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Xaq Pitkow

Publications and source records attributed to Xaq Pitkow.

At least 19 recordsLinked to original sources

Principles of frugal inference and control

A central challenge for intelligent agents in an uncertain world is striking the right balance between utility maximization and resource use, not only for external movement but also for internal computation. Existing theories of control under uncertainty typically treat inference as cost-free, despite the substantial computational and energetic burden it imposes in both artificial and biological systems. To remedy this problem, we introduce a novel variant of the POMDP framework in which the information acquired through inference is treated as a resource that must be optimized alongside utility. Solving a local linear-Gaussian approximation of the resulting problem reveals three general principles of resource-efficient control. First, when information is costly, inference shifts from a Bayes-optimal (lossless) compression of the past to a lossy regime that strategically leaves some uncertainty unresolved to optimize resource use. Second, relaxing exact Bayesian inference creates a manifold of equivalent solutions, reflecting multiple ways to combine imperfect inference with compensatory control. This flexibility can be used to meet additional objectives or constraints without sacrificing performance on the original task. Third, beyond goal attainment, control can be leveraged to counteract estimation errors and steer the system into regimes where representation costs are lower. We empirically demonstrate that these principles generalize beyond the local linear-Gaussian approximation, enabling the solution of nonlinear control problems such as pole balancing and drone stabilization. Together, these results establish a framework for rational computation that extends existing approaches to information-constrained decision-making and offers normative insight into how brains and machines can achieve effective behavior under tight computational constraints.

cs.AI

How Much is Brain Data Worth for Machine Learning?

If a person can solve a task, can measuring their brain make it easier to train a model to solve that task too? Recent NeuroAI work suggests that supplementing task training with neural recordings can modestly improve model performance and robustness. However, it is unclear when there should be a benefit from using neural data and how much benefit to expect. We formulate this question mathematically, and begin to address it theoretically using a simple, analytically tractable linear gaussian model of task targets and neural recordings. For a multimodal estimator trained on both brain data and task labels, we derive scaling laws for how performance scales with the numbers of brain and task samples. From these laws we derive relative value and exchange rates between brain samples and task samples, quantifying how much extra task samples neural data is worth as a function of task-brain alignment, neural and task noise, latent dimension, and brain data sample size. We also analyze test distribution shift, to identify conditions where brain-regularized learning can produce substantial robustness gains through learned invariances. Finally, under a fixed collection budget, we characterize the regimes in which brain data is worth collecting. Our results provide a foundation for understanding how valuable brain data could be for improving machine learning.

cs.AI

Use and usability: concepts of representation in philosophy, neuroscience, cognitive science, and computer science

Representations play a central role in the study of both biological and artificial intelligence, as well as philosophy of mind. Across neuroscience, computer science, and philosophy, a recurring theme is that representations not only carry information but should be ``useful'' for or ``usable'' by an agent in some sense. Here, we review how the ``usefulness'' of representations has been conceptualized and how it figures into different conceptions of representation. We identify and explore four aspects of use and usability: representations generally carry \textit{information}; that information may or may not be \textit{useful} and it may or may not be encoded in a usable \textit{format}; and the representations may or may not be \textit{used downstream}. Building on these four aspects of information and use, we then organize existing perspectives on neural representations into three levels: Representations as Information (Level 1); Representations as Usable (Level 2); and Representations as Used (Level 3). Our account is meant to give readers an appreciation for the diversity of notions of ``neural representation,'' help them navigate the vast and multi-disciplinary literature on the topic, and help them clarify the appropriate notion of representation for their own investigations.

cs.OH

Compiling molecular ultrastructure into neural dynamics

High-resolution brain imaging can now capture not just synapse locations but their molecular composition, with the cost of such mapping falling exponentially. Yet such ultrastructural data has so far told us little about local neuronal physiology - specifically, the parameters (e.g., synaptic efficacies, local conductances) that govern neural dynamics. We propose to translate molecularly annotated ultrastructure into physiology, introducing the concept of an ultrastructure-to-dynamics compiler: a learned mapping from molecularly annotated ultrastructure to simulator-ready, uncertainty-aware physiological parameters. The requirement is paired training data, with jointly acquired ultrastructure from imaging, and dynamical responses to perturbations from physiological experiments. With this data we can train models that predict local physiology directly from structure. Such a compiler would support biophysical simulations by turning anatomical maps into models of circuit dynamics, shifting structure-to-function from a descriptive program to a predictive one and opening routes to understanding neural computation and forecasting intervention effects.

q-bio.NC

Cognitive Models and AI Algorithms Provide Templates for Designing Language Agents

