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Wenwu Wang

Publications and source records attributed to Wenwu Wang.

At least 91 records · Page 5Linked to original sources

Selective Prompting Tuning for Personalized Conversations with LLMs

In conversational AI, personalizing dialogues with persona profiles and contextual understanding is essential. Despite large language models' (LLMs) improved response coherence, effective persona integration remains a challenge. In this work, we first study two common approaches for personalizing LLMs: textual prompting and direct fine-tuning. We observed that textual prompting often struggles to yield responses that are similar to the ground truths in datasets, while direct fine-tuning tends to produce repetitive or overly generic replies. To alleviate those issues, we propose \textbf{S}elective \textbf{P}rompt \textbf{T}uning (SPT), which softly prompts LLMs for personalized conversations in a selective way. Concretely, SPT initializes a set of soft prompts and uses a trainable dense retriever to adaptively select suitable soft prompts for LLMs according to different input contexts, where the prompt retriever is dynamically updated through feedback from the LLMs. Additionally, we propose context-prompt contrastive learning and prompt fusion learning to encourage the SPT to enhance the diversity of personalized conversations. Experiments on the CONVAI2 dataset demonstrate that SPT significantly enhances response diversity by up to 90\%, along with improvements in other critical performance indicators. Those results highlight the efficacy of SPT in fostering engaging and personalized dialogue generation. The SPT model code (https://github.com/hqsiswiliam/SPT) is publicly available for further exploration.

cs.CL↗

Text-Queried Target Sound Event Localization

Sound event localization and detection (SELD) aims to determine the appearance of sound classes, together with their Direction of Arrival (DOA). However, current SELD systems can only predict the activities of specific classes, for example, 13 classes in DCASE challenges. In this paper, we propose text-queried target sound event localization (SEL), a new paradigm that allows the user to input the text to describe the sound event, and the SEL model can predict the location of the related sound event. The proposed task presents a more user-friendly way for human-computer interaction. We provide a benchmark study for the proposed task and perform experiments on datasets created by simulated room impulse response (RIR) and real RIR to validate the effectiveness of the proposed methods. We hope that our benchmark will inspire the interest and additional research for text-queried sound source localization.

eess.AS↗

Impact of the Top SiO2 Interlayer Thickness on Memory Window of Si Channel FeFET with TiN/SiO2/Hf0.5Zr0.5O2/SiOx/Si (MIFIS) Gate Structure

We study the impact of top SiO2 interlayer thickness on the memory window (MW) of Si channel ferroelectric field-effect transistor (FeFET) with TiN/SiO2/Hf0.5Zr0.5O2/SiOx/Si (MIFIS) gate structure. We find that the MW increases with the increasing thickness of the top SiO2 interlayer, and such an increase exhibits a two-stage linear dependence. The physical origin is the presence of the different interfacial charges trapped at the top SiO2/Hf0.5Zr0.5O2 interface. Moreover, we investigate the dependence of endurance characteristics on initial MW. We find that the endurance characteristic degrades with increasing the initial MW. By inserting a 3.4 nm SiO2 dielectric interlayer between the gate metal TiN and the ferroelectric Hf0.5Zr0.5O2, we achieve a MW of 6.3 V and retention over 10 years. Our work is helpful in the device design of FeFET.

cond-mat.mtrl-sci↗

Regime Learning for Differentiable Particle Filters

Differentiable particle filters are an emerging class of models that combine sequential Monte Carlo techniques with the flexibility of neural networks to perform state space inference. This paper concerns the case where the system may switch between a finite set of state-space models, i.e. regimes. No prior approaches effectively learn both the individual regimes and the switching process simultaneously. In this paper, we propose the neural network based regime learning differentiable particle filter (RLPF) to address this problem. We further design a training procedure for the RLPF and other related algorithms. We demonstrate competitive performance compared to the previous state-of-the-art algorithms on a pair of numerical experiments.

cs.LG↗

Zero-Shot Audio Captioning Using Soft and Hard Prompts

In traditional audio captioning methods, a model is usually trained in a fully supervised manner using a human-annotated dataset containing audio-text pairs and then evaluated on the test sets from the same dataset. Such methods have two limitations. First, these methods are often data-hungry and require time-consuming and expensive human annotations to obtain audio-text pairs. Second, these models often suffer from performance degradation in cross-domain scenarios, i.e., when the input audio comes from a different domain than the training set, which, however, has received little attention. We propose an effective audio captioning method based on the contrastive language-audio pre-training (CLAP) model to address these issues. Our proposed method requires only textual data for training, enabling the model to generate text from the textual feature in the cross-modal semantic space.In the inference stage, the model generates the descriptive text for the given audio from the audio feature by leveraging the audio-text alignment from CLAP.We devise two strategies to mitigate the discrepancy between text and audio embeddings: a mixed-augmentation-based soft prompt and a retrieval-based acoustic-aware hard prompt. These approaches are designed to enhance the generalization performance of our proposed model, facilitating the model to generate captions more robustly and accurately. Extensive experiments on AudioCaps and Clotho benchmarks show the effectiveness of our proposed method, which outperforms other zero-shot audio captioning approaches for in-domain scenarios and outperforms the compared methods for cross-domain scenarios, underscoring the generalization ability of our method.

