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Wenxi Chen

Publications and source records attributed to Wenxi Chen.

At least 19 recordsLinked to original sources

DREAM-Chunk: Reactive Action Chunking with Latent World Model

Action chunking has become a common interface for vision-language-action (VLA) models, enabling low-frequency policy inference to drive high-frequency robot execution. However, once an action chunk is committed, its open-loop execution can be brittle under stochastic dynamics, hardware execution errors, and partial observability. We propose DREAM-Chunk, a test-time scaling method that augments chunking-based policies with a lightweight latent world model, without requiring additional policy fine-tuning. At test time, DREAM-Chunk samples multiple candidate action chunks, rolls out their predicted latent futures, and selects actions from the chunk whose predicted state best matches the observed rollout. In this way, DREAM-Chunk uses additional test-time computation to cover multiple plausible stochastic futures and improve reactivity during long-horizon chunk execution. On the Kinetix benchmark, DREAM-Chunk improves robustness under increasing action noise and benefits from larger candidate sample sizes, especially when demonstrations contain corrective behaviors. We further validate DREAM-Chunk on four manipulation tasks across two robot platforms and two VLA policies under various sources of stochasticity. Across simulation and hardware experiments, DREAM-Chunk improves the robustness of action-chunking policies in stochastic dynamics.

cs.RO

MMAE: A Massive Multitask Audio Editing Benchmark

We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing. Spurred by the shift toward intelligent creation, interactive editing has rapidly expanded from visual domains, pioneered by models like Nano-banana 2 for images and Gemini-Omni for video, into audio. However, the current evaluation infrastructure lags severely, remaining highly fragmented and restricted to specific subdomains or basic operations. Unlike existing benchmarks that are limited in scope, MMAE extends to a broad spectrum of real-world scenarios, encompassing 7 distinct audio modalities, including sound, speech, music, and their mixtures. Furthermore, we establish a comprehensive taxonomy spanning 6 levels of task complexity, from basic modifications to multi-hop reasoning and multi-round editing, 2 levels of granularity, and 8 distinct operation types. Meticulously curated through human-agent collaboration, MMAE comprises 2,000 high-fidelity samples paired with a pioneering rubric-based evaluation framework. By decomposing free-form tasks into 17,741 verifiable criteria, this robust rubric-based paradigm enables a precise, multi-dimensional assessment of both instruction following and context consistency. Our extensive evaluation of leading models reveals that current systems remain far from achieving reliable edits. Strikingly, the Exact Match Rate (EMR) consistently falls below 5% and plummets to an absolute 0% in complex, mixed-modality tasks, exposing critical bottlenecks in precise execution and structural robustness. We hope MMAE will serve as a catalyst for future advances in the intelligent creation community, providing a clear diagnostic roadmap and establishing a standardized, long-lasting evaluation paradigm for next-generation audio editing systems.

cs.SD

WavTTS: Towards High-Quality Zero-Shot TTS via Direct Raw Waveform Modeling

Recently, diffusion models operating on VAE latents or mel-spectrograms have become the dominant paradigm for zero-shot TTS. Although these compressed representations improve generation efficiency, they inevitably suffer from information loss and non-end-to-end training. Theoretically, directly modeling raw waveforms circumvents these issues; however, this direction remains underexplored and is often deemed difficult due to the extremely long sequence length of audio signals. To overcome this, we propose WavTTS, the first raw waveform generative TTS model that substantially narrows the gap with latent-space generative models. Built upon the flow matching with Diffusion Transformer (DiT), WavTTS directly models speech waveforms via a simple patchification strategy, while integrating multi-scale mel-spectrogram supervision to provide perceptual guidance during training. Furthermore, we investigate the impact of prediction targets and noise scheduling in waveform diffusion, and develop an effective schedule design to improve generation quality. Evaluations on open-source benchmarks demonstrate that WavTTS closely approaches the performance of current state-of-the-art latent generative zero-shot TTS models, while substantially outperforming previous end-to-end speech generation models. Our findings demonstrate the feasibility of scaling diffusion-based TTS directly in the waveform space, opening a new direction for end-to-end speech generation.

eess.AS

WavCube: Unifying Speech Representation for Understanding and Generation via Semantic-Acoustic Joint Modeling

