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Wenliang Dai

Publications and source records attributed to Wenliang Dai.

At least 19 recordsLinked to original sources

Unified Audio Intelligence Without Regressing on Text Intelligence

Audio intelligence involves understanding, reasoning about, and generating both audio and speech. In this work, we introduce Nemotron-Labs-Audex-30B-A3B (Audex), a unified audio-text LLM built on Nemotron-Cascade-2-30B-A3B, a strong text-only MoE LLM. Audex adopts a simple unified design with a single Transformer decoder: audio inputs are encoded and projected into the text embedding space, while text tokens and quantized audio output tokens are treated uniformly during generation. This architecture enables strong audio-text fusion, seamless multimodal generation, and compatibility with standard LLM training and inference infrastructure. For training, we meticulously curate audio-text datasets comprising 157.4B audio tokens and 320.5B text tokens. We apply multi-stage supervised training on these datasets, followed by text-only Cascade RL and multi-domain on-policy distillation. Audex delivers state-of-the-art audio understanding, speech recognition and translation, text-to-speech, audio generation, and speech-to-speech generation, while preserving very compelling reasoning, alignment, knowledge, long-context, and agentic capabilities of its text-only LLM backbone with marginal or no regression. We release the model checkpoints to facilitate open research.

cs.CL

Cosmos 3: Omnimodal World Models for Physical AI

We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 License at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3.

cs.CV

Nemotron-Cascade: Scaling Cascaded Reinforcement Learning for General-Purpose Reasoning Models

Building general-purpose reasoning models with reinforcement learning (RL) entails substantial cross-domain heterogeneity, including large variation in inference-time response lengths and verification latency. Such variability complicates the RL infrastructure, slows training, and makes training curriculum (e.g., response length extension) and hyperparameter selection challenging. In this work, we propose cascaded domain-wise reinforcement learning (Cascade RL) to develop Nemotron-Cascade, capable of operating in both instruct and deep thinking modes, without any performance gap relative to a thinking-only counterpart. Departing from conventional approaches that blend heterogeneous prompts from different domains, Cascade RL orchestrates sequential, domain-wise RL, reducing engineering complexity and delivering state-of-the-art performance across a wide range of benchmarks. Notably, RLHF for alignment, when used as a pre-step, boosts the model's reasoning ability far beyond mere preference optimization, and subsequent domain-wise RLVR stages rarely degrade the benchmark performance attained in earlier domains and may even improve it (see an illustration in Figure 1). Our 14B model, after RL, outperforms its SFT teacher, DeepSeek-R1-0528, on LiveCodeBench v5/v6/Pro and achieves silver-medal performance in the 2025 International Olympiad in Informatics (IOI). We transparently share our training and data recipes.

cs.CL

Nemotron-Cascade 2: Post-Training LLMs with Cascade RL and Multi-Domain On-Policy Distillation

We introduce Nemotron-Cascade 2, an open 30B MoE model with 3B activated parameters that delivers best-in-class reasoning and strong agentic capabilities. Despite its compact size, its mathematical and coding reasoning performance approaches that of frontier open models. It is the second open-weight LLM, after DeepSeekV3.2-Speciale-671B-A37B, to achieve Gold Medal-level performance in the 2025 International Mathematical Olympiad (IMO), the International Olympiad in Informatics (IOI), and the ICPC World Finals, demonstrating remarkably high intelligence density with 20x fewer parameters. In contrast to Nemotron-Cascade 1, the key technical advancements are as follows. After SFT on a meticulously curated dataset, we substantially expand Cascade RL to cover a much broader spectrum of reasoning and agentic domains. Furthermore, we introduce multi-domain on-policy distillation from the strongest intermediate teacher models for each domain throughout the Cascade RL process, allowing us to efficiently recover benchmark regressions and sustain strong performance gains along the way. We release the collection of model checkpoint and training data.

