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Wu Liu

Publications and source records attributed to Wu Liu.

At least 55 records · Page 3Linked to original sources

RIO: A Benchmark for Reasoning Intention-Oriented Objects in Open Environments

Intention-oriented object detection aims to detect desired objects based on specific intentions or requirements. For instance, when we desire to "lie down and rest", we instinctively seek out a suitable option such as a "bed" or a "sofa" that can fulfill our needs. Previous work in this area is limited either by the number of intention descriptions or by the affordance vocabulary available for intention objects. These limitations make it challenging to handle intentions in open environments effectively. To facilitate this research, we construct a comprehensive dataset called Reasoning Intention-Oriented Objects (RIO). In particular, RIO is specifically designed to incorporate diverse real-world scenarios and a wide range of object categories. It offers the following key features: 1) intention descriptions in RIO are represented as natural sentences rather than a mere word or verb phrase, making them more practical and meaningful; 2) the intention descriptions are contextually relevant to the scene, enabling a broader range of potential functionalities associated with the objects; 3) the dataset comprises a total of 40,214 images and 130,585 intention-object pairs. With the proposed RIO, we evaluate the ability of some existing models to reason intention-oriented objects in open environments.

cs.CV↗

Parsing is All You Need for Accurate Gait Recognition in the Wild

Binary silhouettes and keypoint-based skeletons have dominated human gait recognition studies for decades since they are easy to extract from video frames. Despite their success in gait recognition for in-the-lab environments, they usually fail in real-world scenarios due to their low information entropy for gait representations. To achieve accurate gait recognition in the wild, this paper presents a novel gait representation, named Gait Parsing Sequence (GPS). GPSs are sequences of fine-grained human segmentation, i.e., human parsing, extracted from video frames, so they have much higher information entropy to encode the shapes and dynamics of fine-grained human parts during walking. Moreover, to effectively explore the capability of the GPS representation, we propose a novel human parsing-based gait recognition framework, named ParsingGait. ParsingGait contains a Convolutional Neural Network (CNN)-based backbone and two light-weighted heads. The first head extracts global semantic features from GPSs, while the other one learns mutual information of part-level features through Graph Convolutional Networks to model the detailed dynamics of human walking. Furthermore, due to the lack of suitable datasets, we build the first parsing-based dataset for gait recognition in the wild, named Gait3D-Parsing, by extending the large-scale and challenging Gait3D dataset. Based on Gait3D-Parsing, we comprehensively evaluate our method and existing gait recognition methods. The experimental results show a significant improvement in accuracy brought by the GPS representation and the superiority of ParsingGait. The code and dataset are available at https://gait3d.github.io/gait3d-parsing-hp .

cs.CV↗

Bridging the Gap: Multi-Level Cross-Modality Joint Alignment for Visible-Infrared Person Re-Identification

Visible-Infrared person Re-IDentification (VI-ReID) is a challenging cross-modality image retrieval task that aims to match pedestrians' images across visible and infrared cameras. To solve the modality gap, existing mainstream methods adopt a learning paradigm converting the image retrieval task into an image classification task with cross-entropy loss and auxiliary metric learning losses. These losses follow the strategy of adjusting the distribution of extracted embeddings to reduce the intra-class distance and increase the inter-class distance. However, such objectives do not precisely correspond to the final test setting of the retrieval task, resulting in a new gap at the optimization level. By rethinking these keys of VI-ReID, we propose a simple and effective method, the Multi-level Cross-modality Joint Alignment (MCJA), bridging both modality and objective-level gap. For the former, we design the Modality Alignment Augmentation, which consists of three novel strategies, the weighted grayscale, cross-channel cutmix, and spectrum jitter augmentation, effectively reducing modality discrepancy in the image space. For the latter, we introduce a new Cross-Modality Retrieval loss. It is the first work to constrain from the perspective of the ranking list, aligning with the goal of the testing stage. Moreover, based on the global feature only, our method exhibits good performance and can serve as a strong baseline method for the VI-ReID community.

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WOC: A Handy Webcam-based 3D Online Chatroom

We develop WOC, a webcam-based 3D virtual online chatroom for multi-person interaction, which captures the 3D motion of users and drives their individual 3D virtual avatars in real-time. Compared to the existing wearable equipment-based solution, WOC offers convenient and low-cost 3D motion capture with a single camera. To promote the immersive chat experience, WOC provides high-fidelity virtual avatar manipulation, which also supports the user-defined characters. With the distributed data flow service, the system delivers highly synchronized motion and voice for all users. Deployed on the website and no installation required, users can freely experience the virtual online chat at https://yanch.cloud.

