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Wu-Jun Li

Publications and source records attributed to Wu-Jun Li.

At least 37 records · Page 2Linked to original sources

Stochastic Normalized Gradient Descent with Momentum for Large-Batch Training

Stochastic gradient descent~(SGD) and its variants have been the dominating optimization methods in machine learning. Compared to SGD with small-batch training, SGD with large-batch training can better utilize the computational power of current multi-core systems such as graphics processing units~(GPUs) and can reduce the number of communication rounds in distributed training settings. Thus, SGD with large-batch training has attracted considerable attention. However, existing empirical results showed that large-batch training typically leads to a drop in generalization accuracy. Hence, how to guarantee the generalization ability in large-batch training becomes a challenging task. In this paper, we propose a simple yet effective method, called stochastic normalized gradient descent with momentum~(SNGM), for large-batch training. We prove that with the same number of gradient computations, SNGM can adopt a larger batch size than momentum SGD~(MSGD), which is one of the most widely used variants of SGD, to converge to an $ε$-stationary point. Empirical results on deep learning verify that when adopting the same large batch size, SNGM can achieve better test accuracy than MSGD and other state-of-the-art large-batch training methods.

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Global Momentum Compression for Sparse Communication in Distributed Learning

With the rapid growth of data, distributed momentum stochastic gradient descent~(DMSGD) has been widely used in distributed learning, especially for training large-scale deep models. Due to the latency and limited bandwidth of the network, communication has become the bottleneck of distributed learning. Communication compression with sparsified gradient, abbreviated as \emph{sparse communication}, has been widely employed to reduce communication cost. All existing works about sparse communication in DMSGD employ local momentum, in which the momentum only accumulates stochastic gradients computed by each worker locally. In this paper, we propose a novel method, called \emph{\underline{g}}lobal \emph{\underline{m}}omentum \emph{\underline{c}}ompression~(GMC), for sparse communication. Different from existing works that utilize local momentum, GMC utilizes global momentum. Furthermore, to enhance the convergence performance when using more aggressive sparsification compressors (e.g., RBGS), we extend GMC to GMC+. We theoretically prove the convergence of GMC and GMC+. To the best of our knowledge, this is the first work that introduces global momentum for sparse communication in distributed learning. Empirical results demonstrate that, compared with the local momentum counterparts, our GMC and GMC+ can achieve higher test accuracy and exhibit faster convergence, especially under non-IID data distribution.

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InfLoRA: Interference-Free Low-Rank Adaptation for Continual Learning

Continual learning requires the model to learn multiple tasks sequentially. In continual learning, the model should possess the ability to maintain its performance on old tasks (stability) and the ability to adapt to new tasks continuously (plasticity). Recently, parameter-efficient fine-tuning (PEFT), which involves freezing a pre-trained model and injecting a small number of learnable parameters to adapt to downstream tasks, has gained increasing popularity in continual learning. Although existing continual learning methods based on PEFT have demonstrated superior performance compared to those not based on PEFT, most of them do not consider how to eliminate the interference of the new task on the old tasks, which inhibits the model from making a good trade-off between stability and plasticity. In this work, we propose a new PEFT method, called interference-free low-rank adaptation (InfLoRA), for continual learning. InfLoRA injects a small number of parameters to reparameterize the pre-trained weights and shows that fine-tuning these injected parameters is equivalent to fine-tuning the pre-trained weights within a subspace. Furthermore, InfLoRA designs this subspace to eliminate the interference of the new task on the old tasks, making a good trade-off between stability and plasticity. Experimental results show that InfLoRA outperforms existing state-of-the-art continual learning methods on multiple datasets.

