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Woon-Seng Gan

Publications and source records attributed to Woon-Seng Gan.

At least 73 records · Page 4Linked to original sources

Implementing Continuous HRTF Measurement in Near-Field

Head-related transfer function (HRTF) is an essential component to create an immersive listening experience over headphones for virtual reality (VR) and augmented reality (AR) applications. Metaverse combines VR and AR to create immersive digital experiences, and users are very likely to interact with virtual objects in the near-field (NF). The HRTFs of such objects are highly individualized and dependent on directions and distances. Hence, a significant number of HRTF measurements at different distances in the NF would be needed. Using conventional static stop-and-go HRTF measurement methods to acquire these measurements would be time-consuming and tedious for human listeners. In this paper, we propose a continuous measurement system targeted for the NF, and efficiently capturing HRTFs in the horizontal plane within 45 secs. Comparative experiments are performed on head and torso simulator (HATS) and human listeners to evaluate system consistency and robustness.

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MOV-Modified-FxLMS algorithm with Variable Penalty Factor in a Practical Power Output Constrained Active Control System

Practical Active Noise Control (ANC) systems typically require a restriction in their maximum output power, to prevent overdriving the loudspeaker and causing system instability. Recently, the minimum output variance filtered-reference least mean square (MOV-FxLMS) algorithm was shown to have optimal control under output constraint with an analytically formulated penalty factor, but it needs offline knowledge of disturbance power and secondary path gain. The constant penalty factor in MOV-FxLMS is also susceptible to variations in disturbance power that could cause output power constraint violations. This paper presents a new variable penalty factor that utilizes the estimated disturbance in the established Modified-FxLMS (MFxLMS) algorithm, resulting in a computationally efficient MOV-MFxLMS algorithm that can adapt to changes in disturbance levels in real-time. Numerical simulation with real noise and plant response showed that the variable penalty factor always manages to meet its maximum power output constraint despite sudden changes in disturbance power, whereas the fixed penalty factor has suffered from a constraint mismatch.

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Real-time modelling of observation filter in the Remote Microphone Technique for an Active Noise Control application

The remote microphone technique (RMT) is often used in active noise control (ANC) applications to overcome design constraints in microphone placements by estimating the acoustic pressure at inconvenient locations using a pre-calibrated observation filter (OF), albeit limited to stationary primary acoustic fields. While the OF estimation in varying primary fields can be significantly improved through the recently proposed source decomposition technique, it requires knowledge of the relative source strengths between incoherent primary noise sources. This paper proposes a method for combining the RMT with a new source-localization technique to estimate the source ratio parameter. Unlike traditional source-localization techniques, the proposed method is capable of being implemented in a real-time RMT application. Simulations with measured responses from an open-aperture ANC application showed a good estimation of the source ratio parameter, which allows the observation filter to be modelled in real-time.

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A Momentum Two-gradient Direction Algorithm with Variable Step Size Applied to Solve Practical Output Constraint Issue for Active Noise Control

Active noise control (ANC) has been widely utilized to reduce unwanted environmental noise. The primary objective of ANC is to generate an anti-noise with the same amplitude but the opposite phase of the primary noise using the secondary source. However, the effectiveness of the ANC application is impacted by the speaker's output saturation. This paper proposes a two-gradient direction ANC algorithm with a momentum factor to solve the saturation with faster convergence. In order to make it implemented in real-time, a computation-effective variable step size approach is applied to further reduce the steady-state error brought on by the changing gradient directions. The time constant and step size bound for the momentum two-gradient direction algorithm is analyzed. Simulation results show that the proposed algorithm performs effectively in the time-unvaried and time-varied environment.

