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Westley Weimer

Publications and source records attributed to Westley Weimer.

At least 19 recordsLinked to original sources

Prebiotic Functional Programs: Endogenous Selection in an Artificial Chemistry

Artificial chemistry simulations produce many intriguing emergent behaviors, but they are often difficult to steer or control. This paper proposes a method for steering the dynamics of a classic artificial chemistry model, known as AlChemy (Algorithmic Chemistry), which is based on untyped lambda calculus. Our approach leverages features that are endogenous to AlChemy without constructing an explicit external fitness function or building learning into the dynamics. We demonstrate the approach by synthesizing non-trivial lambda functions, such as Church addition and succession, from simple primitives. The results provide insight into the possibility of endogenous selection in diverse systems such as autocatalytic chemical networks and software systems.

cs.FL

Training Spatial Ability in Virtual Reality

Background: Spatial reasoning has been identified as a critical skill for success in STEM. Unfortunately, under-represented groups often have lower incoming spatial ability. Courses that improve spatial skills exist but are not widely used. Virtual reality (VR) has been suggested as a possible tool for teaching spatial reasoning since students are more accurate and complete spatial tasks more quickly in three dimensions. However, no prior work has developed or evaluated a fully-structured VR spatial skills course. Objectives: We seek to assess the effectiveness of teaching spatial reasoning in VR, both in isolation as a structured training curriculum and also in comparison to traditional methods. Methods: We adapted three modules of an existing pencil-and-paper course to VR, leveraging educational scaffolding and real-time feedback in the design. We evaluated our three-week course in a study with $n=24$ undergraduate introductory STEM students, capturing both quantitative spatial ability gains (using pre- and post test scores on validated assessments) and qualitative insights (from a post-study questionnaire). We also compared our VR course to an offering of a baseline non-VR course (using data collected in a previous study). Results and Conclusions: Students who took our VR course had significant spatial ability gains. Critically, we find no significant difference in outcomes between our VR course (3 meetings of 120 minutes each) and a baseline pencil and paper course (10 meetings of 90 minutes each), suggesting that spatial reasoning can be very efficiently taught in VR. We observed cybersickness at lower rates than are generally reported and most students reported enjoying learning in VR.

cs.HC

Self-Organization in Computation & Chemistry: Return to AlChemy

How do complex adaptive systems, such as life, emerge from simple constituent parts? In the 1990s Walter Fontana and Leo Buss proposed a novel modeling approach to this question, based on a formal model of computation known as $\lambda$ calculus. The model demonstrated how simple rules, embedded in a combinatorially large space of possibilities, could yield complex, dynamically stable organizations, reminiscent of biochemical reaction networks. Here, we revisit this classic model, called AlChemy, which has been understudied over the past thirty years. We reproduce the original results and study the robustness of those results using the greater computing resources available today. Our analysis reveals several unanticipated features of the system, demonstrating a surprising mix of dynamical robustness and fragility. Specifically, we find that complex, stable organizations emerge more frequently than previously expected, that these organizations are robust against collapse into trivial fixed-points, but that these stable organizations cannot be easily combined into higher order entities. We also study the role played by the random generators used in the model, characterizing the initial distribution of objects produced by two random expression generators, and their consequences on the results. Finally, we provide a constructive proof that shows how an extension of the model, based on typed $\lambda$ calculus, could simulate transitions between arbitrary states in any possible chemical reaction network, thus indicating a concrete connection between AlChemy and chemical reaction networks. We conclude with a discussion of possible applications of AlChemy to self-organization in modern programming languages and quantitative approaches to the origin of life.

nlin.AO

Automated Program Repair: Emerging trends pose and expose problems for benchmarks

Machine learning (ML) now pervades the field of Automated Program Repair (APR). Algorithms deploy neural machine translation and large language models (LLMs) to generate software patches, among other tasks. But, there are important differences between these applications of ML and earlier work. Evaluations and comparisons must take care to ensure that results are valid and likely to generalize. A challenge is that the most popular APR evaluation benchmarks were not designed with ML techniques in mind. This is especially true for LLMs, whose large and often poorly-disclosed training datasets may include problems on which they are evaluated.

cs.SE

High Expectations: An Observational Study of Programming and Cannabis Intoxication

