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Will Dabney

Publications and source records attributed to Will Dabney.

At least 19 recordsLinked to original sources

Preventing Learning Stagnation in PPO by Scaling to 1 Million Parallel Environments

An agent's performance stagnating at a suboptimal level is a common problem in deep on-policy RL. Focusing on PPO, we show that plateaus in certain regimes arise not because of known exploration, capacity, or optimisation challenges, but because sample-based estimates of the loss eventually become poor proxies for the true objective over the course of training. Looking deeper, PPO alternates between sampling rollouts from several parallel environments online using the current policy (which we call the "outer loop") and performing repeated minibatch SGD steps against this offline dataset (the "inner loop"). In our work, we abstract away the inner loop, and conceptually model the outer loop as standard stochastic optimisation. The step size is then controlled by the regularisation strength towards the previous policy and the gradient noise by the number of samples collected between policy update steps. This framing predicts that, much like in SGD, if the outer step size is too large relative to the noise, updates become uninformative and lead to the policy thrashing around a local optimum instead of converging. Recasting PPO in this light makes it clear that there are two ways to address this particular type of learning stagnation: either reduce the step size or increase the number of samples collected between updates. We validate the predictions of our model and conclude that increasing the number of parallel environments is a simple way to avoid these plateaus by simultaneously altering both these factors. Applying our analysis and scaling PPO to more than 1M parallel environments enables monotonic performance improvement up to one trillion transitions and leads to vastly superior performance compared to prior baselines in a complex open-ended domain.

cs.LG

Predictive Coding Enhances Meta-RL To Achieve Interpretable Bayes-Optimal Belief Representation Under Partial Observability

Learning a compact representation of history is critical for planning and generalization in partially observable environments. While meta-reinforcement learning (RL) agents can attain near Bayes-optimal policies, they often fail to learn the compact, interpretable Bayes-optimal belief states. This representational inefficiency potentially limits the agent's adaptability and generalization capacity. Inspired by predictive coding in neuroscience--which suggests that the brain predicts sensory inputs as a neural implementation of Bayesian inference--and by auxiliary predictive objectives in deep RL, we investigate whether integrating self-supervised predictive coding modules into meta-RL can facilitate learning of Bayes-optimal representations. Through state machine simulation, we show that meta-RL with predictive modules consistently generates more interpretable representations that better approximate Bayes-optimal belief states compared to conventional meta-RL across a wide variety of tasks, even when both achieve optimal policies. In challenging tasks requiring active information seeking, only meta-RL with predictive modules successfully learns optimal representations and policies, whereas conventional meta-RL struggles with inadequate representation learning. Finally, we demonstrate that better representation learning leads to improved generalization. Our results strongly suggest the role of predictive learning as a guiding principle for effective representation learning in agents navigating partial observability.

cs.AI

Depression as a disorder of distributional coding

Major depressive disorder persistently stands as a major public health problem. While some progress has been made toward effective treatments, the neural mechanisms that give rise to the disorder remain poorly understood. In this Perspective, we put forward a new theory of the pathophysiology of depression. More precisely, we spotlight three previously separate bodies of research, showing how they can be fit together into a previously overlooked larger picture. The first piece of the puzzle is provided by pathophysiology research implicating dopamine in depression. The second piece, coming from computational psychiatry, links depression with a special form of reinforcement learning. The third and final piece involves recent work at the intersection of artificial intelligence and basic neuroscience research, indicating that the brain may represent value using a distributional code. Fitting these three pieces together yields a new model of depression's pathophysiology, which spans circuit, systems, computational and behavioral levels, opening up new directions for research.

q-bio.NC

Uncertainty Prioritized Experience Replay

Prioritized experience replay, which improves sample efficiency by selecting relevant transitions to update parameter estimates, is a crucial component of contemporary value-based deep reinforcement learning models. Typically, transitions are prioritized based on their temporal difference error. However, this approach is prone to favoring noisy transitions, even when the value estimation closely approximates the target mean. This phenomenon resembles the noisy TV problem postulated in the exploration literature, in which exploration-guided agents get stuck by mistaking noise for novelty. To mitigate the disruptive effects of noise in value estimation, we propose using epistemic uncertainty estimation to guide the prioritization of transitions from the replay buffer. Epistemic uncertainty quantifies the uncertainty that can be reduced by learning, hence reducing transitions sampled from the buffer generated by unpredictable random processes. We first illustrate the benefits of epistemic uncertainty prioritized replay in two tabular toy models: a simple multi-arm bandit task, and a noisy gridworld. Subsequently, we evaluate our prioritization scheme on the Atari suite, outperforming quantile regression deep Q-learning benchmarks; thus forging a path for the use of uncertainty prioritized replay in reinforcement learning agents.

