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Xavier Serra

Publications and source records attributed to Xavier Serra.

At least 55 records · Page 3Linked to original sources

Predicting performance difficulty from piano sheet music images

Estimating the performance difficulty of a musical score is crucial in music education for adequately designing the learning curriculum of the students. Although the Music Information Retrieval community has recently shown interest in this task, existing approaches mainly use machine-readable scores, leaving the broader case of sheet music images unaddressed. Based on previous works involving sheet music images, we use a mid-level representation, bootleg score, describing notehead positions relative to staff lines coupled with a transformer model. This architecture is adapted to our task by introducing an encoding scheme that reduces the encoded sequence length to one-eighth of the original size. In terms of evaluation, we consider five datasets -- more than 7500 scores with up to 9 difficulty levels -- , two of them particularly compiled for this work. The results obtained when pretraining the scheme on the IMSLP corpus and fine-tuning it on the considered datasets prove the proposal's validity, achieving the best-performing model with a balanced accuracy of 40.34\% and a mean square error of 1.33. Finally, we provide access to our code, data, and models for transparency and reproducibility.

cs.SD↗

Efficient Supervised Training of Audio Transformers for Music Representation Learning

In this work, we address music representation learning using convolution-free transformers. We build on top of existing spectrogram-based audio transformers such as AST and train our models on a supervised task using patchout training similar to PaSST. In contrast to previous works, we study how specific design decisions affect downstream music tagging tasks instead of focusing on the training task. We assess the impact of initializing the models with different pre-trained weights, using various input audio segment lengths, using learned representations from different blocks and tokens of the transformer for downstream tasks, and applying patchout at inference to speed up feature extraction. We find that 1) initializing the model from ImageNet or AudioSet weights and using longer input segments are beneficial both for the training and downstream tasks, 2) the best representations for the considered downstream tasks are located in the middle blocks of the transformer, and 3) using patchout at inference allows faster processing than our convolutional baselines while maintaining superior performance. The resulting models, MAEST, are publicly available and obtain the best performance among open models in music tagging tasks.

cs.SD↗

Combining piano performance dimensions for score difficulty classification

Predicting the difficulty of playing a musical score is essential for structuring and exploring score collections. Despite its importance for music education, the automatic difficulty classification of piano scores is not yet solved, mainly due to the lack of annotated data and the subjectiveness of the annotations. This paper aims to advance the state-of-the-art in score difficulty classification with two major contributions. To address the lack of data, we present Can I Play It? (CIPI) dataset, a machine-readable piano score dataset with difficulty annotations obtained from the renowned classical music publisher Henle Verlag. The dataset is created by matching public domain scores with difficulty labels from Henle Verlag, then reviewed and corrected by an expert pianist. As a second contribution, we explore various input representations from score information to pre-trained ML models for piano fingering and expressiveness inspired by the musicology definition of performance. We show that combining the outputs of multiple classifiers performs better than the classifiers on their own, pointing to the fact that the representations capture different aspects of difficulty. In addition, we conduct numerous experiments that lay a foundation for score difficulty classification and create a basis for future research. Our best-performing model reports a 39.47% balanced accuracy and 1.13 median square error across the nine difficulty levels proposed in this study. Code, dataset, and models are made available for reproducibility.

cs.SD↗

An objective evaluation of Hearing Aids and DNN-based speech enhancement in complex acoustic scenes

We investigate the objective performance of five high-end commercially available Hearing Aid (HA) devices compared to DNN-based speech enhancement algorithms in complex acoustic environments. To this end, we measure the HRTFs of a single HA device to synthesize a binaural dataset for training two state-of-the-art causal and non-causal DNN enhancement models. We then generate an evaluation set of realistic speech-in-noise situations using an Ambisonics loudspeaker setup and record with a KU100 dummy head wearing each of the HA devices, both with and without the conventional HA algorithms, applying the DNN enhancers to the latter. We find that the DNN-based enhancement outperforms the HA algorithms in terms of noise suppression and objective intelligibility metrics.

