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Wenxin Li

Publications and source records attributed to Wenxin Li.

At least 37 records · Page 2Linked to original sources

On Resolving Non-Preemptivity in Multitask Scheduling: An Optimal Algorithm in Deterministic and Stochastic Worlds

The efficient scheduling of multi-task jobs across multiprocessor systems has become increasingly critical with the rapid expansion of computational systems. This challenge, known as Multiprocessor Multitask Scheduling (MPMS), is essential for optimizing the performance and scalability of applications in fields such as cloud computing and deep learning. In this paper, we study the MPMS problem under both deterministic and stochastic models, where each job is composed of multiple tasks and can only be completed when all its tasks are finished. We introduce $\mathsf{NP}$-$\mathsf{SRPT}$, a non-preemptive variant of the SRPT algorithm, designed to accommodate scenarios with non-preemptive tasks. Our algorithm achieves a competitive ratio of $\ln α+ β+ 1$ for minimizing response time, where $α$ represents the ratio of the largest to the smallest job workload, and $β$ captures the ratio of the largest non-preemptive task workload to the smallest job workload. We further establish that this competitive ratio is order-optimal when the number of processors is fixed. For the stochastic $\mathsf{M}$/$\mathsf{G}$/$\mathsf{N}$ system, we prove that $\mathsf{NP}$-$\mathsf{SRPT}$ achieves asymptotically optimal mean response time as the traffic intensity approaches $1$, assuming task size distribution with finite support. Moreover, the asymptotic optimality extends to infinite task size distributions under mild probabilistic assumptions, including the standard $\mathsf{M}$/$\mathsf{M}$/$\mathsf{N}$ model. Finally, we extend the analysis to the setting of unknown job sizes, proving that non-preemptive adaptations of the $\mathsf{M\text{-}Gittins}$ and $\mathsf{M\text{-}SERPT}$ policies achieve asymptotic optimality and near-optimality, respectively, for a broad class of job size distributions. Experimental results validate the effectiveness of $\mathsf{NP}$-$\mathsf{SRPT}$.

cs.NI↗

Pareto-guided Pipeline for Distilling Featherweight AI Agents in Mobile MOBA Games

Recent advances in game AI have demonstrated the feasibility of training agents that surpass top-tier human professionals in complex environments such as Honor of Kings (HoK), a leading mobile multiplayer online battle arena (MOBA) game. However, deploying such powerful agents on mobile devices remains a major challenge. On one hand, the intricate multi-modal state representation and hierarchical action space of HoK demand large, sophisticated policy networks that are inherently difficult to compress into lightweight forms. On the other hand, production deployment requires high-frequency inference under strict energy and latency constraints on mobile platform. To the best of our knowledge, bridging large-scale game AI and practical on-device deployment has not been systematically studied. In this work, we propose a Pareto optimality guided pipeline and design a high-efficiency student architecture search space tailored for mobile execution, enabling systematic exploration of the trade-off between performance and efficiency. Experimental results demonstrate that the distilled model achieves remarkable efficiency, including an $12.4\times$ faster inference speed (under 0.5ms per frame) and a $15.6\times$ improvement in energy efficiency (under 0.5mAh per game), while retaining a 40.32% win rate against the original teacher model.

cs.LG↗

Decoupling Return-to-Go for Efficient Decision Transformer

The Decision Transformer (DT) has established a powerful sequence modeling approach to offline reinforcement learning. It conditions its action predictions on Return-to-Go (RTG), using it both to distinguish trajectory quality during training and to guide action generation at inference. In this work, we identify a critical redundancy in this design: feeding the entire sequence of RTGs into the Transformer is theoretically unnecessary, as only the most recent RTG affects action prediction. We show that this redundancy can impair DT's performance through experiments. To resolve this, we propose the Decoupled DT (DDT). DDT simplifies the architecture by processing only observation and action sequences through the Transformer, using the latest RTG to guide the action prediction. This streamlined approach not only improves performance but also reduces computational cost. Our experiments show that DDT significantly outperforms DT and establishes competitive performance against state-of-the-art DT variants across multiple offline RL tasks.

