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Wenwu Wang

Publications and source records attributed to Wenwu Wang.

At least 55 records · Page 3Linked to original sources

EnvSDD: Benchmarking Environmental Sound Deepfake Detection

Audio generation systems now create very realistic soundscapes that can enhance media production, but also pose potential risks. Several studies have examined deepfakes in speech or singing voice. However, environmental sounds have different characteristics, which may make methods for detecting speech and singing deepfakes less effective for real-world sounds. In addition, existing datasets for environmental sound deepfake detection are limited in scale and audio types. To address this gap, we introduce EnvSDD, the first large-scale curated dataset designed for this task, consisting of 45.25 hours of real and 316.74 hours of fake audio. The test set includes diverse conditions to evaluate the generalizability, such as unseen generation models and unseen datasets. We also propose an audio deepfake detection system, based on a pre-trained audio foundation model. Results on EnvSDD show that our proposed system outperforms the state-of-the-art systems from speech and singing domains.

cs.SD↗

Teacher-Guided Pseudo Supervision and Cross-Modal Alignment for Audio-Visual Video Parsing

Weakly-supervised audio-visual video parsing (AVVP) seeks to detect audible, visible, and audio-visual events without temporal annotations. Previous work has emphasized refining global predictions through contrastive or collaborative learning, but neglected stable segment-level supervision and class-aware cross-modal alignment. To address this, we propose two strategies: (1) an exponential moving average (EMA)-guided pseudo supervision framework that generates reliable segment-level masks via adaptive thresholds or top-k selection, offering stable temporal guidance beyond video-level labels; and (2) a class-aware cross-modal agreement (CMA) loss that aligns audio and visual embeddings at reliable segment-class pairs, ensuring consistency across modalities while preserving temporal structure. Evaluations on LLP and UnAV-100 datasets shows that our method achieves state-of-the-art (SOTA) performance across multiple metrics.

cs.CV↗

Region-Specific Audio Tagging for Spatial Sound

Audio tagging aims to label sound events appearing in an audio recording. In this paper, we propose region-specific audio tagging, a new task which labels sound events in a given region for spatial audio recorded by a microphone array. The region can be specified as an angular space or a distance from the microphone. We first study the performance of different combinations of spectral, spatial, and position features. Then we extend state-of-the-art audio tagging systems such as pre-trained audio neural networks (PANNs) and audio spectrogram transformer (AST) to the proposed region-specific audio tagging task. Experimental results on both the simulated and the real datasets show the feasibility of the proposed task and the effectiveness of the proposed method. Further experiments show that incorporating the directional features is beneficial for omnidirectional tagging.

eess.AS↗

Soundscape Captioning using Sound Affective Quality Network and Large Language Model

We live in a rich and varied acoustic world, which is experienced by individuals or communities as a soundscape. Computational auditory scene analysis, disentangling acoustic scenes by detecting and classifying events, focuses on objective attributes of sounds, such as their category and temporal characteristics, ignoring their effects on people, such as the emotions they evoke within a context. To fill this gap, we propose the affective soundscape captioning (ASSC) task, which enables automated soundscape analysis, thus avoiding labour-intensive subjective ratings and surveys in conventional methods. With soundscape captioning, context-aware descriptions are generated for soundscape by capturing the acoustic scenes (ASs), audio events (AEs) information, and the corresponding human affective qualities (AQs). To this end, we propose an automatic soundscape captioner (SoundSCaper) system composed of an acoustic model, i.e. SoundAQnet, and a large language model (LLM). SoundAQnet simultaneously models multi-scale information about ASs, AEs, and perceived AQs, while the LLM describes the soundscape with captions by parsing the information captured with SoundAQnet. SoundSCaper is assessed by two juries of 32 people. In expert evaluation, the average score of SoundSCaper-generated captions is slightly lower than that of two soundscape experts on the evaluation set D1 and the external mixed dataset D2, but not statistically significant. In layperson evaluation, SoundSCaper outperforms soundscape experts in several metrics. In addition to human evaluation, compared to other automated audio captioning systems with and without LLM, SoundSCaper performs better on the ASSC task in several NLP-based metrics. Overall, SoundSCaper performs well in human subjective evaluation and various objective captioning metrics, and the generated captions are comparable to those annotated by soundscape experts.