cs.SD↗

Pre-Training Strategies Using Contrastive Learning and Playlist Information for Music Classification and Similarity

In this work, we investigate an approach that relies on contrastive learning and music metadata as a weak source of supervision to train music representation models. Recent studies show that contrastive learning can be used with editorial metadata (e.g., artist or album name) to learn audio representations that are useful for different classification tasks. In this paper, we extend this idea to using playlist data as a source of music similarity information and investigate three approaches to generate anchor and positive track pairs. We evaluate these approaches by fine-tuning the pre-trained models for music multi-label classification tasks (genre, mood, and instrument tagging) and music similarity. We find that creating anchor and positive track pairs by relying on co-occurrences in playlists provides better music similarity and competitive classification results compared to choosing tracks from the same artist as in previous works. Additionally, our best pre-training approach based on playlists provides superior classification performance for most datasets.

cs.SD↗

FlowGrad: Using Motion for Visual Sound Source Localization

Most recent work in visual sound source localization relies on semantic audio-visual representations learned in a self-supervised manner, and by design excludes temporal information present in videos. While it proves to be effective for widely used benchmark datasets, the method falls short for challenging scenarios like urban traffic. This work introduces temporal context into the state-of-the-art methods for sound source localization in urban scenes using optical flow as a means to encode motion information. An analysis of the strengths and weaknesses of our methods helps us better understand the problem of visual sound source localization and sheds light on open challenges for audio-visual scene understanding.

cs.SD↗

Data leakage in cross-modal retrieval training: A case study

The recent progress in text-based audio retrieval was largely propelled by the release of suitable datasets. Since the manual creation of such datasets is a laborious task, obtaining data from online resources can be a cheap solution to create large-scale datasets. We study the recently proposed SoundDesc benchmark dataset, which was automatically sourced from the BBC Sound Effects web page. In our analysis, we find that SoundDesc contains several duplicates that cause leakage of training data to the evaluation data. This data leakage ultimately leads to overly optimistic retrieval performance estimates in previous benchmarks. We propose new training, validation, and testing splits for the dataset that we make available online. To avoid weak contamination of the test data, we pool audio files that share similar recording setups. In our experiments, we find that the new splits serve as a more challenging benchmark.

cs.SD↗

Matching Text and Audio Embeddings: Exploring Transfer-learning Strategies for Language-based Audio Retrieval

We present an analysis of large-scale pretrained deep learning models used for cross-modal (text-to-audio) retrieval. We use embeddings extracted by these models in a metric learning framework to connect matching pairs of audio and text. Shallow neural networks map the embeddings to a common dimensionality. Our system, which is an extension of our submission to the Language-based Audio Retrieval Task of the DCASE Challenge 2022, employs the RoBERTa foundation model as the text embedding extractor. A pretrained PANNs model extracts the audio embeddings. To improve the generalisation of our model, we investigate how pretraining with audio and associated noisy text collected from the online platform Freesound improves the performance of our method. Furthermore, our ablation study reveals that the proper choice of the loss function and fine-tuning the pretrained models are essential in training a competitive retrieval system.

cs.IR↗

FSD50K: An Open Dataset of Human-Labeled Sound Events

Most existing datasets for sound event recognition (SER) are relatively small and/or domain-specific, with the exception of AudioSet, based on over 2M tracks from YouTube videos and encompassing over 500 sound classes. However, AudioSet is not an open dataset as its official release consists of pre-computed audio features. Downloading the original audio tracks can be problematic due to YouTube videos gradually disappearing and usage rights issues. To provide an alternative benchmark dataset and thus foster SER research, we introduce FSD50K, an open dataset containing over 51k audio clips totalling over 100h of audio manually labeled using 200 classes drawn from the AudioSet Ontology. The audio clips are licensed under Creative Commons licenses, making the dataset freely distributable (including waveforms). We provide a detailed description of the FSD50K creation process, tailored to the particularities of Freesound data, including challenges encountered and solutions adopted. We include a comprehensive dataset characterization along with discussion of limitations and key factors to allow its audio-informed usage. Finally, we conduct sound event classification experiments to provide baseline systems as well as insight on the main factors to consider when splitting Freesound audio data for SER. Our goal is to develop a dataset to be widely adopted by the community as a new open benchmark for SER research.