While contemporary large language models (LLMs) are increasingly capable in isolation, there are still many difficult problems that lie beyond the abilities of a single LLM. For such tasks, there is still uncertainty about how best to take many LLMs as parts and combine them into a greater whole. This position paper argues that potential blueprints for designing such modular language agents can be found in the existing literature on cognitive models and artificial intelligence (AI) algorithms. To make this point clear, we formalize the idea of an agent template that specifies roles for individual LLMs and how their functionalities should be composed. We then survey a variety of existing language agents in the literature and highlight their underlying templates derived directly from cognitive models or AI algorithms. By highlighting these designs, we aim to call attention to agent templates inspired by cognitive science and AI as a powerful tool for developing effective, interpretable language agents.

cs.AI

Complexity and dynamics of partially symmetric random neural networks

Neural circuits exhibit structured connectivity, including an overrepresentation of reciprocal connections between neuron pairs. Despite important advances, a full understanding of how such partial symmetry in connectivity shapes neural dynamics remains elusive. Here we ask how correlations between reciprocal connections in a random, recurrent neural network affect phase-space complexity, defined as the exponential proliferation rate (with network size) of the number of fixed points that accompanies the transition to chaotic dynamics. We find a striking pattern: partial anti-symmetry strongly amplifies complexity, while partial symmetry suppresses it. These opposing trends closely track changes in other measures of dynamical behavior, such as dimensionality, Lyapunov exponents, and transient path length, supporting the view that fixed-point structure is a key determinant of network dynamics. Thus, positive reciprocal correlations favor low-dimensional, slowly varying activity, whereas negative correlations promote high-dimensional, rapidly fluctuating chaotic activity. These results yield testable predictions about the link between connection reciprocity, neural dynamics and function.

physics.bio-ph

Intrinsic Goals for Autonomous Agents: Model-Based Exploration in Virtual Zebrafish Predicts Ethological Behavior and Whole-Brain Dynamics

Autonomy is a hallmark of animal intelligence, enabling adaptive and intelligent behavior in complex environments without relying on external reward or task structure. Existing reinforcement learning approaches to exploration in reward-free environments, including a class of methods known as model-based intrinsic motivation, exhibit inconsistent exploration patterns and do not converge to an exploratory policy, thus failing to capture robust autonomous behaviors observed in animals. Moreover, systems neuroscience has largely overlooked the neural basis of autonomy, focusing instead on experimental paradigms where animals are motivated by external reward rather than engaging in ethological, naturalistic and task-independent behavior. To bridge these gaps, we introduce a novel model-based intrinsic drive explicitly designed after the principles of autonomous exploration in animals. Our method (3M-Progress) achieves animal-like exploration by tracking divergence between an online world model and a fixed prior learned from an ecological niche. To the best of our knowledge, we introduce the first autonomous embodied agent that predicts brain data entirely from self-supervised optimization of an intrinsic goal -- without any behavioral or neural training data -- demonstrating that 3M-Progress agents capture the explainable variance in behavioral patterns and whole-brain neural-glial dynamics recorded from autonomously behaving larval zebrafish, thereby providing the first goal-driven, population-level model of neural-glial computation. Our findings establish a computational framework connecting model-based intrinsic motivation to naturalistic behavior, providing a foundation for building artificial agents with animal-like autonomy.

q-bio.NC

From Chaos to Coherence: Effects of High-Order Synaptic Correlations on Neural Dynamics

Recurrent Neural Network models have elucidated the interplay between structure and dynamics in biological neural networks, particularly the emergence of irregular and rhythmic activities in cortex. However, most studies have focused on networks with random or simple connectivity structures. Experimental observations find that high-order cortical connectivity patterns affect the temporal patterns of network activity, but a theory that relates such complex structure to network dynamics has yet to be developed. Here, we show that third- and higher-order cyclic correlations in synaptic connectivities greatly impact neuronal dynamics. Specifically, strong cyclic correlations in a network suppress chaotic dynamics and promote oscillatory or fixed activity. This change in dynamics is related to the form of the unstable eigenvalues of the random connectivity matrix. A phase transition from chaotic to fixed or oscillatory activity coincides with the development of a cusp at the leading edge of the eigenvalue support. We also relate the dimensions of activity to the network structure.

q-bio.NC

Attention when you need

Being attentive to task-relevant features can improve task performance, but paying attention comes with its own metabolic cost. Therefore, strategic allocation of attention is crucial in performing the task efficiently. This work aims to understand this strategy. Recently, de Gee et al. conducted experiments involving mice performing an auditory sustained attention-value task. This task required the mice to exert attention to identify whether a high-order acoustic feature was present amid the noise. By varying the trial duration and reward magnitude, the task allows us to investigate how an agent should strategically deploy their attention to maximize their benefits and minimize their costs. In our work, we develop a reinforcement learning-based normative model of the mice to understand how it balances attention cost against its benefits. The model is such that at each moment the mice can choose between two levels of attention and decide when to take costly actions that could obtain rewards. Our model suggests that efficient use of attentional resources involves alternating blocks of high attention with blocks of low attention. In the extreme case where the agent disregards sensory input during low attention states, we see that high attention is used rhythmically. Our model provides evidence about how one should deploy attention as a function of task utility, signal statistics, and how attention affects sensory evidence.

q-bio.NC

How does the brain compute with probabilities?

