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Wenjun Zhang

Publications and source records attributed to Wenjun Zhang.

At least 217 records · Page 12Linked to original sources

Latency-Aware Collaborative Perception

Collaborative perception has recently shown great potential to improve perception capabilities over single-agent perception. Existing collaborative perception methods usually consider an ideal communication environment. However, in practice, the communication system inevitably suffers from latency issues, causing potential performance degradation and high risks in safety-critical applications, such as autonomous driving. To mitigate the effect caused by the inevitable latency, from a machine learning perspective, we present the first latency-aware collaborative perception system, which actively adapts asynchronous perceptual features from multiple agents to the same time stamp, promoting the robustness and effectiveness of collaboration. To achieve such a feature-level synchronization, we propose a novel latency compensation module, called SyncNet, which leverages feature-attention symbiotic estimation and time modulation techniques. Experiments results show that the proposed latency aware collaborative perception system with SyncNet can outperforms the state-of-the-art collaborative perception method by 15.6% in the communication latency scenario and keep collaborative perception being superior to single agent perception under severe latency.

cs.CV↗

Symbol-wise Puncturing for HARQ Integration with Probabilistic Amplitude Shaping

In this letter, we propose a symbol-wise puncturing scheme to support hybrid automatic repeat request (HARQ) integrated probabilistic amplitude shaping (PAS). To prevent the probability distribution distortion caused by the traditional sequential puncturing and realize the promised gain of PAS, we perform symbol-wise puncturing on the label sequence of the shaped modulation symbols. Our simulation results indicate that the proposed puncturing scheme achieves a stable shaping gain across the signal-to-noise ratio of at least 0.6 dB compared with the uniform case under the same throughput, while the gain of sequential puncturing drops rapidly with retransmissions. Moreover, in each transmission, the proposed scheme is able to reduce the distribution distortion that achieves over 1.2 dB gain at a block error rate (BLER) of ${10^{-3}}$. In contrast, for sequential puncturing, the distribution is severely distorted and the BLER performance is even worse than that of the uniform case in retransmissions.

cs.IT↗

Pricing Path-dependent Options under Stochastic Volatility via Mellin Transform

In this paper, we derive closed-form formulas of first-order approximation for down-and-out barrier and floating strike lookback put option prices under a stochastic volatility model, by using an asymptotic approach. To find the explicit closed-form formulas for the zero-order term and the first-order correction term, we use Mellin transform. We also conduct a sensitivity analysis on these formulas, and compare the option prices calculated by them with those generated by Monte-Carlo simulation.

q-fin.PR↗

Enhanced Preamble Based MAC Mechanism for IIoT-oriented PLC Network

In this paper, we propose an enhanced preamble based media access control mechanism (E-PMAC), which can be applied in power line communication (PLC) network for Industrial Internet of Things (IIoT). We introduce detailed technologies used in E-PMAC, including delay calibration mechanism, preamble design, and slot allocation algorithm. With these technologies, E-PMAC is more robust than existing preamble based MAC mechanism (P-MAC). Besides, we analyze the disadvantage of P-MAC in multi-layer networking and design the networking process of E-PMAC to accelerate networking process. We analyze the complexity of networking process in P-MAC and E-PMAC and prove that E-PMAC has lower complexity than P-MAC. Finally, we simulate the single-layer networking and multi-layer networking of E-PMAC, P-MAC, and existing PLC protocol, i.e. , IEEE1901.1. The simulation results indicate that E-PMAC spends much less time in networking than IEEE1901.1 and P-MAC. Finally, with our work, a PLC network based on E-PMAC mechanism can be realized.