cs.SD↗

AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining

Although audio generation shares commonalities across different types of audio, such as speech, music, and sound effects, designing models for each type requires careful consideration of specific objectives and biases that can significantly differ from those of other types. To bring us closer to a unified perspective of audio generation, this paper proposes a framework that utilizes the same learning method for speech, music, and sound effect generation. Our framework introduces a general representation of audio, called "language of audio" (LOA). Any audio can be translated into LOA based on AudioMAE, a self-supervised pre-trained representation learning model. In the generation process, we translate any modalities into LOA by using a GPT-2 model, and we perform self-supervised audio generation learning with a latent diffusion model conditioned on LOA. The proposed framework naturally brings advantages such as in-context learning abilities and reusable self-supervised pretrained AudioMAE and latent diffusion models. Experiments on the major benchmarks of text-to-audio, text-to-music, and text-to-speech demonstrate state-of-the-art or competitive performance against previous approaches. Our code, pretrained model, and demo are available at https://audioldm.github.io/audioldm2.

cs.SD↗

WavCraft: Audio Editing and Generation with Large Language Models

We introduce WavCraft, a collective system that leverages large language models (LLMs) to connect diverse task-specific models for audio content creation and editing. Specifically, WavCraft describes the content of raw audio materials in natural language and prompts the LLM conditioned on audio descriptions and user requests. WavCraft leverages the in-context learning ability of the LLM to decomposes users' instructions into several tasks and tackle each task collaboratively with the particular module. Through task decomposition along with a set of task-specific models, WavCraft follows the input instruction to create or edit audio content with more details and rationales, facilitating user control. In addition, WavCraft is able to cooperate with users via dialogue interaction and even produce the audio content without explicit user commands. Experiments demonstrate that WavCraft yields a better performance than existing methods, especially when adjusting the local regions of audio clips. Moreover, WavCraft can follow complex instructions to edit and create audio content on the top of input recordings, facilitating audio producers in a broader range of applications. Our implementation and demos are available at this https://github.com/JinhuaLiang/WavCraft.

eess.AS↗

ComposerX: Multi-Agent Symbolic Music Composition with LLMs

Music composition represents the creative side of humanity, and itself is a complex task that requires abilities to understand and generate information with long dependency and harmony constraints. While demonstrating impressive capabilities in STEM subjects, current LLMs easily fail in this task, generating ill-written music even when equipped with modern techniques like In-Context-Learning and Chain-of-Thoughts. To further explore and enhance LLMs' potential in music composition by leveraging their reasoning ability and the large knowledge base in music history and theory, we propose ComposerX, an agent-based symbolic music generation framework. We find that applying a multi-agent approach significantly improves the music composition quality of GPT-4. The results demonstrate that ComposerX is capable of producing coherent polyphonic music compositions with captivating melodies, while adhering to user instructions.

cs.SD↗

T-CLAP: Temporal-Enhanced Contrastive Language-Audio Pretraining

Contrastive language-audio pretraining~(CLAP) has been developed to align the representations of audio and language, achieving remarkable performance in retrieval and classification tasks. However, current CLAP struggles to capture temporal information within audio and text features, presenting substantial limitations for tasks such as audio retrieval and generation. To address this gap, we introduce T-CLAP, a temporal-enhanced CLAP model. We use Large Language Models~(LLMs) and mixed-up strategies to generate temporal-contrastive captions for audio clips from extensive audio-text datasets. Subsequently, a new temporal-focused contrastive loss is designed to fine-tune the CLAP model by incorporating these synthetic data. We conduct comprehensive experiments and analysis in multiple downstream tasks. T-CLAP shows improved capability in capturing the temporal relationship of sound events and outperforms state-of-the-art models by a significant margin.

cs.SD↗

Impact of Top SiO2 interlayer Thickness on Memory Window of Si Channel FeFET with TiN/SiO2/Hf0.5Zr0.5O2/SiOx/Si (MIFIS) Gate Structure