cs.SD↗

Score difficulty analysis for piano performance education based on fingering

In this paper, we introduce score difficulty classification as a sub-task of music information retrieval (MIR), which may be used in music education technologies, for personalised curriculum generation, and score retrieval. We introduce a novel dataset for our task, Mikrokosmos-difficulty, containing 147 piano pieces in symbolic representation and the corresponding difficulty labels derived by its composer Béla Bartók and the publishers. As part of our methodology, we propose piano technique feature representations based on different piano fingering algorithms. We use these features as input for two classifiers: a Gated Recurrent Unit neural network (GRU) with attention mechanism and gradient-boosted trees trained on score segments. We show that for our dataset fingering based features perform better than a simple baseline considering solely the notes in the score. Furthermore, the GRU with attention mechanism classifier surpasses the gradient-boosted trees. Our proposed models are interpretable and are capable of generating difficulty feedback both locally, on short term segments, and globally, for whole pieces. Code, datasets, models, and an online demo are made available for reproducibility

cs.SD↗

Semi-Supervised Music Tagging Transformer

We present Music Tagging Transformer that is trained with a semi-supervised approach. The proposed model captures local acoustic characteristics in shallow convolutional layers, then temporally summarizes the sequence of the extracted features using stacked self-attention layers. Through a careful model assessment, we first show that the proposed architecture outperforms the previous state-of-the-art music tagging models that are based on convolutional neural networks under a supervised scheme. The Music Tagging Transformer is further improved by noisy student training, a semi-supervised approach that leverages both labeled and unlabeled data combined with data augmentation. To our best knowledge, this is the first attempt to utilize the entire audio of the million song dataset.

cs.SD↗

Emotion Embedding Spaces for Matching Music to Stories

Content creators often use music to enhance their stories, as it can be a powerful tool to convey emotion. In this paper, our goal is to help creators find music to match the emotion of their story. We focus on text-based stories that can be auralized (e.g., books), use multiple sentences as input queries, and automatically retrieve matching music. We formalize this task as a cross-modal text-to-music retrieval problem. Both the music and text domains have existing datasets with emotion labels, but mismatched emotion vocabularies prevent us from using mood or emotion annotations directly for matching. To address this challenge, we propose and investigate several emotion embedding spaces, both manually defined (e.g., valence/arousal) and data-driven (e.g., Word2Vec and metric learning) to bridge this gap. Our experiments show that by leveraging these embedding spaces, we are able to successfully bridge the gap between modalities to facilitate cross modal retrieval. We show that our method can leverage the well established valence-arousal space, but that it can also achieve our goal via data-driven embedding spaces. By leveraging data-driven embeddings, our approach has the potential of being generalized to other retrieval tasks that require broader or completely different vocabularies.

cs.IR↗

Piano Fingering with Reinforcement Learning

Hand and finger movements are a mainstay of piano technique. Automatic Fingering from symbolic music data allows us to simulate finger and hand movements. Previous proposals achieve automatic piano fingering based on knowledge-driven or data-driven techniques. We combine both approaches with deep reinforcement learning techniques to derive piano fingering. Finally, we explore how to incorporate past experience into reinforcement learning-based piano fingering in further work.

cs.OH↗

Evaluating Off-the-Shelf Machine Listening and Natural Language Models for Automated Audio Captioning

Automated audio captioning (AAC) is the task of automatically generating textual descriptions for general audio signals. A captioning system has to identify various information from the input signal and express it with natural language. Existing works mainly focus on investigating new methods and try to improve their performance measured on existing datasets. Having attracted attention only recently, very few works on AAC study the performance of existing pre-trained audio and natural language processing resources. In this paper, we evaluate the performance of off-the-shelf models with a Transformer-based captioning approach. We utilize the freely available Clotho dataset to compare four different pre-trained machine listening models, four word embedding models, and their combinations in many different settings. Our evaluation suggests that YAMNet combined with BERT embeddings produces the best captions. Moreover, in general, fine-tuning pre-trained word embeddings can lead to better performance. Finally, we show that sequences of audio embeddings can be processed using a Transformer encoder to produce higher-quality captions.

