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Wentao Mo

Publications and source records attributed to Wentao Mo.

10 recordsLinked to original sources

Real-Time Hard Peak Age-of-Information Safety with No-Regret Learning

Safety-critical IoT systems such as industrial closed-loop control, V2X coordination, and remote teleoperation require every sensor's peak Age of Information (peak AoI, also abbreviated PAoI) to stay below a hard per-slot deadline, not merely an average bound. Existing approaches meet this requirement only under restrictive assumptions: stochastic channels for Whittle-index AoI, simulator rollouts for deep reinforcement learning, or sublinear cumulative violation for long-term constrained online convex optimization. Under adversarial coefficients, OCO-PAoI-Hard guarantees zero per-slot violation of the modeled AoI state under one-step viability and O(sqrt(T)) regret against any static safe comparator; packet-level safety requires stronger service assumptions. Our key observation is that the fractional peak-AoI deadline collapses exactly to an affine half-space constraint on the resource-allocation vector, turning hard real-time scheduling into time-varying constrained online convex optimization over a polyhedral safe set. A strictly causal proposal-shield-update loop enforces feasibility through one Euclidean projection per slot, the gradient step preserves no-regret behavior, and the classical virtual queue is reduced to an a-posteriori certificate. We establish closed-form static and dynamic regret bounds, a matching Omega(sqrt(T)) minimax lower bound, a margin-safe variant against execution noise, and a deadline-induced competitive ratio. On a four-sensor adversarial fluid-model trap channel, OCO-PAoI-Hard attains zero modeled-state deadline violations across all ten seeds, while four representative baselines miss between 1.65 percent and 64.0 percent of slots, and the empirical normalized regret stays below the theoretical envelope across two orders of magnitude in T.

cs.LG

Noise-Adaptive High-Probability Regret Bounds for Online Convex Optimization

We study high-probability regret bounds for online convex optimization (OCO) with strongly convex losses and establish three results that resolve open questions at the intersection of noise adaptivity, feedback structure, and constraint satisfaction. For the full-information setting with sub-Gaussian stochastic gradients, we prove a noise-adaptive high-probability regret bound in which the martingale deviation term scales with the noise level $\sigma$ rather than the gradient bound $G$, yielding a multiplicative improvement of $G/\sigma$ over the classical Azuma-Hoeffding baseline. Our analysis introduces an exponential supermartingale argument that bypasses the bounded-difference requirement of Freedman's inequality, enabling direct treatment of unbounded sub-Gaussian noise without truncation artifacts. For bandit feedback, we prove a minimax lower bound: the high-probability regret scales linearly in $\log(1/\delta)$, in contrast to the $\sqrt{\log(1/\delta)}$ confidence cost under full information. This constitutes a formal separation in the confidence cost of strongly convex OCO across feedback models. Regarding constrained OCO with stochastic constraints satisfying a Slater condition, we provide simultaneous high-probability guarantees for both cumulative regret and long-run constraint violation, achieving $\mathcal{O}(\sqrt{T\log(m/\delta)})$ regret and $\mathcal{O}(\sqrt{T}/(\zeta\delta) + m\sqrt{T\log(m/\delta)})$ violation. Synthetic experiments corroborate all theoretical predictions.

cs.LG

Distilling Neuro-Symbolic Programs into 3D Multi-modal LLMs

Current 3D spatial reasoning methods face a fundamental trade-off: neuro-symbolic 3D (NS3D) concept learners achieve interpretable reasoning through compositional programs but are constrained to closed-set concept vocabularies and simple programs; end-to-end 3D multi-modal LLMs (3D MLLMs) could handle complex natural language and open-vocabulary concepts but suffer from black-box reasoning without explicit spatial verification. We introduce APEIRIA, a neuro-symbolic 3D MLLM to bridge two paradigms by distilling symbolic reasoning patterns into MLLMs with natural language chain-of-thought. Our three-stage curriculum progressively builds reasoning capabilities: a) 3D perception alignment grounds object visual-geometric features to the LLM, b) CoT-SFT teaches query decomposition and stepwise verification from symbolic program traces, and c) CoT-RL extends reasoning patterns to open-set concepts and deeply nested instructions. By transferring reasoning patterns rather than concept-specific knowledge, APEIRIA preserves key NS3D virtues: transparent reasoning and modular interchangeability of planning and perception components. Evaluations on grounding, question answering, and captioning show that APEIRIA surpasses prior NS3D methods and matches state-of-the-art 3D MLLMs on 3D spatial reasoning datasets, unifying symbolic methods' systematic reasoning with MLLMs' flexibility. Code is available at https://github.com/oceanflowlab/APEIRIA.

