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Wolfgang Mulzer

Publications and source records attributed to Wolfgang Mulzer.

At least 55 records · Page 3Linked to original sources

Routing in Histograms

Let $P$ be an $x$-monotone orthogonal polygon with $n$ vertices. We call $P$ a simple histogram if its upper boundary is a single edge; and a double histogram if it has a horizontal chord from the left boundary to the right boundary. Two points $p$ and $q$ in $P$ are co-visible if and only if the (axis-parallel) rectangle spanned by $p$ and $q$ completely lies in $P$. In the $r$-visibility graph $G(P)$ of $P$, we connect two vertices of $P$ with an edge if and only if they are co-visible. We consider routing with preprocessing in $G(P)$. We may preprocess $P$ to obtain a label and a routing table for each vertex of $P$. Then, we must be able to route a packet between any two vertices $s$ and $t$ of $P$, where each step may use only the label of the target node $t$, the routing table and neighborhood of the current node, and the packet header. We present a routing scheme for double histograms that sends any data packet along a path whose length is at most twice the (unweighted) shortest path distance between the endpoints. In our scheme, the labels, routing tables, and headers need $O(\log n)$ bits. For the case of simple histograms, we obtain a routing scheme with optimal routing paths, $O(\log n)$-bit labels, one-bit routing tables, and no headers.

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Approximate Minimum-Weight Matching with Outliers under Translation

Our goal is to compare two planar point sets by finding subsets of a given size such that a minimum-weight matching between them has the smallest weight. This can be done by a translation of one set that minimizes the weight of the matching. We give efficient algorithms (a) for finding approximately optimal matchings, when the cost of a matching is the $L_p$-norm of the tuple of the Euclidean distances between the pairs of matched points, for any $p\in [1,\infty]$, and (b)~for constructing small-size approximate minimization (or matching) diagrams: partitions of the translation space into regions, together with an approximate optimal matching for each region.

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Improved Time-Space Trade-offs for Computing Voronoi Diagrams

Let $P$ be a planar set of $n$ sites in general position. For $k\in\{1,\dots,n-1\}$, the Voronoi diagram of order $k$ for $P$ is obtained by subdividing the plane into cells such that points in the same cell have the same set of nearest $k$ neighbors in $P$. The (nearest site) Voronoi diagram (NVD) and the farthest site Voronoi diagram (FVD) are the particular cases of $k=1$ and $k=n-1$, respectively. For any given $K\in\{1,\dots,n-1\}$, the family of all higher-order Voronoi diagrams of order $k=1,\dots,K$ for $P$ can be computed in total time $O(nK^2+ n\log n)$ using $O(K^2(n-K))$ space [Aggarwal et al., DCG'89; Lee, TC'82]. Moreover, NVD and FVD for $P$ can be computed in $O(n\log n)$ time using $O(n)$ space [Preparata, Shamos, Springer'85]. For $s\in\{1,\dots,n\}$, an $s$-workspace algorithm has random access to a read-only array with the sites of $P$ in arbitrary order. Additionally, the algorithm may use $O(s)$ words, of $Θ(\log n)$ bits each, for reading and writing intermediate data. The output can be written only once and cannot be accessed or modified afterwards. We describe a deterministic $s$-workspace algorithm for computing NVD and FVD for $P$ that runs in $O((n^2/s)\log s)$ time. Moreover, we generalize our $s$-workspace algorithm so that for any given $K\in O(\sqrt{s})$, we compute the family of all higher-order Voronoi diagrams of order $k=1,\dots,K$ for $P$ in total expected time $O (\frac{n^2 K^5}{s}(\log s+K2^{O(\log^* K)}))$ or in total deterministic time $O(\frac{n^2 K^5}{s}(\log s+K\log K))$. Previously, for Voronoi diagrams, the only known $s$-workspace algorithm runs in expected time $O\bigl((n^2/s)\log s+n\log s\log^* s)$ [Korman et al., WADS'15] and only works for NVD (i.e., $k=1$). Unlike the previous algorithm, our new method is very simple and does not rely on advanced data structures or random sampling techniques.