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On the Optimal Batch Size for Byzantine-Robust Distributed Learning

Byzantine-robust distributed learning (BRDL), in which computing devices are likely to behave abnormally due to accidental failures or malicious attacks, has recently become a hot research topic. However, even in the independent and identically distributed (i.i.d.) case, existing BRDL methods will suffer from a significant drop on model accuracy due to the large variance of stochastic gradients. Increasing batch sizes is a simple yet effective way to reduce the variance. However, when the total number of gradient computation is fixed, a too-large batch size will lead to a too-small iteration number (update number), which may also degrade the model accuracy. In view of this challenge, we mainly study the optimal batch size when the total number of gradient computation is fixed in this work. In particular, we theoretically and empirically show that when the total number of gradient computation is fixed, the optimal batch size in BRDL increases with the fraction of Byzantine workers. Therefore, compared to the case without attacks, the batch size should be set larger when under Byzantine attacks. However, for existing BRDL methods, large batch sizes will lead to a drop on model accuracy, even if there is no Byzantine attack. To deal with this problem, we propose a novel BRDL method, called Byzantine-robust stochastic gradient descent with normalized momentum (ByzSGDnm), which can alleviate the drop on model accuracy in large-batch cases. Moreover, we theoretically prove the convergence of ByzSGDnm for general non-convex cases under Byzantine attacks. Empirical results show that ByzSGDnm has a comparable performance to existing BRDL methods under bit-flipping failure, but can outperform existing BRDL methods under deliberately crafted attacks.

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GNNFormer: A Graph-based Framework for Cytopathology Report Generation

Cytopathology report generation is a necessary step for the standardized examination of pathology images. However, manually writing detailed reports brings heavy workloads for pathologists. To improve efficiency, some existing works have studied automatic generation of cytopathology reports, mainly by applying image caption generation frameworks with visual encoders originally proposed for natural images. A common weakness of these works is that they do not explicitly model the structural information among cells, which is a key feature of pathology images and provides significant information for making diagnoses. In this paper, we propose a novel graph-based framework called GNNFormer, which seamlessly integrates graph neural network (GNN) and Transformer into the same framework, for cytopathology report generation. To the best of our knowledge, GNNFormer is the first report generation method that explicitly models the structural information among cells in pathology images. It also effectively fuses structural information among cells, fine-grained morphology features of cells and background features to generate high-quality reports. Experimental results on the NMI-WSI dataset show that GNNFormer can outperform other state-of-the-art baselines.

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FedREP: A Byzantine-Robust, Communication-Efficient and Privacy-Preserving Framework for Federated Learning

Federated learning (FL) has recently become a hot research topic, in which Byzantine robustness, communication efficiency and privacy preservation are three important aspects. However, the tension among these three aspects makes it hard to simultaneously take all of them into account. In view of this challenge, we theoretically analyze the conditions that a communication compression method should satisfy to be compatible with existing Byzantine-robust methods and privacy-preserving methods. Motivated by the analysis results, we propose a novel communication compression method called consensus sparsification (ConSpar). To the best of our knowledge, ConSpar is the first communication compression method that is designed to be compatible with both Byzantine-robust methods and privacy-preserving methods. Based on ConSpar, we further propose a novel FL framework called FedREP, which is Byzantine-robust, communication-efficient and privacy-preserving. We theoretically prove the Byzantine robustness and the convergence of FedREP. Empirical results show that FedREP can significantly outperform communication-efficient privacy-preserving baselines. Furthermore, compared with Byzantine-robust communication-efficient baselines, FedREP can achieve comparable accuracy with the extra advantage of privacy preservation.

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Asymmetric Learning for Graph Neural Network based Link Prediction

Link prediction is a fundamental problem in many graph based applications, such as protein-protein interaction prediction. Graph neural network (GNN) has recently been widely used for link prediction. However, existing GNN based link prediction (GNN-LP) methods suffer from scalability problem during training for large-scale graphs, which has received little attention by researchers. In this paper, we first give computation complexity analysis of existing GNN-LP methods, which reveals that the scalability problem stems from their symmetric learning strategy adopting the same class of GNN models to learn representation for both head and tail nodes. Then we propose a novel method, called asymmetric learning (AML), for GNN-LP. The main idea of AML is to adopt a GNN model for learning head node representation while using a multi-layer perceptron (MLP) model for learning tail node representation. Furthermore, AML proposes a row-wise sampling strategy to generate mini-batch for training, which is a necessary component to make the asymmetric learning strategy work for training speedup. To the best of our knowledge, AML is the first GNN-LP method adopting an asymmetric learning strategy for node representation learning. Experiments on three real large-scale datasets show that AML is 1.7X~7.3X faster in training than baselines with a symmetric learning strategy, while having almost no accuracy loss.

