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Wynne Hsu

Publications and source records attributed to Wynne Hsu.

At least 19 recordsLinked to original sources

Flide: Accelerating Decision Inference with Exact State Forking

Decision models such as Jev have emerged as a highly promising paradigm for LLM agent systems, providing lightweight and reliable categorical reasoning for rapid System One execution. However, existing generation-oriented inference engines fail to support these workloads effectively, suffering from severe prefix recomputation overheads or distorted output probabilities. To address this challenge, we propose Flide, an efficient and exact inference engine that decouples the logical tree structure of a decision request from its physical execution within a single flattened token stream. Through ForkAttention, Flide navigates request dependencies using GPU-resident indices across both standard attention and recurrent Gated DeltaNet layers, guaranteeing in exact arithmetic that every query branch evaluates identically to an isolated forward pass. By expressing branch topologies directly in GPU-resident metadata, Flide accommodates diverse request mixtures with a compact set of pre-recorded execution graphs while enabling expanding agent histories to resume from checkpoints saved in earlier passes. Extensive evaluations on public hybrid and decision models demonstrate that Flide answers queries up to 9.5 times faster than vLLM and SGLang while staying closest to a float32 reference in total variation distance. By unifying physical execution throughput with mathematical exactness, Flide establishes a principled foundation for scalable, latency-critical decision intelligence in agent systems.

cs.CL↗

VitronEdit: Universal Visual Editing across Images, Videos, and 3D Scenes

Recent advances in unified visual editing have begun to consolidate image and video editing within a single model, while 3D scene editing remains largely separate and constrained by scarce paired training data. Given the rich image and video editing supervision now available and the common editing semantics shared across modalities, a natural question is whether this knowledge can be transferred to data-scarce 3D editing. We present VitronEdit, a universal framework for image, video, and 3D scene editing. VitronEdit adopts a shared sequence representation and progressive multimodal training to transfer editing knowledge across modalities. We further introduce geometry-aware post-training, which leverages a pretrained geometry reconstruction model to provide depth and camera-pose supervision. Surprisingly, applying geometric supervision only to 3D samples yields the best overall performance, while image and video editing also improve despite receiving no direct geometric supervision, suggesting that geometric regularization transfers through the shared backbone. Our analysis further shows that image and video training mainly transfers editing semantics to 3D, whereas 3D supervision primarily improves multi-view consistency. The project page: https://vitron-llm.github.io/VitronEdit/.

cs.CV↗

Same Verdict, Different Readers: Personalizing Fact-Checking Explanations from Relative Preferences

Fact-checking explanations help Web users understand why a claim receives its verdict, yet the same explanation may not satisfy readers with different backgrounds and preferences. We formulate Faithful Personalized Fact-Checking Explanation Rewriting, which adapts an existing explanation to individual readers while preserving factual fidelity. Rather than relying on reader-written reference explanations, we learn personalized rewriting from the relative preferences of LLM-simulated readers. However, this presents two challenges: distinguishing persona-specific preferences from general explanation quality and learning beyond a limited set of predefined explanation styles. To address these challenges, we propose Personalized Explanation Rewriting via Preference Learning (PERPL), a framework consisting of two components. Simulated Preference Construction derives persona-specific supervision from simulated reader preferences through cross-persona reciprocal pairing. Progressive Preference Learning first trains a lightweight rewriter on the constructed supervision and then refines it through exploration-guided preference optimization, enabling it to discover preferred explanations beyond the predefined styles. Extensive experiments demonstrate that PERPL outperforms much larger general-purpose LLMs in personalized preference alignment while maintaining high factual fidelity.

cs.CL↗

Cognition-Oriented Emotion Tracing from Causes to Consequences in Real-World Social Scenes