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Asymmetric Convex Intersection Testing

We consider asymmetric convex intersection testing (ACIT). Let $P \subset \mathbb{R}^d$ be a set of $n$ points and $\mathcal{H}$ a set of $n$ halfspaces in $d$ dimensions. We denote by $\text{ch}(P)$ the polytope obtained by taking the convex hull of $P$, and by $\text{fh}(\mathcal{H})$ the polytope obtained by taking the intersection of the halfspaces in $\mathcal{H}$. Our goal is to decide whether the intersection of $\mathcal{H}$ and the convex hull of $P$ are disjoint. Even though ACIT is a natural variant of classic LP-type problems that have been studied at length in the literature, and despite its applications in the analysis of high-dimensional data sets, it appears that the problem has not been studied before. We discuss how known approaches can be used to attack the ACIT problem, and we provide a very simple strategy that leads to a deterministic algorithm, linear on $n$ and $m$, whose running time depends reasonably on the dimension $d$.

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Routing in Polygonal Domains

We consider the problem of routing a data packet through the visibility graph of a polygonal domain $P$ with $n$ vertices and $h$ holes. We may preprocess $P$ to obtain a label and a routing table for each vertex of $P$. Then, we must be able to route a data packet between any two vertices $p$ and $q$ of $P$, where each step must use only the label of the target node $q$ and the routing table of the current node. For any fixed $\varepsilon > 0$, we present a routing scheme that always achieves a routing path whose length exceeds the shortest path by a factor of at most $1 + \varepsilon$. The labels have $O(\log n)$ bits, and the routing tables are of size $O((\varepsilon^{-1}+h)\log n)$. The preprocessing time is $O(n^2\log n)$. It can be improved to $O(n^2)$ for simple polygons.

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Geometric Algorithms with Limited Workspace: A Survey

In the limited workspace model, we consider algorithms whose input resides in read-only memory and that use only a constant or sublinear amount of writable memory to accomplish their task. We survey recent results in computational geometry that fall into this model and that strive to achieve the lowest possible running time. In addition to discussing the state of the art, we give some illustrative examples and mention open problems for further research.

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Computational Aspects of the Colorful Carathéodory Theorem

Let $C_1,\dots,C_{d+1}\subset \mathbb{R}^d$ be $d+1$ point sets, each containing the origin in its convex hull. We call these sets color classes, and we call a sequence $p_1, \dots, p_{d+1}$ with $p_i \in C_i$, for $i = 1, \dots, d+1$, a colorful choice. The colorful Carathéodory theorem guarantees the existence of a colorful choice that also contains the origin in its convex hull. The computational complexity of finding such a colorful choice (CCP) is unknown. This is particularly interesting in the light of polynomial-time reductions from several related problems, such as computing centerpoints, to CCP. We define a novel notion of approximation that is compatible with the polynomial-time reductions to CCP: a sequence that contains at most $k$ points from each color class is called a $k$-colorful choice. We present an algorithm that for any fixed $\varepsilon > 0$, outputs an $\lceil εd\rceil$-colorful choice containing the origin in its convex hull in polynomial time. Furthermore, we consider a related problem of CCP: in the nearest colorful polytope problem (NCP), we are given sets $C_1,\dots,C_n\subset\mathbb{R}^d$ that do not necessarily contain the origin in their convex hulls. The goal is to find a colorful choice whose convex hull minimizes the distance to the origin. We show that computing a local optimum for NCP is PLS-complete, while computing a global optimum is NP-hard.

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Recognizing Generalized Transmission Graphs of Line Segments and Circular Sectors

Suppose we have an arrangement $\mathcal{A}$ of $n$ geometric objects $x_1, \dots, x_n \subseteq \mathbb{R}^2$ in the plane, with a distinguished point $p_i$ in each object $x_i$. The generalized transmission graph of $\mathcal{A}$ has vertex set $\{x_1, \dots, x_n\}$ and a directed edge $x_ix_j$ if and only if $p_j \in x_i$. Generalized transmission graphs provide a generalized model of the connectivity in networks of directional antennas. The complexity class $\exists \mathbb{R}$ contains all problems that can be reduced in polynomial time to an existential sentence of the form $\exists x_1, \dots, x_n: ϕ(x_1,\dots, x_n)$, where $x_1,\dots, x_n$ range over $\mathbb{R}$ and $ϕ$ is a propositional formula with signature $(+, -, \cdot, 0, 1)$. The class $\exists \mathbb{R}$ aims to capture the complexity of the existential theory of the reals. It lies between $\mathbf{NP}$ and $\mathbf{PSPACE}$. Many geometric decision problems, such as recognition of disk graphs and of intersection graphs of lines, are complete for $\exists \mathbb{R}$. Continuing this line of research, we show that the recognition problem of generalized transmission graphs of line segments and of circular sectors is hard for $\exists \mathbb{R}$. As far as we know, this constitutes the first such result for a class of directed graphs.