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Optimizing Class Distribution in Memory for Multi-Label Online Continual Learning

Online continual learning, especially when task identities and task boundaries are unavailable, is a challenging continual learning setting. One representative kind of methods for online continual learning is replay-based methods, in which a replay buffer called memory is maintained to keep a small part of past samples for overcoming catastrophic forgetting. When tackling with online continual learning, most existing replay-based methods focus on single-label problems in which each sample in the data stream has only one label. But multi-label problems may also happen in the online continual learning setting in which each sample may have more than one label. In the online setting with multi-label samples, the class distribution in data stream is typically highly imbalanced, and it is challenging to control class distribution in memory since changing the number of samples belonging to one class may affect the number of samples belonging to other classes. But class distribution in memory is critical for replay-based memory to get good performance, especially when the class distribution in data stream is highly imbalanced. In this paper, we propose a simple but effective method, called optimizing class distribution in memory (OCDM), for multi-label online continual learning. OCDM formulates the memory update mechanism as an optimization problem and updates the memory by solving this problem. Experiments on two widely used multi-label datasets show that OCDM can control the class distribution in memory well and can outperform other state-of-the-art methods.

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Buffered Asynchronous SGD for Byzantine Learning

Distributed learning has become a hot research topic due to its wide application in clusterbased large-scale learning, federated learning, edge computing and so on. Most traditional distributed learning methods typically assume no failure or attack. However, many unexpected cases, such as communication failure and even malicious attack, may happen in real applications. Hence, Byzantine learning (BL), which refers to distributed learning with failure or attack, has recently attracted much attention. Most existing BL methods are synchronous, which are impractical in some applications due to heterogeneous or offline workers. In these cases, asynchronous BL (ABL) is usually preferred. In this paper, we propose a novel method, called buffered asynchronous stochastic gradient descent (BASGD), for ABL. To the best of our knowledge, BASGD is the first ABL method that can resist non-omniscient attacks without storing any instances on server. Furthermore, we also propose an improved variant of BASGD, called BASGD with momentum (BASGDm), by introducing momentum into BASGD. BASGDm can resist both non-omniscient and omniscient attacks. Compared with those methods which need to store instances on server, BASGD and BASGDm have a wider scope of application. Both BASGD and BASGDm are compatible with various aggregation rules. Moreover, both BASGD and BASGDm are proved to be convergent and be able to resist failure or attack. Empirical results show that our methods significantly outperform existing ABL baselines when there exists failure or attack on workers.

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State-based Episodic Memory for Multi-Agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) algorithms have made promising progress in recent years by leveraging the centralized training and decentralized execution (CTDE) paradigm. However, existing MARL algorithms still suffer from the sample inefficiency problem. In this paper, we propose a simple yet effective approach, called state-based episodic memory (SEM), to improve sample efficiency in MARL. SEM adopts episodic memory (EM) to supervise the centralized training procedure of CTDE in MARL. To the best of our knowledge, SEM is the first work to introduce EM into MARL. We can theoretically prove that, when using for MARL, SEM has lower space complexity and time complexity than state and action based EM (SAEM), which is originally proposed for single-agent reinforcement learning. Experimental results on StarCraft multi-agent challenge (SMAC) show that introducing episodic memory into MARL can improve sample efficiency and SEM can reduce storage cost and time cost compared with SAEM.

