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Wentao Liu

Publications and source records attributed to Wentao Liu.

126 records · Page 7Linked to original sources

SMAP: Single-Shot Multi-Person Absolute 3D Pose Estimation

Recovering multi-person 3D poses with absolute scales from a single RGB image is a challenging problem due to the inherent depth and scale ambiguity from a single view. Addressing this ambiguity requires to aggregate various cues over the entire image, such as body sizes, scene layouts, and inter-person relationships. However, most previous methods adopt a top-down scheme that first performs 2D pose detection and then regresses the 3D pose and scale for each detected person individually, ignoring global contextual cues. In this paper, we propose a novel system that first regresses a set of 2.5D representations of body parts and then reconstructs the 3D absolute poses based on these 2.5D representations with a depth-aware part association algorithm. Such a single-shot bottom-up scheme allows the system to better learn and reason about the inter-person depth relationship, improving both 3D and 2D pose estimation. The experiments demonstrate that the proposed approach achieves the state-of-the-art performance on the CMU Panoptic and MuPoTS-3D datasets and is applicable to in-the-wild videos.

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Omni-sourced Webly-supervised Learning for Video Recognition

We introduce OmniSource, a novel framework for leveraging web data to train video recognition models. OmniSource overcomes the barriers between data formats, such as images, short videos, and long untrimmed videos for webly-supervised learning. First, data samples with multiple formats, curated by task-specific data collection and automatically filtered by a teacher model, are transformed into a unified form. Then a joint-training strategy is proposed to deal with the domain gaps between multiple data sources and formats in webly-supervised learning. Several good practices, including data balancing, resampling, and cross-dataset mixup are adopted in joint training. Experiments show that by utilizing data from multiple sources and formats, OmniSource is more data-efficient in training. With only 3.5M images and 800K minutes videos crawled from the internet without human labeling (less than 2% of prior works), our models learned with OmniSource improve Top-1 accuracy of 2D- and 3D-ConvNet baseline models by 3.0% and 3.9%, respectively, on the Kinetics-400 benchmark. With OmniSource, we establish new records with different pretraining strategies for video recognition. Our best models achieve 80.4%, 80.5%, and 83.6 Top-1 accuracies on the Kinetics-400 benchmark respectively for training-from-scratch, ImageNet pre-training and IG-65M pre-training.

cs.CV↗

Assessing the Quality-of-Experience of Adaptive Bitrate Video Streaming

The diversity of video delivery pipeline poses a grand challenge to the evaluation of adaptive bitrate (ABR) streaming algorithms and objective quality-of-experience (QoE) models. Here we introduce so-far the largest subject-rated database of its kind, namely WaterlooSQoE-IV, consisting of 1350 adaptive streaming videos created from diverse source contents, video encoders, network traces, ABR algorithms, and viewing devices. We collect human opinions for each video with a series of carefully designed subjective experiments. Subsequent data analysis and testing/comparison of ABR algorithms and QoE models using the database lead to a series of novel observations and interesting findings, in terms of the effectiveness of subjective experiment methodologies, the interactions between user experience and source content, viewing device and encoder type, the heterogeneities in the bias and preference of user experiences, the behaviors of ABR algorithms, and the performance of objective QoE models. Most importantly, our results suggest that a better objective QoE model, or a better understanding of human perceptual experience and behaviour, is the most dominating factor in improving the performance of ABR algorithms, as opposed to advanced optimization frameworks, machine learning strategies or bandwidth predictors, where a majority of ABR research has been focused on in the past decade. On the other hand, our performance evaluation of 11 QoE models shows only a moderate correlation between state-of-the-art QoE models and subjective ratings, implying rooms for improvement in both QoE modeling and ABR algorithms. The database is made publicly available at: \url{https://ece.uwaterloo.ca/~zduanmu/waterloosqoe4/}.

