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Woojun Kim

Publications and source records attributed to Woojun Kim.

At least 19 recordsLinked to original sources

SymAnt: Grounding Long-Horizon Action Anticipation with Adaptable Symbolic Priors

As robots and intelligent systems increasingly interact with humans, they must anticipate long sequences of future actions from only brief observations. While purely neural models typically require extensive observations to predict future actions and remain difficult to interpret and adjust, symbolic priors offer a structured alternative. To this end, we introduce SymAnt, a novel neuro-symbolic approach that unifies the expressiveness of neural networks with the structured reasoning of scene and knowledge graphs. Given a short video, SymAnt performs a joint-search over both graphs to construct a symbolic context, enabling unified reasoning over spatial relationships, object attributes, affordances, and associated actions. This symbolic context serves as a prior for an iterative refinement process that progressively generates and improves the sequence of future actions. By grounding predictions in symbolic context, SymAnt anticipates long-horizon actions from short observation windows in a parameter-efficient manner, while enabling users to directly edit the underlying knowledge to adjust predictions without further training. Through our experiments, we demonstrate the effectiveness of SymAnt, particularly when only short observation contexts are available, across five diverse datasets: Breakfast, 50 Salads, EPIC-KITCHENS, EGTEA Gaze+, and Assembly101.

cs.RO↗

Position: Beyond Training Time, Test-Time Coordination is Essential for Cooperative MARL

We argue that cooperative multi-agent reinforcement learning (MARL) should treat test-time coordination as part of the problem definition rather than a deployment artifact. Our focus is on long-horizon, centrally monitored cooperative systems such as warehouse robotics, automated storage-and-retrieval systems, and cloud-resource scheduling, where teams share a reward, operate under shifting objectives, and already run with global telemetry at deployment. The dominant paradigm in this regime, centralized training with decentralized execution (CTDE), uses global information only during training and provides no coordination channel at execution. This is sufficient when agents are weakly coupled or the environment is stationary, but it fails when the team must realign after conditions change. The limitation is structural rather than algorithmic, and more training cannot add a channel that does not exist at execution time. We call this the recoverability gap. To address it, we name the underexplored design space of intermittent test-time coordination as centralized training with mixed execution (CTME), in which a coordinator observes global state and emits high-level signals while agents act locally. CTME is not a particular learning algorithm, but a cooperative MARL problem setting that makes test-time information structure explicit. It specifies team-level information, high-level signals, and update frequency after training, with CTDE recovered as a limit case. We do not argue that CTDE is obsolete. We argue that removing the test-time channel is a modeling choice, not a necessity, and the wrong default when global telemetry is available and teams must recover from drift.

cs.LG↗

Adaptive $Q$-Aid for Conditional Supervised Learning in Offline Reinforcement Learning

Offline reinforcement learning (RL) has progressed with return-conditioned supervised learning (RCSL), but its lack of stitching ability remains a limitation. We introduce $Q$-Aided Conditional Supervised Learning (QCS), which effectively combines the stability of RCSL with the stitching capability of $Q$-functions. By analyzing $Q$-function over-generalization, which impairs stable stitching, QCS adaptively integrates $Q$-aid into RCSL's loss function based on trajectory return. Empirical results show that QCS significantly outperforms RCSL and value-based methods, consistently achieving or exceeding the maximum trajectory returns across diverse offline RL benchmarks.

cs.LG↗

SCALAR: Learning and Composing Skills through LLM Guided Symbolic Planning and Deep RL Grounding

LM-based agents excel when given high-level action APIs but struggle to ground language into low-level control. Prior work has LLMs generate skills or reward functions for RL, but these one-shot approaches lack feedback to correct specification errors. We introduce SCALAR, a bidirectional framework coupling LLM planning with RL through a learned skill library. The LLM proposes skills with preconditions and effects; RL trains policies for each skill and feeds back execution results to iteratively refine specifications, improving robustness to initial errors. Pivotal Trajectory Analysis corrects LLM priors by analyzing RL trajectories; Frontier Checkpointing optionally saves environment states at skill boundaries to improve sample efficiency. On Craftax, SCALAR achieves 88.2% diamond collection, a 1.9x improvement over the best baseline, and reaches the Gnomish Mines 9.1% of the time where prior methods fail entirely.