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CAINNFlow: Convolutional block Attention modules and Invertible Neural Networks Flow for anomaly detection and localization tasks

Detection of object anomalies is crucial in industrial processes, but unsupervised anomaly detection and localization is particularly important due to the difficulty of obtaining a large number of defective samples and the unpredictable types of anomalies in real life. Among the existing unsupervised anomaly detection and localization methods, the NF-based scheme has achieved better results. However, the two subnets (complex functions) $s_{i}(u_{i})$ and $t_{i}(u_{i})$ in NF are usually multilayer perceptrons, which need to squeeze the input visual features from 2D flattening to 1D, destroying the spatial location relationship in the feature map and losing the spatial structure information. In order to retain and effectively extract spatial structure information, we design in this study a complex function model with alternating CBAM embedded in a stacked $3\times3$ full convolution, which is able to retain and effectively extract spatial structure information in the normalized flow model. Extensive experimental results on the MVTec AD dataset show that CAINNFlow achieves advanced levels of accuracy and inference efficiency based on CNN and Transformer backbone networks as feature extractors, and CAINNFlow achieves a pixel-level AUC of $98.64\%$ for anomaly detection in MVTec AD.

cs.CV↗

Patient-specific mean teacher UNet for enhancing PET image and low-dose PET reconstruction on RefleXion X1 biology-guided radiotherapy system

The RefleXion X1 is the first biology-guided radiotherapy (BgRT) system. Its dual 90-degree PET detector collects fewer pair production events compared to a full-ring diagnostic PET system. In the proposed BgRT workflow, a short scan is acquired before treatment delivery to ensure image quality and consistency. The shorter scan time, a quarter of the simulation scan time, also leads to fewer coincidence events and hence reduced image quality. In this study, we proposed a patient-specific mean teacher UNet (MT-UNet) to enhance PET image quality and low-dose PET reconstruction on RefleXion X1. PET/CT scans of nine cancer patients were acquired using RefleXion X1. Every patient had one simulation scan. Five patients had additional scans acquired during the first and the final treatment fractions. Treatment scans were acquired using the same imaging protocol as the simulation scan. For each scan, we reconstructed a full-dose image and evenly split coincidence events into four sessions to reconstruct four quarter-dose PET images. For each patient, our proposed MT-UNet was trained using quarter-dose and full-dose images of the simulation scan. For the image quality enhancement task, we applied nine trained MT-UNets to full-dose simulation PET images of the nine patients to generate enhanced images, respectively. The enhanced images were compared with the original full-dose images using CNR and SNR. For the low-dose image reconstruction task, we applied five trained MT-UNets to ten quarter-dose treatment images of five patients to predict full-dose images, respectively. The predicted and ground truth full-dose images were compared using SSIM and PSNR. We also trained and evaluated patient-specific UNets for model comparison. Our proposed patient-specific MT-UNet achieved better performance in improving the quality of RefleXion low-dose and full-dose images compared to the patient-specific UNet.

physics.med-ph↗

Delving into the Frequency: Temporally Consistent Human Motion Transfer in the Fourier Space

Human motion transfer refers to synthesizing photo-realistic and temporally coherent videos that enable one person to imitate the motion of others. However, current synthetic videos suffer from the temporal inconsistency in sequential frames that significantly degrades the video quality, yet is far from solved by existing methods in the pixel domain. Recently, some works on DeepFake detection try to distinguish the natural and synthetic images in the frequency domain because of the frequency insufficiency of image synthesizing methods. Nonetheless, there is no work to study the temporal inconsistency of synthetic videos from the aspects of the frequency-domain gap between natural and synthetic videos. In this paper, we propose to delve into the frequency space for temporally consistent human motion transfer. First of all, we make the first comprehensive analysis of natural and synthetic videos in the frequency domain to reveal the frequency gap in both the spatial dimension of individual frames and the temporal dimension of the video. To close the frequency gap between the natural and synthetic videos, we propose a novel Frequency-based human MOtion TRansfer framework, named FreMOTR, which can effectively mitigate the spatial artifacts and the temporal inconsistency of the synthesized videos. FreMOTR explores two novel frequency-based regularization modules: 1) the Frequency-domain Appearance Regularization (FAR) to improve the appearance of the person in individual frames and 2) Temporal Frequency Regularization (TFR) to guarantee the temporal consistency between adjacent frames. Finally, comprehensive experiments demonstrate that the FreMOTR not only yields superior performance in temporal consistency metrics but also improves the frame-level visual quality of synthetic videos. In particular, the temporal consistency metrics are improved by nearly 30% than the state-of-the-art model.

