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Wenxiang Lin

Publications and source records attributed to Wenxiang Lin.

8 recordsLinked to original sources

KernelFlume: Elastic Core-Attention Scaling for Agentic Long-Context Decoding

LLM serving is increasingly dominated by long and dynamic decode workloads from agents, reasoning models, and extended conversations. When bursty long-context demand exceeds deployed capacity, existing serving systems typically scale out by launching additional serving instances with model replicas. This instance-level elasticity increases KV capacity only by provisioning another full copy of the model, inheriting startup latency, memory overhead, and batch fragmentation. We present KernelFlume, a decode-centric architecture that disaggregates the stable projection/FFN path from core-attention computation: weight nodes execute dense projection/FFN kernels, while weightless attention nodes store token-range KV partitions and scale with request-state demand. To make this separation elastic, KernelFlume maintains a routing table that maps token ranges to attention-node endpoints. It updates routes at token boundaries and uses host-visible graph signals to drive pre-registered UCX endpoint communication outside the captured CUDA Graph. To preserve low per-token latency after disaggregation, KernelFlume combines query-first core-attention dispatch with inter-layer kernel pipelining, overlapping remote attention and communication with local projection/FFN work. On real GPU testbeds (intra-node A6000 and cross-node H100), under a dynamic long-context agentic workload serving Llama-3.1-8B, KernelFlume sustains flat p99 TPOTs of ~74 ms on A6000 and ~34 ms on H100, while lowering cost per million output tokens by up to 32% and 61%, respectively, relative to full-instance elastic scaling with ServerlessLLM, a state-of-the-art instance-startup method. Replaying the same trace at larger model scale in simulation projects a 56--66% cost reduction over ServerlessLLM, widening to 80--85% with cheaper heterogeneous attention-node hardware and persisting into the million-token context range.

cs.DC

AGoQ: Activation and Gradient Quantization for Memory-Efficient Distributed Training of LLMs

Quantization is a key method for reducing the GPU memory requirement of training large language models (LLMs). Yet, current approaches are ineffective for 4-bit activations and 8-bit gradients, which would easily cause slow convergence or accuracy loss. To address this, we introduce AGoQ, incorporating two new techniques: 1) a layer-aware activation quantization algorithm that allocates appropriate bit-widths for activations of various layers based on their types and pipeline stages to achieve near 4-bit activation storage, and 2) a gradient quantization algorithm that reduces memory usage and shortens communication time by employing 8-bit gradient storage and precision-preserving 8-bit All-Reduce communication. We conduct extensive experiments using different sizes of LLMs on two GPU clusters (up to 64 GPUs), and the experimental results show that our AGoQ reduces the memory by up to 52\% and achieves up to 1.34$\times$ improvement of training speed compared to state-of-the-art training systems Megatron-LM (w/ or w/o ZeRO), COAT and DeepSpeed with 8B to 32B LLaMA models, while achieving convergence loss on pretraining and comparable accuracy on downstream tasks with LLaMA architectures.

cs.CL

ZipCCL: Efficient Lossless Data Compression of Communication Collectives for Accelerating LLM Training

Communication has emerged as a critical bottleneck in the distributed training of large language models (LLMs). While numerous approaches have been proposed to reduce communication overhead, the potential of lossless compression has remained largely underexplored since compression and decompression typically consume larger overheads than the benefits of reduced communication traffic. We observe that the communication data, including activations, gradients and parameters, during training often follows a near-Gaussian distribution, which is a key feature for data compression. Thus, we introduce ZipCCL, a lossless compressed communication library of collectives for LLM training. ZipCCL is equipped with our novel techniques: (1) theoretically grounded exponent coding that exploits the Gaussian distribution of LLM tensors to accelerate compression without expensive online statistics, (2) GPU-optimized compression and decompression kernels that carefully design memory access patterns and pipeline using communication-aware data layout, and (3) adaptive communication strategies that dynamically switch collective operations based on workload patterns and system characteristics. Evaluated on a 64-GPU cluster using both mixture-of-experts and dense transformer models, ZipCCL reduces communication time by up to 1.35$\times$ and achieves end-to-end training speedups of up to 1.18$\times$ without any impact on model quality.

cs.DC

Efficient MoE Inference with Fine-Grained Scheduling of Disaggregated Expert Parallelism

The mixture-of-experts (MoE) architecture scales model size with sublinear computational increase but suffers from memory-intensive inference due to KV caches and sparse expert activation. Recent disaggregated expert parallelism (DEP) distributes attention and experts to dedicated GPU groups but lacks support for shared experts and efficient task scheduling, limiting performance. We propose FinDEP, a fine-grained task scheduling algorithm for DEP that maximizes task overlap to improve MoE inference throughput. FinDEP introduces three innovations: 1) partitioning computation/communication into smaller tasks for fine-grained pipelining, 2) formulating a scheduling optimization supporting variable granularity and ordering, and 3) developing an efficient solver for this large search space. Experiments on four GPU systems with DeepSeek-V2 and Qwen3-MoE show FinDEP improves throughput by up to 1.61x over prior methods, achieving up to 1.24x speedup on a 32-GPU system.

cs.DC

HierMoE: Accelerating MoE Training with Hierarchical Token Deduplication and Expert Swap