cs.LG

Plasticity as the Mirror of Empowerment

Agents are minimally entities that are influenced by their past observations and act to influence future observations. This latter capacity is captured by empowerment, which has served as a vital framing concept across artificial intelligence and cognitive science. This former capacity, however, is equally foundational: In what ways, and to what extent, can an agent be influenced by what it observes? In this paper, we ground this concept in a universal agent-centric measure that we refer to as plasticity, and reveal a fundamental connection to empowerment. Following a set of desiderata on a suitable definition, we define plasticity using a new information-theoretic quantity we call the generalized directed information. We show that this new quantity strictly generalizes the directed information introduced by Massey (1990) while preserving all of its desirable properties. Under this definition, we find that plasticity is well thought of as the mirror of empowerment: The two concepts are defined using the same measure, with only the direction of influence reversed. Our main result establishes a tension between the plasticity and empowerment of an agent, suggesting that agent design needs to be mindful of both characteristics. We explore the implications of these findings, and suggest that plasticity, empowerment, and their relationship are essential to understanding agency

cs.AI

Agency Is Frame-Dependent

Agency is a system's capacity to steer outcomes toward a goal, and is a central topic of study across biology, philosophy, cognitive science, and artificial intelligence. Determining if a system exhibits agency is a notoriously difficult question: Dennett (1989), for instance, highlights the puzzle of determining which principles can decide whether a rock, a thermostat, or a robot each possess agency. We here address this puzzle from the viewpoint of reinforcement learning by arguing that agency is fundamentally frame-dependent: Any measurement of a system's agency must be made relative to a reference frame. We support this claim by presenting a philosophical argument that each of the essential properties of agency proposed by Barandiaran et al. (2009) and Moreno (2018) are themselves frame-dependent. We conclude that any basic science of agency requires frame-dependence, and discuss the implications of this claim for reinforcement learning.

cs.AI

Optimizing Return Distributions with Distributional Dynamic Programming

We introduce distributional dynamic programming (DP) methods for optimizing statistical functionals of the return distribution, with standard reinforcement learning as a special case. Previous distributional DP methods could optimize the same class of expected utilities as classic DP. To go beyond, we combine distributional DP with stock augmentation, a technique previously introduced for classic DP in the context of risk-sensitive RL, where the MDP state is augmented with a statistic of the rewards obtained since the first time step. We find that a number of recently studied problems can be formulated as stock-augmented return distribution optimization, and we show that we can use distributional DP to solve them. We analyze distributional value and policy iteration, with bounds and a study of what objectives these distributional DP methods can or cannot optimize. We describe a number of applications outlining how to use distributional DP to solve different stock-augmented return distribution optimization problems, for example maximizing conditional value-at-risk, and homeostatic regulation. To highlight the practical potential of stock-augmented return distribution optimization and distributional DP, we introduce an agent that combines DQN and the core ideas of distributional DP, and empirically evaluate it for solving instances of the applications discussed.

cs.LG

Lifelong Reinforcement Learning via Neuromodulation

Navigating multiple tasks$\unicode{x2014}$for instance in succession as in continual or lifelong learning, or in distributions as in meta or multi-task learning$\unicode{x2014}$requires some notion of adaptation. Evolution over timescales of millennia has imbued humans and other animals with highly effective adaptive learning and decision-making strategies. Central to these functions are so-called neuromodulatory systems. In this work we introduce an abstract framework for integrating theories and evidence from neuroscience and the cognitive sciences into the design of adaptive artificial reinforcement learning algorithms. We give a concrete instance of this framework built on literature surrounding the neuromodulators Acetylcholine (ACh) and Noradrenaline (NA), and empirically validate the effectiveness of the resulting adaptive algorithm in a non-stationary multi-armed bandit problem. We conclude with a theory-based experiment proposal providing an avenue to link our framework back to efforts in experimental neuroscience.

