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Wenzhe Cai

Publications and source records attributed to Wenzhe Cai.

24 records · Page 2Linked to original sources

DGMem: Learning Visual Navigation Policy without Any Labels by Dynamic Graph Memory

In recent years, learning-based approaches have demonstrated significant promise in addressing intricate navigation tasks. Traditional methods for training deep neural network navigation policies rely on meticulously designed reward functions or extensive teleoperation datasets as navigation demonstrations. However, the former is often confined to simulated environments, and the latter demands substantial human labor, making it a time-consuming process. Our vision is for robots to autonomously learn navigation skills and adapt their behaviors to environmental changes without any human intervention. In this work, we discuss the self-supervised navigation problem and present Dynamic Graph Memory (DGMem), which facilitates training only with on-board observations. With the help of DGMem, agents can actively explore their surroundings, autonomously acquiring a comprehensive navigation policy in a data-efficient manner without external feedback. Our method is evaluated in photorealistic 3D indoor scenes, and empirical studies demonstrate the effectiveness of DGMem.

cs.RO↗

Robust Navigation with Cross-Modal Fusion and Knowledge Transfer

Recently, learning-based approaches show promising results in navigation tasks. However, the poor generalization capability and the simulation-reality gap prevent a wide range of applications. We consider the problem of improving the generalization of mobile robots and achieving sim-to-real transfer for navigation skills. To that end, we propose a cross-modal fusion method and a knowledge transfer framework for better generalization. This is realized by a teacher-student distillation architecture. The teacher learns a discriminative representation and the near-perfect policy in an ideal environment. By imitating the behavior and representation of the teacher, the student is able to align the features from noisy multi-modal input and reduce the influence of variations on navigation policy. We evaluate our method in simulated and real-world environments. Experiments show that our method outperforms the baselines by a large margin and achieves robust navigation performance with varying working conditions.

cs.RO↗

Bridging Zero-shot Object Navigation and Foundation Models through Pixel-Guided Navigation Skill

Zero-shot object navigation is a challenging task for home-assistance robots. This task emphasizes visual grounding, commonsense inference and locomotion abilities, where the first two are inherent in foundation models. But for the locomotion part, most works still depend on map-based planning approaches. The gap between RGB space and map space makes it difficult to directly transfer the knowledge from foundation models to navigation tasks. In this work, we propose a Pixel-guided Navigation skill (PixNav), which bridges the gap between the foundation models and the embodied navigation task. It is straightforward for recent foundation models to indicate an object by pixels, and with pixels as the goal specification, our method becomes a versatile navigation policy towards all different kinds of objects. Besides, our PixNav is a pure RGB-based policy that can reduce the cost of home-assistance robots. Experiments demonstrate the robustness of the PixNav which achieves 80+% success rate in the local path-planning task. To perform long-horizon object navigation, we design an LLM-based planner to utilize the commonsense knowledge between objects and rooms to select the best waypoint. Evaluations across both photorealistic indoor simulators and real-world environments validate the effectiveness of our proposed navigation strategy. Code and video demos are available at https://github.com/wzcai99/Pixel-Navigator.

cs.RO↗

Discuss Before Moving: Visual Language Navigation via Multi-expert Discussions

Visual language navigation (VLN) is an embodied task demanding a wide range of skills encompassing understanding, perception, and planning. For such a multifaceted challenge, previous VLN methods totally rely on one model's own thinking to make predictions within one round. However, existing models, even the most advanced large language model GPT4, still struggle with dealing with multiple tasks by single-round self-thinking. In this work, drawing inspiration from the expert consultation meeting, we introduce a novel zero-shot VLN framework. Within this framework, large models possessing distinct abilities are served as domain experts. Our proposed navigation agent, namely DiscussNav, can actively discuss with these experts to collect essential information before moving at every step. These discussions cover critical navigation subtasks like instruction understanding, environment perception, and completion estimation. Through comprehensive experiments, we demonstrate that discussions with domain experts can effectively facilitate navigation by perceiving instruction-relevant information, correcting inadvertent errors, and sifting through in-consistent movement decisions. The performances on the representative VLN task R2R show that our method surpasses the leading zero-shot VLN model by a large margin on all metrics. Additionally, real-robot experiments display the obvious advantages of our method over single-round self-thinking.

cs.RO↗

Biasing Like Human: A Cognitive Bias Framework for Scene Graph Generation

Scene graph generation is a sophisticated task because there is no specific recognition pattern (e.g., "looking at" and "near" have no conspicuous difference concerning vision, whereas "near" could occur between entities with different morphology). Thus some scene graph generation methods are trapped into most frequent relation predictions caused by capricious visual features and trivial dataset annotations. Therefore, recent works emphasized the "unbiased" approaches to balance predictions for a more informative scene graph. However, human's quick and accurate judgments over relations between numerous objects should be attributed to "bias" (i.e., experience and linguistic knowledge) rather than pure vision. To enhance the model capability, inspired by the "cognitive bias" mechanism, we propose a novel 3-paradigms framework that simulates how humans incorporate the label linguistic features as guidance of vision-based representations to better mine hidden relation patterns and alleviate noisy visual propagation. Our framework is model-agnostic to any scene graph model. Comprehensive experiments prove our framework outperforms baseline modules in several metrics with minimum parameters increment and achieves new SOTA performance on Visual Genome dataset.

cs.CV↗

Interface inter-atomic electron-transition induced photon emission in contact-electrification

Contact electrification (CE) (or triboelectrification) is the phenomena where charges are produced through physical contact between two materials. Here we report the atomic featured photon emission spectra during CE between two solid materials. Photon emission provides the evidence that electron transfer takes place at the interface from an atom in one material to another atom in the other material during CE. This process is the contact electrification induced interface photon emission spectroscopy (CEIIPES). It naturally paves a way to a spectroscopy corresponding to the CE at an interface, which might impact our understanding of the interaction between solids, liquids, and gases. The physics presented here could be expanded to Auger electron excitation, x-ray emission, and electron emission in CE for general cases, which remain to be explored. This could lead to a general field that may be termed as contact electrification induced interface spectroscopy (CEIIS).

cond-mat.mtrl-sci↗