Vision-Language Model). We evaluated on both internal and external benchmarks to demonstrate state-of-the-art performance compared to LlavaGuard \citep{helff2024llavaguard}, GPT-4o mini \citep{hurst2024gpt}, and the base Gemma 3 model \citep{gemma_2025} based on our policies. Additionally, we present a novel adversarial data generation pipeline which enables a controlled, diverse, and robust image generation. ShieldGemma 2 provides an open image moderation tool to advance multimodal safety and responsible AI development.

cs.CV↗

Interpretable Single-View 3D Gaussian Splatting using Unsupervised Hierarchical Disentangled Representation Learning

Gaussian Splatting (GS) has recently marked a significant advancement in 3D reconstruction, delivering both rapid rendering and high-quality results. However, existing 3DGS methods pose challenges in understanding underlying 3D semantics, which hinders model controllability and interpretability. To address it, we propose an interpretable single-view 3DGS framework, termed 3DisGS, to discover both coarse- and fine-grained 3D semantics via hierarchical disentangled representation learning (DRL). Specifically, the model employs a dual-branch architecture, consisting of a point cloud initialization branch and a triplane-Gaussian generation branch, to achieve coarse-grained disentanglement by separating 3D geometry and visual appearance features. Subsequently, fine-grained semantic representations within each modality are further discovered through DRL-based encoder-adapters. To our knowledge, this is the first work to achieve unsupervised interpretable 3DGS. Evaluations indicate that our model achieves 3D disentanglement while preserving high-quality and rapid reconstruction.

cs.CV↗

UniScene: Unified Occupancy-centric Driving Scene Generation

Generating high-fidelity, controllable, and annotated training data is critical for autonomous driving. Existing methods typically generate a single data form directly from a coarse scene layout, which not only fails to output rich data forms required for diverse downstream tasks but also struggles to model the direct layout-to-data distribution. In this paper, we introduce UniScene, the first unified framework for generating three key data forms - semantic occupancy, video, and LiDAR - in driving scenes. UniScene employs a progressive generation process that decomposes the complex task of scene generation into two hierarchical steps: (a) first generating semantic occupancy from a customized scene layout as a meta scene representation rich in both semantic and geometric information, and then (b) conditioned on occupancy, generating video and LiDAR data, respectively, with two novel transfer strategies of Gaussian-based Joint Rendering and Prior-guided Sparse Modeling. This occupancy-centric approach reduces the generation burden, especially for intricate scenes, while providing detailed intermediate representations for the subsequent generation stages. Extensive experiments demonstrate that UniScene outperforms previous SOTAs in the occupancy, video, and LiDAR generation, which also indeed benefits downstream driving tasks. Project page: https://arlo0o.github.io/uniscene/

cs.CV↗

Adaptive Data Exploitation in Deep Reinforcement Learning

We introduce ADEPT: Adaptive Data ExPloiTation, a simple yet powerful framework to enhance the **data efficiency** and **generalization** in deep reinforcement learning (RL). Specifically, ADEPT adaptively manages the use of sampled data across different learning stages via multi-armed bandit (MAB) algorithms, optimizing data utilization while mitigating overfitting. Moreover, ADEPT can significantly reduce the computational overhead and accelerate a wide range of RL algorithms. We test ADEPT on benchmarks including Procgen, MiniGrid, and PyBullet. Extensive simulation demonstrates that ADEPT can achieve superior performance with remarkable computational efficiency, offering a practical solution to data-efficient RL. Our code is available at https://github.com/yuanmingqi/ADEPT.

cs.LG↗

Deep Reinforcement Learning with Hybrid Intrinsic Reward Model

Intrinsic reward shaping has emerged as a prevalent approach to solving hard-exploration and sparse-rewards environments in reinforcement learning (RL). While single intrinsic rewards, such as curiosity-driven or novelty-based methods, have shown effectiveness, they often limit the diversity and efficiency of exploration. Moreover, the potential and principle of combining multiple intrinsic rewards remains insufficiently explored. To address this gap, we introduce HIRE (Hybrid Intrinsic REward), a flexible and elegant framework for creating hybrid intrinsic rewards through deliberate fusion strategies. With HIRE, we conduct a systematic analysis of the application of hybrid intrinsic rewards in both general and unsupervised RL across multiple benchmarks. Extensive experiments demonstrate that HIRE can significantly enhance exploration efficiency and diversity, as well as skill acquisition in complex and dynamic settings.

