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Xi Wang

Publications and source records attributed to Xi Wang.

At least 289 records · Page 16Linked to original sources

Extragradient Type Methods for Riemannian Variational Inequality Problems

Riemannian convex optimization and minimax optimization have recently drawn considerable attention. Their appeal lies in their capacity to adeptly manage the non-convexity of the objective function as well as constraints inherent in the feasible set in the Euclidean sense. In this work, we delve into monotone Riemannian Variational Inequality Problems (RVIPs), which encompass both Riemannian convex optimization and minimax optimization as particular cases. In the context of Euclidean space, it is established that the last-iterates of both the extragradient (EG) and past extragradient (PEG) methods converge to the solution of monotone variational inequality problems at a rate of $O\left(\frac{1}{\sqrt{T}}\right)$ (Cai et al., 2022). However, analogous behavior on Riemannian manifolds remains an open question. To bridge this gap, we introduce the Riemannian extragradient (REG) and Riemannian past extragradient (RPEG) methods. We demonstrate that both exhibit $O\left(\frac{1}{\sqrt{T}}\right)$ last-iterate convergence. Additionally, we show that the average-iterate convergence of both REG and RPEG is $O\left(\frac{1}{T}\right)$, aligning with observations in the Euclidean case (Mokhtari et al., 2020). These results are enabled by judiciously addressing the holonomy effect so that additional complications in Riemannian cases can be reduced and the Euclidean proof inspired by the performance estimation problem (PEP) technique or the sum-of-squares (SOS) technique can be applied again.

math.OC↗

Enabling Building Information Model-Driven Human-Robot Collaborative Construction Workflows with Closed-Loop Digital Twins

The introduction of assistive construction robots can significantly alleviate physical demands on construction workers while enhancing both the productivity and safety of construction projects. Leveraging a Building Information Model (BIM) offers a natural and promising approach to driving robotic construction workflows. However, because of uncertainties inherent in construction sites, such as discrepancies between the as-designed and as-built components, robots cannot solely rely on a BIM to plan and perform field construction work. Human workers are adept at improvising alternative plans with their creativity and experience and thus can assist robots in overcoming uncertainties and performing construction work successfully. In such scenarios, it is critical to continuously update the BIM as work processes unfold so that it includes as-built information for the ensuing construction and maintenance tasks. This research introduces an interactive closed-loop digital twin framework that integrates a BIM into human-robot collaborative construction workflows. The robot's functions are primarily driven by the BIM, but it adaptively adjusts its plans based on actual site conditions, while the human co-worker oversees and supervises the process. When necessary, the human co-worker intervenes to help the robot overcome the encountered uncertainties. A drywall installation case study is conducted to verify the proposed workflow. In addition, experiments are carried out to evaluate the system performance using an industrial robotic arm in a research laboratory setting that mimics a construction site and in the Gazebo simulation. Integrating the flexibility of human workers and the autonomy and accuracy afforded by the BIM, the proposed framework offers significant promise of increasing the robustness of construction robots in the performance of field construction work.

cs.RO↗

MEIC: Re-thinking RTL Debug Automation using LLMs

The deployment of Large Language Models (LLMs) for code debugging (e.g., C and Python) is widespread, benefiting from their ability to understand and interpret intricate concepts. However, in the semiconductor industry, utilising LLMs to debug Register Transfer Level (RTL) code is still insufficient, largely due to the underrepresentation of RTL-specific data in training sets. This work introduces a novel framework, Make Each Iteration Count (MEIC), which contrasts with traditional one-shot LLM-based debugging methods that heavily rely on prompt engineering, model tuning, and model training. MEIC utilises LLMs in an iterative process to overcome the limitation of LLMs in RTL code debugging, which is suitable for identifying and correcting both syntax and function errors, while effectively managing the uncertainties inherent in LLM operations. To evaluate our framework, we provide an open-source dataset comprising 178 common RTL programming errors. The experimental results demonstrate that the proposed debugging framework achieves fix rate of 93% for syntax errors and 78% for function errors, with up to 48x speedup in debugging processes when compared with experienced engineers. The Repo. of dataset and code: https://anonymous.4open.science/r/Verilog-Auto-Debug-6E7F/.

cs.AR↗

Room temperature Si:S barrier infrared detector with broadband response up to 4.4μm

Mid-infrared spectrum is a critical tool for chemical analysis, industrial inspection, environment, and other fields due to its rich chemical bond information. However, the complicated growth or fabrication procedures of existing mid-infrared sensitive materials hinder the large-scale production and utilization of mid-infrared detectors. To address this issue, we developed Si:S barrier detectors employing sulfur doped silicon and a sophisticated band barrier design. Since the transport of dark current and photo current is separated, the barrier design effectively suppresses the dark current while allowing the photo current to leverage gain mechanisms, thereby substantially improving signal-to-noise ratio. As a result, the detector exhibits an infrared response range covering from 1.12 to 4.4μm with a peak at 3.3μm, excluding its intrinsic response in visible range. Its peak quantum efficiency surpasses that of the best mid-infrared silicon-based detector reported to date by an order of magnitude, reaching 2% at room temperature. The peak detectivity at 90K is 1.4E11 Jones @1.4V and decreases to 4.4E9 Jones @1.4V, 210K, comparable to the typical III-V and IV-VI photodetectors at one thousandth fabrication cost. Leveraging the well-established silicon-based manufacturing process, this device holds promise for large-scale production at a reduced price, offering a cost-effective solution for future mid-infrared detection.