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A practical distributed active noise control algorithm overcoming communication restrictions

By assigning the massive computing tasks of the traditional multichannel active noise control (MCANC) system to several distributed control nodes, distributed multichannel active noise control (DMCANC) techniques have become effective global noise reduction solutions with low computational costs. However, existing DMCANC algorithms simply complete the distribution of traditional centralized algorithms by combining neighbour nodes' information but rarely consider the degraded control performance and system stability of distributed units caused by delays and interruptions in communication. Hence, this paper develops a novel DMCANC algorithm that utilizes the compensation filters and neighbour nodes' information to counterbalance the cross-talk effect between channels while maintaining independent weight updating. Since the neighbours' information required barely affects the local control filter updating in each node, this approach can tolerate communication delay and interruption to some extent. Numerical simulations demonstrate that the proposed algorithm can achieve satisfactory noise reduction performance and high robustness to real-world communication challenges.

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Deep Generative Fixed-filter Active Noise Control

Due to the slow convergence and poor tracking ability, conventional LMS-based adaptive algorithms are less capable of handling dynamic noises. Selective fixed-filter active noise control (SFANC) can significantly reduce response time by selecting appropriate pre-trained control filters for different noises. Nonetheless, the limited number of pre-trained control filters may affect noise reduction performance, especially when the incoming noise differs much from the initial noises during pre-training. Therefore, a generative fixed-filter active noise control (GFANC) method is proposed in this paper to overcome the limitation. Based on deep learning and a perfect-reconstruction filter bank, the GFANC method only requires a few prior data (one pre-trained broadband control filter) to automatically generate suitable control filters for various noises. The efficacy of the GFANC method is demonstrated by numerical simulations on real-recorded noises.

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Performance Evaluation of Selective Fixed-filter Active Noise Control based on Different Convolutional Neural Networks

Due to its rapid response time and a high degree of robustness, the selective fixed-filter active noise control (SFANC) method appears to be a viable candidate for widespread use in a variety of practical active noise control (ANC) systems. In comparison to conventional fixed-filter ANC methods, SFANC can select the pre-trained control filters for different types of noise. Deep learning technologies, thus, can be used in SFANC methods to enable a more flexible selection of the most appropriate control filters for attenuating various noises. Furthermore, with the assistance of a deep neural network, the selecting strategy can be learned automatically from noise data rather than through trial and error, which significantly simplifies and improves the practicability of ANC design. Therefore, this paper investigates the performance of SFANC based on different one-dimensional and two-dimensional convolutional neural networks. Additionally, we conducted comparative analyses of several network training strategies and discovered that fine-tuning could improve selection performance.

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A Hybrid SFANC-FxNLMS Algorithm for Active Noise Control based on Deep Learning

The selective fixed-filter active noise control (SFANC) method selecting the best pre-trained control filters for various types of noise can achieve a fast response time. However, it may lead to large steady-state errors due to inaccurate filter selection and the lack of adaptability. In comparison, the filtered-X normalized least-mean-square (FxNLMS) algorithm can obtain lower steady-state errors through adaptive optimization. Nonetheless, its slow convergence has a detrimental effect on dynamic noise attenuation. Therefore, this paper proposes a hybrid SFANC-FxNLMS approach to overcome the adaptive algorithm's slow convergence and provide a better noise reduction level than the SFANC method. A lightweight one-dimensional convolutional neural network (1D CNN) is designed to automatically select the most suitable pre-trained control filter for each frame of the primary noise. Meanwhile, the FxNLMS algorithm continues to update the coefficients of the chosen pre-trained control filter at the sampling rate. Owing to the effective combination of the two algorithms, experimental results show that the hybrid SFANC-FxNLMS algorithm can achieve a rapid response time, a low noise reduction error, and a high degree of robustness.