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Flip Distance Between Triangulations of a Simple Polygon is NP-Complete

Let T be a triangulation of a simple polygon. A flip in T is the operation of removing one diagonal of T and adding a different one such that the resulting graph is again a triangulation. The flip distance between two triangulations is the smallest number of flips required to transform one triangulation into the other. For the special case of convex polygons, the problem of determining the shortest flip distance between two triangulations is equivalent to determining the rotation distance between two binary trees, a central problem which is still open after over 25 years of intensive study. We show that computing the flip distance between two triangulations of a simple polygon is NP-complete. This complements a recent result that shows APX-hardness of determining the flip distance between two triangulations of a planar point set.

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Encoding Arguments

Many proofs in discrete mathematics and theoretical computer science are based on the probabilistic method. To prove the existence of a good object, we pick a random object and show that it is bad with low probability. This method is effective, but the underlying probabilistic machinery can be daunting. "Encoding arguments" provide an alternative presentation in which probabilistic reasoning is encapsulated in a "uniform encoding lemma". This lemma provides an upper bound on the probability of an event using the fact that a uniformly random choice from a set of size $n$ cannot be encoded with fewer than $\log_2 n$ bits on average. With the lemma, the argument reduces to devising an encoding where bad objects have short codewords. In this expository article, we describe the basic method and provide a simple tutorial on how to use it. After that, we survey many applications to classic problems from discrete mathematics and computer science. We also give a generalization for the case of non-uniform distributions, as well as a rigorous justification for the use of non-integer codeword lengths in encoding arguments. These latter two results allow encoding arguments to be applied more widely and to produce tighter results.

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Routing in Unit Disk Graphs

Let $S \subset \mathbb{R}^2$ be a set of $n$ sites. The unit disk graph $\text{UD}(S)$ on $S$ has vertex set $S$ and an edge between two distinct sites $s,t \in S$ if and only if $s$ and $t$ have Euclidean distance $|st| \leq 1$. A routing scheme $R$ for $\text{UD}(S)$ assigns to each site $s \in S$ a label $\ell(s)$ and a routing table $ρ(s)$. For any two sites $s, t \in S$, the scheme $R$ must be able to route a packet from $s$ to $t$ in the following way: given a current site $r$ (initially, $r = s$), a header $h$ (initially empty), and the label $\ell(t)$ of the target, the scheme $R$ consults the routing table $ρ(r)$ to compute a neighbor $r'$ of $r$, a new header $h'$, and the label $\ell(t')$ of an intermediate target $t'$. (The label of the original target may be stored at the header $h'$.) The packet is then routed to $r'$, and the procedure is repeated until the packet reaches $t$. The resulting sequence of sites is called the routing path. The stretch of $R$ is the maximum ratio of the (Euclidean) length of the routing path produced by $R$ and the shortest path in $\text{UD}(S)$, over all pairs of distinct sites in $S$. For any given $\varepsilon > 0$, we show how to construct a routing scheme for $\text{UD}(S)$ with stretch $1+\varepsilon$ using labels of $O(\log n)$ bits and routing tables of $O(\varepsilon^{-5}\log^2 n \log^2 D)$ bits, where $D$ is the (Euclidean) diameter of $\text{UD}(S)$. The header size is $O(\log n \log D)$ bits.

