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Wenran Liu

Publications and source records attributed to Wenran Liu.

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Intern-S2-Preview: Scientific Agentic Foundation Model

Scientific discovery increasingly requires AI systems that can reason over scientific evidence of heterogeneous modalities, interact with scientific tools and environments, and sustain progress across long task horizons. We present Intern-S2-Preview, a series of scientific agentic foundation models designed to support multimodal scientific understanding, reasoning, generation, and long-horizon tasks. The training pipeline begins with scientific multimodal pre-training over rendered scientific documents, interleaved image-text data, and diverse scientific corpora. Starting from the pretrained checkpoint, we apply a unified post-training pipeline consisting of supervised fine-tuning, scalable multi-task reinforcement learning (RL), black- and white-box agentic RL, and on-policy distillation. This pipeline is supported by practical techniques that improve rollout and training stability and efficiency, including partial rollout with off-policy correction, adaptive length regularization, online speculative decoding, robust multi-task optimization, and trace-aware experience assembly for agentic tasks. At the architecture level, Intern-S2-Preview-397B extends time series modelling from efficient long-sequence understanding to numerical forecasting, while Memory Decoder is studied as a separate memory-augmented path for rapid scientific specialization without modifying the frozen 397B backbone. Evaluations across scientific, multimodal, agentic, and general-purpose benchmarks show that Intern-S2-Preview-397B achieves competitive or leading results in multiple settings. The time series modules improve scientific signal understanding and forecasting on SciTS, while the separate Intern-MemDec-4B extension improves the Biology-Instructions average score from 56.92 to 60.32 without modifying the frozen 397B backbone.

cs.LG

SciExplore: Evaluating Autonomous Agents from Scientific Navigation to Information Integration

Scientific research involves complex information-seeking and reasoning workflows across heterogeneous sources. However, existing benchmarks primarily emphasize general-domain retrieval or static scientific question answering, and therefore fail to assess key capabilities required in realistic scientific research workflows. We introduce SciExplore, a benchmark designed to evaluate scientific information-seeking and reasoning capabilities of LLMs and agents. SciExplore comprises four task types covering 103 expert-curated tasks across more than ten scientific disciplines: scientific database navigation, ambiguous literature retrieval, missing reference completion, and cross-source structured knowledge synthesis, which probe progressively higher-level abilities from entity-level reasoning and document-level identification to evidence-level grounding and domain-level synthesis. We evaluate over ten state-of-the-art LLMs and autonomous agents on SciExplore, revealing substantial performance gaps with performance degrading sharply as task complexity increases and extremely low accuracy on the most challenging structured synthesis tasks. These results highlight significant limitations of current models and agents in realistic scientific information-seeking scenarios.

cs.AI

TREX: Automating LLM Fine-tuning via Agent-Driven Tree-based Exploration

While Large Language Models (LLMs) have empowered AI research agents to perform isolated scientific tasks, automating complex, real-world workflows, such as LLM training, remains a significant challenge. In this paper, we introduce TREX, a multi-agent system that automates the entire LLM training life-cycle. By orchestrating collaboration between two core modules-the Researcher and the Executor-the system seamlessly performs requirement analysis, open-domain literature and data research, formulation of training strategies, preparation of data recipes, and model training and evaluation. The multi-round experimental process is modeled as a search tree, enabling the system to efficiently plan exploration paths, reuse historical results, and distill high-level insights from iterative trials. To evaluate the capability of automated LLM training, we construct FT-Bench, a benchmark comprising 10 tasks derived from real-world scenarios, ranging from optimizing fundamental model capabilities to enhancing performance on domain-specific tasks. Experimental results demonstrate that the TREX agent consistently optimizes model performance on target tasks.

cs.AI

CharacterShot: Controllable and Consistent 4D Character Animation

In this paper, we propose \textbf{CharacterShot}, a controllable and consistent 4D character animation framework that enables any individual designer to create dynamic 3D characters (i.e., 4D character animation) from a single reference character image and a 2D pose sequence. We begin by pretraining a powerful 2D character animation model based on a cutting-edge DiT-based image-to-video model, which allows for any 2D pose sequnce as controllable signal. We then lift the animation model from 2D to 3D through introducing dual-attention module together with camera prior to generate multi-view videos with spatial-temporal and spatial-view consistency. Finally, we employ a novel neighbor-constrained 4D gaussian splatting optimization on these multi-view videos, resulting in continuous and stable 4D character representations. Moreover, to improve character-centric performance, we construct a large-scale dataset Character4D, containing 13,115 unique characters with diverse appearances and motions, rendered from multiple viewpoints. Extensive experiments on our newly constructed benchmark, CharacterBench, demonstrate that our approach outperforms current state-of-the-art methods. Code, models, and datasets will be publicly available at https://github.com/Jeoyal/CharacterShot.

cs.CV

LEGO-Puzzles: How Good Are MLLMs at Multi-Step Spatial Reasoning?