Integrating speech understanding and generation is a pivotal step toward building unified speech models. However, the different representations required for these two tasks currently pose significant compatibility challenges. Typically, semantics-oriented features are learned from self-supervised learning (SSL), and acoustic-oriented features from reconstruction. Such fragmented representations hinder the realization of truly unified speech systems. We present WavCube, a compact continuous latent derived from an SSL speech encoder that simultaneously supports speech understanding, reconstruction, and generation. WavCube employs a two-stage training scheme. Stage 1 trains a semantic bottleneck to filter off-manifold redundancy that makes raw SSL features intractable for diffusion. Stage 2 injects fine-grained acoustic details via end-to-end reconstruction, while a semantic anchoring loss ensures the representation remains grounded within its original semantic manifold. Comprehensive experiments show that WavCube closely approaches WavLM performance on SUPERB despite an 8x dimensional compression, attains reconstruction quality on par with existing acoustic representations, delivers state-of-the-art zero-shot TTS performance with markedly faster training convergence, and excels in speech enhancement, separation, and voice conversion tasks on the SUPERB-SG benchmark. Systematic ablations reveal that WavCube's two-stage recipe resolves two intrinsic flaws of SSL features for generative modeling, paving the way for future unified speech systems. Codes and checkpoints are available at https://github.com/yanghaha0908/WavCube.

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X-VC: Zero-shot Streaming Voice Conversion in Codec Space

Zero-shot voice conversion (VC) aims to convert a source utterance into the voice of an unseen target speaker while preserving its linguistic content. Although recent systems have improved conversion quality, building zero-shot VC systems for interactive scenarios remains challenging because high-fidelity speaker transfer and low-latency streaming inference are difficult to achieve simultaneously. In this work, we present X-VC, a zero-shot streaming VC system that performs one-step conversion in the latent space of a pretrained neural codec. X-VC uses a dual-conditioning acoustic converter that jointly models source codec latents and frame-level acoustic conditions derived from target reference speech, while injecting utterance-level target speaker information through adaptive normalization. To reduce the mismatch between training and inference, we train the model with generated paired data and a role-assignment strategy that combines standard, reconstruction, and reversed modes. For streaming inference, we further adopt a chunkwise inference scheme with overlap smoothing that is aligned with the segment-based training paradigm of the codec. Experiments on Seed-TTS-Eval show that X-VC achieves the best streaming WER in both English and Chinese, strong speaker similarity in same-language and cross-lingual settings, and substantially lower offline real-time factor than the compared baselines. These results suggest that codec-space one-step conversion is a practical approach for building high-quality low-latency zero-shot VC systems. Our audio samples, code and checkpoints are released at https://github.com/Jerrister/X-VC.

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FineLAP: Taming Heterogeneous Supervision for Fine-grained Language-Audio Pretraining

Contrastively pretrained audio-language models (e.g., CLAP) excel at clip-level understanding but struggle with frame-level tasks. Existing extensions fail to exploit the varying granularity of real-world audio-text data, where massive clip-level textual descriptions coexist with limited frame-level annotations. This paper proposes Fine-grained Language-Audio Pretraining (FineLAP), a novel training paradigm that advances both clip- and frame-level alignment in CLAP with heterogeneous data. FineLAP introduces a dual-stream sigmoid loss with a cluster-based sampling strategy to jointly learn from clip- and frame-level supervision. To capture both global semantics and local details, FineLAP uses a decoupled audio projector on top of a self-supervised encoder. To alleviate the scarcity of temporally annotated data, we present FineLAP-100k, a large-scale synthetic SED dataset constructed through a scalable curation pipeline. Extensive experiments demonstrate that FineLAP achieves SOTA performance across multiple audio understanding tasks, including retrieval, classification, sound event detection, and text-to-audio grounding. Ablation studies further show that coarse- and fine-grained alignment are mutually beneficial, providing insights for building better audio-language models (ALMs).

cs.SD

SoulX-Duplug: Plug-and-Play Streaming State Prediction Module for Realtime Full-Duplex Speech Conversation

Recent advances in spoken dialogue systems have brought increased attention to human-like full-duplex voice interactions. However, our comprehensive review of this field reveals several challenges, including the difficulty in obtaining training data, catastrophic forgetting, and limited scalability. In this work, we propose SoulX-Duplug, a plug-and-play streaming state prediction module for full-duplex spoken dialogue systems. By jointly performing streaming ASR, SoulX-Duplug explicitly leverages textual information to identify user intent, effectively serving as a semantic VAD. To promote fair evaluation, we introduce SoulX-Duplug-Eval, extending widely used benchmarks with improved bilingual coverage. Experimental results show that SoulX-Duplug enables low-latency streaming dialogue state control, and the system built upon it outperforms existing full-duplex models in overall turn management and latency performance. We have open-sourced SoulX-Duplug and SoulX-Duplug-Eval.