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Four Soviets Walk the Dog-Improved Bounds for Computing the Fréchet Distance

Given two polygonal curves in the plane, there are many ways to define a notion of similarity between them. One popular measure is the Fréchet distance. Since it was proposed by Alt and Godau in 1992, many variants and extensions have been studied. Nonetheless, even more than 20 years later, the original $O(n^2 \log n)$ algorithm by Alt and Godau for computing the Fréchet distance remains the state of the art (here, $n$ denotes the number of edges on each curve). This has led Helmut Alt to conjecture that the associated decision problem is 3SUM-hard. In recent work, Agarwal et al. show how to break the quadratic barrier for the discrete version of the Fréchet distance, where one considers sequences of points instead of polygonal curves. Building on their work, we give a randomized algorithm to compute the Fréchet distance between two polygonal curves in time $O(n^2 \sqrt{\log n}(\log\log n)^{3/2})$ on a pointer machine and in time $O(n^2(\log\log n)^2)$ on a word RAM. Furthermore, we show that there exists an algebraic decision tree for the decision problem of depth $O(n^{2-\varepsilon})$, for some $\varepsilon > 0$. We believe that this reveals an intriguing new aspect of this well-studied problem. Finally, we show how to obtain the first subquadratic algorithm for computing the weak Fréchet distance on a word RAM.

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An Optimal Algorithm for Reconstructing Point Set Order Types from Radial Orderings

Let $P$ be a set of $n$ labeled points in the plane. The radial system of $P$ describes, for each $p\in P$, the order in which a ray that rotates around $p$ encounters the points in $P \setminus \{p\}$. This notion is related to the order type of $P$, which describes the orientation (clockwise or counterclockwise) of every ordered triple in $P$. Given only the order type, the radial system is uniquely determined and can easily be obtained. The converse, however, is not true. Indeed, let $R$ be the radial system of $P$, and let $T(R)$ be the set of all order types with radial system $R$ (we define $T(R) = \emptyset$ for the case that $R$ is not a valid radial system). Aichholzer et al. (Reconstructing Point Set Order Types from Radial Orderings, in ISAAC 2014) show that $T(R)$ may contain up to $n-1$ order types. They also provide polynomial-time algorithms to compute $T(R)$ when only $R$ is given. We describe a new algorithm for finding $T(R)$. The algorithm constructs the convex hulls of all possible point sets with the radial system $R$. After that, orientation queries on point triples can be answered in constant time. A representation of this set of convex hulls can be found in $O(n)$ queries to the radial system, using $O(n)$ additional processing time. This is optimal. Our results also generalize to abstract order types.

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The Rainbow at the End of the Line --- A PPAD Formulation of the Colorful Carathéodory Theorem with Applications

Let $C_1,...,C_{d+1}$ be $d+1$ point sets in $\mathbb{R}^d$, each containing the origin in its convex hull. A subset $C$ of $\bigcup_{i=1}^{d+1} C_i$ is called a colorful choice (or rainbow) for $C_1, \dots, C_{d+1}$, if it contains exactly one point from each set $C_i$. The colorful Carathéodory theorem states that there always exists a colorful choice for $C_1,\dots,C_{d+1}$ that has the origin in its convex hull. This theorem is very general and can be used to prove several other existence theorems in high-dimensional discrete geometry, such as the centerpoint theorem or Tverberg's theorem. The colorful Carathéodory problem (CCP) is the computational problem of finding such a colorful choice. Despite several efforts in the past, the computational complexity of CCP in arbitrary dimension is still open. We show that CCP lies in the intersection of the complexity classes PPAD and PLS. This makes it one of the few geometric problems in PPAD and PLS that are not known to be solvable in polynomial time. Moreover, it implies that the problem of computing centerpoints, computing Tverberg partitions, and computing points with large simplicial depth is contained in $\text{PPAD} \cap \text{PLS}$. This is the first nontrivial upper bound on the complexity of these problems. Finally, we show that our PPAD formulation leads to a polynomial-time algorithm for a special case of CCP in which we have only two color classes $C_1$ and $C_2$ in $d$ dimensions, each with the origin in its convex hull, and we would like to find a set with half the points from each color class that contains the origin in its convex hull.

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Computing the Fréchet Distance with a Retractable Leash

All known algorithms for the Fréchet distance between curves proceed in two steps: first, they construct an efficient oracle for the decision version; second, they use this oracle to find the optimum from a finite set of critical values. We present a novel approach that avoids the detour through the decision version. This gives the first quadratic time algorithm for the Fréchet distance between polygonal curves in $R^d$ under polyhedral distance functions (e.g., $L_1$ and $L_\infty$). We also get a $(1+\varepsilon)$-approximation of the Fréchet distance under the Euclidean metric, in quadratic time for any fixed $\varepsilon > 0$. For the exact Euclidean case, our framework currently yields an algorithm with running time $O(n^2 \log^2 n)$. However, we conjecture that it may eventually lead to a faster exact algorithm.