cs.CL

UALM: Unified Audio Language Model for Understanding, Generation and Reasoning

Recent advances in the audio language modeling (ALM) domain tackle audio understanding and text-to-audio generation as separate tasks. Very few studies attempt to unify these tasks -- an essential step toward advanced multimodal reasoning. This paper introduces U}nified Audio Language Model (UALM), which aims to unify audio understanding, text-to-audio generation, and multimodal reasoning in a single model. To achieve this goal, we first present UALM-Gen, a text-to-audio language model that directly predicts audio tokens and is comparable to state-of-the-art diffusion-based models. We then demonstrate, using proper data blending, training recipes, and inference techniques, that our single UALM model matches the quality of state-of-the-art specialized models in audio understanding, text-to-audio generation, and text reasoning. Furthermore, we present UALM-Reason, a multimodal reasoning model that utilizes both text and audio in the intermediate thinking steps to facilitate complex generation tasks. To our knowledge, this is the first demonstration in audio research of cross-modal generative reasoning, with its effectiveness confirmed by subjective evaluations.

cs.SD

NVLM: Open Frontier-Class Multimodal LLMs

We introduce NVLM 1.0, a family of frontier-class multimodal large language models (LLMs) that achieve state-of-the-art results on vision-language tasks, rivaling the leading proprietary models (e.g., GPT-4o) and open-access models (e.g., Llama 3-V 405B and InternVL 2). Remarkably, NVLM 1.0 shows improved text-only performance over its LLM backbone after multimodal training. In terms of model design, we perform a comprehensive comparison between decoder-only multimodal LLMs (e.g., LLaVA) and cross-attention-based models (e.g., Flamingo). Based on the strengths and weaknesses of both approaches, we propose a novel architecture that enhances both training efficiency and multimodal reasoning capabilities. Furthermore, we introduce a 1-D tile-tagging design for tile-based dynamic high-resolution images, which significantly boosts performance on multimodal reasoning and OCR-related tasks. Regarding training data, we meticulously curate and provide detailed information on our multimodal pretraining and supervised fine-tuning datasets. Our findings indicate that dataset quality and task diversity are more important than scale, even during the pretraining phase, across all architectures. Notably, we develop production-grade multimodality for the NVLM-1.0 models, enabling them to excel in vision-language tasks while maintaining and even improving text-only performance compared to their LLM backbones. To achieve this, we craft and integrate a high-quality text-only dataset into multimodal training, alongside a substantial amount of multimodal math and reasoning data, leading to enhanced math and coding capabilities across modalities. To advance research in the field, we release the model weights at https://huggingface.co/nvidia/NVLM-D-72B and will open-source the training code for the community soon.

cs.CL

Negative Object Presence Evaluation (NOPE) to Measure Object Hallucination in Vision-Language Models

Object hallucination poses a significant challenge in vision-language (VL) models, often leading to the generation of nonsensical or unfaithful responses with non-existent objects. However, the absence of a general measurement for evaluating object hallucination in VL models has hindered our understanding and ability to mitigate this issue. In this work, we present NOPE (Negative Object Presence Evaluation), a novel benchmark designed to assess object hallucination in VL models through visual question answering (VQA). We propose a cost-effective and scalable approach utilizing large language models to generate 29.5k synthetic negative pronoun (NegP) data of high quality for NOPE. We extensively investigate the performance of 10 state-of-the-art VL models in discerning the non-existence of objects in visual questions, where the ground truth answers are denoted as NegP (e.g., "none"). Additionally, we evaluate their standard performance on visual questions on 9 other VQA datasets. Through our experiments, we demonstrate that no VL model is immune to the vulnerability of object hallucination, as all models achieve accuracy below 10\% on NegP. Furthermore, we uncover that lexically diverse visual questions, question types with large scopes, and scene-relevant objects capitalize the risk of object hallucination in VL models.