This perspective piece is the result of a Generative Adversarial Collaboration (GAC) tackling the question `How does neural activity represent probability distributions?'. We have addressed three major obstacles to progress on answering this question: first, we provide a unified language for defining competing hypotheses. Second, we explain the fundamentals of three prominent proposals for probabilistic computations -- Probabilistic Population Codes (PPCs), Distributed Distributional Codes (DDCs), and Neural Sampling Codes (NSCs) -- and describe similarities and differences in that common language. Third, we review key empirical data previously taken as evidence for at least one of these proposal, and describe how it may or may not be explainable by alternative proposals. Finally, we describe some key challenges in resolving the debate, and propose potential directions to address them through a combination of theory and experiments.

q-bio.NC

Generalization properties of contrastive world models

Recent work on object-centric world models aim to factorize representations in terms of objects in a completely unsupervised or self-supervised manner. Such world models are hypothesized to be a key component to address the generalization problem. While self-supervision has shown improved performance however, OOD generalization has not been systematically and explicitly tested. In this paper, we conduct an extensive study on the generalization properties of contrastive world model. We systematically test the model under a number of different OOD generalization scenarios such as extrapolation to new object attributes, introducing new conjunctions or new attributes. Our experiments show that the contrastive world model fails to generalize under the different OOD tests and the drop in performance depends on the extent to which the samples are OOD. When visualizing the transition updates and convolutional feature maps, we observe that any changes in object attributes (such as previously unseen colors, shapes, or conjunctions of color and shape) breaks down the factorization of object representations. Overall, our work highlights the importance of object-centric representations for generalization and current models are limited in their capacity to learn such representations required for human-level generalization.

cs.LG

Inferring Inference

Patterns of microcircuitry suggest that the brain has an array of repeated canonical computational units. Yet neural representations are distributed, so the relevant computations may only be related indirectly to single-neuron transformations. It thus remains an open challenge how to define canonical distributed computations. We integrate normative and algorithmic theories of neural computation into a mathematical framework for inferring canonical distributed computations from large-scale neural activity patterns. At the normative level, we hypothesize that the brain creates a structured internal model of its environment, positing latent causes that explain its sensory inputs, and uses those sensory inputs to infer the latent causes. At the algorithmic level, we propose that this inference process is a nonlinear message-passing algorithm on a graph-structured model of the world. Given a time series of neural activity during a perceptual inference task, our framework finds (i) the neural representation of relevant latent variables, (ii) interactions between these variables that define the brain's internal model of the world, and (iii) message-functions specifying the inference algorithm. These targeted computational properties are then statistically distinguishable due to the symmetries inherent in any canonical computation, up to a global transformation. As a demonstration, we simulate recordings for a model brain that implicitly implements an approximate inference algorithm on a probabilistic graphical model. Given its external inputs and noisy neural activity, we recover the latent variables, their neural representation and dynamics, and canonical message-functions. We highlight features of experimental design needed to successfully extract canonical computations from neural data. Overall, this framework provides a new tool for discovering interpretable structure in neural recordings.

q-bio.NC

Generalization of graph network inferences in higher-order graphical models

Probabilistic graphical models provide a powerful tool to describe complex statistical structure, with many real-world applications in science and engineering from controlling robotic arms to understanding neuronal computations. A major challenge for these graphical models is that inferences such as marginalization are intractable for general graphs. These inferences are often approximated by a distributed message-passing algorithm such as Belief Propagation, which does not always perform well on graphs with cycles, nor can it always be easily specified for complex continuous probability distributions. Such difficulties arise frequently in expressive graphical models that include intractable higher-order interactions. In this paper we define the Recurrent Factor Graph Neural Network (RF-GNN) to achieve fast approximate inference on graphical models that involve many-variable interactions. Experimental results on several families of graphical models demonstrate the out-of-distribution generalization capability of our method to different sized graphs, and indicate the domain in which our method outperforms Belief Propagation (BP). Moreover, we test the RF-GNN on a real-world Low-Density Parity-Check dataset as a benchmark along with other baseline models including BP variants and other GNN methods. Overall we find that RF-GNNs outperform other methods under high noise levels.