Affective computing has progressed from categorical emotion recognition to open-ended affective analysis with large multimodal models. Yet affective science describes emotion as an unfolding process shaped by appraisal, regulation, and social interpretation, which remains underexplored computationally. We propose TRACE, a cognition-oriented framework that formalizes an affective episode through three interrelated stages: Condition, Affect, and Effect, integrating observable cues with cognitive factors such as internal stance and regulation of emotional display. Based on this formulation, TRACE-Bench evaluates multimodal models in real-world social scenes through five tasks spanning grounded affect recognition, regulation decoding, cause reasoning, effect reasoning, and full-chain reconstruction, with 3,746 structured question-answer pairs over 646 videos. A matched human-model comparison reveals a substantial performance gap, while affect-specialized models also generally lag behind general-purpose MLLMs. Model outputs show recurring failures, including treating displayed behavior as genuine feeling and fabricating unsupported events during long-chain generation. We further propose TRACER, a cognition-grounded structured reasoning method that couples each inference with explicit premises from factual observations, cognitive appraisals, and established upstream conclusions, forming a traceable graph of intermediate and target conclusions. TRACER outperforms all evaluated model baselines on each of the five tasks. Project page: https://cogaffc.github.io/TRACE

cs.AI↗

From Evidence to Action: How Tool-Using Agents Fail

Tool-using agents make consequential changes to external state, yet correct outcomes do not guarantee that their actions were supported by evidence established beforehand. We study where this evidence-to-action chain breaks as agents move from deciding whether to act to executing single actions and dependent workflows. Across ten model-harness configurations, strong static action assessment can coexist with much weaker interactive execution. Failures often begin before execution: agents stop with incomplete investigation or act before required evidence is established. Once required evidence is obtained, single-action execution is usually reliable, while multi-action workflows additionally expose unresolved prerequisites and incomplete execution. For this analysis, we introduce SafeActBench, comprising 656 cases across six operational domains and five protocols that progress from static action judgment and investigated non-action to single- and multi-action workflows. A provenance-bound Evidence Ledger and deterministic trajectory evaluator track what information was established, when actions occurred, and whether downstream dependencies were satisfied. These results show that failures arise not only from missing information, but also from how agents use established evidence when deciding and executing actions.

cs.CL↗

UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City

Multimodal large language models (MLLMs) can interpret a street view, but reliable urban action depends on whether such local evidence remains useful after the agent starts to move. In this paper, we investigate how far current MLLM agents can turn local urban perception into reliable action in a real-scale city. We propose UrbanGround, an urban sandbox built from Hong Kong's territory-wide 3D geospatial data. It combines the city's geographic structure with continuous, collision-constrained control through a shared evaluation interface. Agents use first-person observations and an interactive map to select actions across tasks ranging from local question answering to long-horizon navigation. Our analysis follows the growth of the spatial problem through three research questions. We first test whether an agent can gather and interpret local visual evidence to answer spatial questions. Then we ask whether these abilities support navigation as destinations become farther away and less explicit. Finally, we examine whether the resulting behavior survives changes in route availability and pedestrian motion. MLLM agents usually show useful atomic abilities in visual recognition and short-range spatial reasoning, while orientation and pedestrian-aware movement remain unreliable. Their central failure emerges over extended exploration, where local abilities do not compose into sustained goal-directed behavior and errors accumulate without effective correction. We hope UrbanGround will support broader study of how far MLLM agents can explore reliably in open-ended urban environments.

cs.CV↗

Chatbot Engagement Does Not Always Beget Metalearning: Evidence from Three Countries

Chatbots deliver real-time fact-checks, but whether a chatbot correction leaves anything behind once the chatbot is gone - metalearning, distinct from correcting misbeliefs - is untested. We report a preregistered, three-country randomized experiment (USA, India, Singapore; N ~ 2,200) on out-of-context image misinformation, manipulating a correction's channel affordances (synchronicity, bandwidth) across four conditions: Control, Links-only, Static explanation, and a Socratic Chatbot built on a validated out-of-context detector, with an unaided retest one week later. The Chatbot produced the largest immediate discernment gain (d = 0.097, p = .023). All three interventions reduced sharing of false claims (d ~ -0.12, p < .01). One week later, no advantage persisted: the Chatbot arm declined relative to Control, most sharply in India and Singapore, and in India on claims it never discussed. Decay tracked affordance level and did not vary by country. Engagement mechanisms, we argue, do not substitute for slow AI literacy.