cs.CV↗

Part-level Action Parsing via a Pose-guided Coarse-to-Fine Framework

Action recognition from videos, i.e., classifying a video into one of the pre-defined action types, has been a popular topic in the communities of artificial intelligence, multimedia, and signal processing. However, existing methods usually consider an input video as a whole and learn models, e.g., Convolutional Neural Networks (CNNs), with coarse video-level class labels. These methods can only output an action class for the video, but cannot provide fine-grained and explainable cues to answer why the video shows a specific action. Therefore, researchers start to focus on a new task, Part-level Action Parsing (PAP), which aims to not only predict the video-level action but also recognize the frame-level fine-grained actions or interactions of body parts for each person in the video. To this end, we propose a coarse-to-fine framework for this challenging task. In particular, our framework first predicts the video-level class of the input video, then localizes the body parts and predicts the part-level action. Moreover, to balance the accuracy and computation in part-level action parsing, we propose to recognize the part-level actions by segment-level features. Furthermore, to overcome the ambiguity of body parts, we propose a pose-guided positional embedding method to accurately localize body parts. Through comprehensive experiments on a large-scale dataset, i.e., Kinetics-TPS, our framework achieves state-of-the-art performance and outperforms existing methods over a 31.10% ROC score.

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DPIT: Dual-Pipeline Integrated Transformer for Human Pose Estimation

Human pose estimation aims to figure out the keypoints of all people in different scenes. Current approaches still face some challenges despite promising results. Existing top-down methods deal with a single person individually, without the interaction between different people and the scene they are situated in. Consequently, the performance of human detection degrades when serious occlusion happens. On the other hand, existing bottom-up methods consider all people at the same time and capture the global knowledge of the entire image. However, they are less accurate than the top-down methods due to the scale variation. To address these problems, we propose a novel Dual-Pipeline Integrated Transformer (DPIT) by integrating top-down and bottom-up pipelines to explore the visual clues of different receptive fields and achieve their complementarity. Specifically, DPIT consists of two branches, the bottom-up branch deals with the whole image to capture the global visual information, while the top-down branch extracts the feature representation of local vision from the single-human bounding box. Then, the extracted feature representations from bottom-up and top-down branches are fed into the transformer encoder to fuse the global and local knowledge interactively. Moreover, we define the keypoint queries to explore both full-scene and single-human posture visual clues to realize the mutual complementarity of the two pipelines. To the best of our knowledge, this is one of the first works to integrate the bottom-up and top-down pipelines with transformers for human pose estimation. Extensive experiments on COCO and MPII datasets demonstrate that our DPIT achieves comparable performance to the state-of-the-art methods.

cs.CV↗

A Baseline Framework for Part-level Action Parsing and Action Recognition

This technical report introduces our 2nd place solution to Kinetics-TPS Track on Part-level Action Parsing in ICCV DeeperAction Workshop 2021. Our entry is mainly based on YOLOF for instance and part detection, HRNet for human pose estimation, and CSN for video-level action recognition and frame-level part state parsing. We describe technical details for the Kinetics-TPS dataset, together with some experimental results. In the competition, we achieved 61.37% mAP on the test set of Kinetics-TPS.

cs.CV↗

Gait Recognition in the Wild with Multi-hop Temporal Switch

Existing studies for gait recognition are dominated by in-the-lab scenarios. Since people live in real-world senses, gait recognition in the wild is a more practical problem that has recently attracted the attention of the community of multimedia and computer vision. Current methods that obtain state-of-the-art performance on in-the-lab benchmarks achieve much worse accuracy on the recently proposed in-the-wild datasets because these methods can hardly model the varied temporal dynamics of gait sequences in unconstrained scenes. Therefore, this paper presents a novel multi-hop temporal switch method to achieve effective temporal modeling of gait patterns in real-world scenes. Concretely, we design a novel gait recognition network, named Multi-hop Temporal Switch Network (MTSGait), to learn spatial features and multi-scale temporal features simultaneously. Different from existing methods that use 3D convolutions for temporal modeling, our MTSGait models the temporal dynamics of gait sequences by 2D convolutions. By this means, it achieves high efficiency with fewer model parameters and reduces the difficulty in optimization compared with 3D convolution-based models. Based on the specific design of the 2D convolution kernels, our method can eliminate the misalignment of features among adjacent frames. In addition, a new sampling strategy, i.e., non-cyclic continuous sampling, is proposed to make the model learn more robust temporal features. Finally, the proposed method achieves superior performance on two public gait in-the-wild datasets, i.e., GREW and Gait3D, compared with state-of-the-art methods.