cs.LG↗

Overcoming Valid Action Suppression in Unmasked Policy Gradient Algorithms

In reinforcement learning environments with state-dependent action validity, action masking consistently outperforms penalty-based handling of invalid actions, yet existing theory only shows that masking preserves the policy gradient theorem. We identify a distinct failure mode of unmasked training: it systematically suppresses valid actions at states the agent has not yet visited. This occurs because gradients pushing down invalid actions at visited states propagate through shared network parameters to unvisited states where those actions are valid. We prove that for softmax policies with shared features, when an action is invalid at visited states but valid at an unvisited state $s^*$, the probability $π(a \mid s^*)$ is bounded by exponential decay due to parameter sharing and the zero-sum identity of softmax logits. This bound reveals that entropy regularization trades off between protecting valid actions and sample efficiency, a tradeoff that masking eliminates. We validate empirically that deep networks exhibit the feature alignment condition required for suppression, and experiments on Craftax, Craftax-Classic, and MiniHack confirm the predicted exponential suppression and demonstrate that feasibility classification enables deployment without oracle masks.

cs.LG↗

Generalized Per-Agent Advantage Estimation for Multi-Agent Policy Optimization

In this paper, we propose a novel framework for multi-agent reinforcement learning that enhances sample efficiency and coordination through accurate per-agent advantage estimation. The core of our approach is Generalized Per-Agent Advantage Estimator (GPAE), which employs a per-agent value iteration operator to compute precise per-agent advantages. This operator enables stable off-policy learning by indirectly estimating values via action probabilities, eliminating the need for direct Q-function estimation. To further refine estimation, we introduce a double-truncated importance sampling ratio scheme. This scheme improves credit assignment for off-policy trajectories by balancing sensitivity to the agent's own policy changes with robustness to non-stationarity from other agents. Experiments on benchmarks demonstrate that our approach outperforms existing approaches, excelling in coordination and sample efficiency for complex scenarios.

cs.MA↗

B3C: A Minimalist Approach to Offline Multi-Agent Reinforcement Learning

Overestimation arising from selecting unseen actions during policy evaluation is a major challenge in offline reinforcement learning (RL). A minimalist approach in the single-agent setting -- adding behavior cloning (BC) regularization to existing online RL algorithms -- has been shown to be effective; however, this approach is understudied in multi-agent settings. In particular, overestimation becomes worse in multi-agent settings due to the presence of multiple actions, resulting in the BC regularization-based approach easily suffering from either over-regularization or critic divergence. To address this, we propose a simple yet effective method, Behavior Cloning regularization with Critic Clipping (B3C), which clips the target critic value in policy evaluation based on the maximum return in the dataset and pushes the limit of the weight on the RL objective over BC regularization, thereby improving performance. Additionally, we leverage existing value factorization techniques, particularly non-linear factorization, which is understudied in offline settings. Integrated with non-linear value factorization, B3C outperforms state-of-the-art algorithms on various offline multi-agent benchmarks.

cs.LG↗

Theory of Mind Guided Strategy Adaptation for Zero-Shot Coordination

A central challenge in multi-agent reinforcement learning is enabling agents to adapt to previously unseen teammates in a zero-shot fashion. Prior work in zero-shot coordination often follows a two-stage process, first generating a diverse training pool of partner agents, and then training a best-response agent to collaborate effectively with the entire training pool. While many previous works have achieved strong performance by devising better ways to diversify the partner agent pool, there has been less emphasis on how to leverage this pool to build an adaptive agent. One limitation is that the best-response agent may converge to a static, generalist policy that performs reasonably well across diverse teammates, rather than learning a more adaptive, specialist policy that can better adapt to teammates and achieve higher synergy. To address this, we propose an adaptive ensemble agent that uses Theory-of-Mind-based best-response selection to first infer its teammate's intentions and then select the most suitable policy from a policy ensemble. We conduct experiments in the Overcooked environment to evaluate zero-shot coordination performance under both fully and partially observable settings. The empirical results demonstrate the superiority of our method over a single best-response baseline.

cs.MA↗

Adaptively Coordinating with Novel Partners via Learned Latent Strategies

Adaptation is the cornerstone of effective collaboration among heterogeneous team members. In human-agent teams, artificial agents need to adapt to their human partners in real time, as individuals often have unique preferences and policies that may change dynamically throughout interactions. This becomes particularly challenging in tasks with time pressure and complex strategic spaces, where identifying partner behaviors and selecting suitable responses is difficult. In this work, we introduce a strategy-conditioned cooperator framework that learns to represent, categorize, and adapt to a broad range of potential partner strategies in real-time. Our approach encodes strategies with a variational autoencoder to learn a latent strategy space from agent trajectory data, identifies distinct strategy types through clustering, and trains a cooperator agent conditioned on these clusters by generating partners of each strategy type. For online adaptation to novel partners, we leverage a fixed-share regret minimization algorithm that dynamically infers and adjusts the partner's strategy estimation during interaction. We evaluate our method in a modified version of the Overcooked domain, a complex collaborative cooking environment that requires effective coordination among two players with a diverse potential strategy space. Through these experiments and an online user study, we demonstrate that our proposed agent achieves state of the art performance compared to existing baselines when paired with novel human, and agent teammates.