Anecdotal evidence of cannabis use by professional programmers abounds. Recent studies have found that some professionals regularly use cannabis while programming even for work-related tasks. However, accounts of the impacts of cannabis on programming vary widely and are often contradictory. For example, some programmers claim that it impairs their ability to generate correct solutions while others claim it enhances creativity and focus. There remains a need for an empirical understanding of the true impacts of cannabis on programming. This paper presents the first controlled observational study of the effects of cannabis on programming ability. Based on a within-subjects design with over 70 participants, we find that at ecologically valid dosages, cannabis significantly impairs programming performance. Programs implemented while high contain more bugs and take longer to write (p < 0.05), a small to medium effect (0.22 <= d <= 0.44). We also did not find any evidence that high programmers generate more divergent solutions. However, programmers can accurately assess differences in their programming performance (r = 0.59), even when under the influence of cannabis. We hope that this research will facilitate evidence-based policies and help developers make informed decisions regarding cannabis use while programming.

cs.SE

Automatically Mitigating Vulnerabilities in Binary Programs via Partially Recompilable Decompilation

Vulnerabilities are challenging to locate and repair, especially when source code is unavailable and binary patching is required. Manual methods are time-consuming, require significant expertise, and do not scale to the rate at which new vulnerabilities are discovered. Automated methods are an attractive alternative, and we propose Partially Recompilable Decompilation (PRD). PRD lifts suspect binary functions to source, available for analysis, revision, or review, and creates a patched binary using source- and binary-level techniques. Although decompilation and recompilation do not typically work on an entire binary, our approach succeeds because it is limited to a few functions, like those identified by our binary fault localization. We evaluate these assumptions and find that, without any grammar or compilation restrictions, 70-89% of individual functions are successfully decompiled and recompiled with sufficient type recovery. In comparison, only 1.7% of the full C-binaries succeed. When decompilation succeeds, PRD produces test-equivalent binaries 92.9% of the time. In addition, we evaluate PRD in two contexts: a fully automated process incorporating source-level Automated Program Repair (APR) methods; human-edited source-level repairs. When evaluated on DARPA Cyber Grand Challenge (CGC) binaries, we find that PRD-enabled APR tools, operating only on binaries, performs as well as, and sometimes better than full-source tools, collectively mitigating 85 of the 148 scenarios, a success rate consistent with these same tools operating with access to the entire source code. PRD achieves similar success rates as the winning CGC entries, sometimes finding higher-quality mitigations than those produced by top CGC teams. For generality, our evaluation includes two independently developed APR tools and C++, Rode0day, and real-world binaries.

cs.CR

From Organizations to Individuals: Psychoactive Substance Use By Professional Programmers

Psychoactive substances, which influence the brain to alter perceptions and moods, have the potential to have positive and negative effects on critical software engineering tasks. They are widely used in software, but that use is not well understood. We present the results of the first qualitative investigation of the experiences of, and challenges faced by, psychoactive substance users in professional software communities. We conduct a thematic analysis of hour-long interviews with 26 professional programmers who use psychoactive substances at work. Our results provide insight into individual motivations and impacts, including mental health and the relationships between various substances and productivity. Our findings elaborate on socialization effects, including soft skills, stigma, and remote work. The analysis also highlights implications for organizational policy, including positive and negative impacts on recruitment and retention. By exploring individual usage motivations, social and cultural ramifications, and organizational policy, we demonstrate how substance use can permeate all levels of software development.

cs.SE

Hashing It Out: A Survey of Programmers' Cannabis Usage, Perception, and Motivation

Cannabis is one of the most common mind-altering substances. It is used both medicinally and recreationally and is enmeshed in a complex and changing legal landscape. Anecdotal evidence suggests that some software developers may use cannabis to aid some programming tasks. At the same time, anti-drug policies and tests remain common in many software engineering environments, sometimes leading to hiring shortages for certain jobs. Despite these connections, little is actually known about the prevalence of, and motivation for, cannabis use while programming. In this paper, we report the results of the first large-scale survey of cannabis use by programmers. We report findings about 803 developers' (including 450 full-time programmers') cannabis usage prevalence, perceptions, and motivations. For example, we find that some programmers do regularly use cannabis while programming: 35% of our sample has tried programming while using cannabis, and 18% currently do so at least once a month. Furthermore, this cannabis usage is primarily motivated by a perceived enhancement to certain software development skills (such as brainstorming or getting into a programming zone) rather than medicinal reasons (such as pain relief). Finally, we find that cannabis use while programming occurs at similar rates for programming employees, managers, and students despite differences in cannabis perceptions and visibility. Our results have implications for programming job drug policies and motivate future research into cannabis use while programming.

cs.SE

Relating Reading, Visualization, and Coding for New Programmers: A Neuroimaging Study