cs.CV

Survey of Hallucination in Natural Language Generation

Natural Language Generation (NLG) has improved exponentially in recent years thanks to the development of sequence-to-sequence deep learning technologies such as Transformer-based language models. This advancement has led to more fluent and coherent NLG, leading to improved development in downstream tasks such as abstractive summarization, dialogue generation and data-to-text generation. However, it is also apparent that deep learning based generation is prone to hallucinate unintended text, which degrades the system performance and fails to meet user expectations in many real-world scenarios. To address this issue, many studies have been presented in measuring and mitigating hallucinated texts, but these have never been reviewed in a comprehensive manner before. In this survey, we thus provide a broad overview of the research progress and challenges in the hallucination problem in NLG. The survey is organized into two parts: (1) a general overview of metrics, mitigation methods, and future directions; (2) an overview of task-specific research progress on hallucinations in the following downstream tasks, namely abstractive summarization, dialogue generation, generative question answering, data-to-text generation, machine translation, and visual-language generation; and (3) hallucinations in large language models (LLMs). This survey serves to facilitate collaborative efforts among researchers in tackling the challenge of hallucinated texts in NLG.

cs.CL

Visual Instruction Tuning with Polite Flamingo

Recent research has demonstrated that the multi-task fine-tuning of multi-modal Large Language Models (LLMs) using an assortment of annotated downstream vision-language datasets significantly enhances their performance. Yet, during this process, a side effect, which we termed as the "multi-modal alignment tax", surfaces. This side effect negatively impacts the model's ability to format responses appropriately -- for instance, its "politeness" -- due to the overly succinct and unformatted nature of raw annotations, resulting in reduced human preference. In this paper, we introduce Polite Flamingo, a multi-modal response rewriter that transforms raw annotations into a more appealing, "polite" format. Polite Flamingo is trained to reconstruct high-quality responses from their automatically distorted counterparts and is subsequently applied to a vast array of vision-language datasets for response rewriting. After rigorous filtering, we generate the PF-1M dataset and further validate its value by fine-tuning a multi-modal LLM with it. Combined with novel methodologies including U-shaped multi-stage tuning and multi-turn augmentation, the resulting model, Clever Flamingo, demonstrates its advantages in both multi-modal understanding and response politeness according to automated and human evaluations.

cs.CV

A Multitask, Multilingual, Multimodal Evaluation of ChatGPT on Reasoning, Hallucination, and Interactivity

This paper proposes a framework for quantitatively evaluating interactive LLMs such as ChatGPT using publicly available data sets. We carry out an extensive technical evaluation of ChatGPT using 23 data sets covering 8 different common NLP application tasks. We evaluate the multitask, multilingual and multi-modal aspects of ChatGPT based on these data sets and a newly designed multimodal dataset. We find that ChatGPT outperforms LLMs with zero-shot learning on most tasks and even outperforms fine-tuned models on some tasks. We find that it is better at understanding non-Latin script languages than generating them. It is able to generate multimodal content from textual prompts, via an intermediate code generation step. Moreover, we find that ChatGPT is 63.41% accurate on average in 10 different reasoning categories under logical reasoning, non-textual reasoning, and commonsense reasoning, hence making it an unreliable reasoner. It is, for example, better at deductive than inductive reasoning. ChatGPT suffers from hallucination problems like other LLMs and it generates more extrinsic hallucinations from its parametric memory as it does not have access to an external knowledge base. Finally, the interactive feature of ChatGPT enables human collaboration with the underlying LLM to improve its performance, i.e, 8% ROUGE-1 on summarization and 2% ChrF++ on machine translation, in a multi-turn "prompt engineering" fashion. We also release codebase for evaluation set extraction.

