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Wenlong Xia

Publications and source records attributed to Wenlong Xia.

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Hyper-DP3: Frequency-Aware Right-Sizing of 3D Diffusion Policies for Visuomotor Control

Diffusion-based visuomotor policies perform well in robotic manipulation, yet current methods still inherit image-generation-style decoders and multi-step sampling. We revisit this design from a frequency-domain perspective. Robot action trajectories are highly smooth, with most energy concentrated in a few low-frequency discrete cosine transform modes. Under this structure, we show that the error of the optimal denoiser is bounded by the low-frequency subspace dimension and residual high-frequency energy, implying that denoising error saturates after very few reverse steps. This also suggests that action denoising requires a much simpler denoising model than image generation. Motivated by this insight, we propose Hyper-DP3 (HDP3), a pocket-scale 3D diffusion policy with a lightweight Diffusion Mixer decoder that supports two-step DDIM inference. Our synthetic experiments validate the theory and support the sufficiency of two-step denoising. Futhermore, across RoboTwin2.0, Adroit, MetaWorld, and real-world tasks, HDP3 achieves state-of-the-art performance with fewer than 1% of the parameters of prior 3D diffusion-based policies and substantially lower inference latency.

cs.RO

Information Filtering via Variational Regularization for Robot Manipulation

Diffusion-based visuomotor policies built on 3D visual representations have achieved strong performance in learning complex robotic skills. However, most existing methods employ an oversized denoising decoder. While increasing model capacity can improve denoising, empirical evidence suggests that it also introduces redundancy and noise in intermediate feature blocks. Crucially, we find that randomly masking backbone features in U-Net or skipping intermediate layers in DiT at inference time (without changing training) can improve performance, confirming the presence of task-irrelevant noise in intermediate features. To this end, we propose Variational Regularization (VR), a plug-and-play module that imposes a context-conditioned Gaussian over the noisy features and applies a KL-divergence regularizer, forming an adaptive information bottleneck. Extensive experiments on three simulation benchmarks, RoboTwin2.0, Adroit, and MetaWorld, show that our approach consistently improves task success rates over the baseline for both DP3-UNet and DP3-DiT, achieving new state-of-the-art results. Real-world experiments further demonstrate that our method performs well in practical deployments.

cs.RO

PocketDP3: Efficient Pocket-Scale 3D Visuomotor Policy

Recently, 3D vision-based diffusion policies have shown strong capability in learning complex robotic manipulation skills. However, a common architectural mismatch exists in these models: a tiny yet efficient point-cloud encoder is often paired with a massive decoder. Given a compact scene representation, we argue that this may lead to substantial parameter waste in the decoder. Motivated by this observation, we propose PocketDP3, a pocket-scale 3D diffusion policy that replaces the heavy conditional U-Net decoder used in prior methods with a lightweight Diffusion Mixer (DiM) built on MLP-Mixer blocks. This architecture enables efficient fusion across temporal and channel dimensions, significantly reducing model size. Notably, without any additional consistency distillation techniques, our method supports two-step inference without sacrificing performance, improving practicality for real-time deployment. Across three simulation benchmarks--RoboTwin2.0, Adroit, and MetaWorld--PocketDP3 achieves state-of-the-art performance with fewer than 1% of the parameters of prior methods, while also accelerating inference. Real-world experiments further demonstrate the practicality and transferability of our method in real-world settings. Code will be released.

cs.RO

ISS Policy : Scalable Diffusion Policy with Implicit Scene Supervision

Vision-based imitation learning has enabled impressive robotic manipulation skills, but its reliance on object appearance while ignoring the underlying 3D scene structure leads to low training efficiency and poor generalization. To address these challenges, we introduce \emph{Implicit Scene Supervision (ISS) Policy}, a 3D visuomotor DiT-based diffusion policy that predicts sequences of continuous actions from point cloud observations. We extend DiT with a novel implicit scene supervision module that encourages the model to produce outputs consistent with the scene's geometric evolution, thereby improving the performance and robustness of the policy. Notably, ISS Policy achieves state-of-the-art performance on both single-arm manipulation tasks (MetaWorld) and dexterous hand manipulation (Adroit). In real-world experiments, it also demonstrates strong generalization and robustness. Additional ablation studies show that our method scales effectively with both data and parameters. Code and videos will be released.

cs.RO

LAP: Fast LAtent Diffusion Planner for Autonomous Driving

Diffusion models have demonstrated strong capabilities for modeling human-like driving behaviors in autonomous driving, but their iterative sampling process induces substantial latency, and operating directly on raw trajectory points forces the model to spend capacity on low-level kinematics, rather than high-level multi-modal semantics. To address these limitations, we propose LAtent Planner (LAP), a framework that plans in a VAE-learned latent space that disentangles high-level intents from low-level kinematics, enabling our planner to capture rich, multi-modal driving strategies. To bridge the representational gap between the high-level semantic planning space and the vectorized scene context, we introduce an intermediate feature alignment mechanism that facilitates robust information fusion. Notably, LAP can produce high-quality plans in one single denoising step, substantially reducing computational overhead. Through extensive evaluations on the large-scale nuPlan benchmark, LAP achieves state-of-the-art closed-loop performance among learning-based planning methods, while demonstrating an inference speed-up of at most 10x over previous SOTA approaches.

cs.RO

STORM: Spatial-Temporal Iterative Optimization for Reliable Multicopter Trajectory Generation

Efficient and safe trajectory planning plays a critical role in the application of quadrotor unmanned aerial vehicles. Currently, the inherent trade-off between constraint compliance and computational efficiency enhancement in UAV trajectory optimization problems has not been sufficiently addressed. To enhance the performance of UAV trajectory optimization, we propose a spatial-temporal iterative optimization framework. Firstly, B-splines are utilized to represent UAV trajectories, with rigorous safety assurance achieved through strict enforcement of constraints on control points. Subsequently, a set of QP-LP subproblems via spatial-temporal decoupling and constraint linearization is derived. Finally, an iterative optimization strategy incorporating guidance gradients is employed to obtain high-performance UAV trajectories in different scenarios. Both simulation and real-world experimental results validate the efficiency and high-performance of the proposed optimization framework in generating safe and fast trajectories. Our source codes will be released for community reference at https://hitsz-mas.github.io/STORM

cs.RO

Toward Cloud-based Vehicular Networks with Efficient Resource Management

In the era of Internet of Things, all components in intelligent transportation systems will be connected to improve transport safety, relieve traffic congestion, reduce air pollution and enhance the comfort of driving. The vision of all vehicles connected poses a significant challenge to the collection and storage of large amounts of traffic-related data. In this article, we propose to integrate cloud computing into vehicular networks such that the vehicles can share computation resources, storage resources and bandwidth resources. The proposed architecture includes a vehicular cloud, a roadside cloud, and a central cloud. Then, we study cloud resource allocation and virtual machine migration for effective resource management in this cloud-based vehicular network. A game-theoretical approach is presented to optimally allocate cloud resources. Virtual machine migration due to vehicle mobility is solved based on a resource reservation scheme.

cs.DC