Understanding how novices reason about coding at a neurological level has implications for training the next generation of software engineers. In recent years, medical imaging has been increasingly employed to investigate patterns of neural activity associated with coding activity. However, such studies have focused on advanced undergraduates and professionals. In a human study of 31 participants, we use functional near-infrared spectroscopy to measure the neural activity associated with introductory programming. In a controlled, contrast-based experiment, we relate brain activity when coding to that of reading natural language or mentally rotating objects (a spatial visualization task). Our primary result is that all three tasks -- coding, prose reading, and mental rotation -- are mentally distinct for novices. However, while those tasks are neurally distinct, we find more significant differences between prose and coding than between mental rotation and coding. Intriguingly, we generally find more activation in areas of the brain associated with spatial ability and task difficulty for novice coding compared to that reported in studies with more expert developers. Finally, in an exploratory analysis, we also find a neural activation pattern predictive of programming performance 11 weeks later. While preliminary, these findings both expand on previous results (e.g., relating expertise to a similarity between coding and prose reading) and also provide a new understanding of the cognitive processes underlying novice programming.

cs.SE

MIMOSA: Reducing Malware Analysis Overhead with Coverings

There is a growing body of malware samples that evade automated analysis and detection tools. Malware may measure fingerprints ("artifacts") of the underlying analysis tool or environment and change their behavior when artifacts are detected. While analysis tools can mitigate artifacts to reduce exposure, such concealment is expensive. However, not every sample checks for every type of artifact-analysis efficiency can be improved by mitigating only those artifacts most likely to be used by a sample. Using that insight, we propose MIMOSA, a system that identifies a small set of "covering" tool configurations that collectively defeat most malware samples with increased efficiency. MIMOSA identifies a set of tool configurations that maximize analysis throughput and detection accuracy while minimizing manual effort, enabling scalable automation to analyze stealthy malware. We evaluate our approach against a benchmark of 1535 labeled stealthy malware samples. Our approach increases analysis throughput over state of the art on over 95% of these samples. We also investigate cost-benefit tradeoffs between the fraction of successfully-analyzed samples and computing resources required. MIMOSA provides a practical, tunable method for efficiently deploying analysis resources.

cs.CR

Genetic Improvement @ ICSE 2020

Following Prof. Mark Harman of Facebook's keynote and formal presentations (which are recorded in the proceedings) there was a wide ranging discussion at the eighth international Genetic Improvement workshop, GI-2020 @ ICSE (held as part of the 42nd ACM/IEEE International Conference on Software Engineering on Friday 3rd July 2020). Topics included industry take up, human factors, explainabiloity (explainability, justifyability, exploitability) and GI benchmarks. We also contrast various recent online approaches (e.g. SBST 2020) to holding virtual computer science conferences and workshops via the WWW on the Internet without face-2-face interaction. Finally we speculate on how the Coronavirus Covid-19 Pandemic will affect research next year and into the future.

cs.SE

The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities

Biological evolution provides a creative fount of complex and subtle adaptations, often surprising the scientists who discover them. However, because evolution is an algorithmic process that transcends the substrate in which it occurs, evolution's creativity is not limited to nature. Indeed, many researchers in the field of digital evolution have observed their evolving algorithms and organisms subverting their intentions, exposing unrecognized bugs in their code, producing unexpected adaptations, or exhibiting outcomes uncannily convergent with ones in nature. Such stories routinely reveal creativity by evolution in these digital worlds, but they rarely fit into the standard scientific narrative. Instead they are often treated as mere obstacles to be overcome, rather than results that warrant study in their own right. The stories themselves are traded among researchers through oral tradition, but that mode of information transmission is inefficient and prone to error and outright loss. Moreover, the fact that these stories tend to be shared only among practitioners means that many natural scientists do not realize how interesting and lifelike digital organisms are and how natural their evolution can be. To our knowledge, no collection of such anecdotes has been published before. This paper is the crowd-sourced product of researchers in the fields of artificial life and evolutionary computation who have provided first-hand accounts of such cases. It thus serves as a written, fact-checked collection of scientifically important and even entertaining stories. In doing so we also present here substantial evidence that the existence and importance of evolutionary surprises extends beyond the natural world, and may indeed be a universal property of all complex evolving systems.

cs.NE

The State and Future of Genetic Improvement

We report the discussion session at the sixth international Genetic Improvement workshop, GI-2019 @ ICSE, which was held as part of the 41st ACM/IEEE International Conference on Software Engineering on Tuesday 28th May 2019. Topics included GI representations, the maintainability of evolved code, automated software testing, future areas of GI research, such as co-evolution, and existing GI tools and benchmarks.