eess.AS↗

Towards Controllable Speech Synthesis in the Era of Large Language Models: A Systematic Survey

Text-to-speech (TTS) has advanced from generating natural-sounding speech to enabling fine-grained control over attributes like emotion, timbre, and style. Driven by rising industrial demand and breakthroughs in deep learning, e.g., diffusion and large language models (LLMs), controllable TTS has become a rapidly growing research area. This survey provides the first comprehensive review of controllable TTS methods, from traditional control techniques to emerging approaches using natural language prompts. We categorize model architectures, control strategies, and feature representations, while also summarizing challenges, datasets, and evaluations in controllable TTS. This survey aims to guide researchers and practitioners by offering a clear taxonomy and highlighting future directions in this fast-evolving field. One can visit https://github.com/imxtx/awesome-controllabe-speech-synthesis for a comprehensive paper list and updates.

cs.CL↗

LOST: Low-rank and Sparse Pre-training for Large Language Models

While large language models (LLMs) have achieved remarkable performance across a wide range of tasks, their massive scale incurs prohibitive computational and memory costs for pre-training from scratch. Recent studies have investigated the use of low-rank parameterization as a means of reducing model size and training cost. In this context, sparsity is often employed as a complementary technique to recover important information lost in low-rank compression by capturing salient features in the residual space. However, existing approaches typically combine low-rank and sparse components in a simplistic or ad hoc manner, often resulting in undesirable performance degradation compared to full-rank training. In this paper, we propose \textbf{LO}w-rank and \textbf{S}parse pre-\textbf{T}raining (\textbf{LOST}) for LLMs, a novel method that ingeniously integrates low-rank and sparse structures to enable effective training of LLMs from scratch under strict efficiency constraints. LOST applies singular value decomposition to weight matrices, preserving the dominant low-rank components, while allocating the remaining singular values to construct channel-wise sparse components to complement the expressiveness of low-rank training. We evaluate LOST on LLM pretraining ranging from 60M to 7B parameters. Our experiments show that LOST achieves competitive or superior performance compared to full-rank models, while significantly reducing both memory and compute overhead. Moreover, Code is available at \href{https://github.com/JiaxiLi1/LOST-Low-rank-and-Sparse-Training-for-Large-Language-Models}{LOST Repo}

cs.LG↗

PSELDNets: Pre-trained Neural Networks on a Large-scale Synthetic Dataset for Sound Event Localization and Detection

Sound event localization and detection (SELD) has seen substantial advancements through learning-based methods. These systems, typically trained from scratch on specific datasets, have shown considerable generalization capabilities. Recently, deep neural networks trained on large-scale datasets have achieved remarkable success in the sound event classification (SEC) field, prompting an open question of whether these advances can be extended to the development of SELD foundation models. In this paper, leveraging the power of pre-trained SEC models, we propose pre-trained SELD networks (PSELDNets) on a large-scale synthetic dataset. The synthetic dataset, generated by convolving sound events with simulated spatial room impulse responses (SRIRs), contains 1,167 hours of audio clips with an ontology of 170 sound classes. These PSELDNets are applied to various SELD scenarios. When we adapt PSELDNets to specific scenarios, particularly in cases of low-resource data, we introduce a data-efficient fine-tuning method, AdapterBit. PSELDNets are evaluated on synthetic-test-set using collected SRIRs from the TAU Spatial Room Impulse Response Database (TAU-SRIR DB) and achieve satisfactory performance. We also carried out experiments to validate the transferability of PSELDNets to three publicly available datasets and our own real-world recordings. The results demonstrate that PSELDNets surpass state-of-the-art systems across all publicly available datasets. Given the need for direction-of-arrival estimation, SELD generally relies on sufficient multi-channel audio clips. However, incorporating the AdapterBit, PSELDNets show more efficient adaptability to various scenarios using minimal multi-channel or even just monophonic audio clips, outperforming traditional fine-tuning approaches.