cs.CV↗

MAPLE: Masked Pseudo-Labeling autoEncoder for Semi-supervised Point Cloud Action Recognition

Recognizing human actions from point cloud videos has attracted tremendous attention from both academia and industry due to its wide applications like automatic driving, robotics, and so on. However, current methods for point cloud action recognition usually require a huge amount of data with manual annotations and a complex backbone network with high computation costs, which makes it impractical for real-world applications. Therefore, this paper considers the task of semi-supervised point cloud action recognition. We propose a Masked Pseudo-Labeling autoEncoder (\textbf{MAPLE}) framework to learn effective representations with much fewer annotations for point cloud action recognition. In particular, we design a novel and efficient \textbf{De}coupled \textbf{s}patial-\textbf{t}emporal Trans\textbf{Former} (\textbf{DestFormer}) as the backbone of MAPLE. In DestFormer, the spatial and temporal dimensions of the 4D point cloud videos are decoupled to achieve efficient self-attention for learning both long-term and short-term features. Moreover, to learn discriminative features from fewer annotations, we design a masked pseudo-labeling autoencoder structure to guide the DestFormer to reconstruct features of masked frames from the available frames. More importantly, for unlabeled data, we exploit the pseudo-labels from the classification head as the supervision signal for the reconstruction of features from the masked frames. Finally, comprehensive experiments demonstrate that MAPLE achieves superior results on three public benchmarks and outperforms the state-of-the-art method by 8.08\% accuracy on the MSR-Action3D dataset.

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REMOT: A Region-to-Whole Framework for Realistic Human Motion Transfer

Human Video Motion Transfer (HVMT) aims to, given an image of a source person, generate his/her video that imitates the motion of the driving person. Existing methods for HVMT mainly exploit Generative Adversarial Networks (GANs) to perform the warping operation based on the flow estimated from the source person image and each driving video frame. However, these methods always generate obvious artifacts due to the dramatic differences in poses, scales, and shifts between the source person and the driving person. To overcome these challenges, this paper presents a novel REgionto-whole human MOtion Transfer (REMOT) framework based on GANs. To generate realistic motions, the REMOT adopts a progressive generation paradigm: it first generates each body part in the driving pose without flow-based warping, then composites all parts into a complete person of the driving motion. Moreover, to preserve the natural global appearance, we design a Global Alignment Module to align the scale and position of the source person with those of the driving person based on their layouts. Furthermore, we propose a Texture Alignment Module to keep each part of the person aligned according to the similarity of the texture. Finally, through extensive quantitative and qualitative experiments, our REMOT achieves state-of-the-art results on two public benchmarks.

cs.CV↗

SiRi: A Simple Selective Retraining Mechanism for Transformer-based Visual Grounding

In this paper, we investigate how to achieve better visual grounding with modern vision-language transformers, and propose a simple yet powerful Selective Retraining (SiRi) mechanism for this challenging task. Particularly, SiRi conveys a significant principle to the research of visual grounding, i.e., a better initialized vision-language encoder would help the model converge to a better local minimum, advancing the performance accordingly. In specific, we continually update the parameters of the encoder as the training goes on, while periodically re-initialize rest of the parameters to compel the model to be better optimized based on an enhanced encoder. SiRi can significantly outperform previous approaches on three popular benchmarks. Specifically, our method achieves 83.04% Top1 accuracy on RefCOCO+ testA, outperforming the state-of-the-art approaches (training from scratch) by more than 10.21%. Additionally, we reveal that SiRi performs surprisingly superior even with limited training data. We also extend it to transformer-based visual grounding models and other vision-language tasks to verify the validity.

