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Xavier Serra

Publications and source records attributed to Xavier Serra.

At least 91 records · Page 5Linked to original sources

Model-agnostic Approaches to Handling Noisy Labels When Training Sound Event Classifiers

Label noise is emerging as a pressing issue in sound event classification. This arises as we move towards larger datasets that are difficult to annotate manually, but it is even more severe if datasets are collected automatically from online repositories, where labels are inferred through automated heuristics applied to the audio content or metadata. While learning from noisy labels has been an active area of research in computer vision, it has received little attention in sound event classification. Most recent computer vision approaches against label noise are relatively complex, requiring complex networks or extra data resources. In this work, we evaluate simple and efficient model-agnostic approaches to handling noisy labels when training sound event classifiers, namely label smoothing regularization, mixup and noise-robust loss functions. The main advantage of these methods is that they can be easily incorporated to existing deep learning pipelines without need for network modifications or extra resources. We report results from experiments conducted with the FSDnoisy18k dataset. We show that these simple methods can be effective in mitigating the effect of label noise, providing up to 2.5\% of accuracy boost when incorporated to two different CNNs, while requiring minimal intervention and computational overhead.

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musicnn: Pre-trained convolutional neural networks for music audio tagging

Pronounced as "musician", the musicnn library contains a set of pre-trained musically motivated convolutional neural networks for music audio tagging: https://github.com/jordipons/musicnn. This repository also includes some pre-trained vgg-like baselines. These models can be used as out-of-the-box music audio taggers, as music feature extractors, or as pre-trained models for transfer learning. We also provide the code to train the aforementioned models: https://github.com/jordipons/musicnn-training. This framework also allows implementing novel models. For example, a musically motivated convolutional neural network with an attention-based output layer (instead of the temporal pooling layer) can achieve state-of-the-art results for music audio tagging: 90.77 ROC-AUC / 38.61 PR-AUC on the MagnaTagATune dataset --- and 88.81 ROC-AUC / 31.51 PR-AUC on the Million Song Dataset.

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A hybrid parametric-deep learning approach for sound event localization and detection

This work describes and discusses an algorithm submitted to the Sound Event Localization and Detection Task of DCASE2019 Challenge. The proposed methodology relies on parametric spatial audio analysis for source localization and detection, combined with a deep learning-based monophonic event classifier. The evaluation of the proposed algorithm yields overall results comparable to the baseline system. The main highlight is a reduction of the localization error on the evaluation dataset by a factor of 2.6, compared with the baseline performance.

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Data Augmentation for Instrument Classification Robust to Audio Effects

Reusing recorded sounds (sampling) is a key component in Electronic Music Production (EMP), which has been present since its early days and is at the core of genres like hip-hop or jungle. Commercial and non-commercial services allow users to obtain collections of sounds (sample packs) to reuse in their compositions. Automatic classification of one-shot instrumental sounds allows automatically categorising the sounds contained in these collections, allowing easier navigation and better characterisation. Automatic instrument classification has mostly targeted the classification of unprocessed isolated instrumental sounds or detecting predominant instruments in mixed music tracks. For this classification to be useful in audio databases for EMP, it has to be robust to the audio effects applied to unprocessed sounds. In this paper we evaluate how a state of the art model trained with a large dataset of one-shot instrumental sounds performs when classifying instruments processed with audio effects. In order to evaluate the robustness of the model, we use data augmentation with audio effects and evaluate how each effect influences the classification accuracy.

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End-to-end music source separation: is it possible in the waveform domain?

Most of the currently successful source separation techniques use the magnitude spectrogram as input, and are therefore by default omitting part of the signal: the phase. To avoid omitting potentially useful information, we study the viability of using end-to-end models for music source separation --- which take into account all the information available in the raw audio signal, including the phase. Although during the last decades end-to-end music source separation has been considered almost unattainable, our results confirm that waveform-based models can perform similarly (if not better) than a spectrogram-based deep learning model. Namely: a Wavenet-based model we propose and Wave-U-Net can outperform DeepConvSep, a recent spectrogram-based deep learning model.

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Toward Interpretable Music Tagging with Self-Attention

Self-attention is an attention mechanism that learns a representation by relating different positions in the sequence. The transformer, which is a sequence model solely based on self-attention, and its variants achieved state-of-the-art results in many natural language processing tasks. Since music composes its semantics based on the relations between components in sparse positions, adopting the self-attention mechanism to solve music information retrieval (MIR) problems can be beneficial. Hence, we propose a self-attention based deep sequence model for music tagging. The proposed architecture consists of shallow convolutional layers followed by stacked Transformer encoders. Compared to conventional approaches using fully convolutional or recurrent neural networks, our model is more interpretable while reporting competitive results. We validate the performance of our model with the MagnaTagATune and the Million Song Dataset. In addition, we demonstrate the interpretability of the proposed architecture with a heat map visualization.