cs.AI↗

Fair Cooperation in Mixed-Motive Games via Conflict-Aware Gradient Adjustment

Multi-agent reinforcement learning in mixed-motive settings presents a fundamental challenge: agents must balance individual interests with collective goals, which are neither fully aligned nor strictly opposed. To address this, reward restructuring methods such as gifting and intrinsic motivation have been proposed. However, these approaches primarily focus on promoting cooperation by managing the trade-off between individual and collective returns, without explicitly addressing fairness with respect to the agents' task-specific rewards. In this paper, we propose an adaptive conflict-aware gradient adjustment method that promotes cooperation while ensuring fairness in individual rewards. The proposed method dynamically balances policy gradients derived from individual and collective objectives in situations where the two objectives are in conflict. By explicitly resolving such conflicts, our method improves collective performance while preserving fairness across agents. We provide theoretical results that guarantee monotonic non-decreasing improvement in both the collective and individual objectives and ensure fairness. Empirical results in sequential social dilemma environments demonstrate that our approach outperforms baselines in terms of social welfare while ensuring fairness among agents.

cs.MA↗

CARE: Enhancing Safety of Visual Navigation through Collision Avoidance via Repulsive Estimation

We propose CARE (Collision Avoidance via Repulsive Estimation) to improve the robustness of learning-based visual navigation methods. Recently, visual navigation models, particularly foundation models, have demonstrated promising performance by generating viable trajectories using only RGB images. However, these policies can generalize poorly to environments containing out-of-distribution (OOD) scenes characterized by unseen objects or different camera setups (e.g., variations in field of view, camera pose, or focal length). Without fine-tuning, such models could produce trajectories that lead to collisions, necessitating substantial efforts in data collection and additional training. To address this limitation, we introduce CARE, an attachable module that enhances the safety of visual navigation without requiring additional range sensors or fine-tuning of pretrained models. CARE can be integrated seamlessly into any RGB-based navigation model that generates local robot trajectories. It dynamically adjusts trajectories produced by a pretrained model using repulsive force vectors computed from depth images estimated directly from RGB inputs. We evaluate CARE by integrating it with state-of-the-art visual navigation models across diverse robot platforms. Real-world experiments show that CARE significantly reduces collisions (up to 100%) without compromising navigation performance in goal-conditioned navigation, and further improves collision-free travel distance (up to 10.7x) in exploration tasks. Project page: https://airlab-sogang.github.io/CARE/

cs.RO↗

Modeling Latent Partner Strategies for Adaptive Zero-Shot Human-Agent Collaboration

In collaborative tasks, being able to adapt to your teammates is a necessary requirement for success. When teammates are heterogeneous, such as in human-agent teams, agents need to be able to observe, recognize, and adapt to their human partners in real time. This becomes particularly challenging in tasks with time pressure and complex strategic spaces where the dynamics can change rapidly. In this work, we introduce TALENTS, a strategy-conditioned cooperator framework that learns to represent, categorize, and adapt to a range of partner strategies, enabling ad-hoc teamwork. Our approach utilizes a variational autoencoder to learn a latent strategy space from trajectory data. This latent space represents the underlying strategies that agents employ. Subsequently, the system identifies different types of strategy by clustering the data. Finally, a cooperator agent is trained to generate partners for each type of strategy, conditioned on these clusters. In order to adapt to previously unseen partners, we leverage a fixed-share regret minimization algorithm that infers and adjusts the estimated partner strategy dynamically. We assess our approach in a customized version of the Overcooked environment, posing a challenging cooperative cooking task that demands strong coordination across a wide range of possible strategies. Using an online user study, we show that our agent outperforms current baselines when working with unfamiliar human partners.

cs.AI↗

Distributed Multi-robot Source Seeking in Unknown Environments with Unknown Number of Sources

We introduce a novel distributed source seeking framework, DIAS, designed for multi-robot systems in scenarios where the number of sources is unknown and potentially exceeds the number of robots. Traditional robotic source seeking methods typically focused on directing each robot to a specific strong source and may fall short in comprehensively identifying all potential sources. DIAS addresses this gap by introducing a hybrid controller that identifies the presence of sources and then alternates between exploration for data gathering and exploitation for guiding robots to identified sources. It further enhances search efficiency by dividing the environment into Voronoi cells and approximating source density functions based on Gaussian process regression. Additionally, DIAS can be integrated with existing source seeking algorithms. We compare DIAS with existing algorithms, including DoSS and GMES in simulated gas leakage scenarios where the number of sources outnumbers or is equal to the number of robots. The numerical results show that DIAS outperforms the baseline methods in both the efficiency of source identification by the robots and the accuracy of the estimated environmental density function.

cs.RO↗

Speaking the Language of Teamwork: LLM-Guided Credit Assignment in Multi-Agent Reinforcement Learning