cs.LG↗

Soundata: A Python library for reproducible use of audio datasets

Soundata is a Python library for loading and working with audio datasets in a standardized way, removing the need for writing custom loaders in every project, and improving reproducibility by providing tools to validate data against a canonical version. It speeds up research pipelines by allowing users to quickly download a dataset, load it into memory in a standardized and reproducible way, validate that the dataset is complete and correct, and more. Soundata is based and inspired on mirdata and design to complement mirdata by working with environmental sound, bioacoustic and speech datasets, among others. Soundata was created to be easy to use, easy to contribute to, and to increase reproducibility and standardize usage of sound datasets in a flexible way.

cs.SD↗

Self-Supervised Learning from Automatically Separated Sound Scenes

Real-world sound scenes consist of time-varying collections of sound sources, each generating characteristic sound events that are mixed together in audio recordings. The association of these constituent sound events with their mixture and each other is semantically constrained: the sound scene contains the union of source classes and not all classes naturally co-occur. With this motivation, this paper explores the use of unsupervised automatic sound separation to decompose unlabeled sound scenes into multiple semantically-linked views for use in self-supervised contrastive learning. We find that learning to associate input mixtures with their automatically separated outputs yields stronger representations than past approaches that use the mixtures alone. Further, we discover that optimal source separation is not required for successful contrastive learning by demonstrating that a range of separation system convergence states all lead to useful and often complementary example transformations. Our best system incorporates these unsupervised separation models into a single augmentation front-end and jointly optimizes similarity maximization and coincidence prediction objectives across the views. The result is an unsupervised audio representation that rivals state-of-the-art alternatives on the established shallow AudioSet classification benchmark.

cs.SD↗

Improving Sound Event Classification by Increasing Shift Invariance in Convolutional Neural Networks

Recent studies have put into question the commonly assumed shift invariance property of convolutional networks, showing that small shifts in the input can affect the output predictions substantially. In this paper, we analyze the benefits of addressing lack of shift invariance in CNN-based sound event classification. Specifically, we evaluate two pooling methods to improve shift invariance in CNNs, based on low-pass filtering and adaptive sampling of incoming feature maps. These methods are implemented via small architectural modifications inserted into the pooling layers of CNNs. We evaluate the effect of these architectural changes on the FSD50K dataset using models of different capacity and in presence of strong regularization. We show that these modifications consistently improve sound event classification in all cases considered. We also demonstrate empirically that the proposed pooling methods increase shift invariance in the network, making it more robust against time/frequency shifts in input spectrograms. This is achieved by adding a negligible amount of trainable parameters, which makes these methods an appealing alternative to conventional pooling layers. The outcome is a new state-of-the-art mAP of 0.541 on the FSD50K classification benchmark.

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What is fair? Exploring the artists' perspective on the fairness of music streaming platforms

Music streaming platforms are currently among the main sources of music consumption, and the embedded recommender systems significantly influence what the users consume. There is an increasing interest to ensure that those platforms and systems are fair. Yet, we first need to understand what fairness means in such a context. Although artists are the main content providers for music platforms, there is a research gap concerning the artists' perspective. To fill this gap, we conducted interviews with music artists to understand how they are affected by current platforms and what improvements they deem necessary. Using a Qualitative Content Analysis, we identify the aspects that the artists consider relevant for fair platforms. In this paper, we discuss the following aspects derived from the interviews: fragmented presentation, reaching an audience, transparency, influencing users' listening behavior, popularity bias, artists' repertoire size, quotas for local music, gender balance, and new music. For some topics, our findings do not indicate a clear direction about the best way how music platforms should act and function; for other topics, though, there is a clear consensus among our interviewees: for these, the artists have a clear idea of the actions that should be taken so that music platforms will be fair also for the artists.

cs.HC↗