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Wenxiao Wang

Publications and source records attributed to Wenxiao Wang.

At least 55 records · Page 3Linked to original sources

OBMO: One Bounding Box Multiple Objects for Monocular 3D Object Detection

Compared to typical multi-sensor systems, monocular 3D object detection has attracted much attention due to its simple configuration. However, there is still a significant gap between LiDAR-based and monocular-based methods. In this paper, we find that the ill-posed nature of monocular imagery can lead to depth ambiguity. Specifically, objects with different depths can appear with the same bounding boxes and similar visual features in the 2D image. Unfortunately, the network cannot accurately distinguish different depths from such non-discriminative visual features, resulting in unstable depth training. To facilitate depth learning, we propose a simple yet effective plug-and-play module, \underline{O}ne \underline{B}ounding Box \underline{M}ultiple \underline{O}bjects (OBMO). Concretely, we add a set of suitable pseudo labels by shifting the 3D bounding box along the viewing frustum. To constrain the pseudo-3D labels to be reasonable, we carefully design two label scoring strategies to represent their quality. In contrast to the original hard depth labels, such soft pseudo labels with quality scores allow the network to learn a reasonable depth range, boosting training stability and thus improving final performance. Extensive experiments on KITTI and Waymo benchmarks show that our method significantly improves state-of-the-art monocular 3D detectors by a significant margin (The improvements under the moderate setting on KITTI validation set are $\mathbf{1.82\sim 10.91\%}$ \textbf{mAP in BEV} and $\mathbf{1.18\sim 9.36\%}$ \textbf{mAP in 3D}). Codes have been released at \url{https://github.com/mrsempress/OBMO}.

cs.CV↗

Model Compression and Efficient Inference for Large Language Models: A Survey

Transformer based large language models have achieved tremendous success. However, the significant memory and computational costs incurred during the inference process make it challenging to deploy large models on resource-constrained devices. In this paper, we investigate compression and efficient inference methods for large language models from an algorithmic perspective. Regarding taxonomy, similar to smaller models, compression and acceleration algorithms for large language models can still be categorized into quantization, pruning, distillation, compact architecture design, dynamic networks. However, Large language models have two prominent characteristics compared to smaller models: (1) Most of compression algorithms require finetuning or even retraining the model after compression. The most notable aspect of large models is the very high cost associated with model finetuning or training. Therefore, many algorithms for large models, such as quantization and pruning, start to explore tuning-free algorithms. (2) Large models emphasize versatility and generalization rather than performance on a single task. Hence, many algorithms, such as knowledge distillation, focus on how to preserving their versatility and generalization after compression. Since these two characteristics were not very pronounced in early large models, we further distinguish large language models into medium models and ``real'' large models. Additionally, we also provide an introduction to some mature frameworks for efficient inference of large models, which can support basic compression or acceleration algorithms, greatly facilitating model deployment for users.

cs.CL↗

Robustness of AI-Image Detectors: Fundamental Limits and Practical Attacks

In light of recent advancements in generative AI models, it has become essential to distinguish genuine content from AI-generated one to prevent the malicious usage of fake materials as authentic ones and vice versa. Various techniques have been introduced for identifying AI-generated images, with watermarking emerging as a promising approach. In this paper, we analyze the robustness of various AI-image detectors including watermarking and classifier-based deepfake detectors. For watermarking methods that introduce subtle image perturbations (i.e., low perturbation budget methods), we reveal a fundamental trade-off between the evasion error rate (i.e., the fraction of watermarked images detected as non-watermarked ones) and the spoofing error rate (i.e., the fraction of non-watermarked images detected as watermarked ones) upon an application of diffusion purification attack. To validate our theoretical findings, we also provide empirical evidence demonstrating that diffusion purification effectively removes low perturbation budget watermarks by applying minimal changes to images. The diffusion purification attack is ineffective for high perturbation watermarking methods where notable changes are applied to images. In this case, we develop a model substitution adversarial attack that can successfully remove watermarks. Moreover, we show that watermarking methods are vulnerable to spoofing attacks where the attacker aims to have real images identified as watermarked ones, damaging the reputation of the developers. In particular, with black-box access to the watermarking method, a watermarked noise image can be generated and added to real images, causing them to be incorrectly classified as watermarked. Finally, we extend our theory to characterize a fundamental trade-off between the robustness and reliability of classifier-based deep fake detectors and demonstrate it through experiments.