cs.AI↗

BotzoneBench: Scalable LLM Evaluation via Graded AI Anchors

Large Language Models (LLMs) are increasingly deployed in interactive environments requiring strategic decision-making, yet systematic evaluation of these capabilities remains challenging. Existing benchmarks for LLMs primarily assess static reasoning through isolated tasks and fail to capture dynamic strategic abilities. Recent game-based evaluations employ LLM-vs-LLM tournaments that produce relative rankings dependent on transient model pools, incurring quadratic computational costs and lacking stable performance anchors for longitudinal tracking. The central challenge is establishing a scalable evaluation framework that measures LLM strategic reasoning against consistent, interpretable standards rather than volatile peer models. Here we show that anchoring LLM evaluation to fixed hierarchies of skill-calibrated game Artificial Intelligence (AI) enables linear-time absolute skill measurement with stable cross-temporal interpretability. Built on the Botzone platform's established competitive infrastructure, our BotzoneBench evaluates LLMs across eight diverse games spanning deterministic perfect-information board games to stochastic imperfect-information card games. Through systematic assessment of 177,047 state-action pairs from five flagship models, we reveal significant performance disparities and identify distinct strategic behaviors, with top-performing models achieving proficiency comparable to mid-to-high-tier specialized game AI in multiple domains. This anchored evaluation paradigm generalizes beyond games to any domain with well-defined skill hierarchies, establishing a scalable and reusable framework for assessing interactive AI capabilities.

cs.AI↗

Mxplainer: Explain and Learn Insights by Imitating Mahjong Agents

People need to internalize the skills of AI agents to improve their own capabilities. Our paper focuses on Mahjong, a multiplayer game involving imperfect information and requiring effective long-term decision-making amidst randomness and hidden information. Through the efforts of AI researchers, several impressive Mahjong AI agents have already achieved performance levels comparable to those of professional human players; however, these agents are often treated as black boxes from which few insights can be gleaned. This paper introduces Mxplainer, a parameterized search algorithm that can be converted into an equivalent neural network to learn the parameters of black-box agents. Experiments on both human and AI agents demonstrate that Mxplainer achieves a top-three action prediction accuracy of over 92% and 90%, respectively, while providing faithful and interpretable approximations that outperform decision-tree methods (34.8% top-three accuracy). This enables Mxplainer to deliver both strategy-level insights into agent characteristics and actionable, step-by-step explanations for individual decisions.

cs.AI↗

Adapting Rules of Official International Mahjong for Online Players

As one of the worldwide spread traditional game, Official International Mahjong can be played and promoted online through remote devices instead of requiring face-to-face interaction. However, online players have fragmented playtime and unfixed combination of opponents in contrary to offline players who have fixed opponents for multiple rounds of play. Therefore, the rules designed for offline players need to be modified to ensure the fairness of online single-round play. Specifically, We employ a world champion AI to engage in self-play competitions and conduct statistical data analysis. Our study reveals the first-mover advantage and issues in the subgoal scoring settings. Based on our findings, we propose rule adaptations to make the game more suitable for the online environment, such as introducing compensatory points for the first-mover advantage and refining the scores of subgoals for different tile patterns. Compared with the traditional method of rotating positions over multiple rounds to balance first-mover advantage, our compensatory points mechanism in each round is more convenient for online players. Furthermore, we implement the revised Mahjong game online, which is open for online players. This work is an initial attempt to use data from AI systems to evaluate Official Internatinoal Mahjong's game balance and develop a revised version of the traditional game better adapted for online players.

cs.AI↗

Mosaic: Unlocking Long-Context Inference for Diffusion LLMs via Global Memory Planning and Dynamic Peak Taming