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HMOR: Hierarchical Multi-Person Ordinal Relations for Monocular Multi-Person 3D Pose Estimation

Remarkable progress has been made in 3D human pose estimation from a monocular RGB camera. However, only a few studies explored 3D multi-person cases. In this paper, we attempt to address the lack of a global perspective of the top-down approaches by introducing a novel form of supervision - Hierarchical Multi-person Ordinal Relations (HMOR). The HMOR encodes interaction information as the ordinal relations of depths and angles hierarchically, which captures the body-part and joint level semantic and maintains global consistency at the same time. In our approach, an integrated top-down model is designed to leverage these ordinal relations in the learning process. The integrated model estimates human bounding boxes, human depths, and root-relative 3D poses simultaneously, with a coarse-to-fine architecture to improve the accuracy of depth estimation. The proposed method significantly outperforms state-of-the-art methods on publicly available multi-person 3D pose datasets. In addition to superior performance, our method costs lower computation complexity and fewer model parameters.

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Whole-Body Human Pose Estimation in the Wild

This paper investigates the task of 2D human whole-body pose estimation, which aims to localize dense landmarks on the entire human body including face, hands, body, and feet. As existing datasets do not have whole-body annotations, previous methods have to assemble different deep models trained independently on different datasets of the human face, hand, and body, struggling with dataset biases and large model complexity. To fill in this blank, we introduce COCO-WholeBody which extends COCO dataset with whole-body annotations. To our best knowledge, it is the first benchmark that has manual annotations on the entire human body, including 133 dense landmarks with 68 on the face, 42 on hands and 23 on the body and feet. A single-network model, named ZoomNet, is devised to take into account the hierarchical structure of the full human body to solve the scale variation of different body parts of the same person. ZoomNet is able to significantly outperform existing methods on the proposed COCO-WholeBody dataset. Extensive experiments show that COCO-WholeBody not only can be used to train deep models from scratch for whole-body pose estimation but also can serve as a powerful pre-training dataset for many different tasks such as facial landmark detection and hand keypoint estimation. The dataset is publicly available at https://github.com/jin-s13/COCO-WholeBody.

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Differentiable Hierarchical Graph Grouping for Multi-Person Pose Estimation

Multi-person pose estimation is challenging because it localizes body keypoints for multiple persons simultaneously. Previous methods can be divided into two streams, i.e. top-down and bottom-up methods. The top-down methods localize keypoints after human detection, while the bottom-up methods localize keypoints directly and then cluster/group them for different persons, which are generally more efficient than top-down methods. However, in existing bottom-up methods, the keypoint grouping is usually solved independently from keypoint detection, making them not end-to-end trainable and have sub-optimal performance. In this paper, we investigate a new perspective of human part grouping and reformulate it as a graph clustering task. Especially, we propose a novel differentiable Hierarchical Graph Grouping (HGG) method to learn the graph grouping in bottom-up multi-person pose estimation task. Moreover, HGG is easily embedded into main-stream bottom-up methods. It takes human keypoint candidates as graph nodes and clusters keypoints in a multi-layer graph neural network model. The modules of HGG can be trained end-to-end with the keypoint detection network and is able to supervise the grouping process in a hierarchical manner. To improve the discrimination of the clustering, we add a set of edge discriminators and macro-node discriminators. Extensive experiments on both COCO and OCHuman datasets demonstrate that the proposed method improves the performance of bottom-up pose estimation methods.