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Multi Web Audio Sequencer: Collaborative Music Making

Recent advancements in web-based audio systems have enabled sufficiently accurate timing control and real-time sound processing capabilities. Numerous specialized music tools, as well as digital audio workstations, are now accessible from browsers. Features such as the large accessibility of data and real-time communication between clients make the web attractive for collaborative data manipulation. However, this innovative field has yet to produce effective tools for multiple-user coordination on specialized music creation tasks. The Multi Web Audio Sequencer is a prototype of an application for segment-based sequencing of Freesound sound clips, with an emphasis on seamless remote collaboration. In this work we consider a fixed-grid step sequencer as a probe for understanding the necessary features of crowd-shared music creation sessions. This manuscript describes the sequencer and the functionalities and types of interactions required for effective and attractive collaboration of remote people during creative music creation activities.

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Skip prediction using boosting trees based on acoustic features of tracks in sessions

The Spotify Sequential Skip Prediction Challenge focuses on predicting if a track in a session will be skipped by the user or not. In this paper, we describe our approach to this problem and the final system that was submitted to the challenge by our team from the Music Technology Group (MTG) under the name "aferraro". This system consists in combining the predictions of multiple boosting trees models trained with features extracted from the sessions and the tracks. The proposed approach achieves good overall performance (MAA of 0.554), with our model ranked 14th out of more than 600 submissions in the final leaderboard.

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Learning Sound Event Classifiers from Web Audio with Noisy Labels

As sound event classification moves towards larger datasets, issues of label noise become inevitable. Web sites can supply large volumes of user-contributed audio and metadata, but inferring labels from this metadata introduces errors due to unreliable inputs, and limitations in the mapping. There is, however, little research into the impact of these errors. To foster the investigation of label noise in sound event classification we present FSDnoisy18k, a dataset containing 42.5 hours of audio across 20 sound classes, including a small amount of manually-labeled data and a larger quantity of real-world noisy data. We characterize the label noise empirically, and provide a CNN baseline system. Experiments suggest that training with large amounts of noisy data can outperform training with smaller amounts of carefully-labeled data. We also show that noise-robust loss functions can be effective in improving performance in presence of corrupted labels.

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Randomly weighted CNNs for (music) audio classification

The computer vision literature shows that randomly weighted neural networks perform reasonably as feature extractors. Following this idea, we study how non-trained (randomly weighted) convolutional neural networks perform as feature extractors for (music) audio classification tasks. We use features extracted from the embeddings of deep architectures as input to a classifier - with the goal to compare classification accuracies when using different randomly weighted architectures. By following this methodology, we run a comprehensive evaluation of the current deep architectures for audio classification, and provide evidence that the architectures alone are an important piece for resolving (music) audio problems using deep neural networks.

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Transfer Learning of Artist Group Factors to Musical Genre Classification

The automated recognition of music genres from audio information is a challenging problem, as genre labels are subjective and noisy. Artist labels are less subjective and less noisy, while certain artists may relate more strongly to certain genres. At the same time, at prediction time, it is not guaranteed that artist labels are available for a given audio segment. Therefore, in this work, we propose to apply the transfer learning framework, learning artist-related information which will be used at inference time for genre classification. We consider different types of artist-related information, expressed through artist group factors, which will allow for more efficient learning and stronger robustness to potential label noise. Furthermore, we investigate how to achieve the highest validation accuracy on the given FMA dataset, by experimenting with various kinds of transfer methods, including single-task transfer, multi-task transfer and finally multi-task learning.

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Using offline metrics and user behavior analysis to combine multiple systems for music recommendation

There are many offline metrics that can be used as a reference for evaluation and optimization of the performance of recommender systems. Hybrid recommendation approaches are commonly used to improve some of those metrics by combining different systems. In this work we focus on music recommendation and propose a new way to improve recommendations, with respect to a desired metric of choice, by combining multiple systems for each user individually based on their expected performance. Essentially, our approach consists in predicting an expected error that each system will produce for each user based on their previous activity. To this end, we propose to train regression models for different metrics predicting the performance of each system based on a number of features characterizing previous user behavior in the system. We then use different fusion strategies to combine recommendations generated by each system. Following this approach one can optimize the final hybrid system with respect to the desired metric of choice. As a proof of concept, we conduct experiments combining two recommendation systems, a Matrix Factorization model and a popularity-based recommender. We use the data provided by Melon, a Korean music streaming service, to train and evaluate the performance of the systems.

