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Wenli Xiao

Publications and source records attributed to Wenli Xiao.

21 records · Page 2Linked to original sources

Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation

We present Human to Humanoid (H2O), a reinforcement learning (RL) based framework that enables real-time whole-body teleoperation of a full-sized humanoid robot with only an RGB camera. To create a large-scale retargeted motion dataset of human movements for humanoid robots, we propose a scalable "sim-to-data" process to filter and pick feasible motions using a privileged motion imitator. Afterwards, we train a robust real-time humanoid motion imitator in simulation using these refined motions and transfer it to the real humanoid robot in a zero-shot manner. We successfully achieve teleoperation of dynamic whole-body motions in real-world scenarios, including walking, back jumping, kicking, turning, waving, pushing, boxing, etc. To the best of our knowledge, this is the first demonstration to achieve learning-based real-time whole-body humanoid teleoperation.

cs.RO↗

Model-based Dynamic Shielding for Safe and Efficient Multi-Agent Reinforcement Learning

Multi-Agent Reinforcement Learning (MARL) discovers policies that maximize reward but do not have safety guarantees during the learning and deployment phases. Although shielding with Linear Temporal Logic (LTL) is a promising formal method to ensure safety in single-agent Reinforcement Learning (RL), it results in conservative behaviors when scaling to multi-agent scenarios. Additionally, it poses computational challenges for synthesizing shields in complex multi-agent environments. This work introduces Model-based Dynamic Shielding (MBDS) to support MARL algorithm design. Our algorithm synthesizes distributive shields, which are reactive systems running in parallel with each MARL agent, to monitor and rectify unsafe behaviors. The shields can dynamically split, merge, and recompute based on agents' states. This design enables efficient synthesis of shields to monitor agents in complex environments without coordination overheads. We also propose an algorithm to synthesize shields without prior knowledge of the dynamics model. The proposed algorithm obtains an approximate world model by interacting with the environment during the early stage of exploration, making our MBDS enjoy formal safety guarantees with high probability. We demonstrate in simulations that our framework can surpass existing baselines in terms of safety guarantees and learning performance.

cs.LG↗

Tackling System and Statistical Heterogeneity for Federated Learning with Adaptive Client Sampling

Federated learning (FL) algorithms usually sample a fraction of clients in each round (partial participation) when the number of participants is large and the server's communication bandwidth is limited. Recent works on the convergence analysis of FL have focused on unbiased client sampling, e.g., sampling uniformly at random, which suffers from slow wall-clock time for convergence due to high degrees of system heterogeneity and statistical heterogeneity. This paper aims to design an adaptive client sampling algorithm that tackles both system and statistical heterogeneity to minimize the wall-clock convergence time. We obtain a new tractable convergence bound for FL algorithms with arbitrary client sampling probabilities. Based on the bound, we analytically establish the relationship between the total learning time and sampling probabilities, which results in a non-convex optimization problem for training time minimization. We design an efficient algorithm for learning the unknown parameters in the convergence bound and develop a low-complexity algorithm to approximately solve the non-convex problem. Experimental results from both hardware prototype and simulation demonstrate that our proposed sampling scheme significantly reduces the convergence time compared to several baseline sampling schemes. Notably, our scheme in hardware prototype spends 73% less time than the uniform sampling baseline for reaching the same target loss.

cs.LG↗