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William B. Kinnersley

Publications and source records attributed to William B. Kinnersley.

21 records · Page 2Linked to original sources

Game matching number of graphs

We study a competitive optimization version of $α'(G)$, the maximum size of a matching in a graph $G$. Players alternate adding edges of $G$ to a matching until it becomes a maximal matching. One player (Max) wants that matching to be large; the other (Min) wants it to be small. The resulting sizes under optimal play when Max or Min starts are denoted $\Max(G)$ and $\Min(G)$, respectively. We show that always $|\Max(G)-\Min(G)|\le 1$. We obtain a sufficient condition for $\Max(G)=α'(G)$ that is preserved under cartesian product. In general, $\Max(G)\ge \frac23α'(G)$, with equality for many split graphs, while $\Max(G)\ge\frac34α'(G)$ when $G$ is a forest. Whenever $G$ is a 3-regular $n$-vertex connected graph, $\Max(G) \ge n/3$, and there are such examples with $\Max(G)\le 7n/18$. For an $n$-vertex path or cycle, the answer is roughly $n/7$.

math.CO↗

New results in $t$-tone coloring of graphs

A $t$-tone $k$-coloring of $G$ assigns to each vertex of $G$ a set of $t$ colors from $\{1,..., k\}$ so that vertices at distance $d$ share fewer than $d$ common colors. The {\it $t$-tone chromatic number} of $G$, denoted $τ_t(G)$, is the minimum $k$ such that $G$ has a $t$-tone $k$-coloring. Bickle and Phillips showed that always $τ_2(G) \le [Δ(G)]^2 + Δ(G)$, but conjectured that in fact $τ_2(G) \le 2Δ(G) + 2$; we confirm this conjecture when $Δ(G) \le 3$ and also show that always $τ_2(G) \le \ceil{(2 + \sqrt{2})Δ(G)}$. For general $t$ we prove that $τ_t(G) \le (t^2+t)Δ(G)$. Finally, for each $t\ge 2$ we show that there exist constants $c_1$ and $c_2$ such that for every tree $T$ we have $c_1 \sqrt{Δ(T)} \le τ_t(T) \le c_2\sqrt{Δ(T)}$.

math.CO↗

Chain-making games in grid-like posets

We study the Maker-Breaker game on the hypergraph of chains of fixed size in a poset. In a product of chains, the maximum size of a chain that Maker can guarantee building is $k-\lfloor r/2\rfloor$, where $k$ is the maximum size of a chain in the product, and $r$ is the maximum size of a factor chain. We also study a variant in which Maker must follow the chain in order, called the {\it Walker-Blocker game}. In the poset consisting of the bottom $k$ levels of the product of $d$ arbitrarily long chains, Walker can guarantee a chain that hits all levels if $d\ge14$; this result uses a solution to Conway's Angel-Devil game. When d=2, the maximum that Walker can guarantee is only 2/3 of the levels, and 2/3 is asymptotically achievable in the product of two equal chains.

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