eess.AS↗

AudioTurbo: Fast Text-to-Audio Generation with Rectified Diffusion

Diffusion models have significantly improved the quality and diversity of audio generation but are hindered by slow inference speed. Rectified flow enhances inference speed by learning straight-line ordinary differential equation (ODE) paths. However, this approach requires training a flow-matching model from scratch and tends to perform suboptimally, or even poorly, at low step counts. To address the limitations of rectified flow while leveraging the advantages of advanced pre-trained diffusion models, this study integrates pre-trained models with the rectified diffusion method to improve the efficiency of text-to-audio (TTA) generation. Specifically, we propose AudioTurbo, which learns first-order ODE paths from deterministic noise sample pairs generated by a pre-trained TTA model. Experiments on the AudioCaps dataset demonstrate that our model, with only 10 sampling steps, outperforms prior models and reduces inference to 3 steps compared to a flow-matching-based acceleration model.

cs.SD↗

DMAGaze: Gaze Estimation Based on Feature Disentanglement and Multi-Scale Attention

Gaze estimation, which predicts gaze direction, commonly faces the challenge of interference from complex gaze-irrelevant information in face images. In this work, we propose DMAGaze, a novel gaze estimation framework that exploits information from facial images in three aspects: gaze-relevant global features (disentangled from facial image), local eye features (extracted from cropped eye patch), and head pose estimation features, to improve overall performance. Firstly, we design a new continuous mask-based Disentangler to accurately disentangle gaze-relevant and gaze-irrelevant information in facial images by achieving the dual-branch disentanglement goal through separately reconstructing the eye and non-eye regions. Furthermore, we introduce a new cascaded attention module named Multi-Scale Global Local Attention Module (MS-GLAM). Through a customized cascaded attention structure, it effectively focuses on global and local information at multiple scales, further enhancing the information from the Disentangler. Finally, the global gaze-relevant features disentangled by the upper face branch, combined with head pose and local eye features, are passed through the detection head for high-precision gaze estimation. Our proposed DMAGaze has been extensively validated on two mainstream public datasets, achieving state-of-the-art performance.

cs.CV↗

TeMTG: Text-Enhanced Multi-Hop Temporal Graph Modeling for Audio-Visual Video Parsing

Audio-Visual Video Parsing (AVVP) task aims to parse the event categories and occurrence times from audio and visual modalities in a given video. Existing methods usually focus on implicitly modeling audio and visual features through weak labels, without mining semantic relationships for different modalities and explicit modeling of event temporal dependencies. This makes it difficult for the model to accurately parse event information for each segment under weak supervision, especially when high similarity between segmental modal features leads to ambiguous event boundaries. Hence, we propose a multimodal optimization framework, TeMTG, that combines text enhancement and multi-hop temporal graph modeling. Specifically, we leverage pre-trained multimodal models to generate modality-specific text embeddings, and fuse them with audio-visual features to enhance the semantic representation of these features. In addition, we introduce a multi-hop temporal graph neural network, which explicitly models the local temporal relationships between segments, capturing the temporal continuity of both short-term and long-range events. Experimental results demonstrate that our proposed method achieves state-of-the-art (SOTA) performance in multiple key indicators in the LLP dataset.

cs.MM↗

From Aesthetics to Human Preferences: Comparative Perspectives of Evaluating Text-to-Music Systems

Evaluating generative models remains a fundamental challenge, particularly when the goal is to reflect human preferences. In this paper, we use music generation as a case study to investigate the gap between automatic evaluation metrics and human preferences. We conduct comparative experiments across five state-of-the-art music generation approaches, assessing both perceptual quality and distributional similarity to human-composed music. Specifically, we evaluate synthesis music from various perceptual dimensions and examine reference-based metrics such as Mauve Audio Divergence (MAD) and Kernel Audio Distance (KAD). Our findings reveal significant inconsistencies across the different metrics, highlighting the limitation of the current evaluation practice. To support further research, we release a benchmark dataset comprising samples from multiple models. This study provides a broader perspective on the alignment of human preference in generative modeling, advocating for more human-centered evaluation strategies across domains.