cs.NE

Using Dynamic Analysis to Generate Disjunctive Invariants

Program invariants are important for defect detection, program verification, and program repair. However, existing techniques have limited support for important classes of invariants such as disjunctions, which express the semantics of conditional statements. We propose a method for generating disjunctive invariants over numerical domains, which are inexpressible using classical convex polyhedra. Using dynamic analysis and reformulating the problem in non-standard "max-plus" and "min-plus" algebras, our method constructs hulls over program trace points. Critically, we introduce and infer a weak class of such invariants that balances expressive power against the computational cost of generating nonconvex shapes in high dimensions. Existing dynamic inference techniques often generate spurious invariants that fit some program traces but do not generalize. With the insight that generating dynamic invariants is easy, we propose to verify these invariants statically using k-inductive SMT theorem proving which allows us to validate invariants that are not classically inductive. Results on difficult kernels involving nonlinear arithmetic and abstract arrays suggest that this hybrid approach efficiently generates and proves correct program invariants.

cs.SE

Connecting Program Synthesis and Reachability: Automatic Program Repair using Test-Input Generation

We prove that certain formulations of program synthesis and reachability are equivalent. Specifically, our constructive proof shows the reductions between the template-based synthesis problem, which generates a program in a pre-specified form, and the reachability problem, which decides the reachability of a program location. This establishes a link between the two research fields and allows for the transfer of techniques and results between them. To demonstrate the equivalence, we develop a program repair prototype using reachability tools. We transform a buggy program and its required specification into a specific program containing a location reachable only when the original program can be repaired, and then apply an off-the-shelf test-input generation tool on the transformed program to find test values to reach the desired location. Those test values correspond to repairs for the original programm. Preliminary results suggest that our approach compares favorably to other repair methods.

cs.PL

Dynamic Witnesses for Static Type Errors (or, Ill-Typed Programs Usually Go Wrong)

Static type errors are a common stumbling block for newcomers to typed functional languages. We present a dynamic approach to explaining type errors by generating counterexample witness inputs that illustrate how an ill-typed program goes wrong. First, given an ill-typed function, we symbolically execute the body to synthesize witness values that make the program go wrong. We prove that our procedure synthesizes general witnesses in that if a witness is found, then for all inhabited input types, there exist values that can make the function go wrong. Second, we show how to extend this procedure to produce a reduction graph that can be used to interactively visualize and debug witness executions. Third, we evaluate the coverage of our approach on two data sets comprising over 4,500 ill-typed student programs. Our technique is able to generate witnesses for around 85% of the programs, our reduction graph yields small counterexamples for over 80% of the witnesses, and a simple heuristic allows us to use witnesses to locate the source of type errors with around 70% accuracy. Finally, we evaluate whether our witnesses help students understand and fix type errors, and find that students presented with our witnesses show a greater understanding of type errors than those presented with a standard error message.

cs.PL

Learning to Blame: Localizing Novice Type Errors with Data-Driven Diagnosis

Localizing type errors is challenging in languages with global type inference, as the type checker must make assumptions about what the programmer intended to do. We introduce Nate, a data-driven approach to error localization based on supervised learning. Nate analyzes a large corpus of training data -- pairs of ill-typed programs and their "fixed" versions -- to automatically learn a model of where the error is most likely to be found. Given a new ill-typed program, Nate executes the model to generate a list of potential blame assignments ranked by likelihood. We evaluate Nate by comparing its precision to the state of the art on a set of over 5,000 ill-typed OCaml programs drawn from two instances of an introductory programming course. We show that when the top-ranked blame assignment is considered, Nate's data-driven model is able to correctly predict the exact sub-expression that should be changed 72% of the time, 28 points higher than OCaml and 16 points higher than the state-of-the-art SHErrLoc tool. Furthermore, Nate's accuracy surpasses 85% when we consider the top two locations and reaches 91% if we consider the top three.

cs.PL

Do the Fix Ingredients Already Exist? An Empirical Inquiry into the Redundancy Assumptions of Program Repair Approaches

Much initial research on automatic program repair has focused on experimental results to probe their potential to find patches and reduce development effort. Relatively less effort has been put into understanding the hows and whys of such approaches. For example, a critical assumption of the GenProg technique is that certain bugs can be fixed by copying and re-arranging existing code. In other words, GenProg assumes that the fix ingredients already exist elsewhere in the code. In this paper, we formalize these assumptions around the concept of ''temporal redundancy''. A temporally redundant commit is only composed of what has already existed in previous commits. Our experiments show that a large proportion of commits that add existing code are temporally redundant. This validates the fundamental redundancy assumption of GenProg.

cs.SE