eess.SP↗

Remember Intentions: Retrospective-Memory-based Trajectory Prediction

To realize trajectory prediction, most previous methods adopt the parameter-based approach, which encodes all the seen past-future instance pairs into model parameters. However, in this way, the model parameters come from all seen instances, which means a huge amount of irrelevant seen instances might also involve in predicting the current situation, disturbing the performance. To provide a more explicit link between the current situation and the seen instances, we imitate the mechanism of retrospective memory in neuropsychology and propose MemoNet, an instance-based approach that predicts the movement intentions of agents by looking for similar scenarios in the training data. In MemoNet, we design a pair of memory banks to explicitly store representative instances in the training set, acting as prefrontal cortex in the neural system, and a trainable memory addresser to adaptively search a current situation with similar instances in the memory bank, acting like basal ganglia. During prediction, MemoNet recalls previous memory by using the memory addresser to index related instances in the memory bank. We further propose a two-step trajectory prediction system, where the first step is to leverage MemoNet to predict the destination and the second step is to fulfill the whole trajectory according to the predicted destinations. Experiments show that the proposed MemoNet improves the FDE by 20.3%/10.2%/28.3% from the previous best method on SDD/ETH-UCY/NBA datasets. Experiments also show that our MemoNet has the ability to trace back to specific instances during prediction, promoting more interpretability.

cs.CV↗

Representation-Agnostic Shape Fields

3D shape analysis has been widely explored in the era of deep learning. Numerous models have been developed for various 3D data representation formats, e.g., MeshCNN for meshes, PointNet for point clouds and VoxNet for voxels. In this study, we present Representation-Agnostic Shape Fields (RASF), a generalizable and computation-efficient shape embedding module for 3D deep learning. RASF is implemented with a learnable 3D grid with multiple channels to store local geometry. Based on RASF, shape embeddings for various 3D shape representations (point clouds, meshes and voxels) are retrieved by coordinate indexing. While there are multiple ways to optimize the learnable parameters of RASF, we provide two effective schemes among all in this paper for RASF pre-training: shape reconstruction and normal estimation. Once trained, RASF becomes a plug-and-play performance booster with negligible cost. Extensive experiments on diverse 3D representation formats, networks and applications, validate the universal effectiveness of the proposed RASF. Code and pre-trained models are publicly available https://github.com/seanywang0408/RASF

cs.CV↗

Massive Unsourced Random Access: Exploiting Angular Domain Sparsity

This paper investigates the unsourced random access (URA) scheme to accommodate numerous machine-type users communicating to a base station equipped with multiple antennas. Existing works adopt a slotted transmission strategy to reduce system complexity; they operate under the framework of coupled compressed sensing (CCS) which concatenates an outer tree code to an inner compressed sensing code for slot-wise message stitching. We suggest that by exploiting the MIMO channel information in the angular domain, redundancies required by the tree encoder/decoder in CCS can be removed to improve spectral efficiency, thereby an uncoupled transmission protocol is devised. To perform activity detection and channel estimation, we propose an expectation-maximization-aided generalized approximate message passing algorithm with a Markov random field support structure, which captures the inherent clustered sparsity structure of the angular domain channel. Then, message reconstruction in the form of a clustering decoder is performed by recognizing slot-distributed channels of each active user based on similarity. We put forward the slot-balanced K-means algorithm as the kernel of the clustering decoder, resolving constraints and collisions specific to the application scene. Extensive simulations reveal that the proposed scheme achieves a better error performance at high spectral efficiency compared to the CCS-based URA schemes.

