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William Muckelroy III

Publications and source records attributed to William Muckelroy III.

3 recordsLinked to original sources

MessyMem: Learning-from-Doing Memory for Mobile Manipulation

Mobile manipulators deployed across many rooms and visits should improve with experience: after discovering that a cabinet is locked or finding an object in a drawer, the robot should reuse that knowledge rather than start each task from scratch. Yet today's robots often treat each task as new: compact scene representations omit interaction-derived knowledge, raw video histories are difficult to query, and VLM planners reason at inference time without persistently updating what the robot knows. We present MessyMem, a persistent memory system that enables mobile manipulators to learn from experience and reuse that knowledge across future tasks. It maintains a spatially grounded 3D scene graph of objects and locations, augments it with properties and outcomes learned through interaction, and links visual observations for fine-grained recall. We evaluate MessyMem in simulation and on a real mobile manipulator. In a continuous 25-task simulation spanning over 3 hours, MessyMem achieves 80.0% task progress, outperforming the strongest ablation by 14.8 percentage points and the strongest external baseline by 28.9 points, while retrieving task-relevant evidence from thousands of stored keyframes and over an hour into the past.

cs.RO↗

The Impact of 2D Segmentation Backbones on Point Cloud Predictions Using 4D Radar

LiDAR's dense, sharp point cloud (PC) representations of the surrounding environment enable accurate perception and significantly improve road safety by offering greater scene awareness and understanding. However, LiDAR's high cost continues to restrict the broad adoption of high-level Autonomous Driving (AD) systems in commercially available vehicles. Prior research has shown progress towards circumventing the need for LiDAR by training a neural network, using LiDAR point clouds as ground truth (GT), to produce LiDAR-like 3D point clouds using only 4D Radars. One of the best examples is a neural network created to train a more efficient radar target detector with a modular 2D convolutional neural network (CNN) backbone and a temporal coherence network at its core that uses the RaDelft dataset for training (see arXiv:2406.04723). In this work, we investigate the impact of higher-capacity segmentation backbones on the quality of the produced point clouds. Our results show that while very high-capacity models may actually hurt performance, an optimal segmentation backbone can provide a 23.7% improvement over the state-of-the-art (SOTA).

cs.CV↗

Fast and Modular Autonomy Software for Autonomous Racing Vehicles

Autonomous motorsports aim to replicate the human racecar driver with software and sensors. As in traditional motorsports, Autonomous Racing Vehicles (ARVs) are pushed to their handling limits in multi-agent scenarios at extremely high ($\geq 150mph$) speeds. This Operational Design Domain (ODD) presents unique challenges across the autonomy stack. The Indy Autonomous Challenge (IAC) is an international competition aiming to advance autonomous vehicle development through ARV competitions. While far from challenging what a human racecar driver can do, the IAC is pushing the state of the art by facilitating full-sized ARV competitions. This paper details the MIT-Pitt-RW Team's approach to autonomous racing in the IAC. In this work, we present our modular and fast approach to agent detection, motion planning and controls to create an autonomy stack. We also provide analysis of the performance of the software stack in single and multi-agent scenarios for rapid deployment in a fast-paced competition environment. We also cover what did and did not work when deployed on a physical system the Dallara AV-21 platform and potential improvements to address these shortcomings. Finally, we convey lessons learned and discuss limitations and future directions for improvement.

cs.RO↗