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Wenzhe Zhao

Publications and source records attributed to Wenzhe Zhao.

At least 19 recordsLinked to original sources

Hyperbolic Smoothing Modified L-BFGS Algorithms for Finite Minimax Problems

This paper proposes an ordinary hyperbolic smoothing modified L-BFGS method for finite minimax problems. To exploit strict negative secant curvature, three correction strategies are introduced: direct sign reflection, a Euclidean nearest-point correction, and a $B_k^{-1}$-metric nearest-point correction. Based on these strategies, explicit formulas for the three corrections are derived, and the global convergence of the resulting methods is established. For a fixed smoothing parameter, Q-linear convergence of the HMLBFGS objective values is obtained under a Polyak--\L ojasiewicz condition, and local strong convexity further yields R-linear convergence of the iterates. For the corresponding modified BFGS methods, local Q-superlinear convergence is proved under local strong convexity. Numerical experiments demonstrate the effectiveness of the proposed methods and their numerical advantages over the selected comparison methods.

math.OC

GeGS-PCR: Effective and Robust 3D Point Cloud Registration with Two-Stage Color-Enhanced Geometric-3DGS Fusion

We address the challenge of point cloud registration using color information, where traditional methods relying solely on geometric features often struggle in low-overlap and incomplete scenarios. To overcome these limitations, we propose GeGS-PCR, a novel two-stage method that combines geometric, color, and Gaussian information for robust registration. Our approach incorporates a dedicated color encoder that enhances color features by extracting multi-level geometric and color data from the original point cloud. We introduce the \textbf{Ge}ometric-3D\textbf{GS} module, which encodes the local neighborhood information of colored superpoints to ensure a globally invariant geometric-color context. Leveraging LORA optimization, we maintain high performance while preserving the expressiveness of 3DGS. Additionally, fast differentiable rendering is utilized to refine the registration process, leading to improved convergence. To further enhance performance, we propose a joint photometric loss that exploits both geometric and color features. This enables strong performance in challenging conditions with extremely low point cloud overlap. We validate our method by colorizing the Kitti dataset as ColorKitti and testing on both Color3DMatch and Color3DLoMatch datasets. Our method achieves state-of-the-art performance with \textit{Registration Recall} at 99.9\%, \textit{Relative Rotation Error} as low as 0.013, and \textit{Relative Translation Error} as low as 0.024, improving precision by at least a factor of 2.

cs.CV

IMMSched: Interruptible Multi-DNN Scheduling via Parallel Multi-Particle Optimizing Subgraph Isomorphism

The growing demand for multi-DNN workloads with unpredictable task arrival times has highlighted the need for interruptible scheduling on edge accelerators. However, existing preemptive frameworks typically assume known task arrival times and rely on CPU-based offline scheduling, which incurs heavy runtime overhead and struggles to handle unpredictable task arrivals. Even worse, prior studies have shown that multi-DNN scheduling requires solving an NP-hard subgraph isomorphism problem on large directed acyclic graphs within limited time, which is extremely challenging. To tackle this, we propose IMMSched, a parallel subgraph isomorphism method that combines Multi-Particle Optimization with the Ullmann algorithm based on a probabilistic continuous-relaxation scheme, eliminating the serial data dependencies of previous works. Finally, a quantized scheduling scheme and a global controller in the hardware architecture further combine multi-particle results for consensus-guided exploration. Evaluations demonstrate that IMMSched achieves orders-of-magnitude reductions in scheduling latency and energy consumption, enabling real-time execution of unpredictable DNN tasks on edge accelerators.

cs.AR

VisionCreator-R1: A Reflection-Enhanced Native Visual-Generation Agentic Model

Visual content generation has advanced from single-image to multi-image workflows, yet existing agents remain largely plan-driven and lack systematic reflection mechanisms to correct mid-trajectory visual errors. To address this limitation, we propose VisionCreator-R1, a native visual generation agent with explicit reflection, together with a Reflection-Plan Co-Optimization (RPCO) training methodology. Through extensive experiments and trajectory-level analysis, we uncover reflection-plan optimization asymmetry in reinforcement learning (RL): planning can be reliably optimized via plan rewards, while reflection learning is hindered by noisy credit assignment. Guided by this insight, our RPCO first trains on the self-constructed VCR-SFT dataset with reflection-strong single-image trajectories and planning-strong multi-image trajectories, then co-optimization on VCR-RL dataset via RL. This yields our unified VisionCreator-R1 agent, which consistently outperforms Gemini2.5Pro on existing benchmarks and our VCR-bench covering single-image and multi-image tasks.