The sparsely activated mixture-of-experts (MoE) transformer has become a common architecture for large language models (LLMs) due to its sparsity, which requires fewer computational demands while easily scaling the model size. In MoE models, each MoE layer requires to dynamically choose tokens to activate particular experts for computation while the activated experts may not be located in the same device or GPU as the token. However, this leads to substantial communication and load imbalances across all GPUs, which obstructs the scalability of distributed systems within a GPU cluster. To this end, we introduce HierMoE to accelerate the training of MoE models by two topology-aware techniques: 1) token deduplication to reduce the communication traffic, and 2) expert swap to balance the workloads among all GPUs. To enable the above two proposed approaches to be more general, we build theoretical models aimed at achieving the best token duplication and expert swap strategy under different model configurations and hardware environments. We implement our prototype HierMoE system atop Megatron-LM and conduct experiments on a 32-GPU cluster with DeepSeek-V3 and Qwen3-30B-A3B models. Experimental results show that our HierMoE achieves $1.55\times$ to $3.32\times$ faster communication and delivers $1.18\times$ to $1.27\times$ faster end-to-end training compared to state-of-the-art MoE training systems, Tutel-2DH, SmartMoE, and Megatron-LM.

cs.DC

FSMoE: A Flexible and Scalable Training System for Sparse Mixture-of-Experts Models

Recent large language models (LLMs) have tended to leverage sparsity to reduce computations, employing the sparsely activated mixture-of-experts (MoE) technique. MoE introduces four modules, including token routing, token communication, expert computation, and expert parallelism, that impact model quality and training efficiency. To enable versatile usage of MoE models, we introduce FSMoE, a flexible training system optimizing task scheduling with three novel techniques: 1) Unified abstraction and online profiling of MoE modules for task scheduling across various MoE implementations. 2) Co-scheduling intra-node and inter-node communications with computations to minimize communication overheads. 3) To support near-optimal task scheduling, we design an adaptive gradient partitioning method for gradient aggregation and a schedule to adaptively pipeline communications and computations. We conduct extensive experiments with configured MoE layers and real-world MoE models on two GPU clusters. Experimental results show that 1) our FSMoE supports four popular types of MoE routing functions and is more efficient than existing implementations (with up to a 1.42$\times$ speedup), and 2) FSMoE outperforms the state-of-the-art MoE training systems (DeepSpeed-MoE and Tutel) by 1.18$\times$-1.22$\times$ on 1458 MoE layers and 1.19$\times$-3.01$\times$ on real-world MoE models based on GPT-2 and Mixtral using a popular routing function.

cs.LG

Task Scheduling for Efficient Inference of Large Language Models on Single Moderate GPU Systems

Large language models~(LLMs) are known for their high demand on computing resources and memory due to their substantial model size, which leads to inefficient inference on moderate GPU systems. Techniques like quantization or pruning can shrink model sizes but often impair accuracy, making them unsuitable for practical applications. In this work, we introduce \modelname{}, a high-performance inference engine designed to speed up LLM inference without compromising model accuracy. \modelname{} incorporates three innovative methods to increase inference efficiency: 1) model partitioning to allow asynchronous processing of tasks across CPU computation, GPU computation, and CPU-GPU communication, 2) an adaptive partition algorithm to optimize the use of CPU, GPU, and PCIe communication capabilities, and 3) a token assignment strategy to handle diverse prompt and generation tasks during LLM inference. Comprehensive experiments were conducted with various LLMs such as Mixtral, LLaMA-2, Qwen, and PhiMoE across three test environments featuring different CPUs and GPUs. The experimental findings demonstrate that \modelname{} achieves speeds between $1.11\times$ to $1.80\times$ faster in decoding and $1.69\times$ to $6.33\times$ faster in pre-filling, leading to an overall speedup ranging from $1.25\times$ to $2.04\times$ compared to state-of-the-art solutions, llama.cpp and Fiddler.

cs.CE

Parm: Efficient Training of Large Sparsely-Activated Models with Dedicated Schedules

Sparsely-activated Mixture-of-Expert (MoE) layers have found practical applications in enlarging the model size of large-scale foundation models, with only a sub-linear increase in computation demands. Despite the wide adoption of hybrid parallel paradigms like model parallelism, expert parallelism, and expert-sharding parallelism (i.e., MP+EP+ESP) to support MoE model training on GPU clusters, the training efficiency is hindered by communication costs introduced by these parallel paradigms. To address this limitation, we propose Parm, a system that accelerates MP+EP+ESP training by designing two dedicated schedules for placing communication tasks. The proposed schedules eliminate redundant computations and communications and enable overlaps between intra-node and inter-node communications, ultimately reducing the overall training time. As the two schedules are not mutually exclusive, we provide comprehensive theoretical analyses and derive an automatic and accurate solution to determine which schedule should be applied in different scenarios. Experimental results on an 8-GPU server and a 32-GPU cluster demonstrate that Parm outperforms the state-of-the-art MoE training system, DeepSpeed-MoE, achieving 1.13$\times$ to 5.77$\times$ speedup on 1296 manually configured MoE layers and approximately 3$\times$ improvement on two real-world MoE models based on BERT and GPT-2.

cs.DC