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Assessment of a cost-effective headphone calibration procedure for soundscape evaluations

To increase the availability and adoption of the soundscape standard, a low-cost calibration procedure for reproduction of audio stimuli over headphones was proposed as part of the global ``Soundscape Attributes Translation Project'' (SATP) for validating ISO/TS~12913-2:2018 perceived affective quality (PAQ) attribute translations. A previous preliminary study revealed significant deviations from the intended equivalent continuous A-weighted sound pressure levels ($L_{\text{A,eq}}$) using the open-circuit voltage (OCV) calibration procedure. For a more holistic human-centric perspective, the OCV method is further investigated here in terms of psychoacoustic parameters, including relevant exceedance levels to account for temporal effects on the same 27 stimuli from the SATP. Moreover, a within-subjects experiment with 36 participants was conducted to examine the effects of OCV calibration on the PAQ attributes in ISO/TS~12913-2:2018. Bland-Altman analysis of the objective indicators revealed large biases in the OCV method across all weighted sound level and loudness indicators; and roughness indicators at \SI{5}{\%} and \SI{10}{\%} exceedance levels. Significant perceptual differences due to the OCV method were observed in about \SI{20}{\%} of the stimuli, which did not correspond clearly with the biased acoustic indicators. A cautioned interpretation of the objective and perceptual differences due to small and unpaired samples nevertheless provide grounds for further investigation.

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Autonomous In-Situ Soundscape Augmentation via Joint Selection of Masker and Gain

The selection of maskers and playback gain levels in a soundscape augmentation system is crucial to its effectiveness in improving the overall acoustic comfort of a given environment. Traditionally, the selection of appropriate maskers and gain levels has been informed by expert opinion, which may not representative of the target population, or by listening tests, which can be time-consuming and labour-intensive. Furthermore, the resulting static choices of masker and gain are often inflexible to the dynamic nature of real-world soundscapes. In this work, we utilized a deep learning model to perform joint selection of the optimal masker and its gain level for a given soundscape. The proposed model was designed with highly modular building blocks, allowing for an optimized inference process that can quickly search through a large number of masker and gain combinations. In addition, we introduced the use of feature-domain soundscape augmentation conditioned on the digital gain level, eliminating the computationally expensive waveform-domain mixing process during inference time, as well as the tedious pre-calibration process required for new maskers. The proposed system was validated on a large-scale dataset of subjective responses to augmented soundscapes with more than 440 participants, ensuring the ability of the model to predict combined effect of the masker and its gain level on the perceptual pleasantness level.

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Do uHear? Validation of uHear App for Preliminary Screening of Hearing Ability in Soundscape Studies

Studies involving soundscape perception often exclude participants with hearing loss to prevent impaired perception from affecting experimental results. Participants are typically screened with pure tone audiometry, the "gold standard" for identifying and quantifying hearing loss at specific frequencies, and excluded if a study-dependent threshold is not met. However, procuring professional audiometric equipment for soundscape studies may be cost-ineffective, and manually performing audiometric tests is labour-intensive. Moreover, testing requirements for soundscape studies may not require sensitivities and specificities as high as that in a medical diagnosis setting. Hence, in this study, we investigate the effectiveness of the uHear app, an iOS application, as an affordable and automatic alternative to a conventional audiometer in screening participants for hearing loss for the purpose of soundscape studies or listening tests in general. Based on audiometric comparisons with the audiometer of 163 participants, the uHear app was found to have high precision (98.04%) when using the World Health Organization (WHO) grading scheme for assessing normal hearing. Precision is further improved (98.69%) when all frequencies assessed with the uHear app is considered in the grading, which lends further support to this cost-effective, automated alternative to screen for normal hearing.

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Singapore Soundscape Site Selection Survey (S5): Identification of Characteristic Soundscapes of Singapore via Weighted k-means Clustering