We study the impact of top SiO2 interlayer thickness on memory window of Si channel FeFET with TiN/SiO2/Hf0.5Zr0.5O2/SiOx/Si (MIFIS) gate structure. The memory window increases with thicker top SiO2. We realize the memory window of 6.3 V for 3.4 nm top SiO2. Moreover, we find that the endurance characteristic degrades with increasing the initial memory window.

physics.app-ph↗

First-Shot Unsupervised Anomalous Sound Detection With Unknown Anomalies Estimated by Metadata-Assisted Audio Generation

First-shot (FS) unsupervised anomalous sound detection (ASD) is a brand-new task introduced in DCASE 2023 Challenge Task 2, where the anomalous sounds for the target machine types are unseen in training. Existing methods often rely on the availability of normal and abnormal sound data from the target machines. However, due to the lack of anomalous sound data for the target machine types, it becomes challenging when adapting the existing ASD methods to the first-shot task. In this paper, we propose a new framework for the first-shot unsupervised ASD, where metadata-assisted audio generation is used to estimate unknown anomalies, by utilising the available machine information (i.e., metadata and sound data) to fine-tune a text-to-audio generation model for generating the anomalous sounds that contain unique acoustic characteristics accounting for each different machine type. We then use the method of Time-Weighted Frequency domain audio Representation with Gaussian Mixture Model (TWFR-GMM) as the backbone to achieve the first-shot unsupervised ASD. Our proposed FS-TWFR-GMM method achieves competitive performance amongst top systems in DCASE 2023 Challenge Task 2, while requiring only 1% model parameters for detection, as validated in our experiments.

cs.SD↗

ASiT: Local-Global Audio Spectrogram vIsion Transformer for Event Classification

Transformers, which were originally developed for natural language processing, have recently generated significant interest in the computer vision and audio communities due to their flexibility in learning long-range relationships. Constrained by the data hungry nature of transformers and the limited amount of labelled data, most transformer-based models for audio tasks are finetuned from ImageNet pretrained models, despite the huge gap between the domain of natural images and audio. This has motivated the research in self-supervised pretraining of audio transformers, which reduces the dependency on large amounts of labeled data and focuses on extracting concise representations of audio spectrograms. In this paper, we propose \textbf{L}ocal-\textbf{G}lobal \textbf{A}udio \textbf{S}pectrogram v\textbf{I}sion \textbf{T}ransformer, namely ASiT, a novel self-supervised learning framework that captures local and global contextual information by employing group masked model learning and self-distillation. We evaluate our pretrained models on both audio and speech classification tasks, including audio event classification, keyword spotting, and speaker identification. We further conduct comprehensive ablation studies, including evaluations of different pretraining strategies. The proposed ASiT framework significantly boosts the performance on all tasks and sets a new state-of-the-art performance in five audio and speech classification tasks, outperforming recent methods, including the approaches that use additional datasets for pretraining.

cs.SD↗

Learning Temporal Resolution in Spectrogram for Audio Classification

The audio spectrogram is a time-frequency representation that has been widely used for audio classification. One of the key attributes of the audio spectrogram is the temporal resolution, which depends on the hop size used in the Short-Time Fourier Transform (STFT). Previous works generally assume the hop size should be a constant value (e.g., 10 ms). However, a fixed temporal resolution is not always optimal for different types of sound. The temporal resolution affects not only classification accuracy but also computational cost. This paper proposes a novel method, DiffRes, that enables differentiable temporal resolution modeling for audio classification. Given a spectrogram calculated with a fixed hop size, DiffRes merges non-essential time frames while preserving important frames. DiffRes acts as a "drop-in" module between an audio spectrogram and a classifier and can be jointly optimized with the classification task. We evaluate DiffRes on five audio classification tasks, using mel-spectrograms as the acoustic features, followed by off-the-shelf classifier backbones. Compared with previous methods using the fixed temporal resolution, the DiffRes-based method can achieve the equivalent or better classification accuracy with at least 25% computational cost reduction. We further show that DiffRes can improve classification accuracy by increasing the temporal resolution of input acoustic features, without adding to the computational cost.