Many real-world applications of spatial intelligence, such as robotic control, autonomous driving, and automated assembly, require spatial reasoning across multiple sequential steps. However, the extent to which current Multimodal Large Language Models (MLLMs) possess this capability remains largely unexplored. Inspired by LEGO construction, a recreational activity that critically relies on multi-step spatial reasoning, we introduce LEGO-Puzzles: a benchmark designed to systematically evaluate the spatial reasoning capabilities of MLLMs from basic spatial understanding to multi-step planning. LEGO-Puzzles contains two task sets. The Elementary set covers 11 visual question-answering (VQA) tasks with 1,100 carefully curated samples to test elementary spatial reasoning skills that are cruical for LEGO assembly. The Planning set directly requires the model to generate a step-by-step plan for assembling a target LEGO structure, where the tasks are organized into subsets with different planning horizons ranging up to 8. Our evaluation of 29 state-of-the-art MLLMs shows that even the strongest models struggle with elementary reasoning tasks in LEGO construction, falling at least 20% behind human performance. The planning accuracy also quickly drops to 0% as the number of planning steps increases, whereas our human participants solve all the tasks perfectly. Switching the output format from multiple choice to image generation degrades model performance even further, leading to zero accuracy even for planning 3 steps. Overall, LEGO-Puzzles reveals critical limitations in current MLLMs' spatial reasoning capabilities and highlights the need for substantial advances.

cs.AI

HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation

Human image animation involves generating videos from a character photo, allowing user control and unlocking the potential for video and movie production. While recent approaches yield impressive results using high-quality training data, the inaccessibility of these datasets hampers fair and transparent benchmarking. Moreover, these approaches prioritize 2D human motion and overlook the significance of camera motions in videos, leading to limited control and unstable video generation. To demystify the training data, we present HumanVid, the first large-scale high-quality dataset tailored for human image animation, which combines crafted real-world and synthetic data. For the real-world data, we compile a vast collection of real-world videos from the internet. We developed and applied careful filtering rules to ensure video quality, resulting in a curated collection of 20K high-resolution (1080P) human-centric videos. Human and camera motion annotation is accomplished using a 2D pose estimator and a SLAM-based method. To expand our synthetic dataset, we collected 10K 3D avatar assets and leveraged existing assets of body shapes, skin textures and clothings. Notably, we introduce a rule-based camera trajectory generation method, enabling the synthetic pipeline to incorporate diverse and precise camera motion annotation, which can rarely be found in real-world data. To verify the effectiveness of HumanVid, we establish a baseline model named CamAnimate, short for Camera-controllable Human Animation, that considers both human and camera motions as conditions. Through extensive experimentation, we demonstrate that such simple baseline training on our HumanVid achieves state-of-the-art performance in controlling both human pose and camera motions, setting a new benchmark. Demo, data and code could be found in the project website: https://humanvid.github.io/.

cs.CV

A Task is Worth One Word: Learning with Task Prompts for High-Quality Versatile Image Inpainting

Advancing image inpainting is challenging as it requires filling user-specified regions for various intents, such as background filling and object synthesis. Existing approaches focus on either context-aware filling or object synthesis using text descriptions. However, achieving both tasks simultaneously is challenging due to differing training strategies. To overcome this challenge, we introduce PowerPaint, the first high-quality and versatile inpainting model that excels in multiple inpainting tasks. First, we introduce learnable task prompts along with tailored fine-tuning strategies to guide the model's focus on different inpainting targets explicitly. This enables PowerPaint to accomplish various inpainting tasks by utilizing different task prompts, resulting in state-of-the-art performance. Second, we demonstrate the versatility of the task prompt in PowerPaint by showcasing its effectiveness as a negative prompt for object removal. Moreover, we leverage prompt interpolation techniques to enable controllable shape-guided object inpainting, enhancing the model's applicability in shape-guided applications. Finally, we conduct extensive experiments and applications to verify the effectiveness of PowerPaint. We release our codes and models on our project page: https://powerpaint.github.io/.

cs.CV

On the pseudogroup of local transformations commuting with a transversely elliptic operator and the existence of transverse metric

The group of diffeomorphisms commuting with an elliptic operator on a manifold is a compact Lie group under Compact-Open topology. In foliation theory, pseudogroup is introduced by Sacksteder. The pseudogroup of local transformations commuting with a basic differential operator possesses the equicontinuity and the quasi-analyticity when conditions on operator are given. These properties serve to construct a transverse metric on the normal bundle under a good condition on operator. For this, the Average Method is applied as in the construction of basic connection on foliated bundles.

math.DG

A generalization of Molino's theory and equivariant basic Â-genus characters

Molino's theory is a mathematical tool for studying Riemannian foliations. In this paper, we propose a generalization of Molino's theory with two Riemannian foliations. For this purpose, the projection of foliation with respect to a fibration is discussed. The generalization results in an equivariant basic cohomological isomorphism in case of Killing foliation. It is a generalization of results given by Goertsches and Töben. We also give a geometric realization of the cohomological isomorphism through equivariant basic Â-genus characters, who play a prominent role in calculating the index of an elliptic operator by Atiyah-Singer's index formula.

math.DG

Chern characters in equivariant basic cohomology

From 1980s, it is an open problem of proposing cohomologic formula for the basic index of a transversally elliptic basic differential operator on a vector bundle over a foliated manifold. In 1990s, El Kacimi-Alaoui has proprosed to use the Molino theory for study this index. Molino has proved that to every transversally oriented Riemannien foliation, we can associate a manifold, called basique manifold, which is équiped with an action of orthogonal group, El Kacimi-Alaoui has shown how to associate a transversally elliptic basic differential operator an operator on a vector bundle, called useful bundle, over the basique manifold. The idea is to obtain the desired cohomologic formula from résultats about the operator on the useful bundle. This thesis is a first step in this direction. While the Riemannien foliation is Killing, Goertsches et Töben have remarked that there exists a naturel cohomologic isomorphism between the equivariant basique cohomology of the Killing foliation and the equivariant cohomology of the basique manifold. The principal result of this thesis is the geometric realisation of the cohomologic isomorphism by Chern characters under some hypothèses.

math.DG