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Characterizing Generalized Rate-Distortion Performance of Video Coding: An Eigen Analysis Approach

Rate-distortion (RD) theory is at the heart of lossy data compression. Here we aim to model the generalized RD (GRD) trade-off between the visual quality of a compressed video and its encoding profiles (e.g., bitrate and spatial resolution). We first define the theoretical functional space $\mathcal{W}$ of the GRD function by analyzing its mathematical properties.We show that $\mathcal{W}$ is a convex set in a Hilbert space, inspiring a computational model of the GRD function, and a method of estimating model parameters from sparse measurements. To demonstrate the feasibility of our idea, we collect a large-scale database of real-world GRD functions, which turn out to live in a low-dimensional subspace of $\mathcal{W}$. Combining the GRD reconstruction framework and the learned low-dimensional space, we create a low-parameter eigen GRD method to accurately estimate the GRD function of a source video content from only a few queries. Experimental results on the database show that the learned GRD method significantly outperforms state-of-the-art empirical RD estimation methods both in accuracy and efficiency. Last, we demonstrate the promise of the proposed model in video codec comparison.

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A Knowledge-Driven Quality-of-Experience Model for Adaptive Streaming Videos

The fundamental conflict between the enormous space of adaptive streaming videos and the limited capacity for subjective experiment casts significant challenges to objective Quality-of-Experience (QoE) prediction. Existing objective QoE models exhibit complex functional form, failing to generalize well in diverse streaming environments. In this study, we propose an objective QoE model namely knowledge-driven streaming quality index (KSQI) to integrate prior knowledge on the human visual system and human annotated data in a principled way. By analyzing the subjective characteristics towards streaming videos from a corpus of subjective studies, we show that a family of QoE functions lies in a convex set. Using a variant of projected gradient descent, we optimize the objective QoE model over a database of training videos. The proposed KSQI demonstrates strong generalizability to diverse streaming environments, evident by state-of-the-art performance on four publicly available benchmark datasets.

cs.MM↗

TRB: A Novel Triplet Representation for Understanding 2D Human Body

Human pose and shape are two important components of 2D human body. However, how to efficiently represent both of them in images is still an open question. In this paper, we propose the Triplet Representation for Body (TRB) -- a compact 2D human body representation, with skeleton keypoints capturing human pose information and contour keypoints containing human shape information. TRB not only preserves the flexibility of skeleton keypoint representation, but also contains rich pose and human shape information. Therefore, it promises broader application areas, such as human shape editing and conditional image generation. We further introduce the challenging problem of TRB estimation, where joint learning of human pose and shape is required. We construct several large-scale TRB estimation datasets, based on popular 2D pose datasets: LSP, MPII, COCO. To effectively solve TRB estimation, we propose a two-branch network (TRB-net) with three novel techniques, namely X-structure (Xs), Directional Convolution (DC) and Pairwise Mapping (PM), to enforce multi-level message passing for joint feature learning. We evaluate our proposed TRB-net and several leading approaches on our proposed TRB datasets, and demonstrate the superiority of our method through extensive evaluations.

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Modeling Generalized Rate-Distortion Functions

Many multimedia applications require precise understanding of the rate-distortion characteristics measured by the function relating visual quality to media attributes, for which we term it the generalized rate-distortion (GRD) function. In this study, we explore the GRD behavior of compressed digital videos in a three-dimensional space of bitrate, resolution, and viewing device/condition. Our analysis on a large-scale video dataset reveals that empirical parametric models are systematically biased while exhaustive search methods require excessive computation time to depict the GRD surfaces. By exploiting the properties that all GRD functions share, we develop an Robust Axial-Monotonic Clough-Tocher (RAMCT) interpolation method to model the GRD function. This model allows us to accurately reconstruct the complete GRD function of a source video content from a moderate number of measurements. To further reduce the computational cost, we present a novel sampling scheme based on a probabilistic model and an information measure. The proposed sampling method constructs a sequence of quality queries by minimizing the overall informativeness in the remaining samples. Experimental results show that the proposed algorithm significantly outperforms state-of-the-art approaches in accuracy and efficiency. Finally, we demonstrate the usage of the proposed model in three applications: rate-distortion curve prediction, per-title encoding profile generation, and video encoder comparison.