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Resonate: Reinforcing Text-to-Audio Generation via Online Feedback from Large Audio Language Models

Reinforcement Learning (RL) has become an effective paradigm for enhancing Large Language Models (LLMs) and visual generative models. However, its application in text-to-audio (TTA) generation remains largely under-explored. Prior work typically employs offline methods like Direct Preference Optimization (DPO) and leverages Contrastive Language-Audio Pretraining (CLAP) models as reward functions. In this study, we investigate the integration of online Group Relative Policy Optimization (GRPO) into TTA generation. We adapt the algorithm for Flow Matching-based audio models and demonstrate that online RL significantly outperforms its offline counterparts. Furthermore, we incorporate rewards derived from Large Audio Language Models (LALMs), which can provide fine-grained scoring signals that are better aligned with human perception. With only 470M parameters, our final model, \textbf{Resonate}, establishes a new SOTA on TTA-Bench in terms of both audio quality and semantic alignment.

cs.SD

Modular Safety Guardrails Are Necessary for Foundation-Model-Enabled Robots in the Real World

The integration of foundation models (FMs) into robotics has accelerated real-world deployment, while introducing new safety challenges arising from open-ended semantic reasoning and embodied physical action. These challenges require safety notions beyond physical constraint satisfaction. In this paper, we characterize FM-enabled robot safety along three dimensions: action safety (physical feasibility and constraint compliance), decision safety (semantic and contextual appropriateness), and human-centered safety (conformance to human intent, norms, and expectations). We argue that existing approaches, including static verification, monolithic controllers, and end-to-end learned policies, are insufficient in settings where tasks, environments, and human expectations are open-ended, long-tailed, and subject to adaptation over time. To address this gap, we propose modular safety guardrails, consisting of monitoring (evaluation) and intervention layers, as an architectural foundation for comprehensive safety across the autonomy stack. Beyond modularity, we highlight possible cross-layer co-design opportunities through representation alignment and conservatism allocation to enable faster, less conservative, and more effective safety enforcement. We call on the community to explore richer guardrail modules and principled co-design strategies to advance safe real-world physical AI deployment.

eess.SY

SLAM-LLM: A Modular, Open-Source Multimodal Large Language Model Framework and Best Practice for Speech, Language, Audio and Music Processing

The recent surge in open-source Multimodal Large Language Models (MLLM) frameworks, such as LLaVA, provides a convenient kickoff for artificial intelligence developers and researchers. However, most of the MLLM frameworks take vision as the main input modality, and provide limited in-depth support for the modality of speech, audio, and music. This situation hinders the development of audio-language models, and forces researchers to spend a lot of effort on code writing and hyperparameter tuning. We present SLAM-LLM, an open-source deep learning framework designed to train customized MLLMs, focused on speech, language, audio, and music processing. SLAM-LLM provides a modular configuration of different encoders, projectors, LLMs, and parameter-efficient fine-tuning plugins. SLAM-LLM also includes detailed training and inference recipes for mainstream tasks, along with high-performance checkpoints like LLM-based Automatic Speech Recognition (ASR), Automated Audio Captioning (AAC), and Music Captioning (MC). Some of these recipes have already reached or are nearing state-of-the-art performance, and some relevant techniques have also been accepted by academic papers. We hope SLAM-LLM will accelerate iteration, development, data engineering, and model training for researchers. We are committed to continually pushing forward audio-based MLLMs through this open-source framework, and call on the community to contribute to the LLM-based speech, audio and music processing.

cs.SD

Enhancing Speech-to-Speech Dialogue Modeling with End-to-End Retrieval-Augmented Generation

End-to-end speech-to-speech (S2S) dialogue systems have recently garnered increasing research attention for their lower latency and more natural integration of nonverbal cues such as emotion and speaker identity. However, these systems face key challenges, particularly in incorporating external knowledge, a capability commonly addressed by Retrieval-Augmented Generation (RAG) in text-based large language models (LLMs). The core difficulty lies in the modality gap between input speech and retrieved textual knowledge, which hinders effective integration of information. To address this issue, we propose a novel end-to-end RAG framework that directly retrieves relevant textual knowledge from speech queries. Experimental results demonstrate that our method significantly improves the performance of end-to-end S2S dialogue systems while achieving higher retrieval efficiency. Although the overall performance still lags behind the SOTA cascaded models, our framework offers a promising direction for enhancing knowledge integration in end-to-end S2S systems. Our code and dataset are released.