cs.HC↗

Omni-IO Skills: Harnessing Your Agent Omni-Native

General-purpose agents can plan, reason, and act over long horizons, yet their production capabilities remain fragmented across text, images, audio, video, documents, 3D assets, and code. Extending a foundation model to additional modalities ties capability growth to costly model updates, while assembling specialist models and tools leaves unresolved how procedures, dependencies, intermediate assets, and cross-turn revisions should be coordinated. We present Omni-IO Skills, a plug-and-play Agent Harness that makes existing agents omni-native through hierarchical Skills, a standardized multimodal execution interface, dependency-aware orchestration, and a persistent Asset Registry. Multi-asset workflows are represented as Declare Execution Graphs, which schedule independent operations concurrently and register successful outputs for downstream and cross-turn reuse across replaceable execution backends. Its 27 Skills cover 38 representative tasks spanning seven artifact modalities and four capability families: understanding, generation, reasoning, and retrieval. On UniM-90, the harness raises the input-support rates of GPT-5.6 Sol and Claude Sonnet 5 from 40.00% and 38.89% to 100%, while increasing relative Semantic--Quality Coupled Score from 26.99 to 74.94 and from 27.82 to 77.78, respectively; Strict Structure Score reaches 100.00 and 99.78. These results establish harness-level capability composition as a practical route to broad, evolvable Omni systems without changing the host agent's reasoning core.

cs.CL↗

Althea: The Fact-Checking--Metalearning Tradeoff in AI-Assisted Verification

Fact-checking systems must be scalable and epistemically trustworthy. We introduce Althea, a retrieval-augmented system for user-driven claim evaluation that matches standard pipelines on AVeriTeC while improving supported/refuted discrimination. A longitudinal survey experiment (N=961) treats a ten-day follow-up as a fading test: after modeling a verification procedure, we remove the system and ask whether users reproduce it unaided, testing metalearning rather than one-time accuracy. We compare two AI-assisted treatments, Exploratory (guided reasoning) and Summary (synthesized verdicts), against two baselines, unrelated news and Self-search. The treatments yield the strongest immediate accuracy and confidence gains but do not survive the fading test: on unseen claims they perform no better than news, while Self-search, with no procedure to fade, retains a large advantage. This reveals a factchecking-metalearning tradeoff: conditions that most improve immediate accuracy are least likely to produce metalearning, cautioning against treating AI-delivered verdicts as a source of durable literacy gains.

cs.HC↗

AI for Games in the Foundation Model Era

Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems model players and game dynamics, support design and development, adapt player-facing experiences at runtime, and evaluate resulting artifacts. Yet these directions have evolved largely separately, obscuring which capabilities transfer across settings and which remain tied to particular games, engines, interfaces, or player populations. We organize the literature into six roles according to the immediate use of AI output: playing and acting; modeling players and games; designing games; building and maintaining games; generating and adapting at runtime; and testing and evaluating games. For each role, we examine what structure is supplied by the game or workflow, what AI learns or produces, which capabilities and artifacts transfer across settings and roles, and what evidence supports the claims. We identify cross-role connections: trajectories train world models, learned environments provide experience for agents, design specifications drive executable implementations, and play or testing feedback guides revision. However, control schemes, rules, engine interfaces, state representations, and player contexts often remain setting-specific, so downstream claims require validation in the target setting. Evaluation is most standardized for bounded game playing and selected learned environments, while persistent state in learned worlds, repeated software revision, validated player modeling, sustained runtime adaptation, and representative automated testing remain less established. The central challenge is to reuse or transfer outputs and capabilities across roles while re-establishing evidence for effectiveness in the game-specific contexts where they are used.

cs.AI↗

Asking the Right Questions: Ontology-Grounded Interpretable Embeddings for Biomedical Text

While dense biomedical embeddings achieve strong performance, their opaque dimensions limit transparency in biomedical NLP. Recent question-based interpretable embeddings represent text through binary answers to natural-language questions, but existing approaches rely primarily on corpus-driven signals, often capturing topical or stylistic differences rather than fine-grained biomedical distinctions. We propose QIME, an ontology-grounded framework for interpretable biomedical text embeddings in which each dimension corresponds to an explicit biomedical-domain yes/no question. QIME leverages a biomedical ontology to guide contrastive question generation from semantic clusters, producing atomic, domain-grounded questions. It constructs embeddings via similarity-based semantic activation with MMR-based diversity-aware dimension selection, yielding sparse representations efficiently. Experiments on biomedical clustering, STS and retrieval benchmarks show that QIME consistently outperforms prior interpretable embedding methods and substantially narrows the gap to strong black-box biomedical encoders. It also imposes substantially lower cognitive burden than existing methods, providing concise and domain-specific interpretations. The code is available at https://github.com/L1nzh/QIME.

cs.CL↗

Mitigating GenAI-Powered Evidence Pollution for Out-Of-Context Misinformation Detection