cs.LG↗

RLLTE: Long-Term Evolution Project of Reinforcement Learning

We present RLLTE: a long-term evolution, extremely modular, and open-source framework for reinforcement learning (RL) research and application. Beyond delivering top-notch algorithm implementations, RLLTE also serves as a toolkit for developing algorithms. More specifically, RLLTE decouples the RL algorithms completely from the exploitation-exploration perspective, providing a large number of components to accelerate algorithm development and evolution. In particular, RLLTE is the first RL framework to build a comprehensive ecosystem, which includes model training, evaluation, deployment, benchmark hub, and large language model (LLM)-empowered copilot. RLLTE is expected to set standards for RL engineering practice and be highly stimulative for industry and academia. Our documentation, examples, and source code are available at https://github.com/RLE-Foundation/rllte.

cs.AI↗

Hierarchical Temporal Context Learning for Camera-based Semantic Scene Completion

Camera-based 3D semantic scene completion (SSC) is pivotal for predicting complicated 3D layouts with limited 2D image observations. The existing mainstream solutions generally leverage temporal information by roughly stacking history frames to supplement the current frame, such straightforward temporal modeling inevitably diminishes valid clues and increases learning difficulty. To address this problem, we present HTCL, a novel Hierarchical Temporal Context Learning paradigm for improving camera-based semantic scene completion. The primary innovation of this work involves decomposing temporal context learning into two hierarchical steps: (a) cross-frame affinity measurement and (b) affinity-based dynamic refinement. Firstly, to separate critical relevant context from redundant information, we introduce the pattern affinity with scale-aware isolation and multiple independent learners for fine-grained contextual correspondence modeling. Subsequently, to dynamically compensate for incomplete observations, we adaptively refine the feature sampling locations based on initially identified locations with high affinity and their neighboring relevant regions. Our method ranks $1^{st}$ on the SemanticKITTI benchmark and even surpasses LiDAR-based methods in terms of mIoU on the OpenOccupancy benchmark. Our code is available on https://github.com/Arlo0o/HTCL.

cs.CV↗

Making Offline RL Online: Collaborative World Models for Offline Visual Reinforcement Learning

Training offline RL models using visual inputs poses two significant challenges, i.e., the overfitting problem in representation learning and the overestimation bias for expected future rewards. Recent work has attempted to alleviate the overestimation bias by encouraging conservative behaviors. This paper, in contrast, tries to build more flexible constraints for value estimation without impeding the exploration of potential advantages. The key idea is to leverage off-the-shelf RL simulators, which can be easily interacted with in an online manner, as the "test bed" for offline policies. To enable effective online-to-offline knowledge transfer, we introduce CoWorld, a model-based RL approach that mitigates cross-domain discrepancies in state and reward spaces. Experimental results demonstrate the effectiveness of CoWorld, outperforming existing RL approaches by large margins.

cs.LG↗

MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotations

In this paper, we tackle the problem of how to build and benchmark a large motion model (LMM). The ultimate goal of LMM is to serve as a foundation model for versatile motion-related tasks, e.g., human motion generation, with interpretability and generalizability. Though advanced, recent LMM-related works are still limited by small-scale motion data and costly text descriptions. Besides, previous motion benchmarks primarily focus on pure body movements, neglecting the ubiquitous motions in context, i.e., humans interacting with humans, objects, and scenes. To address these limitations, we consolidate large-scale video action datasets as knowledge banks to build MotionBank, which comprises 13 video action datasets, 1.24M motion sequences, and 132.9M frames of natural and diverse human motions. Different from laboratory-captured motions, in-the-wild human-centric videos contain abundant motions in context. To facilitate better motion text alignment, we also meticulously devise a motion caption generation algorithm to automatically produce rule-based, unbiased, and disentangled text descriptions via the kinematic characteristics for each motion. Extensive experiments show that our MotionBank is beneficial for general motion-related tasks of human motion generation, motion in-context generation, and motion understanding. Video motions together with the rule-based text annotations could serve as an efficient alternative for larger LMMs. Our dataset, codes, and benchmark will be publicly available at https://github.com/liangxuy/MotionBank.

cs.CV↗

Scene Graph Disentanglement and Composition for Generalizable Complex Image Generation