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Cross Domain Robot Imitation with Invariant Representation

Animals are able to imitate each others' behavior, despite their difference in biomechanics. In contrast, imitating the other similar robots is a much more challenging task in robotics. This problem is called cross domain imitation learning~(CDIL). In this paper, we consider CDIL on a class of similar robots. We tackle this problem by introducing an imitation learning algorithm based on invariant representation. We propose to learn invariant state and action representations, which aligns the behavior of multiple robots so that CDIL becomes possible. Compared with previous invariant representation learning methods for similar purpose, our method does not require human-labeled pairwise data for training. Instead, we use cycle-consistency and domain confusion to align the representation and increase its robustness. We test the algorithm on multiple robots in simulator and show that unseen new robot instances can be trained with existing expert demonstrations successfully. Qualitative results also demonstrate that the proposed method is able to learn similar representations for different robots with similar behaviors, which is essential for successful CDIL.

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ExchNet: A Unified Hashing Network for Large-Scale Fine-Grained Image Retrieval

Retrieving content relevant images from a large-scale fine-grained dataset could suffer from intolerably slow query speed and highly redundant storage cost, due to high-dimensional real-valued embeddings which aim to distinguish subtle visual differences of fine-grained objects. In this paper, we study the novel fine-grained hashing topic to generate compact binary codes for fine-grained images, leveraging the search and storage efficiency of hash learning to alleviate the aforementioned problems. Specifically, we propose a unified end-to-end trainable network, termed as ExchNet. Based on attention mechanisms and proposed attention constraints, it can firstly obtain both local and global features to represent object parts and whole fine-grained objects, respectively. Furthermore, to ensure the discriminative ability and semantic meaning's consistency of these part-level features across images, we design a local feature alignment approach by performing a feature exchanging operation. Later, an alternative learning algorithm is employed to optimize the whole ExchNet and then generate the final binary hash codes. Validated by extensive experiments, our proposal consistently outperforms state-of-the-art generic hashing methods on five fine-grained datasets, which shows our effectiveness. Moreover, compared with other approximate nearest neighbor methods, ExchNet achieves the best speed-up and storage reduction, revealing its efficiency and practicality.

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TOMA: Topological Map Abstraction for Reinforcement Learning

Animals are able to discover the topological map (graph) of surrounding environment, which will be used for navigation. Inspired by this biological phenomenon, researchers have recently proposed to generate graph representation for Markov decision process (MDP) and use such graphs for planning in reinforcement learning (RL). However, existing graph generation methods suffer from many drawbacks. One drawback is that existing methods do not learn an abstraction for graphs, which results in high memory and computation cost. This drawback also makes generated graph non-robust, which degrades the planning performance. Another drawback is that existing methods cannot be used for facilitating exploration which is important in RL. In this paper, we propose a new method, called topological map abstraction (TOMA), for graph generation. TOMA can generate an abstract graph representation for MDP, which costs much less memory and computation cost than existing methods. Furthermore, TOMA can be used for facilitating exploration. In particular, we propose planning to explore, in which TOMA is used to accelerate exploration by guiding the agent towards unexplored states. A novel experience replay module called vertex memory is also proposed to improve exploration performance. Experimental results show that TOMA can outperform existing methods to achieve the state-of-the-art performance.

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Stagewise Enlargement of Batch Size for SGD-based Learning

Existing research shows that the batch size can seriously affect the performance of stochastic gradient descent~(SGD) based learning, including training speed and generalization ability. A larger batch size typically results in less parameter updates. In distributed training, a larger batch size also results in less frequent communication. However, a larger batch size can make a generalization gap more easily. Hence, how to set a proper batch size for SGD has recently attracted much attention. Although some methods about setting batch size have been proposed, the batch size problem has still not been well solved. In this paper, we first provide theory to show that a proper batch size is related to the gap between initialization and optimum of the model parameter. Then based on this theory, we propose a novel method, called \underline{s}tagewise \underline{e}nlargement of \underline{b}atch \underline{s}ize~(\mbox{SEBS}), to set proper batch size for SGD. More specifically, \mbox{SEBS} adopts a multi-stage scheme, and enlarges the batch size geometrically by stage. We theoretically prove that, compared to classical stagewise SGD which decreases learning rate by stage, \mbox{SEBS} can reduce the number of parameter updates without increasing generalization error. SEBS is suitable for \mbox{SGD}, momentum \mbox{SGD} and AdaGrad. Empirical results on real data successfully verify the theories of \mbox{SEBS}. Furthermore, empirical results also show that SEBS can outperform other baselines.