cs.CL

Survey of Social Bias in Vision-Language Models

In recent years, the rapid advancement of machine learning (ML) models, particularly transformer-based pre-trained models, has revolutionized Natural Language Processing (NLP) and Computer Vision (CV) fields. However, researchers have discovered that these models can inadvertently capture and reinforce social biases present in their training datasets, leading to potential social harms, such as uneven resource allocation and unfair representation of specific social groups. Addressing these biases and ensuring fairness in artificial intelligence (AI) systems has become a critical concern in the ML community. The recent introduction of pre-trained vision-and-language (VL) models in the emerging multimodal field demands attention to the potential social biases present in these models as well. Although VL models are susceptible to social bias, there is a limited understanding compared to the extensive discussions on bias in NLP and CV. This survey aims to provide researchers with a high-level insight into the similarities and differences of social bias studies in pre-trained models across NLP, CV, and VL. By examining these perspectives, the survey aims to offer valuable guidelines on how to approach and mitigate social bias in both unimodal and multimodal settings. The findings and recommendations presented here can benefit the ML community, fostering the development of fairer and non-biased AI models in various applications and research endeavors.

cs.CL

NusaCrowd: Open Source Initiative for Indonesian NLP Resources

We present NusaCrowd, a collaborative initiative to collect and unify existing resources for Indonesian languages, including opening access to previously non-public resources. Through this initiative, we have brought together 137 datasets and 118 standardized data loaders. The quality of the datasets has been assessed manually and automatically, and their value is demonstrated through multiple experiments. NusaCrowd's data collection enables the creation of the first zero-shot benchmarks for natural language understanding and generation in Indonesian and the local languages of Indonesia. Furthermore, NusaCrowd brings the creation of the first multilingual automatic speech recognition benchmark in Indonesian and the local languages of Indonesia. Our work strives to advance natural language processing (NLP) research for languages that are under-represented despite being widely spoken.

cs.CL

InstructBLIP: Towards General-purpose Vision-Language Models with Instruction Tuning

Large-scale pre-training and instruction tuning have been successful at creating general-purpose language models with broad competence. However, building general-purpose vision-language models is challenging due to the rich input distributions and task diversity resulting from the additional visual input. Although vision-language pretraining has been widely studied, vision-language instruction tuning remains under-explored. In this paper, we conduct a systematic and comprehensive study on vision-language instruction tuning based on the pretrained BLIP-2 models. We gather 26 publicly available datasets, covering a wide variety of tasks and capabilities, and transform them into instruction tuning format. Additionally, we introduce an instruction-aware Query Transformer, which extracts informative features tailored to the given instruction. Trained on 13 held-in datasets, InstructBLIP attains state-of-the-art zero-shot performance across all 13 held-out datasets, substantially outperforming BLIP-2 and larger Flamingo models. Our models also lead to state-of-the-art performance when finetuned on individual downstream tasks (e.g., 90.7% accuracy on ScienceQA questions with image contexts). Furthermore, we qualitatively demonstrate the advantages of InstructBLIP over concurrent multimodal models. All InstructBLIP models are open-sourced at https://github.com/salesforce/LAVIS/tree/main/projects/instructblip.

cs.CV

Plausible May Not Be Faithful: Probing Object Hallucination in Vision-Language Pre-training

Large-scale vision-language pre-trained (VLP) models are prone to hallucinate non-existent visual objects when generating text based on visual information. In this paper, we systematically study the object hallucination problem from three aspects. First, we examine recent state-of-the-art VLP models, showing that they still hallucinate frequently, and models achieving better scores on standard metrics (e.g., CIDEr) could be more unfaithful. Second, we investigate how different types of image encoding in VLP influence hallucination, including region-based, grid-based, and patch-based. Surprisingly, we find that patch-based features perform the best and smaller patch resolution yields a non-trivial reduction in object hallucination. Third, we decouple various VLP objectives and demonstrate that token-level image-text alignment and controlled generation are crucial to reducing hallucination. Based on that, we propose a simple yet effective VLP loss named ObjMLM to further mitigate object hallucination. Results show that it reduces object hallucination by up to 17.4% when tested on two benchmarks (COCO Caption for in-domain and NoCaps for out-of-domain evaluation).

cs.CL

Kaggle Competition: Cantonese Audio-Visual Speech Recognition for In-car Commands