cs.CV↗

Regulating Intermediate 3D Features for Vision-Centric Autonomous Driving

Multi-camera perception tasks have gained significant attention in the field of autonomous driving. However, existing frameworks based on Lift-Splat-Shoot (LSS) in the multi-camera setting cannot produce suitable dense 3D features due to the projection nature and uncontrollable densification process. To resolve this problem, we propose to regulate intermediate dense 3D features with the help of volume rendering. Specifically, we employ volume rendering to process the dense 3D features to obtain corresponding 2D features (e.g., depth maps, semantic maps), which are supervised by associated labels in the training. This manner regulates the generation of dense 3D features on the feature level, providing appropriate dense and unified features for multiple perception tasks. Therefore, our approach is termed Vampire, stands for "Volume rendering As Multi-camera Perception Intermediate feature REgulator". Experimental results on the Occ3D and nuScenes datasets demonstrate that Vampire facilitates fine-grained and appropriate extraction of dense 3D features, and is competitive with existing SOTA methods across diverse downstream perception tasks like 3D occupancy prediction, LiDAR segmentation and 3D objection detection, while utilizing moderate GPU resources. We provide a video demonstration in the supplementary materials and Codes are available at github.com/cskkxjk/Vampire.

cs.CV↗

Temporal Robustness against Data Poisoning

Data poisoning considers cases when an adversary manipulates the behavior of machine learning algorithms through malicious training data. Existing threat models of data poisoning center around a single metric, the number of poisoned samples. In consequence, if attackers can poison more samples than expected with affordable overhead, as in many practical scenarios, they may be able to render existing defenses ineffective in a short time. To address this issue, we leverage timestamps denoting the birth dates of data, which are often available but neglected in the past. Benefiting from these timestamps, we propose a temporal threat model of data poisoning with two novel metrics, earliness and duration, which respectively measure how long an attack started in advance and how long an attack lasted. Using these metrics, we define the notions of temporal robustness against data poisoning, providing a meaningful sense of protection even with unbounded amounts of poisoned samples when the attacks are temporally bounded. We present a benchmark with an evaluation protocol simulating continuous data collection and periodic deployments of updated models, thus enabling empirical evaluation of temporal robustness. Lastly, we develop and also empirically verify a baseline defense, namely temporal aggregation, offering provable temporal robustness and highlighting the potential of our temporal threat model for data poisoning.

cs.LG↗

Few-shot Hybrid Domain Adaptation of Image Generators

Can a pre-trained generator be adapted to the hybrid of multiple target domains and generate images with integrated attributes of them? In this work, we introduce a new task -- Few-shot Hybrid Domain Adaptation (HDA). Given a source generator and several target domains, HDA aims to acquire an adapted generator that preserves the integrated attributes of all target domains, without overriding the source domain's characteristics. Compared with Domain Adaptation (DA), HDA offers greater flexibility and versatility to adapt generators to more composite and expansive domains. Simultaneously, HDA also presents more challenges than DA as we have access only to images from individual target domains and lack authentic images from the hybrid domain. To address this issue, we introduce a discriminator-free framework that directly encodes different domains' images into well-separable subspaces. To achieve HDA, we propose a novel directional subspace loss comprised of a distance loss and a direction loss. Concretely, the distance loss blends the attributes of all target domains by reducing the distances from generated images to all target subspaces. The direction loss preserves the characteristics from the source domain by guiding the adaptation along the perpendicular to subspaces. Experiments show that our method can obtain numerous domain-specific attributes in a single adapted generator, which surpasses the baseline methods in semantic similarity, image fidelity, and cross-domain consistency.

cs.CV↗

CrossFormer++: A Versatile Vision Transformer Hinging on Cross-scale Attention

While features of different scales are perceptually important to visual inputs, existing vision transformers do not yet take advantage of them explicitly. To this end, we first propose a cross-scale vision transformer, CrossFormer. It introduces a cross-scale embedding layer (CEL) and a long-short distance attention (LSDA). On the one hand, CEL blends each token with multiple patches of different scales, providing the self-attention module itself with cross-scale features. On the other hand, LSDA splits the self-attention module into a short-distance one and a long-distance counterpart, which not only reduces the computational burden but also keeps both small-scale and large-scale features in the tokens. Moreover, through experiments on CrossFormer, we observe another two issues that affect vision transformers' performance, i.e., the enlarging self-attention maps and amplitude explosion. Thus, we further propose a progressive group size (PGS) paradigm and an amplitude cooling layer (ACL) to alleviate the two issues, respectively. The CrossFormer incorporating with PGS and ACL is called CrossFormer++. Extensive experiments show that CrossFormer++ outperforms the other vision transformers on image classification, object detection, instance segmentation, and semantic segmentation tasks. The code will be available at: https://github.com/cheerss/CrossFormer.