cs.CV

LLMs for High-Frequency Decision-Making: Normalized Action Reward-Guided Consistency Policy Optimization

While Large Language Models (LLMs) form the cornerstone of sequential decision-making agent development, they have inherent limitations in high-frequency decision tasks. Existing research mainly focuses on discrete embodied decision scenarios with low-frequency and significant semantic differences in state space (e.g., household planning). These methods suffer from limited performance in high-frequency decision-making tasks, since high-precision numerical state information in such tasks undergoes frequent updates with minimal fluctuations, and exhibiting policy misalignment between the learned sub-tasks and composite tasks. To address these issues, this paper proposes Normalized Action Reward guided Consistency Policy Optimization (NAR-CP). 1) Our method first acquires predefined dense rewards from environmental feedback of candidate actions via reward functions, then completes reward shaping through normalization, and theoretically verifies action reward normalization does not impair optimal policy. 2) To reduce policy misalignment in composite tasks, we use LLMs to infer sub-observation candidate actions and generate joint policies, with consistency loss ensuring precise alignment between global semantic policies and sub-semantic policies. Experiments on UAV pursuit, a typical high-frequency task, show our method delivers superior performance on independent and composite tasks with excellent generalization to unseen tasks.

cs.AI

VisionCreator: A Native Visual-Generation Agentic Model with Understanding, Thinking, Planning and Creation

Visual content creation tasks demand a nuanced understanding of design conventions and creative workflows-capabilities challenging for general models, while workflow-based agents lack specialized knowledge for autonomous creative planning. To overcome these challenges, we propose VisionCreator, a native visual-generation agentic model that unifies Understanding, Thinking, Planning, and Creation (UTPC) capabilities within an end-to-end learnable framework. Our work introduces four key contributions: (i) VisGenData-4k and its construction methodology using metacognition-based VisionAgent to generate high-quality creation trajectories with explicit UTPC structures; (ii) The VisionCreator agentic model, optimized through Progressive Specialization Training (PST) and Virtual Reinforcement Learning (VRL) within a high-fidelity simulated environment, enabling stable and efficient acquisition of UTPC capabilities for complex creation tasks; (iii) VisGenBench, a comprehensive benchmark featuring 1.2k test samples across diverse scenarios for standardized evaluation of multi-step visual creation capabilities; (iv) Remarkably, our VisionCreator-8B/32B models demonstrate superior performance over larger closed-source models across multiple evaluation dimensions. Overall, this work provides a foundation for future research in visual-generation agentic systems.

cs.CV

SAGE-LLM: Towards Safe and Generalizable LLM Controller with Fuzzy-CBF Verification and Graph-Structured Knowledge Retrieval for UAV Decision

In UAV dynamic decision, complex and variable hazardous factors pose severe challenges to the generalization capability of algorithms. Despite offering semantic understanding and scene generalization, Large Language Models (LLM) lack domain-specific UAV control knowledge and formal safety assurances, restricting their direct applicability. To bridge this gap, this paper proposes a train-free two-layer decision architecture based on LLMs, integrating high-level safety planning with low-level precise control. The framework introduces three key contributions: 1) A fuzzy Control Barrier Function verification mechanism for semantically-augmented actions, providing provable safety certification for LLM outputs. 2) A star-hierarchical graph-based retrieval-augmented generation system, enabling efficient, elastic, and interpretable scene adaptation. 3) Systematic experimental validation in pursuit-evasion scenarios with unknown obstacles and emergent threats, demonstrating that our SAGE-LLM maintains performance while significantly enhancing safety and generalization without online training. The proposed framework demonstrates strong extensibility, suggesting its potential for generalization to broader embodied intelligence systems and safety-critical control domains.

cs.RO

FastEagle: Cascaded Drafting for Accelerating Speculative Decoding

Speculative decoding accelerates generation by drafting candidates and verifying them in parallel, yet state-of-the-art drafters (e.g., EAGLE) still require N sequential passes to propose N tokens. We present FastEagle, a non-autoregressive cascaded drafter that emits an entire draft in a single forward pass. FastEagle replaces temporal steps with a lightweight layer cascade and trains with layer-wise supervision to mitigate error accumulation. Coupled with a constrained draft tree that preserves lossless verification cost, FastEagle delivers substantial wall-clock speedups over strong autoregressive drafters while maintaining competitive acceptance behavior. Across multiple LLMs (Vicuna-13B, LLaMA-Instruct 3.x, and DeepSeek-R1-Distill-LLaMA) and tasks (MT-Bench, HumanEval, GSM8K, CNN/DM, Alpaca), FastEagle consistently outperforms EAGLE-3 in speedup under both greedy and stochastic decoding, with comparable average acceptance lengths. These results indicate that removing sequential dependencies in drafting is a practical path toward lossless LLM inference acceleration.