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Automatic playlist continuation using a hybrid recommender system combining features from text and audio

The ACM RecSys Challenge 2018 focuses on music recommendation in the context of automatic playlist continuation. In this paper, we describe our approach to the problem and the final hybrid system that was submitted to the challenge by our team Cocoplaya. This system consists in combining the recommendations produced by two different models using ranking fusion. The first model is based on Matrix Factorization and it incorporates information from tracks' audio and playlist titles. The second model generates recommendations based on typical track co-occurrences considering their proximity in the playlists. The proposed approach is efficient and achieves a good overall performance, with our model ranked 4th on the creative track of the challenge leaderboard.

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Facilitating the Manual Annotation of Sounds When Using Large Taxonomies

Properly annotated multimedia content is crucial for supporting advances in many Information Retrieval applications. It enables, for instance, the development of automatic tools for the annotation of large and diverse multimedia collections. In the context of everyday sounds and online collections, the content to describe is very diverse and involves many different types of concepts, often organised in large hierarchical structures called taxonomies. This makes the task of manually annotating content arduous. In this paper, we present our user-centered development of two tools for the manual annotation of audio content from a wide range of types. We conducted a preliminary evaluation of functional prototypes involving real users. The goal is to evaluate them in a real context, engage in discussions with users, and inspire new ideas. A qualitative analysis was carried out including usability questionnaires and semi-structured interviews. This revealed interesting aspects to consider when developing tools for the manual annotation of audio content with labels drawn from large hierarchical taxonomies.

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Training neural audio classifiers with few data

We investigate supervised learning strategies that improve the training of neural network audio classifiers on small annotated collections. In particular, we study whether (i) a naive regularization of the solution space, (ii) prototypical networks, (iii) transfer learning, or (iv) their combination, can foster deep learning models to better leverage a small amount of training examples. To this end, we evaluate (i-iv) for the tasks of acoustic event recognition and acoustic scene classification, considering from 1 to 100 labeled examples per class. Results indicate that transfer learning is a powerful strategy in such scenarios, but prototypical networks show promising results when one does not count with external or validation data.

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General-purpose Tagging of Freesound Audio with AudioSet Labels: Task Description, Dataset, and Baseline

This paper describes Task 2 of the DCASE 2018 Challenge, titled "General-purpose audio tagging of Freesound content with AudioSet labels". This task was hosted on the Kaggle platform as "Freesound General-Purpose Audio Tagging Challenge". The goal of the task is to build an audio tagging system that can recognize the category of an audio clip from a subset of 41 diverse categories drawn from the AudioSet Ontology. We present the task, the dataset prepared for the competition, and a baseline system.

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Natural Language Processing for Music Knowledge Discovery

Today, a massive amount of musical knowledge is stored in written form, with testimonies dated as far back as several centuries ago. In this work, we present different Natural Language Processing (NLP) approaches to harness the potential of these text collections for automatic music knowledge discovery, covering different phases in a prototypical NLP pipeline, namely corpus compilation, text-mining, information extraction, knowledge graph generation and sentiment analysis. Each of these approaches is presented alongside different use cases (i.e., flamenco, Renaissance and popular music) where large collections of documents are processed, and conclusions stemming from data-driven analyses are presented and discussed.

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A Simple Fusion of Deep and Shallow Learning for Acoustic Scene Classification

In the past, Acoustic Scene Classification systems have been based on hand crafting audio features that are input to a classifier. Nowadays, the common trend is to adopt data driven techniques, e.g., deep learning, where audio representations are learned from data. In this paper, we propose a system that consists of a simple fusion of two methods of the aforementioned types: a deep learning approach where log-scaled mel-spectrograms are input to a convolutional neural network, and a feature engineering approach, where a collection of hand-crafted features is input to a gradient boosting machine. We first show that both methods provide complementary information to some extent. Then, we use a simple late fusion strategy to combine both methods. We report classification accuracy of each method individually and the combined system on the TUT Acoustic Scenes 2017 dataset. The proposed fused system outperforms each of the individual methods and attains a classification accuracy of 72.8% on the evaluation set, improving the baseline system by 11.8%.

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