cs.CL

SoulX-Podcast: Towards Realistic Long-form Podcasts with Dialectal and Paralinguistic Diversity

Recent advances in text-to-speech (TTS) synthesis have significantly improved speech expressiveness and naturalness. However, most existing systems are tailored for single-speaker synthesis and fall short in generating coherent multi-speaker conversational speech. This technical report presents SoulX-Podcast, a system designed for podcast-style multi-turn, multi-speaker dialogic speech generation, while also achieving state-of-the-art performance in conventional TTS tasks. To meet the higher naturalness demands of multi-turn spoken dialogue, SoulX-Podcast integrates a range of paralinguistic controls and supports both Mandarin and English, as well as several Chinese dialects, including Sichuanese, Henanese, and Cantonese, enabling more personalized podcast-style speech generation. Experimental results demonstrate that SoulX-Podcast can continuously produce over 90 minutes of conversation with stable speaker timbre and smooth speaker transitions. Moreover, speakers exhibit contextually adaptive prosody, reflecting natural rhythm and intonation changes as dialogues progress. Across multiple evaluation metrics, SoulX-Podcast achieves state-of-the-art performance in both monologue TTS and multi-turn conversational speech synthesis.

eess.AS

UltraVoice: Scaling Fine-Grained Style-Controlled Speech Conversations for Spoken Dialogue Models

Spoken dialogue models currently lack the ability for fine-grained speech style control, a critical capability for human-like interaction that is often overlooked in favor of purely functional capabilities like reasoning and question answering. To address this limitation, we introduce UltraVoice, the first large-scale speech dialogue dataset engineered for multiple fine-grained speech style control. Encompassing over 830 hours of speech dialogues, UltraVoice provides instructions across six key speech stylistic dimensions: emotion, speed, volume, accent, language, and composite styles. Fine-tuning leading models such as SLAM-Omni and VocalNet on UltraVoice significantly enhances their fine-grained speech stylistic controllability without degrading core conversational abilities. Specifically, our fine-tuned models achieve improvements of 29.12-42.33% in Mean Opinion Score (MOS) and 14.61-40.09 percentage points in Instruction Following Rate (IFR) on multi-dimensional control tasks designed in the UltraVoice. Moreover, on the URO-Bench benchmark, our fine-tuned models demonstrate substantial gains in core understanding, reasoning, and conversational abilities, with average improvements of +10.84% on the Basic setting and +7.87% on the Pro setting. Furthermore, the dataset's utility extends to training controllable Text-to-Speech (TTS) models, underscoring its high quality and broad applicability for expressive speech synthesis. The complete dataset and model checkpoints are available at: https://github.com/bigai-nlco/UltraVoice.

eess.AS

MeanAudio: Fast and Faithful Text-to-Audio Generation with Mean Flows

Recent years have witnessed remarkable progress in Text-to-Audio Generation (TTA), providing sound creators with powerful tools to transform inspirations into vivid audio. Yet despite these advances, current TTA systems often suffer from slow inference speed, which greatly hinders the efficiency and smoothness of audio creation. In this paper, we present MeanAudio, a fast and faithful text-to-audio generator capable of rendering realistic sound with only one function evaluation (1-NFE). MeanAudio leverages: (i) the MeanFlow objective with guided velocity target that significantly accelerates inference speed, (ii) an enhanced Flux-style transformer with dual text encoders for better semantic alignment and synthesis quality, and (iii) an efficient instantaneous-to-mean curriculum that speeds up convergence and enables training on consumer-grade GPUs. Through a comprehensive evaluation study, we demonstrate that MeanAudio achieves state-of-the-art performance in single-step audio generation. Specifically, it achieves a real-time factor (RTF) of 0.013 on a single NVIDIA RTX 3090, yielding a 100x speedup over SOTA diffusion-based TTA systems. Moreover, MeanAudio also shows strong performance in multi-step generation, enabling smooth transitions across successive synthesis steps.