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EgoFace: Egocentric Face Performance Capture and Videorealistic Reenactment

Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present EgoFace, a radically new lightweight setup for face performance capture and front-view videorealistic reenactment using a single egocentric RGB camera. Our lightweight setup allows operations in uncontrolled environments, and lends itself to telepresence applications such as video-conferencing from dynamic environments. The input image is projected into a low dimensional latent space of the facial expression parameters. Through careful adversarial training of the parameter-space synthetic rendering, a videorealistic animation is produced. Our problem is challenging as the human visual system is sensitive to the smallest face irregularities that could occur in the final results. This sensitivity is even stronger for video results. Our solution is trained in a pre-processing stage, through a supervised manner without manual annotations. EgoFace captures a wide variety of facial expressions, including mouth movements and asymmetrical expressions. It works under varying illuminations, background, movements, handles people from different ethnicities and can operate in real time.

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dipIQ: Blind Image Quality Assessment by Learning-to-Rank Discriminable Image Pairs

Objective assessment of image quality is fundamentally important in many image processing tasks. In this work, we focus on learning blind image quality assessment (BIQA) models which predict the quality of a digital image with no access to its original pristine-quality counterpart as reference. One of the biggest challenges in learning BIQA models is the conflict between the gigantic image space (which is in the dimension of the number of image pixels) and the extremely limited reliable ground truth data for training. Such data are typically collected via subjective testing, which is cumbersome, slow, and expensive. Here we first show that a vast amount of reliable training data in the form of quality-discriminable image pairs (DIP) can be obtained automatically at low cost by exploiting large-scale databases with diverse image content. We then learn an opinion-unaware BIQA (OU-BIQA, meaning that no subjective opinions are used for training) model using RankNet, a pairwise learning-to-rank (L2R) algorithm, from millions of DIPs, each associated with a perceptual uncertainty level, leading to a DIP inferred quality (dipIQ) index. Extensive experiments on four benchmark IQA databases demonstrate that dipIQ outperforms state-of-the-art OU-BIQA models. The robustness of dipIQ is also significantly improved as confirmed by the group MAximum Differentiation (gMAD) competition method. Furthermore, we extend the proposed framework by learning models with ListNet (a listwise L2R algorithm) on quality-discriminable image lists (DIL). The resulting DIL Inferred Quality (dilIQ) index achieves an additional performance gain.

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Weakly-Supervised Discovery of Geometry-Aware Representation for 3D Human Pose Estimation

Recent studies have shown remarkable advances in 3D human pose estimation from monocular images, with the help of large-scale in-door 3D datasets and sophisticated network architectures. However, the generalizability to different environments remains an elusive goal. In this work, we propose a geometry-aware 3D representation for the human pose to address this limitation by using multiple views in a simple auto-encoder model at the training stage and only 2D keypoint information as supervision. A view synthesis framework is proposed to learn the shared 3D representation between viewpoints with synthesizing the human pose from one viewpoint to the other one. Instead of performing a direct transfer in the raw image-level, we propose a skeleton-based encoder-decoder mechanism to distil only pose-related representation in the latent space. A learning-based representation consistency constraint is further introduced to facilitate the robustness of latent 3D representation. Since the learnt representation encodes 3D geometry information, mapping it to 3D pose will be much easier than conventional frameworks that use an image or 2D coordinates as the input of 3D pose estimator. We demonstrate our approach on the task of 3D human pose estimation. Comprehensive experiments on three popular benchmarks show that our model can significantly improve the performance of state-of-the-art methods with simply injecting the representation as a robust 3D prior.