The ecological validity of soundscape studies usually rests on a choice of soundscapes that are representative of the perceptual space under investigation. For example, a soundscape pleasantness study might investigate locations with soundscapes ranging from "pleasant" to "annoying". The choice of soundscapes is typically researcher-led, but a participant-led process can reduce selection bias and improve result reliability. Hence, we propose a robust participant-led method to pinpoint characteristic soundscapes possessing arbitrary perceptual attributes. We validate our method by identifying Singaporean soundscapes spanning the perceptual quadrants generated from the "Pleasantness" and "Eventfulness" axes of the ISO 12913-2 circumplex model of soundscape perception, as perceived by local experts. From memory and experience, 67 participants first selected locations corresponding to each perceptual quadrant in each major planning region of Singapore. We then performed weighted k-means clustering on the selected locations, with weights for each location derived from previous frequencies and durations spent in each location by each participant. Weights hence acted as proxies for participant confidence. In total, 62 locations were thereby identified as suitable locations with characteristic soundscapes for further research utilizing the ISO 12913-2 perceptual quadrants. Audio-visual recordings and acoustic characterization of the soundscapes will be made in a future study.

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Quantitative Evaluation Approach for Translation of Perceptual Soundscape Attributes: Initial Application to the Thai Language

Translation of perceptual soundscape attributes from one language to another remains a challenging task that requires a high degree of fidelity in both psychoacoustic and psycholinguistic senses across the target population. Due to the inherently subjective nature of human perception, translating soundscape attributes using only small focus group discussion or expert panels could lead to translations with psycholinguistic meanings that, in a non-expert setting, deviate or distort from that of the source language. In this work, we present a quantitative evaluation method based on the circumplex model of soundscape perception to assess the overall translation quality across a set of criteria. As an initial application domain, we demonstrated the use of the quantitative evaluation framework in the context of an English-to-Thai translation of soundscape attributes.

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SALSA: Spatial Cue-Augmented Log-Spectrogram Features for Polyphonic Sound Event Localization and Detection

Sound event localization and detection (SELD) consists of two subtasks, which are sound event detection and direction-of-arrival estimation. While sound event detection mainly relies on time-frequency patterns to distinguish different sound classes, direction-of-arrival estimation uses amplitude and/or phase differences between microphones to estimate source directions. As a result, it is often difficult to jointly optimize these two subtasks. We propose a novel feature called Spatial cue-Augmented Log-SpectrogrAm (SALSA) with exact time-frequency mapping between the signal power and the source directional cues, which is crucial for resolving overlapping sound sources. The SALSA feature consists of multichannel log-spectrograms stacked along with the normalized principal eigenvector of the spatial covariance matrix at each corresponding time-frequency bin. Depending on the microphone array format, the principal eigenvector can be normalized differently to extract amplitude and/or phase differences between the microphones. As a result, SALSA features are applicable for different microphone array formats such as first-order ambisonics (FOA) and multichannel microphone array (MIC). Experimental results on the TAU-NIGENS Spatial Sound Events 2021 dataset with directional interferences showed that SALSA features outperformed other state-of-the-art features. Specifically, the use of SALSA features in the FOA format increased the F1 score and localization recall by 6% each, compared to the multichannel log-mel spectrograms with intensity vectors. For the MIC format, using SALSA features increased F1 score and localization recall by 16% and 7%, respectively, compared to using multichannel log-mel spectrograms with generalized cross-correlation spectra.

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Preliminary assessment of a cost-effective headphone calibration procedure for soundscape evaluations

The introduction of ISO 12913-2:2018 has provided a framework for standardized data collection and reporting procedures for soundscape practitioners. A strong emphasis was placed on the use of calibrated head and torso simulators (HATS) for binaural audio capture to obtain an accurate subjective impression and acoustic measure of the soundscape under evaluation. To auralise the binaural recordings as recorded or at set levels, the audio stimuli and the headphone setup are usually calibrated with a HATS. However, calibrated HATS are too financially prohibitive for most research teams, inevitably diminishing the availability of the soundscape standard. With the increasing availability of soundscape binaural recording datasets, and the importance of cross-cultural validation of the soundscape ISO standards, e.g.\ via the Soundscape Attributes Translation Project (SATP), it is imperative to assess the suitability of cost-effective headphone calibration methods to maximise availability without severely compromising on accuracy. Hence, this study objectively examines an open-circuit voltage (OCV) calibration method in comparison to a calibrated HATS on various soundcard and headphone combinations. Preliminary experiments found that calibration with the OCV method differed significantly from the reference binaural recordings in sound pressure levels, whereas negligible differences in levels were observed with the HATS calibration.