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Collaborative Self-Attention for Recommender Systems

Recommender systems (RS), which have been an essential part in a wide range of applications, can be formulated as a matrix completion (MC) problem. To boost the performance of MC, matrix completion with side information, called inductive matrix completion (IMC), was further proposed. In real applications, the factorized version of IMC is more favored due to its efficiency of optimization and implementation. Regarding the factorized version, traditional IMC method can be interpreted as learning an individual representation for each feature, which is independent from each other. Moreover, representations for the same features are shared across all users/items. However, the independent characteristic for features and shared characteristic for the same features across all users/items may limit the expressiveness of the model. The limitation also exists in variants of IMC, such as deep learning based IMC models. To break the limitation, we generalize recent advances of self-attention mechanism to IMC and propose a context-aware model called collaborative self-attention (CSA), which can jointly learn context-aware representations for features and perform inductive matrix completion process. Extensive experiments on three large-scale datasets from real RS applications demonstrate effectiveness of CSA.

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ADASS: Adaptive Sample Selection for Training Acceleration

Stochastic gradient decent~(SGD) and its variants, including some accelerated variants, have become popular for training in machine learning. However, in all existing SGD and its variants, the sample size in each iteration~(epoch) of training is the same as the size of the full training set. In this paper, we propose a new method, called \underline{ada}ptive \underline{s}ample \underline{s}election~(ADASS), for training acceleration. During different epoches of training, ADASS only need to visit different training subsets which are adaptively selected from the full training set according to the Lipschitz constants of the loss functions on samples. It means that in ADASS the sample size in each epoch of training can be smaller than the size of the full training set, by discarding some samples. ADASS can be seamlessly integrated with existing optimization methods, such as SGD and momentum SGD, for training acceleration. Theoretical results show that the learning accuracy of ADASS is comparable to that of counterparts with full training set. Furthermore, empirical results on both shallow models and deep models also show that ADASS can accelerate the training process of existing methods without sacrificing accuracy.

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Weight Normalization based Quantization for Deep Neural Network Compression

With the development of deep neural networks, the size of network models becomes larger and larger. Model compression has become an urgent need for deploying these network models to mobile or embedded devices. Model quantization is a representative model compression technique. Although a lot of quantization methods have been proposed, many of them suffer from a high quantization error caused by a long-tail distribution of network weights. In this paper, we propose a novel quantization method, called weight normalization based quantization (WNQ), for model compression. WNQ adopts weight normalization to avoid the long-tail distribution of network weights and subsequently reduces the quantization error. Experiments on CIFAR-100 and ImageNet show that WNQ can outperform other baselines to achieve state-of-the-art performance.

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Clustered Reinforcement Learning

Exploration strategy design is one of the challenging problems in reinforcement learning~(RL), especially when the environment contains a large state space or sparse rewards. During exploration, the agent tries to discover novel areas or high reward~(quality) areas. In most existing methods, the novelty and quality in the neighboring area of the current state are not well utilized to guide the exploration of the agent. To tackle this problem, we propose a novel RL framework, called \underline{c}lustered \underline{r}einforcement \underline{l}earning~(CRL), for efficient exploration in RL. CRL adopts clustering to divide the collected states into several clusters, based on which a bonus reward reflecting both novelty and quality in the neighboring area~(cluster) of the current state is given to the agent. Experiments on a continuous control task and several \emph{Atari 2600} games show that CRL can outperform other state-of-the-art methods to achieve the best performance in most cases.

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