cs.LG

IsoSched: Preemptive Tile Cascaded Scheduling of Multi-DNN via Subgraph Isomorphism

Deploying deep neural network (DNN) accelerators with Layer Temporal Scheduling (LTS) often incurs significant overheads (e.g., energy and latency), as intermediate activations must be cached in DRAM. To alleviate this, Tile Spatial Scheduling (TSS) reduces such costs by fragmenting inter-layer data into smaller tiles communicated via on-chip links.However, many emerging applications require concurrent execution of multiple DNNs with complex topologies, where critical tasks must preempt others to meet stringent latency requirements (e.g., in autonomous driving, obstacle detection must complete within tens of milliseconds). Existing TSS works lack support for preemption, while prior preemption schemes rely on LTS and thus inherit its overheads. This highlights the need for preemptive and efficient TSS-based frameworks. Yet, realizing such systems is challenging due to the complexity of enabling preemption in graphs with large-scale topologies (e.g., modern large language models may contain tens of thousands of edges). To tackle this, we present IsoSched, the first framework enabling preemptive multi-DNN scheduling on TSS architecture. IsoSched first formulates scheduling of complex-topology graphs as an integer-linear program (ILP) and subgraph isomorphism problem; second, it applies Layer Concatenate and Split (LCS) for load balancing in tile pipelines; third, it employs an Ullmann-based algorithm enhanced by Monte Carlo Tree Search (MCTS) to accelerate subgraph matching, and uses compact matrix encoding (i.e., Compressed Sparse Row, CSR) to reduce memory usage. IsoSched outperforms LTS-PRM approaches (i.e., PREMA, Planaria, CD-MSA, MoCA) in Latency-Bound Throughput (LBT), speedup, and energy efficiency, and achieves higher critical task satisfaction than TSS-NPRM (i.e., HASP) across varying task complexities.

cs.DC

AdapSNE: Adaptive Fireworks-Optimized and Entropy-Guided Dataset Sampling for Edge DNN Training

Training deep neural networks (DNNs) directly on edge devices has attracted increasing attention, as it offers promising solutions to challenges such as domain adaptation and privacy preservation. However, conventional DNN training typically requires large-scale datasets, which imposes prohibitive overhead on edge devices-particularly for emerging large language model (LLM) tasks. To address this challenge, a DNN-free method (ie., dataset sampling without DNN), named NMS (Near-Memory Sampling), has been introduced. By first conducting dimensionality reduction of the dataset and then performing exemplar sampling in the reduced space, NMS avoids the architectural bias inherent in DNN-based methods and thus achieves better generalization. However, The state-of-the-art, NMS, suffers from two limitations: (1) The mismatch between the search method and the non-monotonic property of the perplexity error function leads to the emergence of outliers in the reduced representation; (2) Key parameter (ie., target perplexity) is selected empirically, introducing arbitrariness and leading to uneven sampling. These two issues lead to representative bias of examplars, resulting in degraded accuracy. To address these issues, we propose AdapSNE, which integrates an efficient non-monotonic search method-namely, the Fireworks Algorithm (FWA)-to suppress outliers, and employs entropy-guided optimization to enforce uniform sampling, thereby ensuring representative training samples and consequently boosting training accuracy. To cut the edge-side cost arising from the iterative computations of FWA search and entropy-guided optimization, we design an accelerator with custom dataflow and time-multiplexing markedly reducing on-device training energy and area.

cs.LG

SparseMap: A Sparse Tensor Accelerator Framework Based on Evolution Strategy

The growing demand for sparse tensor algebra (SpTA) in machine learning and big data has driven the development of various sparse tensor accelerators. However, most existing manually designed accelerators are limited to specific scenarios, and it's time-consuming and challenging to adjust a large number of design factors when scenarios change. Therefore, automating the design of SpTA accelerators is crucial. Nevertheless, previous works focus solely on either mapping (i.e., tiling communication and computation in space and time) or sparse strategy (i.e., bypassing zero elements for efficiency), leading to suboptimal designs due to the lack of comprehensive consideration of both. A unified framework that jointly optimizes both is urgently needed. However, integrating mapping and sparse strategies leads to a combinatorial explosion in the design space(e.g., as large as $O(10^{41})$ for the workload $P_{32 \times 64} \times Q_{64 \times 48} = Z_{32 \times 48}$). This vast search space renders most conventional optimization methods (e.g., particle swarm optimization, reinforcement learning and Monte Carlo tree search) inefficient. To address this challenge, we propose an evolution strategy-based sparse tensor accelerator optimization framework, called SparseMap. SparseMap constructing a more comprehensive design space with the consideration of both mapping and sparse strategy. We introduce a series of enhancements to genetic encoding and evolutionary operators, enabling SparseMap to efficiently explore the vast and diverse design space. We quantitatively compare SparseMap with prior works and classical optimization methods, demonstrating that SparseMap consistently finds superior solutions.