cs.IT↗

Learning Distilled Collaboration Graph for Multi-Agent Perception

To promote better performance-bandwidth trade-off for multi-agent perception, we propose a novel distilled collaboration graph (DiscoGraph) to model trainable, pose-aware, and adaptive collaboration among agents. Our key novelties lie in two aspects. First, we propose a teacher-student framework to train DiscoGraph via knowledge distillation. The teacher model employs an early collaboration with holistic-view inputs; the student model is based on intermediate collaboration with single-view inputs. Our framework trains DiscoGraph by constraining post-collaboration feature maps in the student model to match the correspondences in the teacher model. Second, we propose a matrix-valued edge weight in DiscoGraph. In such a matrix, each element reflects the inter-agent attention at a specific spatial region, allowing an agent to adaptively highlight the informative regions. During inference, we only need to use the student model named as the distilled collaboration network (DiscoNet). Attributed to the teacher-student framework, multiple agents with the shared DiscoNet could collaboratively approach the performance of a hypothetical teacher model with a holistic view. Our approach is validated on V2X-Sim 1.0, a large-scale multi-agent perception dataset that we synthesized using CARLA and SUMO co-simulation. Our quantitative and qualitative experiments in multi-agent 3D object detection show that DiscoNet could not only achieve a better performance-bandwidth trade-off than the state-of-the-art collaborative perception methods, but also bring more straightforward design rationale. Our code is available on https://github.com/ai4ce/DiscoNet.

cs.CV↗

SPARC-LDPC Coding for MIMO Massive Unsourced Random Access

A joint sparse-regression-code (SPARC) and low-density-parity-check (LDPC) coding scheme for multiple-input multiple-output (MIMO) massive unsourced random access (URA) is proposed in this paper. Different from the state-of-the-art covariance-based maximum likelihood (CB-ML) detection scheme, we first split users' messages into two parts. The former part is encoded by SPARCs and tasked to recover part of the messages, the corresponding channel coefficients as well as the interleaving patterns by compressed sensing. The latter part is coded by LDPC codes and then interleaved by the interleave-division multiple access (IDMA) scheme. The decoding of the latter part is based on belief propagation (BP) joint with successive interference cancellation (SIC). Numerical results show our scheme outperforms the CB-ML scheme when the number of antennas at the base station is smaller than that of active users. The complexity of our scheme is with the order $\mathcal{O}\left(2^{B_p}ML+\widehat{K}ML\right)$ and lower than the CB-ML scheme. Moreover, our scheme has higher spectral efficiency (nearly $15$ times larger) than CB-ML as we only split messages into two parts.

cs.IT↗

Joint Device Detection, Channel Estimation, and Data Decoding with Collision Resolution for MIMO Massive Unsourced Random Access

In this paper, we investigate a joint device activity detection (DAD), channel estimation (CE), and data decoding (DD) algorithm for multiple-input multiple-output (MIMO) massive unsourced random access (URA). Different from the state-of-the-art slotted transmission scheme, the data in the proposed framework is split into only two parts. A portion of the data is coded by compressed sensing (CS) and the rest is low-density-parity-check (LDPC) coded. In addition to being part of the data, information bits in the CS phase also undertake the task of interleaving pattern design and channel estimation (CE). The principle of interleave-division multiple access (IDMA) is exploited to reduce the interference among devices in the LDPC phase. Based on the belief propagation (BP) algorithm, a low-complexity iterative message passing (MP) algorithm is utilized to decode the data embedded in these two phases separately. Moreover, combined with successive interference cancellation (SIC), the proposed joint DAD-CE-DD algorithm is performed to further improve performance by utilizing the belief of each other. Additionally, based on the energy detection (ED) and sliding window protocol (SWP), we develop a collision resolution protocol to handle the codeword collision, a common issue in the URA system. In addition to the complexity reduction, the proposed algorithm exhibits a substantial performance enhancement compared to the state-of-the-art in terms of efficiency and accuracy.

cs.IT↗

A Preamble Based MAC Mechanism in Ad-Hoc Network

In this paper, we propose a preamble based medium access control (P-MAC) mechanism in Ad-Hoc network. Different from traditional carrier sense multiple access (CSMA) in Ad-Hoc network, P-MAC uses much shorter preamble to establish the network. First, we propose the P-MAC mechanism to shorten the time of establishing the Ad-Hoc network. Based on the P-MAC, we propose a more efficient way to maintain the network. Next, focusing on the power line communication (PLC) network which is a kind of Ad-Hoc network, we propose a frequency division power line communication (FD-PLC) network architecture to obtain the best communication frequency. To obtain the best frequency, i.e., highest SNR, we design the frequency sweeping mechanism which can determine the frequency of uplink and downlink communication before the transmitter and receiver communicate. Due to the large-scale networks in industry, P-MAC can be exploited to speed up the establishment of the Ad-Hoc PLC network. Finally, we compare our mechanism with CSMA. Numerical results indicate that our strategy greatly shortens the time of establishing the Ad-Hoc network.