There has been exciting progress in generating images from natural language or layout conditions. However, these methods struggle to faithfully reproduce complex scenes due to the insufficient modeling of multiple objects and their relationships. To address this issue, we leverage the scene graph, a powerful structured representation, for complex image generation. Different from the previous works that directly use scene graphs for generation, we employ the generative capabilities of variational autoencoders and diffusion models in a generalizable manner, compositing diverse disentangled visual clues from scene graphs. Specifically, we first propose a Semantics-Layout Variational AutoEncoder (SL-VAE) to jointly derive (layouts, semantics) from the input scene graph, which allows a more diverse and reasonable generation in a one-to-many mapping. We then develop a Compositional Masked Attention (CMA) integrated with a diffusion model, incorporating (layouts, semantics) with fine-grained attributes as generation guidance. To further achieve graph manipulation while keeping the visual content consistent, we introduce a Multi-Layered Sampler (MLS) for an "isolated" image editing effect. Extensive experiments demonstrate that our method outperforms recent competitors based on text, layout, or scene graph, in terms of generation rationality and controllability.

cs.CV↗

HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objects

Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of multiple objects. Thus, we propose HIMO, a large-scale MoCap dataset of full-body human interacting with multiple objects, containing 3.3K 4D HOI sequences and 4.08M 3D HOI frames. We also annotate HIMO with detailed textual descriptions and temporal segments, benchmarking two novel tasks of HOI synthesis conditioned on either the whole text prompt or the segmented text prompts as fine-grained timeline control. To address these novel tasks, we propose a dual-branch conditional diffusion model with a mutual interaction module for HOI synthesis. Besides, an auto-regressive generation pipeline is also designed to obtain smooth transitions between HOI segments. Experimental results demonstrate the generalization ability to unseen object geometries and temporal compositions.

cs.CV↗

Correlation-Embedded Transformer Tracking: A Single-Branch Framework

Developing robust and discriminative appearance models has been a long-standing research challenge in visual object tracking. In the prevalent Siamese-based paradigm, the features extracted by the Siamese-like networks are often insufficient to model the tracked targets and distractor objects, thereby hindering them from being robust and discriminative simultaneously. While most Siamese trackers focus on designing robust correlation operations, we propose a novel single-branch tracking framework inspired by the transformer. Unlike the Siamese-like feature extraction, our tracker deeply embeds cross-image feature correlation in multiple layers of the feature network. By extensively matching the features of the two images through multiple layers, it can suppress non-target features, resulting in target-aware feature extraction. The output features can be directly used for predicting target locations without additional correlation steps. Thus, we reformulate the two-branch Siamese tracking as a conceptually simple, fully transformer-based Single-Branch Tracking pipeline, dubbed SBT. After conducting an in-depth analysis of the SBT baseline, we summarize many effective design principles and propose an improved tracker dubbed SuperSBT. SuperSBT adopts a hierarchical architecture with a local modeling layer to enhance shallow-level features. A unified relation modeling is proposed to remove complex handcrafted layer pattern designs. SuperSBT is further improved by masked image modeling pre-training, integrating temporal modeling, and equipping with dedicated prediction heads. Thus, SuperSBT outperforms the SBT baseline by 4.7%,3.0%, and 4.5% AUC scores in LaSOT, TrackingNet, and GOT-10K. Notably, SuperSBT greatly raises the speed of SBT from 37 FPS to 81 FPS. Extensive experiments show that our method achieves superior results on eight VOT benchmarks.

cs.CV↗

Tell Codec What Worth Compressing: Semantically Disentangled Image Coding for Machine with LMMs

We present a new image compression paradigm to achieve ``intelligently coding for machine'' by cleverly leveraging the common sense of Large Multimodal Models (LMMs). We are motivated by the evidence that large language/multimodal models are powerful general-purpose semantics predictors for understanding the real world. Different from traditional image compression typically optimized for human eyes, the image coding for machines (ICM) framework we focus on requires the compressed bitstream to more comply with different downstream intelligent analysis tasks. To this end, we employ LMM to \textcolor{red}{tell codec what to compress}: 1) first utilize the powerful semantic understanding capability of LMMs w.r.t object grounding, identification, and importance ranking via prompts, to disentangle image content before compression, 2) and then based on these semantic priors we accordingly encode and transmit objects of the image in order with a structured bitstream. In this way, diverse vision benchmarks including image classification, object detection, instance segmentation, etc., can be well supported with such a semantically structured bitstream. We dub our method ``\textit{SDComp}'' for ``\textit{S}emantically \textit{D}isentangled \textit{Comp}ression'', and compare it with state-of-the-art codecs on a wide variety of different vision tasks. SDComp codec leads to more flexible reconstruction results, promised decoded visual quality, and a more generic/satisfactory intelligent task-supporting ability.