Diffusion-based large language models (dLLMs) have emerged as a promising paradigm, utilizing simultaneous denoising to enable global planning and iterative refinement. While these capabilities are particularly advantageous for long-context generation, deploying such models faces a prohibitive memory capacity barrier stemming from severe system inefficiencies. We identify that existing inference systems are ill-suited for this paradigm: unlike autoregressive models constrained by the cumulative KV-cache, dLLMs are bottlenecked by transient activations recomputed at every step. Furthermore, general-purpose memory reuse mechanisms lack the global visibility to adapt to dLLMs' dynamic memory peaks, which toggle between logits and FFNs. To address these mismatches, we propose Mosaic, a memory-efficient inference system that shifts from local, static management to a global, dynamic paradigm. Mosaic integrates a mask-only logits kernel to eliminate redundancy, a lazy chunking optimizer driven by an online heuristic search to adaptively mitigate dynamic peaks, and a global memory manager to resolve fragmentation via virtual addressing. Extensive evaluations demonstrate that Mosaic achieves an average 2.71$\times$ reduction in the memory peak-to-average ratio and increases the maximum inference sequence length supportable on identical hardware by 15.89-32.98$\times$. This scalability is achieved without compromising accuracy and speed, and in fact reducing latency by 4.12%-23.26%.

cs.LG↗

InterMT: Multi-Turn Interleaved Preference Alignment with Human Feedback

As multimodal large models (MLLMs) continue to advance across challenging tasks, a key question emerges: What essential capabilities are still missing? A critical aspect of human learning is continuous interaction with the environment -- not limited to language, but also involving multimodal understanding and generation. To move closer to human-level intelligence, models must similarly support multi-turn, multimodal interaction. In particular, they should comprehend interleaved multimodal contexts and respond coherently in ongoing exchanges. In this work, we present an initial exploration through the InterMT -- the first preference dataset for multi-turn multimodal interaction, grounded in real human feedback. In this exploration, we particularly emphasize the importance of human oversight, introducing expert annotations to guide the process, motivated by the fact that current MLLMs lack such complex interactive capabilities. InterMT captures human preferences at both global and local levels into nine sub-dimensions, consists of 15.6k prompts, 52.6k multi-turn dialogue instances, and 32.4k human-labeled preference pairs. To compensate for the lack of capability for multi-modal understanding and generation, we introduce an agentic workflow that leverages tool-augmented MLLMs to construct multi-turn QA instances. To further this goal, we introduce InterMT-Bench to assess the ability of MLLMs in assisting judges with multi-turn, multimodal tasks. We demonstrate the utility of \InterMT through applications such as judge moderation and further reveal the multi-turn scaling law of judge model. We hope the open-source of our data can help facilitate further research on aligning current MLLMs to the next step. Our project website can be found at https://pku-intermt.github.io .

cs.AI↗

Re-entrant unconventional superconductivity induced by rare-earth substitution in Nd1-xEuxNiO2 thin films

High temperature superconductivity is typically associated with strong coupling and a large superconducting gap, yet these characteristics have not been demonstrated in the nickelates. Here, we provide experimental evidence that Eu substitution in the spacer layer of Nd1-xEuxNiO2 (NENO) thin films enhances the superconducting gap, driving the system toward a strong-coupling regime. This is accompanied by a magnetic-exchange-driven magnetic-field-enhanced superconductivity. We investigate the upper critical magnetic field, Hc2, and superconducting gap of superconducting NENO thin films with x=0.2 to 0.35. Magnetoresistance measurements reveal magnetic-field-enhanced superconductivity in NENO films. We interpret this phenomenon as a result of interaction between magnetic Eu ions and superconducting states in the Ni dx2-y2 orbital. The upper critical magnetic field strongly violates the weak-coupling Pauli limit. Infrared spectroscopy confirms a large gap-to-Tc ratio $2 Δk_B T_c \approx 5 - 6$, indicating a stronger coupling pairing mechanism in NENO relative to the Sr-doped NdNiO2. The substitution of Eu in the rare-earth layer provides a method to modify the superconducting gap in Nd-based nickelates, an essential factor in engineering high-Tc superconductivity in infinite-layer nickelates.

cond-mat.supr-con↗

EPARA: Parallelizing Categorized AI Inference in Edge Clouds

With the increasing adoption of AI applications such as large language models and computer vision AI, the computational demands on AI inference systems are continuously rising, making the enhancement of task processing capacity using existing hardware a primary objective in edge clouds. We propose EPARA, an end-to-end AI parallel inference framework in edge, aimed at enhancing the edge AI serving capability. Our key idea is to categorize tasks based on their sensitivity to latency/frequency and requirement for GPU resources, thereby achieving both request-level and service-level task-resource allocation. EPARA consists of three core components: 1) a task-categorized parallelism allocator that decides the parallel mode of each task, 2) a distributed request handler that performs the calculation for the specific request, and 3) a state-aware scheduler that periodically updates service placement in edge clouds. We implement a EPARA prototype and conduct a case study on the EPARA operation for LLMs and segmentation tasks. Evaluation through testbed experiments involving edge servers, embedded devices, and microcomputers shows that EPARA achieves up to 2.1$\times$ higher goodput in production workloads compared to prior frameworks, while adapting to various edge AI inference tasks.