cs.IT↗

Detection of Abrupt Change in Channel Covariance Matrix for Multi-Antenna Communication

The knowledge of channel covariance matrices is of paramount importance to the estimation of instantaneous channels and the design of beamforming vectors in multi-antenna systems. In practice, an abrupt change in channel covariance matrices may occur due to the change in the environment and the user location. Although several works have proposed efficient algorithms to estimate the channel covariance matrices after any change occurs, how to detect such a change accurately and quickly is still an open problem in the literature. In this paper, we focus on channel covariance change detection between a multi-antenna base station (BS) and a single-antenna user equipment (UE). To provide theoretical performance limit, we first propose a genie-aided change detector based on the log-likelihood ratio (LLR) test assuming the channel covariance matrix after change is known, and characterize the corresponding missed detection and false alarm probabilities. Then, this paper considers the practical case where the channel covariance matrix after change is unknown. The maximum likelihood (ML) estimation technique is used to predict the covariance matrix based on the received pilot signals over a certain number of coherence blocks, building upon which the LLR-based change detector is employed. Numerical results show that our proposed scheme can detect the change with low error probability even when the number of channel samples is small such that the estimation of the covariance matrix is not that accurate. This result verifies the possibility to detect the channel covariance change both accurately and quickly in practice.

eess.SP↗

A More Fine-Grained Aspect-Sentiment-Opinion Triplet Extraction Task

Aspect Sentiment Triplet Extraction (ASTE) aims to extract aspect term, sentiment and opinion term triplets from sentences and tries to provide a complete solution for aspect-based sentiment analysis (ABSA). However, some triplets extracted by ASTE are confusing, since the sentiment in a triplet extracted by ASTE is the sentiment that the sentence expresses toward the aspect term rather than the sentiment of the aspect term and opinion term pair. In this paper, we introduce a more fine-grained Aspect-Sentiment-Opinion Triplet Extraction (ASOTE) Task. ASOTE also extracts aspect term, sentiment and opinion term triplets. However, the sentiment in a triplet extracted by ASOTE is the sentiment of the aspect term and opinion term pair. We build four datasets for ASOTE based on several popular ABSA benchmarks. We propose a Position-aware BERT-based Framework (PBF) to address this task. PBF first extracts aspect terms from sentences. For each extracted aspect term, PBF first generates aspect term-specific sentence representations considering both the meaning and the position of the aspect term, then extracts associated opinion terms and predicts the sentiments of the aspect term and opinion term pairs based on the sentence representations. Experimental results on the four datasets show the effectiveness of PBF.

cs.CL↗

Optimization Techniques in Reconfigurable Intelligent Surface Aided Networks

Reconfigurable intelligent surface (RIS)-aided networks have been investigated for the purpose of improving the system performance. However, the introduced unit modulus phase shifts and coupling characteristic bring enormous challenges to the optimization in the RIS-aided networks. Many efforts have been made to jointly optimize phase shift vector and other parameters. This article intends to survey the latest research results about the optimization in RIS-aided networks. A taxonomy is devised to categorize the existing literatures based on optimization types, phase shift form, and decoupling methods. Furthermore, in alternating optimization framework, we introduce in detail how to exploit the aforementioned technologies flexibly. It is known that most works could not guarantee a stationary point. To overcome this problem, we propose a unified framework for the optimization problem of RIS-aided networks with continuous phase shifts to find a stationary point. Finally, key challenges are outlined to provide guidelines for the domain researchers and designers to explore more efficient optimization frameworks, and then open issues are discussed.