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SALSA-Lite: A Fast and Effective Feature for Polyphonic Sound Event Localization and Detection with Microphone Arrays

Polyphonic sound event localization and detection (SELD) has many practical applications in acoustic sensing and monitoring. However, the development of real-time SELD has been limited by the demanding computational requirement of most recent SELD systems. In this work, we introduce SALSA-Lite, a fast and effective feature for polyphonic SELD using microphone array inputs. SALSA-Lite is a lightweight variation of a previously proposed SALSA feature for polyphonic SELD. SALSA, which stands for Spatial Cue-Augmented Log-Spectrogram, consists of multichannel log-spectrograms stacked channelwise with the normalized principal eigenvectors of the spectrotemporally corresponding spatial covariance matrices. In contrast to SALSA, which uses eigenvector-based spatial features, SALSA-Lite uses normalized inter-channel phase differences as spatial features, allowing a 30-fold speedup compared to the original SALSA feature. Experimental results on the TAU-NIGENS Spatial Sound Events 2021 dataset showed that the SALSA-Lite feature achieved competitive performance compared to the full SALSA feature, and significantly outperformed the traditional feature set of multichannel log-mel spectrograms with generalized cross-correlation spectra. Specifically, using SALSA-Lite features increased localization-dependent F1 score and class-dependent localization recall by 15% and 5%, respectively, compared to using multichannel log-mel spectrograms with generalized cross-correlation spectra.

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Deployment of an IoT System for Adaptive In-Situ Soundscape Augmentation

Soundscape augmentation is an emerging approach for noise mitigation by introducing additional sounds known as "maskers" to increase acoustic comfort. Traditionally, the choice of maskers is often predicated on expert guidance or post-hoc analysis which can be time-consuming and sometimes arbitrary. Moreover, this often results in a static set of maskers that are inflexible to the dynamic nature of real-world acoustic environments. Overcoming the inflexibility of traditional soundscape augmentation is twofold. First, given a snapshot of a soundscape, the system must be able to select an optimal masker without human supervision. Second, the system must also be able to react to changes in the acoustic environment with near real-time latency. In this work, we harness the combined prowess of cloud computing and the Internet of Things (IoT) to allow in-situ listening and playback using microcontrollers while delegating computationally expensive inference tasks to the cloud. In particular, a serverless cloud architecture was used for inference, ensuring near real-time latency and scalability without the need to provision computing resources. A working prototype of the system is currently being deployed in a public area experiencing high traffic noise, as well as undergoing public evaluation for future improvements.

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End-to-End Complex-Valued Multidilated Convolutional Neural Network for Joint Acoustic Echo Cancellation and Noise Suppression

Echo and noise suppression is an integral part of a full-duplex communication system. Many recent acoustic echo cancellation (AEC) systems rely on a separate adaptive filtering module for linear echo suppression and a neural module for residual echo suppression. However, not only do adaptive filtering modules require convergence and remain susceptible to changes in acoustic environments, but this two-stage framework also often introduces unnecessary delays to the AEC system when neural modules are already capable of both linear and nonlinear echo suppression. In this paper, we exploit the offset-compensating ability of complex time-frequency masks and propose an end-to-end complex-valued neural network architecture. The building block of the proposed model is a pseudocomplex extension based on the densely-connected multidilated DenseNet (D3Net) building block, resulting in a very small network of only 354K parameters. The architecture utilized the multi-resolution nature of the D3Net building blocks to eliminate the need for pooling, allowing the network to extract features using large receptive fields without any loss of output resolution. We also propose a dual-mask technique for joint echo and noise suppression with simultaneous speech enhancement. Evaluation on both synthetic and real test sets demonstrated promising results across multiple energy-based metrics and perceptual proxies.

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