eess.AS↗

Exploring the User Experience of AI-Assisted Sound Searching Systems for Creative Workflows

Locating the right sound effect efficiently is an important yet challenging topic for audio production. Most current sound-searching systems rely on pre-annotated audio labels created by humans, which can be time-consuming to produce and prone to inaccuracies, limiting the efficiency of audio production. Following the recent advancement of contrastive language-audio pre-training (CLAP) models, we explore an alternative CLAP-based sound-searching system (CLAP-UI) that does not rely on human annotations. To evaluate the effectiveness of CLAP-UI, we conducted comparative experiments with a widely used sound effect searching platform, the BBC Sound Effect Library. Our study evaluates user performance, cognitive load, and satisfaction through ecologically valid tasks based on professional sound-searching workflows. Our result shows that CLAP-UI demonstrated significantly enhanced productivity and reduced frustration while maintaining comparable cognitive demands. We also qualitatively analyzed the participants' feedback, which offered valuable perspectives on the design of future AI-assisted sound search systems.

eess.AS↗

Audio-Visual Class-Incremental Learning for Fish Feeding intensity Assessment in Aquaculture

Fish Feeding Intensity Assessment (FFIA) is crucial in industrial aquaculture management. Recent multi-modal approaches have shown promise in improving FFIA robustness and efficiency. However, these methods face significant challenges when adapting to new fish species or environments due to catastrophic forgetting and the lack of suitable datasets. To address these limitations, we first introduce AV-CIL-FFIA, a new dataset comprising 81,932 labelled audio-visual clips capturing feeding intensities across six different fish species in real aquaculture environments. Then, we pioneer audio-visual class incremental learning (CIL) for FFIA and demonstrate through benchmarking on AV-CIL-FFIA that it significantly outperforms single-modality methods. Existing CIL methods rely heavily on historical data. Exemplar-based approaches store raw samples, creating storage challenges, while exemplar-free methods avoid data storage but struggle to distinguish subtle feeding intensity variations across different fish species. To overcome these limitations, we introduce HAIL-FFIA, a novel audio-visual class-incremental learning framework that bridges this gap with a prototype-based approach that achieves exemplar-free efficiency while preserving essential knowledge through compact feature representations. Specifically, HAIL-FFIA employs hierarchical representation learning with a dual-path knowledge preservation mechanism that separates general intensity knowledge from fish-specific characteristics. Additionally, it features a dynamic modality balancing system that adaptively adjusts the importance of audio versus visual information based on feeding behaviour stages. Experimental results show that HAIL-FFIA is superior to SOTA methods on AV-CIL-FFIA, achieving higher accuracy with lower storage needs while effectively mitigating catastrophic forgetting in incremental fish species learning.

cs.LG↗

Audio-Visual Speaker Tracking: Progress, Challenges, and Future Directions

Audio-visual speaker tracking has drawn increasing attention over the past few years due to its academic values and wide applications. Audio and visual modalities can provide complementary information for localization and tracking. With audio and visual information, the Bayesian-based filter and deep learning-based methods can solve the problem of data association, audio-visual fusion and track management. In this paper, we conduct a comprehensive overview of audio-visual speaker tracking. To our knowledge, this is the first extensive survey over the past five years. We introduce the family of Bayesian filters and summarize the methods for obtaining audio-visual measurements. In addition, the existing trackers and their performance on the AV16.3 dataset are summarized. In the past few years, deep learning techniques have thrived, which also boost the development of audio-visual speaker tracking. The influence of deep learning techniques in terms of measurement extraction and state estimation is also discussed. Finally, we discuss the connections between audio-visual speaker tracking and other areas such as speech separation and distributed speaker tracking.

cs.MM↗

Fish Tracking, Counting, and Behaviour Analysis in Digital Aquaculture: A Comprehensive Survey