While generative artificial intelligence (GenAI) models have achieved significant success, their misuse for generating deceptive content raises growing concerns about online information security. Out-of-context (OOC) multimodal misinformation detection systems typically rely on Web-retrieved evidence to identify images repurposed in false contexts, but they are increasingly challenged by the presence of GenAI-polluted evidence. Existing work mainly focuses on verifying claims that have undergone stylistic rewriting at the claim level and assume a clean evidence corpus. In this work, we remove this assumption and systematically study the impact of GenAI-driven evidence pollution threat on OOC detection. We show that polluted evidence can degrade the performance of state-of-the-art detectors by more than 9 percentage points. We propose two mitigating strategies, cross-modal evidence reranking and cross-modal claim-evidence reasoning, to address the challenge posed by polluted evidence. Extensive experiments on two benchmark datasets demonstrate that our approaches effectively enhance the robustness of existing OOC detectors amidst polluted evidence. The source code and data are publicly available at https://github.com/YanZehong/GenAI-Evidence-Pollution.

cs.MM↗

OmniScientist: An Omni-Modal Omni-Discipline AI Scientist

Recent advances in foundation models have enabled AI scientists to automate increasingly complete research workflows, from hypothesis generation and code execution to manuscript preparation. Yet workflow coverage alone does not provide access to the full evidence on which scientific discovery depends. Existing systems typically reason over text, code, labels, or precomputed summaries, leaving scientifically decisive spatial, temporal, cross-channel, and procedural relations unavailable to the agent. We introduce OmniScientist, an end-to-end, omni-modal AI scientist that conducts multidisciplinary research directly from heterogeneous raw evidence. A perception layer and 3 autonomous agents for ideation, experiment, and writeup operate within a deterministic pipeline, allowing observations to shape research questions, experimental decisions, and final claims throughout the research lifecycle. By running idea, rigour, and claim checks in code, the system enforces novelty screening, statistical validity, execution provenance, and numerical traceability. We evaluate OmniScientist on 36 real-data cases spanning 5 discipline families, 4 families of scientific evidence, and modalities including images, signals, audio, video, 3-D structures, trajectories, tables, formulae, and graphs. The system completes the full path from raw data to a compiled manuscript in all 36 cases and achieves a mean overall paper score of 6.3 with the reference reasoning backbone. In paired comparisons against a blind variant that receives only precomputed scalar features, direct perception improves all 7 evaluation dimensions and wins 85% of head-to-head judgments. These results show that lifecycle-wide perception is essential for evidence-grounded scientific discovery and provides a practical path toward broadly capable AI scientists.

cs.AI↗

MoCA: Implicit Social Context Analysis

Human social communication, such as affection and intent, is often conveyed in highly implicit ways, where underlying meanings are expressed through indirect, socially and culturally grounded signals rather than explicit statements. Such implicit social contexts are pervasive in real-world interactions, yet there remains a lack of a formal and systematic framework for studying them. In this paper, we introduce Implicit Social Context Analysis (MoCA), a novel task that systematically models implicit social scenarios along three key dimensions: affection, intent, and stance. We construct a high-quality benchmark containing 3,108 multimodal instances collected from real-world sources, with fine-grained cognitive annotations revealing who expresses what toward whom, as well as how and why it is conveyed. Using the MoCA dataset, we show that state-of-the-art multimodal large language models struggle significantly with this task because of their reliance on explicit cues and limited ability to reason over latent social contexts. To address this challenge, we propose Conflict-Driven Abductive Reasoning (CoDAR), a novel framework that models the discrepancy between observed expressions and expected truthful behavior as cognitive conflict, thereby enabling the inference of hidden mental states. Extensive experiments demonstrate that CoDAR substantially improves model performance. Nevertheless, a large gap from human reasoning remains, highlighting the fundamental difficulty of implicit social understanding.

cs.CL↗

ArtECulture: Benchmarking Culture-Conditioned Visual Emotion Understanding in Multimodal Large Language Models