cs.CV

Universal Smoothness via Bernstein Polynomials: A Constructive Approximation Approach for Activation Functions

The efficacy of deep neural networks is heavily reliant on the design of non-linear activation functions, yet existing approaches often struggle to balance optimization stability with computational efficiency. While piecewise linear functions offer inference speed, they suffer from optimization instability due to non-differentiability at the origin, whereas smooth counterparts typically incur significant computational overhead through their reliance on transcendental operations. To address these limitations, this paper proposes a general smoothing framework based on constructive approximation theory and introduces the Bernstein Linear Unit (BerLU). This novel activation function utilizes Bernstein polynomials to construct a differentiable quadratic transition region that effectively eliminates singularities while maintaining a piecewise linear structure. Theoretical analysis demonstrates that the proposed method guarantees strictly continuous differentiability and a non-expansive Lipschitz constant of one, which ensures stable gradient propagation and prevents the gradient explosion problems common in deep architectures. Comprehensive empirical evaluations across representative Vision Transformer and Convolutional Neural Network architectures confirm that this approach consistently outperforms state-of-the-art baselines on standard image classification benchmarks while delivering superior computational and memory efficiency.

cs.AI

From Knowing to Doing Precisely: A General Self-Correction and Termination Framework for VLA models

While vision-language-action (VLA) models for embodied agents integrate perception, reasoning, and control, they remain constrained by two critical weaknesses: first, during grasping tasks, the action tokens generated by the language model often exhibit subtle spatial deviations from the target object, resulting in grasp failures; second, they lack the ability to reliably recognize task completion, which leads to redundant actions and frequent timeout errors. To address these challenges and enhance robustness, we propose a lightweight, training-free framework, VLA-SCT. This framework operates as a self-correcting control loop, combining data-driven action refinement with conditional logic for termination. Consequently, compared to baseline approaches, our method achieves consistent improvements across all datasets in the LIBERO benchmark, significantly increasing the success rate of fine manipulation tasks and ensuring accurate task completion, thereby promoting the deployment of more reliable VLA agents in complex, unstructured environments.

cs.RO

Attention-Guided Patch-Wise Sparse Adversarial Attacks on Vision-Language-Action Models

In recent years, Vision-Language-Action (VLA) models in embodied intelligence have developed rapidly. However, existing adversarial attack methods require costly end-to-end training and often generate noticeable perturbation patches. To address these limitations, we propose ADVLA, a framework that directly applies adversarial perturbations on features projected from the visual encoder into the textual feature space. ADVLA efficiently disrupts downstream action predictions under low-amplitude constraints, and attention guidance allows the perturbations to be both focused and sparse. We introduce three strategies that enhance sensitivity, enforce sparsity, and concentrate perturbations. Experiments demonstrate that under an $L_{\infty}=4/255$ constraint, ADVLA combined with Top-K masking modifies less than 10% of the patches while achieving an attack success rate of nearly 100%. The perturbations are concentrated on critical regions, remain almost imperceptible in the overall image, and a single-step iteration takes only about 0.06 seconds, significantly outperforming conventional patch-based attacks. In summary, ADVLA effectively weakens downstream action predictions of VLA models under low-amplitude and locally sparse conditions, avoiding the high training costs and conspicuous perturbations of traditional patch attacks, and demonstrates unique effectiveness and practical value for attacking VLA feature spaces.

cs.CV

Advancing 3D Scene Understanding with MV-ScanQA Multi-View Reasoning Evaluation and TripAlign Pre-training Dataset

The advancement of 3D vision-language (3D VL) learning is hindered by several limitations in existing 3D VL datasets: they rarely necessitate reasoning beyond a close range of objects in single viewpoint, and annotations often link instructions to single objects, missing richer contextual alignments between multiple objects. This significantly curtails the development of models capable of deep, multi-view 3D scene understanding over distant objects. To address these challenges, we introduce MV-ScanQA, a novel 3D question answering dataset where 68% of questions explicitly require integrating information from multiple views (compared to less than 7% in existing datasets), thereby rigorously testing multi-view compositional reasoning. To facilitate the training of models for such demanding scenarios, we present TripAlign dataset, a large-scale and low-cost 2D-3D-language pre-training corpus containing 1M <2D view, set of 3D objects, text> triplets that explicitly aligns groups of contextually related objects with text, providing richer, view-grounded multi-object multimodal alignment signals than previous single-object annotations. We further develop LEGO, a baseline method for the multi-view reasoning challenge in MV-ScanQA, transferring knowledge from pre-trained 2D LVLMs to 3D domain with TripAlign. Empirically, LEGO pre-trained on TripAlign achieves state-of-the-art performance not only on the proposed MV-ScanQA, but also on existing benchmarks for 3D dense captioning and question answering. Datasets and code are available at https://matthewdm0816.github.io/tripalign-mvscanqa.

