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Will Crichton

Publications and source records attributed to Will Crichton.

21 records · Page 2Linked to original sources

From Theory to Systems: A Grounded Approach to Programming Language Education

I present a new approach to teaching a graduate-level programming languages course focused on using systems programming ideas and languages like WebAssembly and Rust to motivate PL theory. Drawing on students' prior experience with low-level languages, the course shows how type systems and PL theory are used to avoid tricky real-world errors that students encounter in practice. I reflect on the curricular design and lessons learned from two years of teaching at Stanford, showing that integrating systems ideas can provide students a more grounded and enjoyable education in programming languages. The curriculum, course notes, and assignments are freely available: http://cs242.stanford.edu/f18/

cs.PL↗

Identifying Barriers to Adoption for Rust through Online Discourse

Rust is a low-level programming language known for its unique approach to memory-safe systems programming and for its steep learning curve. To understand what makes Rust difficult to adopt, we surveyed the top Reddit and Hacker News posts and comments about Rust; from these online discussions, we identified three hypotheses about Rust's barriers to adoption. We found that certain key features, idioms, and integration patterns were not easily accessible to new users.

cs.HC↗

Scanner: Efficient Video Analysis at Scale

A growing number of visual computing applications depend on the analysis of large video collections. The challenge is that scaling applications to operate on these datasets requires efficient systems for pixel data access and parallel processing across large numbers of machines. Few programmers have the capability to operate efficiently at these scales, limiting the field's ability to explore new applications that leverage big video data. In response, we have created Scanner, a system for productive and efficient video analysis at scale. Scanner organizes video collections as tables in a data store optimized for sampling frames from compressed video, and executes pixel processing computations, expressed as dataflow graphs, on these frames. Scanner schedules video analysis applications expressed using these abstractions onto heterogeneous throughput computing hardware, such as multi-core CPUs, GPUs, and media processing ASICs, for high-throughput pixel processing. We demonstrate the productivity of Scanner by authoring a variety of video processing applications including the synthesis of stereo VR video streams from multi-camera rigs, markerless 3D human pose reconstruction from video, and data-mining big video datasets such as hundreds of feature-length films or over 70,000 hours of TV news. These applications achieve near-expert performance on a single machine and scale efficiently to hundreds of machines, enabling formerly long-running big video data analysis tasks to be carried out in minutes to hours.

cs.CV↗