cs.DC↗

Sub-tesla on-chip nanomagnetic metamaterial platform for angle-resolved photoemission spectroscopy

Magnetically controlled states in quantum materials are central to their unique electronic and magnetic properties. However, direct momentum-resolved visualization of these states via angle-resolved photoemission spectroscopy (ARPES) has been hindered by the disruptive effect of magnetic fields on photoelectron trajectories. Here, we introduce an \textit{in-situ} method that is, in principle, capable of applying magnetic fields up to 1 T. This method uses substrates composed of nanomagnetic metamaterial arrays with alternating polarity. Such substrates can generate strong, homogeneous, and spatially confined fields applicable to samples with thicknesses up to the micron scale, enabling ARPES measurements under magnetic fields with minimal photoelectron trajectory distortion. We demonstrate this minimal distortion with ARPES data taken on monolayer graphene. Our method paves the way for probing magnetic field-dependent electronic structures and studying field-tunable quantum phases with state-of-the-art energy-momentum resolutions.

cond-mat.mes-hall↗

HLSMAC: A New StarCraft Multi-Agent Challenge for High-Level Strategic Decision-Making

Benchmarks are crucial for assessing multi-agent reinforcement learning (MARL) algorithms. While StarCraft II-related environments have driven significant advances in MARL, existing benchmarks like SMAC focus primarily on micromanagement, limiting comprehensive evaluation of high-level strategic intelligence. To address this, we introduce HLSMAC, a new cooperative MARL benchmark with 12 carefully designed StarCraft II scenarios based on classical stratagems from the Thirty-Six Stratagems. Each scenario corresponds to a specific stratagem and is designed to challenge agents with diverse strategic elements, including tactical maneuvering, timing coordination, and deception, thereby opening up avenues for evaluating high-level strategic decision-making capabilities. We also propose novel metrics across multiple dimensions beyond conventional win rate, such as ability utilization and advancement efficiency, to assess agents' overall performance within the HLSMAC environment. We integrate state-of-the-art MARL algorithms and LLM-based agents with our benchmark and conduct comprehensive experiments. The results demonstrate that HLSMAC serves as a robust testbed for advancing multi-agent strategic decision-making.

cs.AI↗

Constructing Non-Markovian Decision Process via History Aggregator

In the domain of algorithmic decision-making, non-Markovian dynamics manifest as a significant impediment, especially for paradigms such as Reinforcement Learning (RL), thereby exerting far-reaching consequences on the advancement and effectiveness of the associated systems. Nevertheless, the existing benchmarks are deficient in comprehensively assessing the capacity of decision algorithms to handle non-Markovian dynamics. To address this deficiency, we have devised a generalized methodology grounded in category theory. Notably, we established the category of Markov Decision Processes (MDP) and the category of non-Markovian Decision Processes (NMDP), and proved the equivalence relationship between them. This theoretical foundation provides a novel perspective for understanding and addressing non-Markovian dynamics. We further introduced non-Markovianity into decision-making problem settings via the History Aggregator for State (HAS). With HAS, we can precisely control the state dependency structure of decision-making problems in the time series. Our analysis demonstrates the effectiveness of our method in representing a broad range of non-Markovian dynamics. This approach facilitates a more rigorous and flexible evaluation of decision algorithms by testing them in problem settings where non-Markovian dynamics are explicitly constructed.

cs.AI↗

Harpagon: Minimizing DNN Serving Cost via Efficient Dispatching, Scheduling and Splitting