With the rise of deep learning and intelligent vehicles, the smart assistant has become an essential in-car component to facilitate driving and provide extra functionalities. In-car smart assistants should be able to process general as well as car-related commands and perform corresponding actions, which eases driving and improves safety. However, in this research field, most datasets are in major languages, such as English and Chinese. There is a huge data scarcity issue for low-resource languages, hindering the development of research and applications for broader communities. Therefore, it is crucial to have more benchmarks to raise awareness and motivate the research in low-resource languages. To mitigate this problem, we collect a new dataset, namely Cantonese In-car Audio-Visual Speech Recognition (CI-AVSR), for in-car speech recognition in the Cantonese language with video and audio data. Together with it, we propose Cantonese Audio-Visual Speech Recognition for In-car Commands as a new challenge for the community to tackle low-resource speech recognition under in-car scenarios.

cs.CL

ASCEND: A Spontaneous Chinese-English Dataset for Code-switching in Multi-turn Conversation

Code-switching is a speech phenomenon occurring when a speaker switches language during a conversation. Despite the spontaneous nature of code-switching in conversational spoken language, most existing works collect code-switching data from read speech instead of spontaneous speech. ASCEND (A Spontaneous Chinese-English Dataset) is a high-quality Mandarin Chinese-English code-switching corpus built on spontaneous multi-turn conversational dialogue sources collected in Hong Kong. We report ASCEND's design and procedure for collecting the speech data, including annotations. ASCEND consists of 10.62 hours of clean speech, collected from 23 bilingual speakers of Chinese and English. Furthermore, we conduct baseline experiments using pre-trained wav2vec 2.0 models, achieving a best performance of 22.69\% character error rate and 27.05% mixed error rate.

cs.CL

Enabling Multimodal Generation on CLIP via Vision-Language Knowledge Distillation

The recent large-scale vision-language pre-training (VLP) of dual-stream architectures (e.g., CLIP) with a tremendous amount of image-text pair data, has shown its superiority on various multimodal alignment tasks. Despite its success, the resulting models are not capable of multimodal generative tasks due to the weak text encoder. To tackle this problem, we propose to augment the dual-stream VLP model with a textual pre-trained language model (PLM) via vision-language knowledge distillation (VLKD), enabling the capability for multimodal generation. VLKD is pretty data- and computation-efficient compared to the pre-training from scratch. Experimental results show that the resulting model has strong zero-shot performance on multimodal generation tasks, such as open-ended visual question answering and image captioning. For example, it achieves 44.5% zero-shot accuracy on the VQAv2 dataset, surpassing the previous state-of-the-art zero-shot model with $7\times$ fewer parameters. Furthermore, the original textual language understanding and generation ability of the PLM is maintained after VLKD, which makes our model versatile for both multimodal and unimodal tasks.

cs.CL

CI-AVSR: A Cantonese Audio-Visual Speech Dataset for In-car Command Recognition

With the rise of deep learning and intelligent vehicle, the smart assistant has become an essential in-car component to facilitate driving and provide extra functionalities. In-car smart assistants should be able to process general as well as car-related commands and perform corresponding actions, which eases driving and improves safety. However, there is a data scarcity issue for low resource languages, hindering the development of research and applications. In this paper, we introduce a new dataset, Cantonese In-car Audio-Visual Speech Recognition (CI-AVSR), for in-car command recognition in the Cantonese language with both video and audio data. It consists of 4,984 samples (8.3 hours) of 200 in-car commands recorded by 30 native Cantonese speakers. Furthermore, we augment our dataset using common in-car background noises to simulate real environments, producing a dataset 10 times larger than the collected one. We provide detailed statistics of both the clean and the augmented versions of our dataset. Moreover, we implement two multimodal baselines to demonstrate the validity of CI-AVSR. Experiment results show that leveraging the visual signal improves the overall performance of the model. Although our best model can achieve a considerable quality on the clean test set, the speech recognition quality on the noisy data is still inferior and remains as an extremely challenging task for real in-car speech recognition systems. The dataset and code will be released at https://github.com/HLTCHKUST/CI-AVSR.

cs.CL