cs.SD↗

Personalized Dialogue Generation with Persona-Adaptive Attention

Persona-based dialogue systems aim to generate consistent responses based on historical context and predefined persona. Unlike conventional dialogue generation, the persona-based dialogue needs to consider both dialogue context and persona, posing a challenge for coherent training. Specifically, this requires a delicate weight balance between context and persona. To achieve that, in this paper, we propose an effective framework with Persona-Adaptive Attention (PAA), which adaptively integrates the weights from the persona and context information via our designed attention. In addition, a dynamic masking mechanism is applied to the PAA to not only drop redundant information in context and persona but also serve as a regularization mechanism to avoid overfitting. Experimental results demonstrate the superiority of the proposed PAA framework compared to the strong baselines in both automatic and human evaluation. Moreover, the proposed PAA approach can perform equivalently well in a low-resource regime compared to models trained in a full-data setting, which achieve a similar result with only 20% to 30% of data compared to the larger models trained in the full-data setting. To fully exploit the effectiveness of our design, we designed several variants for handling the weighted information in different ways, showing the necessity and sufficiency of our weighting and masking designs.

cs.CL↗

Retrieval-Augmented Text-to-Audio Generation

Despite recent progress in text-to-audio (TTA) generation, we show that the state-of-the-art models, such as AudioLDM, trained on datasets with an imbalanced class distribution, such as AudioCaps, are biased in their generation performance. Specifically, they excel in generating common audio classes while underperforming in the rare ones, thus degrading the overall generation performance. We refer to this problem as long-tailed text-to-audio generation. To address this issue, we propose a simple retrieval-augmented approach for TTA models. Specifically, given an input text prompt, we first leverage a Contrastive Language Audio Pretraining (CLAP) model to retrieve relevant text-audio pairs. The features of the retrieved audio-text data are then used as additional conditions to guide the learning of TTA models. We enhance AudioLDM with our proposed approach and denote the resulting augmented system as Re-AudioLDM. On the AudioCaps dataset, Re-AudioLDM achieves a state-of-the-art Frechet Audio Distance (FAD) of 1.37, outperforming the existing approaches by a large margin. Furthermore, we show that Re-AudioLDM can generate realistic audio for complex scenes, rare audio classes, and even unseen audio types, indicating its potential in TTA tasks.

cs.SD↗

Enlargement of Memory Window of Si Channel FeFET by Inserting Al2O3 Interlayer on Ferroelectric Hf0.5Zr0.5O2

In this work, we demonstrate the enlargement of the memory window of Si channel FeFET with ferroelectric Hf0.5Zr0.5O2 by gate-side dielectric interlayer engineering. By inserting an Al2O3 dielectric interlayer between TiN gate metal and ferroelectric Hf0.5Zr0.5O2, we achieve a memory window of 3.2 V with endurance of ~105 cycles and retention over 10 years. The physical origin of memory window enlargement is clarified to be charge trapping at the Al2O3/Hf0.5Zr0.5O2 interface, which has an opposite charge polarity to the trapped charges at the Hf0.5Zr0.5O2/SiOx interface.

cond-mat.mtrl-sci↗

Hierarchical Metadata Information Constrained Self-Supervised Learning for Anomalous Sound Detection Under Domain Shift

Self-supervised learning methods have achieved promising performance for anomalous sound detection (ASD) under domain shift, where the type of domain shift is considered in feature learning by incorporating section IDs. However, the attributes accompanying audio files under each section, such as machine operating conditions and noise types, have not been considered, although they are also crucial for characterizing domain shifts. In this paper, we present a hierarchical metadata information constrained self-supervised (HMIC) ASD method, where the hierarchical relation between section IDs and attributes is constructed, and used as constraints to obtain finer feature representation. In addition, we propose an attribute-group-center (AGC)-based method for calculating the anomaly score under the domain shift condition. Experiments are performed to demonstrate its improved performance over the state-of-the-art self-supervised methods in DCASE 2022 challenge Task 2.

eess.AS↗

Multi-level graph learning for audio event classification and human-perceived annoyance rating prediction

WHO's report on environmental noise estimates that 22 M people suffer from chronic annoyance related to noise caused by audio events (AEs) from various sources. Annoyance may lead to health issues and adverse effects on metabolic and cognitive systems. In cities, monitoring noise levels does not provide insights into noticeable AEs, let alone their relations to annoyance. To create annoyance-related monitoring, this paper proposes a graph-based model to identify AEs in a soundscape, and explore relations between diverse AEs and human-perceived annoyance rating (AR). Specifically, this paper proposes a lightweight multi-level graph learning (MLGL) based on local and global semantic graphs to simultaneously perform audio event classification (AEC) and human annoyance rating prediction (ARP). Experiments show that: 1) MLGL with 4.1 M parameters improves AEC and ARP results by using semantic node information in local and global context aware graphs; 2) MLGL captures relations between coarse and fine-grained AEs and AR well; 3) Statistical analysis of MLGL results shows that some AEs from different sources significantly correlate with AR, which is consistent with previous research on human perception of these sound sources.

eess.AS↗