Advances in deep neural networks (DNNs) have significantly contributed to the development of real-time video processing applications. Efficient scheduling of DNN workloads in cloud-hosted inference systems is crucial to minimizing serving costs while meeting application latency constraints. However, existing systems suffer from excessive module latency during request dispatching, low execution throughput during module scheduling, and wasted latency budget during latency splitting for multi-DNN application, which undermines their capability to minimize the serving cost. In this paper, we design a DNN inference system called Harpagon, which minimizes the serving cost under latency constraints with a three-level design. It first maximizes the batch collection rate with a batch-aware request dispatch policy to minimize the module latency. It then maximizes the module throughput with multi-tuple configurations and proper amount of dummy requests. It also carefully splits the end-to-end latency into per-module latency budget to minimize the total serving cost for multi-DNN applications. Evaluation shows that Harpagon outperforms the state of the art by 1.49 to 2.37 times in serving cost while satisfying the latency objectives. Additionally, compared to the optimal solution using brute force search, Harpagon derives the lower bound of serving cost for 91.5% workloads with millisecond level runtime.

cs.DC↗

Quantum Computing for MIMO Beam Selection Problem: Model and Optical Experimental Solution

Massive multiple-input multiple-output (MIMO) has gained widespread popularity in recent years due to its ability to increase data rates, improve signal quality, and provide better coverage in challenging environments. In this paper, we investigate the MIMO beam selection (MBS) problem, which is proven to be NP-hard and computationally intractable. To deal with this problem, quantum computing that can provide faster and more efficient solutions to large-scale combinatorial optimization is considered. MBS is formulated in a quadratic unbounded binary optimization form and solved with Coherent Ising Machine (CIM) physical machine. We compare the performance of our solution with two classic heuristics, simulated annealing and Tabu search. The results demonstrate an average performance improvement by a factor of 261.23 and 20.6, respectively, which shows that CIM-based solution performs significantly better in terms of selecting the optimal subset of beams. This work shows great promise for practical 5G operation and promotes the application of quantum computing in solving computationally hard problems in communication.

cs.NI↗

Discovery of Charge Order in the Transition Metal Dichalcogenide Fe$_{x}$NbS$_2$

The Fe intercalated transition metal dichalcogenide (TMD), Fe$_{1/3}$NbS$_2$, exhibits remarkable resistance switching properties and highly tunable spin ordering phases due to magnetic defects. We conduct synchrotron X-ray scattering measurements on both under-intercalated ($x$ = 0.32) and over-intercalated ($x$ = 0.35) samples. We discover a new charge order phase in the over-intercalated sample, where the excess Fe atoms lead to a zigzag antiferromagnetic order. The agreement between the charge and magnetic ordering temperatures, as well as their intensity relationship, suggests a strong magnetoelastic coupling as the mechanism for the charge ordering. Our results reveal the first example of a charge order phase among the intercalated TMD family and demonstrate the ability to stabilize charge modulation by introducing electronic correlations, where the charge order is absent in bulk 2H-NbS$_2$ compared to other pristine TMDs.

cond-mat.str-el↗

Business Process Text Sketch Automation Generation Using Large Language Model

Business Process Management (BPM) is gaining increasing attention as it has the potential to cut costs while boosting output and quality. Business process document generation is a crucial stage in BPM. However, due to a shortage of datasets, data-driven deep learning techniques struggle to deliver the expected results. We propose an approach to transform Conditional Process Trees (CPTs) into Business Process Text Sketches (BPTSs) using Large Language Models (LLMs). The traditional prompting approach (Few-shot In-Context Learning) tries to get the correct answer in one go, and it can find the pattern of transforming simple CPTs into BPTSs, but for close-domain and CPTs with complex hierarchy, the traditional prompts perform weakly and with low correctness. We suggest using this technique to break down a difficult CPT into a number of basic CPTs and then solve each one in turn, drawing inspiration from the divide-and-conquer strategy. We chose 100 process trees with depths ranging from 2 to 5 at random, as well as CPTs with many nodes, many degrees of selection, and cyclic nesting. Experiments show that our method can achieve a correct rate of 93.42%, which is 45.17% better than traditional prompting methods. Our proposed method provides a solution for business process document generation in the absence of datasets, and secondly, it becomes potentially possible to provide a large number of datasets for the process model extraction (PME) domain.

cs.CL↗