Existing visual emotion understanding methods typically ignore cultural variations in emotional perception. We introduce culture-conditioned visual emotion understanding, a task that predicts the culture-specific emotional perception of a given image and explains the underlying rationale. Although related benchmarks exist, they are limited by inconsistent individual annotations, which hinder the derivation of majority-supported culture-level emotion labels, and imbalanced cultural coverage. Thus, we present ArtECulture, a benchmark containing 6,792 artworks with culture-specific emotion labels and explanations across English, Chinese, and Arabic cultures, with balanced Western and non-Western content. Evaluations of 16 open- and closed-source Multimodal Large Language Models (MLLMs) under a zero-shot setting reveal that the task remains challenging, with the best model achieving below 50\% accuracy. To address this limitation, we introduce a retrieval-augmented culture-conditioned emotion understanding framework, which leverages a concept-based cultural emotion knowledge base to inject explicit cultural knowledge into MLLMs without additional training. The framework improves both culturally aligned emotion prediction and grounded explanation generation. Our benchmark and code will be publicly released.

cs.CL↗

EmAvatar: Multimodal Empathetic Response Generation via Conflict Resolution and Expressive Guidance

Avatar-based multimodal empathetic response generation has emerged as a pivotal capability in human-centric systems, aiming to recognize user emotions and synthesize responses with synchronized text, audio, and talking-face video. Despite recent progress, existing methods still suffer from three critical limitations: (1) overlooking conflicting emotions across modalities, (2) lacking explicit multimodal synthesis guidance, and (3) neglecting inherent error propagation of multimodal response generation. To address these limitations, we propose EmAvatar, a novel framework for precise emotion perception and expressive response generation. It first performs deliberative multimodal emotion recognition by exposing inter-modal prediction conflicts and then initiates a multi-round QA process between a Conflict Inspector and an Evidence Collector to gather evidence for conflict resolution, leading to a robust, evidence-aware prediction. Regarding response generation, EmAvatar first synthesizes a composite script that couples the textual response with an expressive instruction. Moreover, to ensure high-quality synthesis, an iterative refinement mechanism evaluates and revises the script until it aligns with predefined criteria, serving as reliable guidance for subsequent audio and video synthesis. Extensive experiments across four tasks demonstrate that EmAvatar outperforms state-of-the-art methods. Our code will be publicly released.

cs.HC↗

From Profiling to Synthesis: Benchmarking Implicit Behavioral Alignment in Personalized LLM Agents

Large Language Models have enabled increasingly capable autonomous agents, yet personalization remains critical for making such agents practically useful. Recent benchmarks have begun evaluating personalization in agents, but they largely rely on static preference snapshots, fixed interaction logs, or question answering over predefined user profiles. Such designs fail to capture the complexity of evolving user preferences and neglect preference-conditioned task execution-a discrepancy we term as the knowledge-to-action gap. To address this challenge, we introduce IBA-Bench, a benchmark for implicit behavioral alignment constructed from longitudinal interaction histories that contain noise, implicit cues, and temporal inconsistencies. Unlike prior work, IBA-Bench evaluates whether an agent can execute tasks while satisfying implicit user constraints inferred from historical interactions. We further propose IBA-Agent, an agent framework that reconciles conflicting priorities through broad retrieval and trajectory-level alignment. Experiment results on IBA-Bench show that effective personalization remains a significant challenge for state-of-the-art LLM agents, and the proposed IBA-Agent substantially improves behavioral alignment in complex scenarios across nine application domains.

cs.AI↗

HoloGeo: Mitigating Landmark Bias in Geo-localization via Evidence-Driven Reasoning

Recent advances in Vision-Language Models (VLMs) have significantly improved image geo-localization, yet existing models remain susceptible to landmark bias, causing them to overlook geographical cues or form spurious correlations, ultimately resulting in inaccurate localization. To systematically investigate this issue, we first design two quantitative metrics, Bias Intensity (BI) and Bias Harmfulness (BH), to characterize the impact of landmarks exerted on model reasoning, and establish a comprehensive benchmark, LandmarkBias-3K. To mitigate landmark bias, we further propose an evidence-driven reasoning framework, HoloGeo, to improve the reliability of geo-localization. HoloGeo is supported by a high-quality dataset, BF-30k, annotated with structured multi-evidence bias-free reasoning chains. By incorporating multi-dimensional rewards, HoloGeo explicitly encourages balanced attention over diverse visual cues and achieves evidence-driven joint reasoning. Extensive experiments demonstrate that HoloGeo not only maintains excellent performance on IM2GPS3K and YFCC4k but also significantly outperforms existing open-source VLMs on LandmarkBias-3K, validating its effectiveness for robust geospatial reasoning.

cs.CV↗