cs.IT↗

MIMO Transmission Under Discrete Input Signal Constraints

In this paper, we propose a multiple-input multipleoutput (MIMO) transmission strategy that is closer to the Shannon limit than the existing strategies. Different from most existing strategies which only consider uniformly distributed discrete input signals, we present a unified framework to optimize the MIMO precoder and the discrete input signal distribution jointly. First, a general model of MIMO transmission under discrete input signals and its equivalent formulation are established. Next, in order to maximize the mutual information between the input and output signals, we provide an algorithm that jointly optimizes the precoder and the input distribution. Finally, we compare our strategy with other existing strategies in the simulation. Numerical results indicate that our strategy narrows the gap between the mutual information and Shannon limit, and shows a lower frame error rate in simulation.

cs.IT↗

QoE Driven VR 360 Video Massive MIMO Transmission

Massive multiple-input and multiple-output (MIMO) enables ultra-high throughput and low latency for tile-based adaptive virtual reality (VR) 360 video transmission in wireless network. In this paper, we consider a massive MIMO system where multiple users in a single-cell theater watch an identical VR 360 video. Based on tile prediction, base station (BS) deliveries the tiles in predicted field of view (FoV) to users. By introducing practical supplementary transmission for missing tiles and unacceptable VR sickness, we propose the first stable transmission scheme for VR video. we formulate an integer non-linear programming (INLP) problem to maximize users' average quality of experience (QoE) score. Moreover, we derive the achievable spectral efficiency (SE) expression of predictive tile groups and the approximately achievable SE expression of missing tile groups, respectively. Analytically, the overall throughput is related to the number of tile groups and the length of pilot sequences. By exploiting the relationship between the structure of viewport tiles and SE expression, we propose a multi-lattice multi-stream grouping method aimed at improving the overall throughput for VR video transmission. Moreover, we analyze the relationship between QoE objective and number of predictive tile. We transform the original INLP problem into an integer linear programming problem by setting the predictive tiles groups as some constants. With variable relaxation and recovery, we obtain the optimal average QoE. Extensive simulation results validate that the proposed algorithm effectively improves QoE.

cs.IT↗

Progressive Stage-wise Learning for Unsupervised Feature Representation Enhancement

Unsupervised learning methods have recently shown their competitiveness against supervised training. Typically, these methods use a single objective to train the entire network. But one distinct advantage of unsupervised over supervised learning is that the former possesses more variety and freedom in designing the objective. In this work, we explore new dimensions of unsupervised learning by proposing the Progressive Stage-wise Learning (PSL) framework. For a given unsupervised task, we design multilevel tasks and define different learning stages for the deep network. Early learning stages are forced to focus on lowlevel tasks while late stages are guided to extract deeper information through harder tasks. We discover that by progressive stage-wise learning, unsupervised feature representation can be effectively enhanced. Our extensive experiments show that PSL consistently improves results for the leading unsupervised learning methods.

cs.CV↗

3D Human Action Representation Learning via Cross-View Consistency Pursuit

In this work, we propose a Cross-view Contrastive Learning framework for unsupervised 3D skeleton-based action Representation (CrosSCLR), by leveraging multi-view complementary supervision signal. CrosSCLR consists of both single-view contrastive learning (SkeletonCLR) and cross-view consistent knowledge mining (CVC-KM) modules, integrated in a collaborative learning manner. It is noted that CVC-KM works in such a way that high-confidence positive/negative samples and their distributions are exchanged among views according to their embedding similarity, ensuring cross-view consistency in terms of contrastive context, i.e., similar distributions. Extensive experiments show that CrosSCLR achieves remarkable action recognition results on NTU-60 and NTU-120 datasets under unsupervised settings, with observed higher-quality action representations. Our code is available at https://github.com/LinguoLi/CrosSCLR.

cs.CV↗