cs.AI

Learning Dynamics and Structure of Complex Systems Using Graph Neural Networks

Many complex systems are composed of interacting parts, and the underlying laws are usually simple and universal. While graph neural networks provide a useful relational inductive bias for modeling such systems, generalization to new system instances of the same type is less studied. In this work we trained graph neural networks to fit time series from an example nonlinear dynamical system, the belief propagation algorithm. We found simple interpretations of the learned representation and model components, and they are consistent with core properties of the probabilistic inference algorithm. We successfully identified a 'graph translator' between the statistical interactions in belief propagation and parameters of the corresponding trained network, and showed that it enables two types of novel generalization: to recover the underlying structure of a new system instance based solely on time series observations, or to construct a new network from this structure directly. Our results demonstrated a path towards understanding both dynamics and structure of a complex system and how such understanding can be used for generalization.

cs.LG

Phase transitions in when feedback is useful

Sensory observations about the world are invariably ambiguous. Inference about the world's latent variables is thus an important computation for the brain. However, computational constraints limit the performance of these computations. These constraints include energetic costs for neural activity and noise on every channel. Efficient coding is one prominent theory that describes how such limited resources can best be used. In one incarnation, this leads to a theory of predictive coding, where predictions are subtracted from signals, reducing the cost of sending something that is already known. This theory does not, however, account for the costs or noise associated with those predictions. Here we offer a theory that accounts for both feedforward and feedback costs, and noise in all computations. We formulate this inference problem as message-passing on a graph whereby feedback serves as an internal control signal aiming to maximize how well an inference tracks a target state while minimizing the costs of computation. We apply this novel formulation of inference as control to the canonical problem of inferring the hidden scalar state of a linear dynamical system with Gaussian variability. The best solution depends on architectural constraints, such as Dale's law, the ubiquitous law that each neuron makes solely excitatory or inhibitory postsynaptic connections. This biological structure can create asymmetric costs for feedforward and feedback channels. Under such conditions, our theory predicts the gain of optimal predictive feedback and how it is incorporated into the inference computation. We show that there is a non-monotonic dependence of optimal feedback gain as a function of both the computational parameters and the world dynamics, leading to phase transitions in whether feedback provides any utility in optimal inference under computational constraints.

q-bio.NC

Probing Few-Shot Generalization with Attributes

Despite impressive progress in deep learning, generalizing far beyond the training distribution is an important open challenge. In this work, we consider few-shot classification, and aim to shed light on what makes some novel classes easier to learn than others, and what types of learned representations generalize better. To this end, we define a new paradigm in terms of attributes -- simple building blocks of which concepts are formed -- as a means of quantifying the degree of relatedness of different concepts. Our empirical analysis reveals that supervised learning generalizes poorly to new attributes, but a combination of self-supervised pretraining with supervised finetuning leads to stronger generalization. The benefit of self-supervised pretraining and supervised finetuning is further investigated through controlled experiments using random splits of the attribute space, and we find that predictability of test attributes provides an informative estimate of a model's generalization ability.

cs.LG

Understanding robustness and generalization of artificial neural networks through Fourier masks

Despite the enormous success of artificial neural networks (ANNs) in many disciplines, the characterization of their computations and the origin of key properties such as generalization and robustness remain open questions. Recent literature suggests that robust networks with good generalization properties tend to be biased towards processing low frequencies in images. To explore the frequency bias hypothesis further, we develop an algorithm that allows us to learn modulatory masks highlighting the essential input frequencies needed for preserving a trained network's performance. We achieve this by imposing invariance in the loss with respect to such modulations in the input frequencies. We first use our method to test the low-frequency preference hypothesis of adversarially trained or data-augmented networks. Our results suggest that adversarially robust networks indeed exhibit a low-frequency bias but we find this bias is also dependent on directions in frequency space. However, this is not necessarily true for other types of data augmentation. Our results also indicate that the essential frequencies in question are effectively the ones used to achieve generalization in the first place. Surprisingly, images seen through these modulatory masks are not recognizable and resemble texture-like patterns.

cs.CV

Interpolating between sampling and variational inference with infinite stochastic mixtures

Sampling and Variational Inference (VI) are two large families of methods for approximate inference that have complementary strengths. Sampling methods excel at approximating arbitrary probability distributions, but can be inefficient. VI methods are efficient, but may misrepresent the true distribution. Here, we develop a general framework where approximations are stochastic mixtures of simple component distributions. Both sampling and VI can be seen as special cases: in sampling, each mixture component is a delta-function and is chosen stochastically, while in standard VI a single component is chosen to minimize divergence. We derive a practical method that interpolates between sampling and VI by solving an optimization problem over a mixing distribution. Intermediate inference methods then arise by varying a single parameter. Our method provably improves on sampling (reducing variance) and on VI (reducing bias+variance despite increasing variance). We demonstrate our method's bias/variance trade-off in practice on reference problems, and we compare outcomes to commonly used sampling and VI methods. This work takes a step towards a highly flexible yet simple family of inference methods that combines the complementary strengths of sampling and VI.

stat.ML