Credit assignment, the process of attributing credit or blame to individual agents for their contributions to a team's success or failure, remains a fundamental challenge in multi-agent reinforcement learning (MARL), particularly in environments with sparse rewards. Commonly-used approaches such as value decomposition often lead to suboptimal policies in these settings, and designing dense reward functions that align with human intuition can be complex and labor-intensive. In this work, we propose a novel framework where a large language model (LLM) generates dense, agent-specific rewards based on a natural language description of the task and the overall team goal. By learning a potential-based reward function over multiple queries, our method reduces the impact of ranking errors while allowing the LLM to evaluate each agent's contribution to the overall task. Through extensive experiments, we demonstrate that our approach achieves faster convergence and higher policy returns compared to state-of-the-art MARL baselines.

cs.MA↗

HiMemFormer: Hierarchical Memory-Aware Transformer for Multi-Agent Action Anticipation

Understanding and predicting human actions has been a long-standing challenge and is a crucial measure of perception in robotics AI. While significant progress has been made in anticipating the future actions of individual agents, prior work has largely overlooked a key aspect of real-world human activity -- interactions. To address this gap in human-like forecasting within multi-agent environments, we present the Hierarchical Memory-Aware Transformer (HiMemFormer), a transformer-based model for online multi-agent action anticipation. HiMemFormer integrates and distributes global memory that captures joint historical information across all agents through a transformer framework, with a hierarchical local memory decoder that interprets agent-specific features based on these global representations using a coarse-to-fine strategy. In contrast to previous approaches, HiMemFormer uniquely hierarchically applies the global context with agent-specific preferences to avoid noisy or redundant information in multi-agent action anticipation. Extensive experiments on various multi-agent scenarios demonstrate the significant performance of HiMemFormer, compared with other state-of-the-art methods.

cs.CV↗

DyPNIPP: Predicting Environment Dynamics for RL-based Robust Informative Path Planning

Informative path planning (IPP) is an important planning paradigm for various real-world robotic applications such as environment monitoring. IPP involves planning a path that can learn an accurate belief of the quantity of interest, while adhering to planning constraints. Traditional IPP methods typically require high computation time during execution, giving rise to reinforcement learning (RL) based IPP methods. However, the existing RL-based methods do not consider spatio-temporal environments which involve their own challenges due to variations in environment characteristics. In this paper, we propose DyPNIPP, a robust RL-based IPP framework, designed to operate effectively across spatio-temporal environments with varying dynamics. To achieve this, DyPNIPP incorporates domain randomization to train the agent across diverse environments and introduces a dynamics prediction model to capture and adapt the agent actions to specific environment dynamics. Our extensive experiments in a wildfire environment demonstrate that DyPNIPP outperforms existing RL-based IPP algorithms by significantly improving robustness and performing across diverse environment conditions.

cs.RO↗

OffRIPP: Offline RL-based Informative Path Planning

Informative path planning (IPP) is a crucial task in robotics, where agents must design paths to gather valuable information about a target environment while adhering to resource constraints. Reinforcement learning (RL) has been shown to be effective for IPP, however, it requires environment interactions, which are risky and expensive in practice. To address this problem, we propose an offline RL-based IPP framework that optimizes information gain without requiring real-time interaction during training, offering safety and cost-efficiency by avoiding interaction, as well as superior performance and fast computation during execution -- key advantages of RL. Our framework leverages batch-constrained reinforcement learning to mitigate extrapolation errors, enabling the agent to learn from pre-collected datasets generated by arbitrary algorithms. We validate the framework through extensive simulations and real-world experiments. The numerical results show that our framework outperforms the baselines, demonstrating the effectiveness of the proposed approach.

cs.RO↗

Escaping Local Minima: Hybrid Artificial Potential Field with Wall-Follower for Decentralized Multi-Robot Navigation

We tackle the challenges of decentralized multi-robot navigation in environments with nonconvex obstacles, where complete environmental knowledge is unavailable. While reactive methods like Artificial Potential Field (APF) offer simplicity and efficiency, they suffer from local minima, causing robots to become trapped due to their lack of global environmental awareness. Other existing solutions either rely on inter-robot communication, are limited to single-robot scenarios, or struggle to overcome nonconvex obstacles effectively. Our proposed methods enable collision-free navigation using only local sensor and state information without a map. By incorporating a wall-following (WF) behavior into the APF approach, our method allows robots to escape local minima, even in the presence of nonconvex and dynamic obstacles including other robots. We introduce two algorithms for switching between APF and WF: a rule-based system and an encoder network trained on expert demonstrations. Experimental results show that our approach achieves substantially higher success rates compared to state-of-the-art methods, highlighting its ability to overcome the limitations of local minima in complex environments

cs.RO↗