cs.LG

NMS: Efficient Edge DNN Training via Near-Memory Sampling on Manifolds

Training deep neural networks (DNNs) on edge devices has attracted increasing attention due to its potential to address challenges related to domain adaptation and privacy preservation. However, DNNs typically rely on large datasets for training, which results in substantial energy consumption, making the training in edge devices impractical. Some dataset compression methods have been proposed to solve this challenge. For instance, the coreset selection and dataset distillation reduce the training cost by selecting and generating representative samples respectively. Nevertheless, these methods have two significant defects: (1) The necessary of leveraging a DNN model to evaluate the quality of representative samples, which inevitably introduces inductive bias of DNN, resulting in a severe generalization issue; (2) All training images require multiple accesses to the DDR via long-distance PCB connections, leading to substantial energy overhead. To address these issues, inspired by the nonlinear manifold stationary of the human brain, we firstly propose a DNN-free sample-selecting algorithm, called DE-SNE, to improve the generalization issue. Secondly, we innovatively utilize the near-memory computing technique to implement DE-SNE, thus only a small fraction of images need to access the DDR via long-distance PCB. It significantly reduces DDR energy consumption. As a result, we build a novel expedited DNN training system with a more efficient in-place Near-Memory Sampling characteristic for edge devices, dubbed NMS. As far as we know, our NMS is the first DNN-free near-memory sampling technique that can effectively alleviate generalization issues and significantly reduce DDR energy caused by dataset access. The experimental results show that our NMS outperforms the current state-of-the-art (SOTA) approaches, namely DQ, DQAS, and NeSSA, in model accuracy.

cs.LG

Towards Multiple Character Image Animation Through Enhancing Implicit Decoupling

Controllable character image animation has a wide range of applications. Although existing studies have consistently improved performance, challenges persist in the field of character image animation, particularly concerning stability in complex backgrounds and tasks involving multiple characters. To address these challenges, we propose a novel multi-condition guided framework for character image animation, employing several well-designed input modules to enhance the implicit decoupling capability of the model. First, the optical flow guider calculates the background optical flow map as guidance information, which enables the model to implicitly learn to decouple the background motion into background constants and background momentum during training, and generate a stable background by setting zero background momentum during inference. Second, the depth order guider calculates the order map of the characters, which transforms the depth information into the positional information of multiple characters. This facilitates the implicit learning of decoupling different characters, especially in accurately separating the occluded body parts of multiple characters. Third, the reference pose map is input to enhance the ability to decouple character texture and pose information in the reference image. Furthermore, to fill the gap of fair evaluation of multi-character image animation, we propose a new benchmark comprising about 4,000 frames. Extensive qualitative and quantitative evaluations demonstrate that our method excels in generating high-quality character animations, especially in scenarios of complex backgrounds and multiple characters.

cs.CV

Follow-Your-Canvas: Higher-Resolution Video Outpainting with Extensive Content Generation

This paper explores higher-resolution video outpainting with extensive content generation. We point out common issues faced by existing methods when attempting to largely outpaint videos: the generation of low-quality content and limitations imposed by GPU memory. To address these challenges, we propose a diffusion-based method called \textit{Follow-Your-Canvas}. It builds upon two core designs. First, instead of employing the common practice of "single-shot" outpainting, we distribute the task across spatial windows and seamlessly merge them. It allows us to outpaint videos of any size and resolution without being constrained by GPU memory. Second, the source video and its relative positional relation are injected into the generation process of each window. It makes the generated spatial layout within each window harmonize with the source video. Coupling with these two designs enables us to generate higher-resolution outpainting videos with rich content while keeping spatial and temporal consistency. Follow-Your-Canvas excels in large-scale video outpainting, e.g., from 512X512 to 1152X2048 (9X), while producing high-quality and aesthetically pleasing results. It achieves the best quantitative results across various resolution and scale setups. The code is released on https://github.com/mayuelala/FollowYourCanvas