cs.LG

Normalization and effective learning rates in reinforcement learning

Normalization layers have recently experienced a renaissance in the deep reinforcement learning and continual learning literature, with several works highlighting diverse benefits such as improving loss landscape conditioning and combatting overestimation bias. However, normalization brings with it a subtle but important side effect: an equivalence between growth in the norm of the network parameters and decay in the effective learning rate. This becomes problematic in continual learning settings, where the resulting effective learning rate schedule may decay to near zero too quickly relative to the timescale of the learning problem. We propose to make the learning rate schedule explicit with a simple re-parameterization which we call Normalize-and-Project (NaP), which couples the insertion of normalization layers with weight projection, ensuring that the effective learning rate remains constant throughout training. This technique reveals itself as a powerful analytical tool to better understand learning rate schedules in deep reinforcement learning, and as a means of improving robustness to nonstationarity in synthetic plasticity loss benchmarks along with both the single-task and sequential variants of the Arcade Learning Environment. We also show that our approach can be easily applied to popular architectures such as ResNets and transformers while recovering and in some cases even slightly improving the performance of the base model in common stationary benchmarks.

cs.LG

A Unifying Framework for Action-Conditional Self-Predictive Reinforcement Learning

Learning a good representation is a crucial challenge for Reinforcement Learning (RL) agents. Self-predictive learning provides means to jointly learn a latent representation and dynamics model by bootstrapping from future latent representations (BYOL). Recent work has developed theoretical insights into these algorithms by studying a continuous-time ODE model for self-predictive representation learning under the simplifying assumption that the algorithm depends on a fixed policy (BYOL-$\Pi$); this assumption is at odds with practical instantiations of such algorithms, which explicitly condition their predictions on future actions. In this work, we take a step towards bridging the gap between theory and practice by analyzing an action-conditional self-predictive objective (BYOL-AC) using the ODE framework, characterizing its convergence properties and highlighting important distinctions between the limiting solutions of the BYOL-$\Pi$ and BYOL-AC dynamics. We show how the two representations are related by a variance equation. This connection leads to a novel variance-like action-conditional objective (BYOL-VAR) and its corresponding ODE. We unify the study of all three objectives through two complementary lenses; a model-based perspective, where each objective is shown to be equivalent to a low-rank approximation of certain dynamics, and a model-free perspective, which establishes relationships between the objectives and their respective value, Q-value, and advantage function. Our empirical investigations, encompassing both linear function approximation and Deep RL environments, demonstrates that BYOL-AC is better overall in a variety of different settings.

cs.LG

Understanding the performance gap between online and offline alignment algorithms

Reinforcement learning from human feedback (RLHF) is the canonical framework for large language model alignment. However, rising popularity in offline alignment algorithms challenge the need for on-policy sampling in RLHF. Within the context of reward over-optimization, we start with an opening set of experiments that demonstrate the clear advantage of online methods over offline methods. This prompts us to investigate the causes to the performance discrepancy through a series of carefully designed experimental ablations. We show empirically that hypotheses such as offline data coverage and data quality by itself cannot convincingly explain the performance difference. We also find that while offline algorithms train policy to become good at pairwise classification, it is worse at generations; in the meantime the policies trained by online algorithms are good at generations while worse at pairwise classification. This hints at a unique interplay between discriminative and generative capabilities, which is greatly impacted by the sampling process. Lastly, we observe that the performance discrepancy persists for both contrastive and non-contrastive loss functions, and appears not to be addressed by simply scaling up policy networks. Taken together, our study sheds light on the pivotal role of on-policy sampling in AI alignment, and hints at certain fundamental challenges of offline alignment algorithms.

cs.LG

Disentangling the Causes of Plasticity Loss in Neural Networks

Underpinning the past decades of work on the design, initialization, and optimization of neural networks is a seemingly innocuous assumption: that the network is trained on a \textit{stationary} data distribution. In settings where this assumption is violated, e.g.\ deep reinforcement learning, learning algorithms become unstable and brittle with respect to hyperparameters and even random seeds. One factor driving this instability is the loss of plasticity, meaning that updating the network's predictions in response to new information becomes more difficult as training progresses. While many recent works provide analyses and partial solutions to this phenomenon, a fundamental question remains unanswered: to what extent do known mechanisms of plasticity loss overlap, and how can mitigation strategies be combined to best maintain the trainability of a network? This paper addresses these questions, showing that loss of plasticity can be decomposed into multiple independent mechanisms and that, while intervening on any single mechanism is insufficient to avoid the loss of plasticity in all cases, intervening on multiple mechanisms in conjunction results in highly robust learning algorithms. We show that a combination of layer normalization and weight decay is highly effective at maintaining plasticity in a variety of synthetic nonstationary learning tasks, and further demonstrate its effectiveness on naturally arising nonstationarities, including reinforcement learning in the Arcade Learning Environment.

