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Wentian Gan

Publications and source records attributed to Wentian Gan.

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A-TDOM: Active TDOM via On-the-Fly 3DGS

True Digital Orthophoto Map (TDOM), a 2D objective representation of the Earth's surface, is an essential geospatial product widely used in urban management, city planning, land surveying, and related applications. However, traditional TDOM generation typically relies on a complex offline photogrammetric pipeline, leading to substantial latency and making it unsuitable for time-critical or real-time scenarios. Moreover, the quality of TDOM may deteriorate due to inaccurate camera poses, imperfect Digital Surface Model (DSM), and incorrect occlusions detection. To address these challenges, this work introduces A-TDOM, a near real-time TDOM generation method built upon On-the-Fly 3DGS (3D Gaussian Splatting) optimization. As each incoming image arrives, its pose and sparse point cloud are computed via On-the-Fly SfM. Newly observed regions are then incrementally reconstructed as additional 3D Gaussians are inserted using a Delaunay triangulated Gaussian sampling and integration and are further optimized via adaptive training iterations and learning rate, especially in previously unseen or coarsely modeled areas. With orthogonal splatting integrated into the rendering pipeline, A-TDOM can actively produce updated TDOM outputs immediately after each 3DGS update. Code is now available at https://github.com/xywjohn/A-TDOM.

cs.CV

On-the-fly Feedback SfM: Online Explore-and-Exploit UAV Photogrammetry with Incremental Mesh Quality-Aware Indicator and Predictive Path Planning

Compared with conventional offline UAV photogrammetry, real-time UAV photogrammetry is essential for time-critical geospatial applications such as disaster response and active digital-twin maintenance. However, most existing methods focus on processing captured images or sequential frames in real time, without explicitly evaluating the quality of the on-the-go 3D reconstruction or providing guided feedback to enhance image acquisition in the target area. This work presents On-the-fly Feedback SfM, an explore-and-exploit framework for real-time UAV photogrammetry, enabling iterative exploration of unseen regions and exploitation of already observed and reconstructed areas in near real time. Built upon SfM on-the-fly , the proposed method integrates three modules: (1) online incremental coarse-mesh generation for dynamically expanding sparse 3D point cloud; (2) online mesh quality assessment with actionable indicators; and (3) predictive path planning for on-the-fly trajectory refinement. Comprehensive experiments demonstrate that our method achieves in-situ reconstruction and evaluation in near real time while providing actionable feedback that markedly reduces coverage gaps and re-flight costs. Via the integration of data collection, processing, 3D reconstruction and assessment, and online feedback, our on the-fly feedback SfM could be an alternative for the transition from traditional passive working mode to a more intelligent and adaptive exploration workflow. Code is now available at https://github.com/IRIS-LAB-whu/OntheflySfMFeedback.

cs.CV

SF-Recon: Simplification-Free Lightweight Building Reconstruction via 3D Gaussian Splatting

Lightweight building surface models are crucial for digital city, navigation, and fast geospatial analytics, yet conventional multi-view geometry pipelines remain cumbersome and quality-sensitive due to their reliance on dense reconstruction, meshing, and subsequent simplification. This work presents SF-Recon, a method that directly reconstructs lightweight building surfaces from multi-view images without post-hoc mesh simplification. We first train an initial 3D Gaussian Splatting (3DGS) field to obtain a view-consistent representation. Building structure is then distilled by a normal-gradient-guided Gaussian optimization that selects primitives aligned with roof and wall boundaries, followed by multi-view edge-consistency pruning to enhance structural sharpness and suppress non-structural artifacts without external supervision. Finally, a multi-view depth-constrained Delaunay triangulation converts the structured Gaussian field into a lightweight, structurally faithful building mesh. Based on a proposed SF dataset, the experimental results demonstrate that our SF-Recon can directly reconstruct lightweight building models from multi-view imagery, achieving substantially fewer faces and vertices while maintaining computational efficiency. Website:https://lzh282140127-cell.github.io/SF-Recon-project/

cs.CV

Gaussian On-the-Fly Splatting: A Progressive Framework for Robust Near Real-Time 3DGS Optimization

3D Gaussian Splatting (3DGS) achieves high-fidelity rendering with fast real-time performance, but existing methods rely on offline training after full Structure-from-Motion (SfM) processing. In contrast, this work introduces Gaussian on-the-fly Splatting (abbreviated as On-the-Fly GS), a progressive framework enabling near real-time 3DGS optimization during image capture. As each image arrives, its pose and sparse points are updated via On-the-Fly SfM, and newly optimized Gaussians are immediately integrated into the 3DGS field. To achieve this, we propose a progressive Local & Semi-Global optimization to prioritize the new image and its neighbors by their corresponding overlapping relationship, allowing the new image and its overlapping images to get more training. To further stabilize training across previous and new images, an adaptive learning rate schedule balances the iterations and the learning rate. Extensive experiments on multiple benchmarks show that our On-the-Fly GS reduces training time significantly, optimizing each new image in seconds with minimal rendering loss, offering one of the first practical steps toward rapid, progressive 3DGS reconstruction.

cs.CV

Exploring the potential of collaborative UAV 3D mapping in Kenyan savanna for wildlife research

UAV-based biodiversity conservation applications have exhibited many data acquisition advantages for researchers. UAV platforms with embedded data processing hardware can support conservation challenges through 3D habitat mapping, surveillance and monitoring solutions. High-quality real-time scene reconstruction as well as real-time UAV localization can optimize the exploration vs exploitation balance of single or collaborative mission. In this work, we explore the potential of two collaborative frameworks - Visual Simultaneous Localization and Mapping (V-SLAM) and Structure-from-Motion (SfM) for 3D mapping purposes and compare results with standard offline approaches.

cs.CV

SfM on-the-fly: Get better 3D from What You Capture

In the last twenty years, Structure from Motion (SfM) has been a constant research hotspot in the fields of photogrammetry, computer vision, robotics etc., whereas real-time performance is just a recent topic of growing interest. This work builds upon the original on-the-fly SfM (Zhan et al., 2024) and presents an updated version with three new advancements to get better 3D from what you capture: (i) real-time image matching is further boosted by employing the Hierarchical Navigable Small World (HNSW) graphs, thus more true positive overlapping image candidates are faster identified; (ii) a self-adaptive weighting strategy is proposed for robust hierarchical local bundle adjustment to improve the SfM results; (iii) multiple agents are included for supporting collaborative SfM and seamlessly merge multiple 3D reconstructions into a complete 3D scene when commonly registered images appear. Various comprehensive experiments demonstrate that the proposed SfM method (named on-the-fly SfMv2) can generate more complete and robust 3D reconstructions in a high time-efficient way. Code is available at http://yifeiyu225.github.io/on-the-flySfMv2.github.io/.

cs.CV