cs.CV↗

To be or not to be? an exploration of continuously controllable prompt engineering

As the use of large language models becomes more widespread, techniques like parameter-efficient fine-tuning and other methods for controlled generation are gaining traction for customizing models and managing their outputs. However, the challenge of precisely controlling how prompts influence these models is an area ripe for further investigation. In response, we introduce ControlPE (Continuously Controllable Prompt Engineering). ControlPE enables finer adjustments to prompt effects, complementing existing prompt engineering, and effectively controls continuous targets. This approach harnesses the power of LoRA (Low-Rank Adaptation) to create an effect akin to prompt weighting, enabling fine-tuned adjustments to the impact of prompts. Our methodology involves generating specialized datasets for prompt distillation, incorporating these prompts into the LoRA model, and carefully adjusting LoRA merging weight to regulate the influence of prompts. This provides a dynamic and adaptable tool for prompt control. Through our experiments, we have validated the practicality and efficacy of ControlPE. It proves to be a promising solution for control a variety of prompts, ranging from generating short responses prompts, refusal prompts to chain-of-thought prompts.

cs.CL↗

Spuriosity Rankings: Sorting Data to Measure and Mitigate Biases

We present a simple but effective method to measure and mitigate model biases caused by reliance on spurious cues. Instead of requiring costly changes to one's data or model training, our method better utilizes the data one already has by sorting them. Specifically, we rank images within their classes based on spuriosity (the degree to which common spurious cues are present), proxied via deep neural features of an interpretable network. With spuriosity rankings, it is easy to identify minority subpopulations (i.e. low spuriosity images) and assess model bias as the gap in accuracy between high and low spuriosity images. One can even efficiently remove a model's bias at little cost to accuracy by finetuning its classification head on low spuriosity images, resulting in fairer treatment of samples regardless of spuriosity. We demonstrate our method on ImageNet, annotating $5000$ class-feature dependencies ($630$ of which we find to be spurious) and generating a dataset of $325k$ soft segmentations for these features along the way. Having computed spuriosity rankings via the identified spurious neural features, we assess biases for $89$ diverse models and find that class-wise biases are highly correlated across models. Our results suggest that model bias due to spurious feature reliance is influenced far more by what the model is trained on than how it is trained.

cs.CV↗

General Rotation Invariance Learning for Point Clouds via Weight-Feature Alignment

Compared to 2D images, 3D point clouds are much more sensitive to rotations. We expect the point features describing certain patterns to keep invariant to the rotation transformation. There are many recent SOTA works dedicated to rotation-invariant learning for 3D point clouds. However, current rotation-invariant methods lack generalizability on the point clouds in the open scenes due to the reliance on the global distribution, \ie the global scene and backgrounds. Considering that the output activation is a function of the pattern and its orientation, we need to eliminate the effect of the orientation.In this paper, inspired by the idea that the network weights can be considered a set of points distributed in the same 3D space as the input points, we propose Weight-Feature Alignment (WFA) to construct a local Invariant Reference Frame (IRF) via aligning the features with the principal axes of the network weights. Our WFA algorithm provides a general solution for the point clouds of all scenes. WFA ensures the model achieves the target that the response activity is a necessary and sufficient condition of the pattern matching degree. Practically, we perform experiments on the point clouds of both single objects and open large-range scenes. The results suggest that our method almost bridges the gap between rotation invariance learning and normal methods.

cs.CV↗

DRSM: De-Randomized Smoothing on Malware Classifier Providing Certified Robustness

Machine Learning (ML) models have been utilized for malware detection for over two decades. Consequently, this ignited an ongoing arms race between malware authors and antivirus systems, compelling researchers to propose defenses for malware-detection models against evasion attacks. However, most if not all existing defenses against evasion attacks suffer from sizable performance degradation and/or can defend against only specific attacks, which makes them less practical in real-world settings. In this work, we develop a certified defense, DRSM (De-Randomized Smoothed MalConv), by redesigning the de-randomized smoothing technique for the domain of malware detection. Specifically, we propose a window ablation scheme to provably limit the impact of adversarial bytes while maximally preserving local structures of the executables. After showing how DRSM is theoretically robust against attacks with contiguous adversarial bytes, we verify its performance and certified robustness experimentally, where we observe only marginal accuracy drops as the cost of robustness. To our knowledge, we are the first to offer certified robustness in the realm of static detection of malware executables. More surprisingly, through evaluating DRSM against 9 empirical attacks of different types, we observe that the proposed defense is empirically robust to some extent against a diverse set of attacks, some of which even fall out of the scope of its original threat model. In addition, we collected 15.5K recent benign raw executables from diverse sources, which will be made public as a dataset called PACE (Publicly Accessible Collection(s) of Executables) to alleviate the scarcity of publicly available benign datasets for studying malware detection and provide future research with more representative data of the time.