cs.SD

SAC: Neural Speech Codec with Semantic-Acoustic Dual-Stream Quantization

Speech codecs that convert continuous speech signals into discrete tokens have become essential for speech language models. However, existing codecs struggle to balance high-quality reconstruction with semantically rich representations, limiting their effectiveness in both generative and understanding tasks. In this work, we propose SAC, a neural speech codec with semantic-acoustic dual-stream quantization. By disentangling semantic and acoustic modeling into two dedicated streams, SAC enables each to be optimized for its respective role. Comprehensive evaluations show that SAC achieves strong reconstruction performance across diverse bitrates under both clean and noisy conditions, with particularly high scores on UTMOS and WER, indicating superior naturalness and intelligibility. Moreover, SAC substantially surpasses prior codecs in semantic representation, approaching the level of continuous self-supervised embeddings. When used as a tokenizer for LLM-based text-to-speech, SAC enables a single-stage autoregressive (AR) TTS model that clearly outperforms state-of-the-art AR systems. Our disentanglement analysis further validates the effectiveness of the dual-stream design, offering new potential for controllable speech generation.

eess.AS

PACE: Physics Augmentation for Coordinated End-to-end Reinforcement Learning toward Versatile Humanoid Table Tennis

Humanoid table tennis (TT) demands rapid perception, proactive whole-body motion, and agile footwork under strict timing--capabilities that remain difficult for end-to-end control policies. We propose a reinforcement learning (RL) framework that maps ball-position observations directly to whole-body joint commands for both arm striking and leg locomotion, strengthened by predictive signals and dense, physics-guided rewards. A lightweight learned predictor, fed with recent ball positions, estimates future ball states and augments the policy's observations for proactive decision-making. During training, a physics-based predictor supplies precise future states to construct dense, informative rewards that lead to effective exploration. The resulting policy attains strong performance across varied serve ranges (hit rate$\geq$96% and success rate$\geq$92%) in simulations. Ablation studies confirm that both the learned predictor and the predictive reward design are critical for end-to-end learning. Deployed zero-shot on a physical Booster T1 humanoid with 23 revolute joints, the policy produces coordinated lateral and forward-backward footwork with accurate, fast returns, suggesting a practical path toward versatile, competitive humanoid TT. We have open-sourced our RL training code at: https://github.com/purdue-tracelab/TTRL-ICRA2026

cs.RO

Meta-Learning for Fast Adaptation in Intent Inferral on a Robotic Hand Orthosis for Stroke

We propose MetaEMG, a meta-learning approach for fast adaptation in intent inferral on a robotic hand orthosis for stroke. One key challenge in machine learning for assistive and rehabilitative robotics with disabled-bodied subjects is the difficulty of collecting labeled training data. Muscle tone and spasticity often vary significantly among stroke subjects, and hand function can even change across different use sessions of the device for the same subject. We investigate the use of meta-learning to mitigate the burden of data collection needed to adapt high-capacity neural networks to a new session or subject. Our experiments on real clinical data collected from five stroke subjects show that MetaEMG can improve the intent inferral accuracy with a small session- or subject-specific dataset and very few fine-tuning epochs. To the best of our knowledge, we are the first to formulate intent inferral on stroke subjects as a meta-learning problem and demonstrate fast adaptation to a new session or subject for controlling a robotic hand orthosis with EMG signals.

cs.RO

EmoVoice: LLM-based Emotional Text-To-Speech Model with Freestyle Text Prompting

Human speech goes beyond the mere transfer of information; it is a profound exchange of emotions and a connection between individuals. While Text-to-Speech (TTS) models have made huge progress, they still face challenges in controlling the emotional expression in the generated speech. In this work, we propose EmoVoice, a novel emotion-controllable TTS model that exploits large language models (LLMs) to enable fine-grained freestyle natural language emotion control, and a phoneme boost variant design that makes the model output phoneme tokens and audio tokens in parallel to enhance content consistency, inspired by chain-of-thought (CoT) and chain-of-modality (CoM) techniques. Besides, we introduce EmoVoice-DB, a high-quality 40-hour English emotion dataset featuring expressive speech and fine-grained emotion labels with natural language descriptions. EmoVoice achieves state-of-the-art performance on the English EmoVoice-DB test set using only synthetic training data, and on the Chinese Secap test set using our in-house data. We further investigate the reliability of existing emotion evaluation metrics and their alignment with human perceptual preferences, and explore using SOTA multimodal LLMs GPT-4o-audio and Gemini to assess emotional speech. Dataset, code, checkpoints, and demo samples are available at https://github.com/yanghaha0908/EmoVoice.

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