cs.CV↗

ShieldGemma: Generative AI Content Moderation Based on Gemma

We present ShieldGemma, a comprehensive suite of LLM-based safety content moderation models built upon Gemma2. These models provide robust, state-of-the-art predictions of safety risks across key harm types (sexually explicit, dangerous content, harassment, hate speech) in both user input and LLM-generated output. By evaluating on both public and internal benchmarks, we demonstrate superior performance compared to existing models, such as Llama Guard (+10.8\% AU-PRC on public benchmarks) and WildCard (+4.3\%). Additionally, we present a novel LLM-based data curation pipeline, adaptable to a variety of safety-related tasks and beyond. We have shown strong generalization performance for model trained mainly on synthetic data. By releasing ShieldGemma, we provide a valuable resource to the research community, advancing LLM safety and enabling the creation of more effective content moderation solutions for developers.

cs.CL↗

Graph-based Unsupervised Disentangled Representation Learning via Multimodal Large Language Models

Disentangled representation learning (DRL) aims to identify and decompose underlying factors behind observations, thus facilitating data perception and generation. However, current DRL approaches often rely on the unrealistic assumption that semantic factors are statistically independent. In reality, these factors may exhibit correlations, which off-the-shelf solutions have yet to properly address. To tackle this challenge, we introduce a bidirectional weighted graph-based framework, to learn factorized attributes and their interrelations within complex data. Specifically, we propose a $β$-VAE based module to extract factors as the initial nodes of the graph, and leverage the multimodal large language model (MLLM) to discover and rank latent correlations, thereby updating the weighted edges. By integrating these complementary modules, our model successfully achieves fine-grained, practical and unsupervised disentanglement. Experiments demonstrate our method's superior performance in disentanglement and reconstruction. Furthermore, the model inherits enhanced interpretability and generalizability from MLLMs.

cs.CV↗

Rate-Distortion-Cognition Controllable Versatile Neural Image Compression

Recently, the field of Image Coding for Machines (ICM) has garnered heightened interest and significant advances thanks to the rapid progress of learning-based techniques for image compression and analysis. Previous studies often require training separate codecs to support various bitrate levels, machine tasks, and networks, thus lacking both flexibility and practicality. To address these challenges, we propose a rate-distortion-cognition controllable versatile image compression, which method allows the users to adjust the bitrate (i.e., Rate), image reconstruction quality (i.e., Distortion), and machine task accuracy (i.e., Cognition) with a single neural model, achieving ultra-controllability. Specifically, we first introduce a cognition-oriented loss in the primary compression branch to train a codec for diverse machine tasks. This branch attains variable bitrate by regulating quantization degree through the latent code channels. To further enhance the quality of the reconstructed images, we employ an auxiliary branch to supplement residual information with a scalable bitstream. Ultimately, two branches use a `$βx + (1 - β) y$' interpolation strategy to achieve a balanced cognition-distortion trade-off. Extensive experiments demonstrate that our method yields satisfactory ICM performance and flexible Rate-Distortion-Cognition controlling.

cs.CV↗

Bridging Stereo Geometry and BEV Representation with Reliable Mutual Interaction for Semantic Scene Completion

3D semantic scene completion (SSC) is an ill-posed perception task that requires inferring a dense 3D scene from limited observations. Previous camera-based methods struggle to predict accurate semantic scenes due to inherent geometric ambiguity and incomplete observations. In this paper, we resort to stereo matching technique and bird's-eye-view (BEV) representation learning to address such issues in SSC. Complementary to each other, stereo matching mitigates geometric ambiguity with epipolar constraint while BEV representation enhances the hallucination ability for invisible regions with global semantic context. However, due to the inherent representation gap between stereo geometry and BEV features, it is non-trivial to bridge them for dense prediction task of SSC. Therefore, we further develop a unified occupancy-based framework dubbed BRGScene, which effectively bridges these two representations with dense 3D volumes for reliable semantic scene completion. Specifically, we design a novel Mutual Interactive Ensemble (MIE) block for pixel-level reliable aggregation of stereo geometry and BEV features. Within the MIE block, a Bi-directional Reliable Interaction (BRI) module, enhanced with confidence re-weighting, is employed to encourage fine-grained interaction through mutual guidance. Besides, a Dual Volume Ensemble (DVE) module is introduced to facilitate complementary aggregation through channel-wise recalibration and multi-group voting. Our method outperforms all published camera-based methods on SemanticKITTI for semantic scene completion. Our code is available on https://github.com/Arlo0o/StereoScene.

cs.CV↗