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Multi-person Articulated Tracking with Spatial and Temporal Embeddings

We propose a unified framework for multi-person pose estimation and tracking. Our framework consists of two main components,~\ie~SpatialNet and TemporalNet. The SpatialNet accomplishes body part detection and part-level data association in a single frame, while the TemporalNet groups human instances in consecutive frames into trajectories. Specifically, besides body part detection heatmaps, SpatialNet also predicts the Keypoint Embedding (KE) and Spatial Instance Embedding (SIE) for body part association. We model the grouping procedure into a differentiable Pose-Guided Grouping (PGG) module to make the whole part detection and grouping pipeline fully end-to-end trainable. TemporalNet extends spatial grouping of keypoints to temporal grouping of human instances. Given human proposals from two consecutive frames, TemporalNet exploits both appearance features encoded in Human Embedding (HE) and temporally consistent geometric features embodied in Temporal Instance Embedding (TIE) for robust tracking. Extensive experiments demonstrate the effectiveness of our proposed model. Remarkably, we demonstrate substantial improvements over the state-of-the-art pose tracking method from 65.4\% to 71.8\% Multi-Object Tracking Accuracy (MOTA) on the ICCV'17 PoseTrack Dataset.

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Turbo Learning Framework for Human-Object Interactions Recognition and Human Pose Estimation

Human-object interactions (HOI) recognition and pose estimation are two closely related tasks. Human pose is an essential cue for recognizing actions and localizing the interacted objects. Meanwhile, human action and their interacted objects' localizations provide guidance for pose estimation. In this paper, we propose a turbo learning framework to perform HOI recognition and pose estimation simultaneously. First, two modules are designed to enforce message passing between the tasks, i.e. pose aware HOI recognition module and HOI guided pose estimation module. Then, these two modules form a closed loop to utilize the complementary information iteratively, which can be trained in an end-to-end manner. The proposed method achieves the state-of-the-art performance on two public benchmarks including Verbs in COCO (V-COCO) and HICO-DET datasets.

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Person Search in Videos with One Portrait Through Visual and Temporal Links

In real-world applications, e.g. law enforcement and video retrieval, one often needs to search a certain person in long videos with just one portrait. This is much more challenging than the conventional settings for person re-identification, as the search may need to be carried out in the environments different from where the portrait was taken. In this paper, we aim to tackle this challenge and propose a novel framework, which takes into account the identity invariance along a tracklet, thus allowing person identities to be propagated via both the visual and the temporal links. We also develop a novel scheme called Progressive Propagation via Competitive Consensus, which significantly improves the reliability of the propagation process. To promote the study of person search, we construct a large-scale benchmark, which contains 127K manually annotated tracklets from 192 movies. Experiments show that our approach remarkably outperforms mainstream person re-id methods, raising the mAP from 42.16% to 62.27%.

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DRPose3D: Depth Ranking in 3D Human Pose Estimation

In this paper, we propose a two-stage depth ranking based method (DRPose3D) to tackle the problem of 3D human pose estimation. Instead of accurate 3D positions, the depth ranking can be identified by human intuitively and learned using the deep neural network more easily by solving classification problems. Moreover, depth ranking contains rich 3D information. It prevents the 2D-to-3D pose regression in two-stage methods from being ill-posed. In our method, firstly, we design a Pairwise Ranking Convolutional Neural Network (PRCNN) to extract depth rankings of human joints from images. Secondly, a coarse-to-fine 3D Pose Network(DPNet) is proposed to estimate 3D poses from both depth rankings and 2D human joint locations. Additionally, to improve the generality of our model, we introduce a statistical method to augment depth rankings. Our approach outperforms the state-of-the-art methods in the Human3.6M benchmark for all three testing protocols, indicating that depth ranking is an essential geometric feature which can be learned to improve the 3D pose estimation.

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A model for reactive porous transport during re-wetting of hardened concrete

A mathematical model is developed that captures the transport of liquid water in hardened concrete, as well as the chemical reactions that occur between the imbibed water and the residual calcium silicate compounds residing in the porous concrete matrix. The main hypothesis in this model is that the reaction product -- calcium silicate hydrate gel -- clogs the pores within the concrete thereby hindering water transport. Numerical simulations are employed to determine the sensitivity of the model solution to changes in various physical parameters, and compare to experimental results available in the literature.

cs.CE↗