cs.CV

Global and Local Semantic Completion Learning for Vision-Language Pre-training

Cross-modal alignment plays a crucial role in vision-language pre-training (VLP) models, enabling them to capture meaningful associations across different modalities. For this purpose, numerous masked modeling tasks have been proposed for VLP to further promote cross-modal interactions. The core idea of previous masked modeling tasks is to focus on reconstructing the masked tokens based on visible context for learning local-local alignment. However, most of them pay little attention to the global semantic features generated for the masked data, resulting in a limited cross-modal alignment ability of global representations to local features of the other modality. Therefore, in this paper, we propose a novel Global and Local Semantic Completion Learning (GLSCL) task to facilitate global-local alignment and local-local alignment simultaneously. Specifically, the GLSCL task complements the missing semantics of masked data and recovers global and local features by cross-modal interactions. Our GLSCL consists of masked global semantic completion (MGSC) and masked local token completion (MLTC). MGSC promotes learning more representative global features, which have a great impact on the performance of downstream tasks, while MLTC reconstructs modal-fusion local tokens, further enhancing accurate comprehension of multimodal data. To evaluate the proposed approaches on cross-modal alignment, we develop a validation benchmark called ALIGN-BENCH. Moreover, we present a flexible vision encoder, enabling our model to simultaneously perform image-text and video-text multimodal tasks. Experimental results show that our proposed method obtains state-of-the-art performance on various vision-language benchmarks, such as visual question answering, image-text retrieval, and video-text retrieval.

cs.CV

Seeing What You Miss: Vision-Language Pre-training with Semantic Completion Learning

Cross-modal alignment is essential for vision-language pre-training (VLP) models to learn the correct corresponding information across different modalities. For this purpose, inspired by the success of masked language modeling (MLM) tasks in the NLP pre-training area, numerous masked modeling tasks have been proposed for VLP to further promote cross-modal interactions. The core idea of previous masked modeling tasks is to focus on reconstructing the masked tokens based on visible context for learning local-to-local alignment. However, most of them pay little attention to the global semantic features generated for the masked data, resulting in a limited cross-modal alignment ability of global representations. Therefore, in this paper, we propose a novel Semantic Completion Learning (SCL) task, complementary to existing masked modeling tasks, to facilitate global-to-local alignment. Specifically, the SCL task complements the missing semantics of masked data by capturing the corresponding information from the other modality, promoting learning more representative global features which have a great impact on the performance of downstream tasks. Moreover, we present a flexible vision encoder, which enables our model to perform image-text and video-text multimodal tasks simultaneously. Experimental results show that our proposed method obtains state-of-the-art performance on various vision-language benchmarks, such as visual question answering, image-text retrieval, and video-text retrieval.

cs.CV

Egocentric Video-Language Pretraining

Video-Language Pretraining (VLP), which aims to learn transferable representation to advance a wide range of video-text downstream tasks, has recently received increasing attention. Best performing works rely on large-scale, 3rd-person video-text datasets, such as HowTo100M. In this work, we exploit the recently released Ego4D dataset to pioneer Egocentric VLP along three directions. (i) We create EgoClip, a 1st-person video-text pretraining dataset comprising 3.8M clip-text pairs well-chosen from Ego4D, covering a large variety of human daily activities. (ii) We propose a novel pretraining objective, dubbed EgoNCE, which adapts video-text contrastive learning to the egocentric domain by mining egocentric-aware positive and negative samples. (iii) We introduce EgoMCQ, a development benchmark that is close to EgoClip and hence can support effective validation and fast exploration of our design decisions in EgoClip and EgoNCE. Furthermore, we demonstrate strong performance on five egocentric downstream tasks across three datasets: video-text retrieval on EPIC-KITCHENS-100; action recognition on Charades-Ego; natural language query, moment query, and object state change classification on Ego4D challenge benchmarks. The dataset and code are available at https://github.com/showlab/EgoVLP.

cs.CV

Egocentric Video-Language Pretraining @ EPIC-KITCHENS-100 Multi-Instance Retrieval Challenge 2022

In this report, we propose a video-language pretraining (VLP) based solution \cite{kevin2022egovlp} for the EPIC-KITCHENS-100 Multi-Instance Retrieval (MIR) challenge. Especially, we exploit the recently released Ego4D dataset \cite{grauman2021ego4d} to pioneer Egocentric VLP from pretraining dataset, pretraining objective, and development set. Based on the above three designs, we develop a pretrained video-language model that is able to transfer its egocentric video-text representation to MIR benchmark. Furthermore, we devise an adaptive multi-instance max-margin loss to effectively fine-tune the model and equip the dual-softmax technique for reliable inference. Our best single model obtains strong performance on the challenge test set with 47.39% mAP and 61.44% nDCG. The code is available at https://github.com/showlab/EgoVLP.

cs.CV