cs.CV

Transferability of Adversarial Attacks in Video-based MLLMs: A Cross-modal Image-to-Video Approach

Video-based multimodal large language models (V-MLLMs) have shown vulnerability to adversarial examples in video-text multimodal tasks. However, the transferability of adversarial videos to unseen models - a common and practical real-world scenario - remains unexplored. In this paper, we pioneer an investigation into the transferability of adversarial video samples across V-MLLMs. We find that existing adversarial attack methods face significant limitations when applied in black-box settings for V-MLLMs, which we attribute to the following shortcomings: (1) lacking generalization in perturbing video features, (2) focusing only on sparse key-frames, and (3) failing to integrate multimodal information. To address these limitations and deepen the understanding of V-MLLM vulnerabilities in black-box scenarios, we introduce the Image-to-Video MLLM (I2V-MLLM) attack. In I2V-MLLM, we utilize an image-based multimodal large language model (I-MLLM) as a surrogate model to craft adversarial video samples. Multimodal interactions and spatiotemporal information are integrated to disrupt video representations within the latent space, improving adversarial transferability. Additionally, a perturbation propagation technique is introduced to handle different unknown frame sampling strategies. Experimental results demonstrate that our method can generate adversarial examples that exhibit strong transferability across different V-MLLMs on multiple video-text multimodal tasks. Compared to white-box attacks on these models, our black-box attacks (using BLIP-2 as a surrogate model) achieve competitive performance, with average attack success rate (AASR) of 57.98% on MSVD-QA and 58.26% on MSRVTT-QA for Zero-Shot VideoQA tasks, respectively.

cs.CV

3D Vision and Language Pretraining with Large-Scale Synthetic Data

3D Vision-Language Pre-training (3D-VLP) aims to provide a pre-train model which can bridge 3D scenes with natural language, which is an important technique for embodied intelligence. However, current 3D-VLP datasets are hindered by limited scene-level diversity and insufficient fine-grained annotations (only 1.2K scenes and 280K textual annotations in ScanScribe), primarily due to the labor-intensive of collecting and annotating 3D scenes. To overcome these obstacles, we construct SynVL3D, a comprehensive synthetic scene-text corpus with 10K indoor scenes and 1M descriptions at object, view, and room levels, which has the advantages of diverse scene data, rich textual descriptions, multi-grained 3D-text associations, and low collection cost. Utilizing the rich annotations in SynVL3D, we pre-train a simple and unified Transformer for aligning 3D and language with multi-grained pretraining tasks. Moreover, we propose a synthetic-to-real domain adaptation in downstream task fine-tuning process to address the domain shift. Through extensive experiments, we verify the effectiveness of our model design by achieving state-of-the-art performance on downstream tasks including visual grounding, dense captioning, and question answering.

cs.CV

Bridging the Gap between 2D and 3D Visual Question Answering: A Fusion Approach for 3D VQA

In 3D Visual Question Answering (3D VQA), the scarcity of fully annotated data and limited visual content diversity hampers the generalization to novel scenes and 3D concepts (e.g., only around 800 scenes are utilized in ScanQA and SQA dataset). Current approaches resort supplement 3D reasoning with 2D information. However, these methods face challenges: either they use top-down 2D views that introduce overly complex and sometimes question-irrelevant visual clues, or they rely on globally aggregated scene/image-level representations from 2D VLMs, losing the fine-grained vision-language correlations. To overcome these limitations, our approach utilizes question-conditional 2D view selection procedure, pinpointing semantically relevant 2D inputs for crucial visual clues. We then integrate this 2D knowledge into the 3D-VQA system via a two-branch Transformer structure. This structure, featuring a Twin-Transformer design, compactly combines 2D and 3D modalities and captures fine-grained correlations between modalities, allowing them mutually augmenting each other. Integrating proposed mechanisms above, we present BridgeQA, that offers a fresh perspective on multi-modal transformer-based architectures for 3D-VQA. Experiments validate that BridgeQA achieves state-of-the-art on 3D-VQA datasets and significantly outperforms existing solutions. Code is available at $\href{https://github.com/matthewdm0816/BridgeQA}{\text{this URL}}$.

cs.CV