cs.CV↗

Structured Two-stream Attention Network for Video Question Answering

To date, visual question answering (VQA) (i.e., image QA and video QA) is still a holy grail in vision and language understanding, especially for video QA. Compared with image QA that focuses primarily on understanding the associations between image region-level details and corresponding questions, video QA requires a model to jointly reason across both spatial and long-range temporal structures of a video as well as text to provide an accurate answer. In this paper, we specifically tackle the problem of video QA by proposing a Structured Two-stream Attention network, namely STA, to answer a free-form or open-ended natural language question about the content of a given video. First, we infer rich long-range temporal structures in videos using our structured segment component and encode text features. Then, our structured two-stream attention component simultaneously localizes important visual instance, reduces the influence of background video and focuses on the relevant text. Finally, the structured two-stream fusion component incorporates different segments of query and video aware context representation and infers the answers. Experiments on the large-scale video QA dataset \textit{TGIF-QA} show that our proposed method significantly surpasses the best counterpart (i.e., with one representation for the video input) by 13.0%, 13.5%, 11.0% and 0.3 for Action, Trans., TrameQA and Count tasks. It also outperforms the best competitor (i.e., with two representations) on the Action, Trans., TrameQA tasks by 4.1%, 4.7%, and 5.1%.

cs.CV↗

Putting People in their Place: Monocular Regression of 3D People in Depth

Given an image with multiple people, our goal is to directly regress the pose and shape of all the people as well as their relative depth. Inferring the depth of a person in an image, however, is fundamentally ambiguous without knowing their height. This is particularly problematic when the scene contains people of very different sizes, e.g. from infants to adults. To solve this, we need several things. First, we develop a novel method to infer the poses and depth of multiple people in a single image. While previous work that estimates multiple people does so by reasoning in the image plane, our method, called BEV, adds an additional imaginary Bird's-Eye-View representation to explicitly reason about depth. BEV reasons simultaneously about body centers in the image and in depth and, by combing these, estimates 3D body position. Unlike prior work, BEV is a single-shot method that is end-to-end differentiable. Second, height varies with age, making it impossible to resolve depth without also estimating the age of people in the image. To do so, we exploit a 3D body model space that lets BEV infer shapes from infants to adults. Third, to train BEV, we need a new dataset. Specifically, we create a "Relative Human" (RH) dataset that includes age labels and relative depth relationships between the people in the images. Extensive experiments on RH and AGORA demonstrate the effectiveness of the model and training scheme. BEV outperforms existing methods on depth reasoning, child shape estimation, and robustness to occlusion. The code and dataset are released for research purposes.

cs.CV↗

Gait Recognition in the Wild with Dense 3D Representations and A Benchmark

Existing studies for gait recognition are dominated by 2D representations like the silhouette or skeleton of the human body in constrained scenes. However, humans live and walk in the unconstrained 3D space, so projecting the 3D human body onto the 2D plane will discard a lot of crucial information like the viewpoint, shape, and dynamics for gait recognition. Therefore, this paper aims to explore dense 3D representations for gait recognition in the wild, which is a practical yet neglected problem. In particular, we propose a novel framework to explore the 3D Skinned Multi-Person Linear (SMPL) model of the human body for gait recognition, named SMPLGait. Our framework has two elaborately-designed branches of which one extracts appearance features from silhouettes, the other learns knowledge of 3D viewpoints and shapes from the 3D SMPL model. In addition, due to the lack of suitable datasets, we build the first large-scale 3D representation-based gait recognition dataset, named Gait3D. It contains 4,000 subjects and over 25,000 sequences extracted from 39 cameras in an unconstrained indoor scene. More importantly, it provides 3D SMPL models recovered from video frames which can provide dense 3D information of body shape, viewpoint, and dynamics. Based on Gait3D, we comprehensively compare our method with existing gait recognition approaches, which reflects the superior performance of our framework and the potential of 3D representations for gait recognition in the wild. The code and dataset are available at https://gait3d.github.io.

cs.CV↗

Development of a compact high-resolution absolute gravity gradiometer based on atom interferometers

We present a compact high-resolution gravity gradiometer based on dual Rb-85 atom interferometers using stimulated Raman transitions. A baseline L=44.5 cm and an interrogation time T=130 ms are realized in a sensor head with volume of less than 100 liters. Experimental parameters are optimized to improve the short-term sensitivity while a rejection algorithm relying on inversion of the Raman wave vector is implemented to improve the long-term stability. After an averaging time of 17000 s, a phase resolution of 104 μrad is achieved, which corresponds to a gravity gradient resolution of 0.86 E. As far as we know, this is the sub-E atom gravity gradiometer with the highest level of compactness to date. After the evaluation and correction of system errors induced by light shift, residual Zeeman shift, Coriolis effect and self-attraction effect, the instrument serves as an absolute gravity gradiometer and with it the local gravity gradient is measured to be 3114 (53) E.

physics.atom-ph↗