cs.CR↗

One-shot Implicit Animatable Avatars with Model-based Priors

Existing neural rendering methods for creating human avatars typically either require dense input signals such as video or multi-view images, or leverage a learned prior from large-scale specific 3D human datasets such that reconstruction can be performed with sparse-view inputs. Most of these methods fail to achieve realistic reconstruction when only a single image is available. To enable the data-efficient creation of realistic animatable 3D humans, we propose ELICIT, a novel method for learning human-specific neural radiance fields from a single image. Inspired by the fact that humans can effortlessly estimate the body geometry and imagine full-body clothing from a single image, we leverage two priors in ELICIT: 3D geometry prior and visual semantic prior. Specifically, ELICIT utilizes the 3D body shape geometry prior from a skinned vertex-based template model (i.e., SMPL) and implements the visual clothing semantic prior with the CLIP-based pretrained models. Both priors are used to jointly guide the optimization for creating plausible content in the invisible areas. Taking advantage of the CLIP models, ELICIT can use text descriptions to generate text-conditioned unseen regions. In order to further improve visual details, we propose a segmentation-based sampling strategy that locally refines different parts of the avatar. Comprehensive evaluations on multiple popular benchmarks, including ZJU-MoCAP, Human3.6M, and DeepFashion, show that ELICIT has outperformed strong baseline methods of avatar creation when only a single image is available. The code is public for research purposes at https://huangyangyi.github.io/ELICIT/.

cs.CV↗

MonoNeRD: NeRF-like Representations for Monocular 3D Object Detection

In the field of monocular 3D detection, it is common practice to utilize scene geometric clues to enhance the detector's performance. However, many existing works adopt these clues explicitly such as estimating a depth map and back-projecting it into 3D space. This explicit methodology induces sparsity in 3D representations due to the increased dimensionality from 2D to 3D, and leads to substantial information loss, especially for distant and occluded objects. To alleviate this issue, we propose MonoNeRD, a novel detection framework that can infer dense 3D geometry and occupancy. Specifically, we model scenes with Signed Distance Functions (SDF), facilitating the production of dense 3D representations. We treat these representations as Neural Radiance Fields (NeRF) and then employ volume rendering to recover RGB images and depth maps. To the best of our knowledge, this work is the first to introduce volume rendering for M3D, and demonstrates the potential of implicit reconstruction for image-based 3D perception. Extensive experiments conducted on the KITTI-3D benchmark and Waymo Open Dataset demonstrate the effectiveness of MonoNeRD. Codes are available at https://github.com/cskkxjk/MonoNeRD.

cs.CV↗

M$^3$CS: Multi-Target Masked Point Modeling with Learnable Codebook and Siamese Decoders

Masked point modeling has become a promising scheme of self-supervised pre-training for point clouds. Existing methods reconstruct either the original points or related features as the objective of pre-training. However, considering the diversity of downstream tasks, it is necessary for the model to have both low- and high-level representation modeling capabilities to capture geometric details and semantic contexts during pre-training. To this end, M$^3$CS is proposed to enable the model with the above abilities. Specifically, with masked point cloud as input, M$^3$CS introduces two decoders to predict masked representations and the original points simultaneously. While an extra decoder doubles parameters for the decoding process and may lead to overfitting, we propose siamese decoders to keep the amount of learnable parameters unchanged. Further, we propose an online codebook projecting continuous tokens into discrete ones before reconstructing masked points. In such way, we can enforce the decoder to take effect through the combinations of tokens rather than remembering each token. Comprehensive experiments show that M$^3$CS achieves superior performance at both classification and segmentation tasks, outperforming existing methods.

cs.CV↗

A Study of Unsupervised Evaluation Metrics for Practical and Automatic Domain Adaptation