cs.LG

A Distributional Analogue to the Successor Representation

This paper contributes a new approach for distributional reinforcement learning which elucidates a clean separation of transition structure and reward in the learning process. Analogous to how the successor representation (SR) describes the expected consequences of behaving according to a given policy, our distributional successor measure (SM) describes the distributional consequences of this behaviour. We formulate the distributional SM as a distribution over distributions and provide theory connecting it with distributional and model-based reinforcement learning. Moreover, we propose an algorithm that learns the distributional SM from data by minimizing a two-level maximum mean discrepancy. Key to our method are a number of algorithmic techniques that are independently valuable for learning generative models of state. As an illustration of the usefulness of the distributional SM, we show that it enables zero-shot risk-sensitive policy evaluation in a way that was not previously possible.

cs.LG

Near-Minimax-Optimal Distributional Reinforcement Learning with a Generative Model

We propose a new algorithm for model-based distributional reinforcement learning (RL), and prove that it is minimax-optimal for approximating return distributions with a generative model (up to logarithmic factors), resolving an open question of Zhang et al. (2023). Our analysis provides new theoretical results on categorical approaches to distributional RL, and also introduces a new distributional Bellman equation, the stochastic categorical CDF Bellman equation, which we expect to be of independent interest. We also provide an experimental study comparing several model-based distributional RL algorithms, with several takeaways for practitioners.

cs.LG

Off-policy Distributional Q($\lambda$): Distributional RL without Importance Sampling

We introduce off-policy distributional Q($\lambda$), a new addition to the family of off-policy distributional evaluation algorithms. Off-policy distributional Q($\lambda$) does not apply importance sampling for off-policy learning, which introduces intriguing interactions with signed measures. Such unique properties distributional Q($\lambda$) from other existing alternatives such as distributional Retrace. We characterize the algorithmic properties of distributional Q($\lambda$) and validate theoretical insights with tabular experiments. We show how distributional Q($\lambda$)-C51, a combination of Q($\lambda$) with the C51 agent, exhibits promising results on deep RL benchmarks.

cs.LG

Bootstrapped Representations in Reinforcement Learning

In reinforcement learning (RL), state representations are key to dealing with large or continuous state spaces. While one of the promises of deep learning algorithms is to automatically construct features well-tuned for the task they try to solve, such a representation might not emerge from end-to-end training of deep RL agents. To mitigate this issue, auxiliary objectives are often incorporated into the learning process and help shape the learnt state representation. Bootstrapping methods are today's method of choice to make these additional predictions. Yet, it is unclear which features these algorithms capture and how they relate to those from other auxiliary-task-based approaches. In this paper, we address this gap and provide a theoretical characterization of the state representation learnt by temporal difference learning (Sutton, 1988). Surprisingly, we find that this representation differs from the features learned by Monte Carlo and residual gradient algorithms for most transition structures of the environment in the policy evaluation setting. We describe the efficacy of these representations for policy evaluation, and use our theoretical analysis to design new auxiliary learning rules. We complement our theoretical results with an empirical comparison of these learning rules for different cumulant functions on classic domains such as the four-room domain (Sutton et al, 1999) and Mountain Car (Moore, 1990).

cs.LG

The Statistical Benefits of Quantile Temporal-Difference Learning for Value Estimation

We study the problem of temporal-difference-based policy evaluation in reinforcement learning. In particular, we analyse the use of a distributional reinforcement learning algorithm, quantile temporal-difference learning (QTD), for this task. We reach the surprising conclusion that even if a practitioner has no interest in the return distribution beyond the mean, QTD (which learns predictions about the full distribution of returns) may offer performance superior to approaches such as classical TD learning, which predict only the mean return, even in the tabular setting.

cs.LG

Deep Reinforcement Learning with Plasticity Injection

A growing body of evidence suggests that neural networks employed in deep reinforcement learning (RL) gradually lose their plasticity, the ability to learn from new data; however, the analysis and mitigation of this phenomenon is hampered by the complex relationship between plasticity, exploration, and performance in RL. This paper introduces plasticity injection, a minimalistic intervention that increases the network plasticity without changing the number of trainable parameters or biasing the predictions. The applications of this intervention are two-fold: first, as a diagnostic tool $\unicode{x2014}$ if injection increases the performance, we may conclude that an agent's network was losing its plasticity. This tool allows us to identify a subset of Atari environments where the lack of plasticity causes performance plateaus, motivating future studies on understanding and combating plasticity loss. Second, plasticity injection can be used to improve the computational efficiency of RL training if the agent has to re-learn from scratch due to exhausted plasticity or by growing the agent's network dynamically without compromising performance. The results on Atari show that plasticity injection attains stronger performance compared to alternative methods while being computationally efficient.

cs.LG