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The Dual Diameter of Triangulations

Let $\Poly$ be a simple polygon with $n$ vertices. The \emph{dual graph} $\triang^*$ of a triangulation~$\triang$ of~$\Poly$ is the graph whose vertices correspond to the bounded faces of $\triang$ and whose edges connect those faces of~$\triang$ that share an edge. We consider triangulations of~$\Poly$ that minimize or maximize the diameter of their dual graph. We show that both triangulations can be constructed in $O(n^3\log n)$ time using dynamic programming. If $\Poly$ is convex, we show that any minimizing triangulation has dual diameter exactly $2\cdot\lceil\log_2(n/3)\rceil$ or $2\cdot\lceil\log_2(n/3)\rceil -1$, depending on~$n$. Trivially, in this case any maximizing triangulation has dual diameter $n-2$. Furthermore, we investigate the relationship between the dual diameter and the number of \emph{ears} (triangles with exactly two edges incident to the boundary of $\Poly$) in a triangulation. For convex $\Poly$, we show that there is always a triangulation that simultaneously minimizes the dual diameter and maximizes the number of ears. In contrast, we give examples of general simple polygons where every triangulation that maximizes the number of ears has dual diameter that is quadratic in the minimum possible value. We also consider the case of point sets in general position in the plane. We show that for any such set of $n$ points there are triangulations with dual diameter in~$O(\log n)$ and in~$Ω(\sqrt n)$.

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Approximate k-flat Nearest Neighbor Search

Let $k$ be a nonnegative integer. In the approximate $k$-flat nearest neighbor ($k$-ANN) problem, we are given a set $P \subset \mathbb{R}^d$ of $n$ points in $d$-dimensional space and a fixed approximation factor $c > 1$. Our goal is to preprocess $P$ so that we can efficiently answer approximate $k$-flat nearest neighbor queries: given a $k$-flat $F$, find a point in $P$ whose distance to $F$ is within a factor $c$ of the distance between $F$ and the closest point in $P$. The case $k = 0$ corresponds to the well-studied approximate nearest neighbor problem, for which a plethora of results are known, both in low and high dimensions. The case $k = 1$ is called approximate line nearest neighbor. In this case, we are aware of only one provably efficient data structure, due to Andoni, Indyk, Krauthgamer, and Nguyen. For $k \geq 2$, we know of no previous results. We present the first efficient data structure that can handle approximate nearest neighbor queries for arbitrary $k$. We use a data structure for $0$-ANN-queries as a black box, and the performance depends on the parameters of the $0$-ANN solution: suppose we have an $0$-ANN structure with query time $O(n^ρ)$ and space requirement $O(n^{1+σ})$, for $ρ, σ> 0$. Then we can answer $k$-ANN queries in time $O(n^{k/(k + 1 - ρ) + t})$ and space $O(n^{1+σk/(k + 1 - ρ)} + n\log^{O(1/t)} n)$. Here, $t > 0$ is an arbitrary constant and the $O$-notation hides exponential factors in $k$, $1/t$, and $c$ and polynomials in $d$. Our new data structures also give an improvement in the space requirement over the previous result for $1$-ANN: we can achieve near-linear space and sublinear query time, a further step towards practical applications where space constitutes the bottleneck.

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Algorithms for Tolerant Tverberg Partitions

Let $P$ be a $d$-dimensional $n$-point set. A partition $T$ of $P$ is called a Tverberg partition if the convex hulls of all sets in $T$ intersect in at least one point. We say $T$ is $t$-tolerant if it remains a Tverberg partition after deleting any $t$ points from $P$. Soberón and Strausz proved that there is always a $t$-tolerant Tverberg partition with $\lceil n / (d+1)(t+1) \rceil$ sets. However, so far no nontrivial algorithms for computing or approximating such partitions have been presented. For $d \leq 2$, we show that the Soberón-Strausz bound can be improved, and we show how the corresponding partitions can be found in polynomial time. For $d \geq 3$, we give the first polynomial-time approximation algorithm by presenting a reduction to the Tverberg problem with no tolerance. Finally, we show that it is coNP-complete to determine whether a given Tverberg partition is t-tolerant.

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