Unsupervised domain adaptation (UDA) methods facilitate the transfer of models to target domains without labels. However, these methods necessitate a labeled target validation set for hyper-parameter tuning and model selection. In this paper, we aim to find an evaluation metric capable of assessing the quality of a transferred model without access to target validation labels. We begin with the metric based on mutual information of the model prediction. Through empirical analysis, we identify three prevalent issues with this metric: 1) It does not account for the source structure. 2) It can be easily attacked. 3) It fails to detect negative transfer caused by the over-alignment of source and target features. To address the first two issues, we incorporate source accuracy into the metric and employ a new MLP classifier that is held out during training, significantly improving the result. To tackle the final issue, we integrate this enhanced metric with data augmentation, resulting in a novel unsupervised UDA metric called the Augmentation Consistency Metric (ACM). Additionally, we empirically demonstrate the shortcomings of previous experiment settings and conduct large-scale experiments to validate the effectiveness of our proposed metric. Furthermore, we employ our metric to automatically search for the optimal hyper-parameter set, achieving superior performance compared to manually tuned sets across four common benchmarks. Codes will be available soon.

cs.CV↗

On Practical Aspects of Aggregation Defenses against Data Poisoning Attacks

The increasing access to data poses both opportunities and risks in deep learning, as one can manipulate the behaviors of deep learning models with malicious training samples. Such attacks are known as data poisoning. Recent advances in defense strategies against data poisoning have highlighted the effectiveness of aggregation schemes in achieving state-of-the-art results in certified poisoning robustness. However, the practical implications of these approaches remain unclear. Here we focus on Deep Partition Aggregation, a representative aggregation defense, and assess its practical aspects, including efficiency, performance, and robustness. For evaluations, we use ImageNet resized to a resolution of 64 by 64 to enable evaluations at a larger scale than previous ones. Firstly, we demonstrate a simple yet practical approach to scaling base models, which improves the efficiency of training and inference for aggregation defenses. Secondly, we provide empirical evidence supporting the data-to-complexity ratio, i.e. the ratio between the data set size and sample complexity, as a practical estimation of the maximum number of base models that can be deployed while preserving accuracy. Last but not least, we point out how aggregation defenses boost poisoning robustness empirically through the poisoning overfitting phenomenon, which is the key underlying mechanism for the empirical poisoning robustness of aggregations. Overall, our findings provide valuable insights for practical implementations of aggregation defenses to mitigate the threat of data poisoning.

cs.LG↗

Learning Occupancy for Monocular 3D Object Detection

Monocular 3D detection is a challenging task due to the lack of accurate 3D information. Existing approaches typically rely on geometry constraints and dense depth estimates to facilitate the learning, but often fail to fully exploit the benefits of three-dimensional feature extraction in frustum and 3D space. In this paper, we propose \textbf{OccupancyM3D}, a method of learning occupancy for monocular 3D detection. It directly learns occupancy in frustum and 3D space, leading to more discriminative and informative 3D features and representations. Specifically, by using synchronized raw sparse LiDAR point clouds, we define the space status and generate voxel-based occupancy labels. We formulate occupancy prediction as a simple classification problem and design associated occupancy losses. Resulting occupancy estimates are employed to enhance original frustum/3D features. As a result, experiments on KITTI and Waymo open datasets demonstrate that the proposed method achieves a new state of the art and surpasses other methods by a significant margin. Codes and pre-trained models will be available at \url{https://github.com/SPengLiang/OccupancyM3D}.

cs.CV↗

PVT-SSD: Single-Stage 3D Object Detector with Point-Voxel Transformer

Recent Transformer-based 3D object detectors learn point cloud features either from point- or voxel-based representations. However, the former requires time-consuming sampling while the latter introduces quantization errors. In this paper, we present a novel Point-Voxel Transformer for single-stage 3D detection (PVT-SSD) that takes advantage of these two representations. Specifically, we first use voxel-based sparse convolutions for efficient feature encoding. Then, we propose a Point-Voxel Transformer (PVT) module that obtains long-range contexts in a cheap manner from voxels while attaining accurate positions from points. The key to associating the two different representations is our introduced input-dependent Query Initialization module, which could efficiently generate reference points and content queries. Then, PVT adaptively fuses long-range contextual and local geometric information around reference points into content queries. Further, to quickly find the neighboring points of reference points, we design the Virtual Range Image module, which generalizes the native range image to multi-sensor and multi-frame. The experiments on several autonomous driving benchmarks verify the effectiveness and efficiency of the proposed method. Code will be available at https://github.com/Nightmare-n/PVT-SSD.

cs.CV↗