Digital aquaculture leverages advanced technologies and data-driven methods, providing substantial benefits over traditional aquaculture practices. This paper presents a comprehensive review of three interconnected digital aquaculture tasks, namely, fish tracking, counting, and behaviour analysis, using a novel and unified approach. Unlike previous reviews which focused on single modalities or individual tasks, we analyse vision-based (i.e. image- and video-based), acoustic-based, and biosensor-based methods across all three tasks. We examine their advantages, limitations, and applications, highlighting recent advancements and identifying critical cross-cutting research gaps. The review also includes emerging ideas such as applying multi-task learning and large language models to address various aspects of fish monitoring, an approach not previously explored in aquaculture literature. We identify the major obstacles hindering research progress in this field, including the scarcity of comprehensive fish datasets and the lack of unified evaluation standards. To overcome the current limitations, we explore the potential of using emerging technologies such as multimodal data fusion and deep learning to improve the accuracy, robustness, and efficiency of integrated fish monitoring systems. In addition, we provide a summary of existing datasets available for fish tracking, counting, and behaviour analysis. This holistic perspective offers a roadmap for future research, emphasizing the need for comprehensive datasets and evaluation standards to facilitate meaningful comparisons between technologies and to promote their practical implementations in real-world settings.

q-bio.QM↗

DGFM: Full Body Dance Generation Driven by Music Foundation Models

In music-driven dance motion generation, most existing methods use hand-crafted features and neglect that music foundation models have profoundly impacted cross-modal content generation. To bridge this gap, we propose a diffusion-based method that generates dance movements conditioned on text and music. Our approach extracts music features by combining high-level features obtained by music foundation model with hand-crafted features, thereby enhancing the quality of generated dance sequences. This method effectively leverages the advantages of high-level semantic information and low-level temporal details to improve the model's capability in music feature understanding. To show the merits of the proposed method, we compare it with four music foundation models and two sets of hand-crafted music features. The results demonstrate that our method obtains the most realistic dance sequences and achieves the best match with the input music.

cs.SD↗

Acoustic Prompt Tuning: Empowering Large Language Models with Audition Capabilities

The auditory system plays a substantial role in shaping the overall human perceptual experience. While prevailing large language models (LLMs) and visual language models (VLMs) have shown their promise in solving a wide variety of language and vision understanding tasks, only a few of them can be generalised to the audio domain without compromising their domain-specific capability. In this work, we introduce Acoustic Prompt Tuning (APT), a new adapter extending LLMs and VLMs to the audio domain by injecting audio embeddings to the input of LLMs, namely soft prompting. Specifically, APT applies an instruction-aware audio aligner to generate soft prompts, conditioned on both input text and sounds, as the inputs to the language model. To mitigate data scarcity in the audio domain, a curriculum learning strategy is proposed by formulating diverse audio tasks in a sequential manner. Moreover, we improve the audio language model by using interleaved audio-text embeddings as the input sequence. In this improved model, zero constraints are imposed on the input format, thus it is capable of tackling diverse modelling tasks, such as few-shot audio classification and audio comparison. To further evaluate the advanced ability of the audio networks, we introduce natural language audio reasoning (NLAR), a new task that analyses two audio clips by comparison and summarisation. Experiments show that APT-enhanced LLMs (namely APT-LLMs) achieve competitive results compared to the expert models (i.e., the networks trained on the target datasets) across various tasks. We finally demonstrate APT's ability in extending frozen VLMs to the audio domain without fine-tuning, achieving promising results in audio-visual question and answering. Our code and model weights will be released at https://github.com/JinhuaLiang/APT

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The ICME 2025 Audio Encoder Capability Challenge

This challenge aims to evaluate the capabilities of audio encoders, especially in the context of multi-task learning and real-world applications. Participants are invited to submit pre-trained audio encoders that map raw waveforms to continuous embeddings. These encoders will be tested across diverse tasks including speech, environmental sounds, and music, with a focus on real-world usability. The challenge features two tracks: Track A for parameterized evaluation, and Track B for parameter-free evaluation. This challenge provides a platform for evaluating and advancing the state-of-the-art in audio encoder design.

cs.SD↗