physics.app-ph↗

Explicit Correlation Learning for Generalizable Cross-Modal Deepfake Detection

With the rising prevalence of deepfakes, there is a growing interest in developing generalizable detection methods for various types of deepfakes. While effective in their specific modalities, traditional detection methods fall short in addressing the generalizability of detection across diverse cross-modal deepfakes. This paper aims to explicitly learn potential cross-modal correlation to enhance deepfake detection towards various generation scenarios. Our approach introduces a correlation distillation task, which models the inherent cross-modal correlation based on content information. This strategy helps to prevent the model from overfitting merely to audio-visual synchronization. Additionally, we present the Cross-Modal Deepfake Dataset (CMDFD), a comprehensive dataset with four generation methods to evaluate the detection of diverse cross-modal deepfakes. The experimental results on CMDFD and FakeAVCeleb datasets demonstrate the superior generalizability of our method over existing state-of-the-art methods. Our code and data can be found at \url{https://github.com/ljj898/CMDFD-Dataset-and-Deepfake-Detection}.

cs.CV↗

WANDR: Intention-guided Human Motion Generation

Synthesizing natural human motions that enable a 3D human avatar to walk and reach for arbitrary goals in 3D space remains an unsolved problem with many applications. Existing methods (data-driven or using reinforcement learning) are limited in terms of generalization and motion naturalness. A primary obstacle is the scarcity of training data that combines locomotion with goal reaching. To address this, we introduce WANDR, a data-driven model that takes an avatar's initial pose and a goal's 3D position and generates natural human motions that place the end effector (wrist) on the goal location. To solve this, we introduce novel intention features that drive rich goal-oriented movement. Intention guides the agent to the goal, and interactively adapts the generation to novel situations without needing to define sub-goals or the entire motion path. Crucially, intention allows training on datasets that have goal-oriented motions as well as those that do not. WANDR is a conditional Variational Auto-Encoder (c-VAE), which we train using the AMASS and CIRCLE datasets. We evaluate our method extensively and demonstrate its ability to generate natural and long-term motions that reach 3D goals and generalize to unseen goal locations. Our models and code are available for research purposes at wandr.is.tue.mpg.de.

cs.CV↗

Causal Intervention for Fairness in Multi-behavior Recommendation

Recommender systems usually learn user interests from various user behaviors, including clicks and post-click behaviors (e.g., like and favorite). However, these behaviors inevitably exhibit popularity bias, leading to some unfairness issues: 1) for items with similar quality, more popular ones get more exposure; and 2) even worse the popular items with lower popularity might receive more exposure. Existing work on mitigating popularity bias blindly eliminates the bias and usually ignores the effect of item quality. We argue that the relationships between different user behaviors (e.g., conversion rate) actually reflect the item quality. Therefore, to handle the unfairness issues, we propose to mitigate the popularity bias by considering multiple user behaviors. In this work, we examine causal relationships behind the interaction generation procedure in multi-behavior recommendation. Specifically, we find that: 1) item popularity is a confounder between the exposed items and users' post-click interactions, leading to the first unfairness; and 2) some hidden confounders (e.g., the reputation of item producers) affect both item popularity and quality, resulting in the second unfairness. To alleviate these confounding issues, we propose a causal framework to estimate the causal effect, which leverages backdoor adjustment to block the backdoor paths caused by the confounders. In the inference stage, we remove the negative effect of popularity and utilize the good effect of quality for recommendation. Experiments on two real-world datasets validate the effectiveness of our proposed framework, which enhances fairness without sacrificing recommendation accuracy.

cs.IR↗

Gaze-Guided Graph Neural Network for Action Anticipation Conditioned on Intention

Humans utilize their gaze to concentrate on essential information while perceiving and interpreting intentions in videos. Incorporating human gaze into computational algorithms can significantly enhance model performance in video understanding tasks. In this work, we address a challenging and innovative task in video understanding: predicting the actions of an agent in a video based on a partial video. We introduce the Gaze-guided Action Anticipation algorithm, which establishes a visual-semantic graph from the video input. Our method utilizes a Graph Neural Network to recognize the agent's intention and predict the action sequence to fulfill this intention. To assess the efficiency of our approach, we collect a dataset containing household activities generated in the VirtualHome environment, accompanied by human gaze data of viewing videos. Our method outperforms state-of-the-art techniques, achieving a 7\% improvement in accuracy for 18-class intention recognition. This highlights the efficiency of our method in learning important features from human gaze data.

cs.CV↗

A Transformer-Based Model for the Prediction of Human Gaze Behavior on Videos

Eye-tracking applications that utilize the human gaze in video understanding tasks have become increasingly important. To effectively automate the process of video analysis based on eye-tracking data, it is important to accurately replicate human gaze behavior. However, this task presents significant challenges due to the inherent complexity and ambiguity of human gaze patterns. In this work, we introduce a novel method for simulating human gaze behavior. Our approach uses a transformer-based reinforcement learning algorithm to train an agent that acts as a human observer, with the primary role of watching videos and simulating human gaze behavior. We employed an eye-tracking dataset gathered from videos generated by the VirtualHome simulator, with a primary focus on activity recognition. Our experimental results demonstrate the effectiveness of our gaze prediction method by highlighting its capability to replicate human gaze behavior and its applicability for downstream tasks where real human-gaze is used as input.

cs.CV↗

A Directional Diffusion Graph Transformer for Recommendation

In real-world recommender systems, implicitly collected user feedback, while abundant, often includes noisy false-positive and false-negative interactions. The possible misinterpretations of the user-item interactions pose a significant challenge for traditional graph neural recommenders. These approaches aggregate the users' or items' neighbours based on implicit user-item interactions in order to accurately capture the users' profiles. To account for and model possible noise in the users' interactions in graph neural recommenders, we propose a novel Diffusion Graph Transformer (DiffGT) model for top-k recommendation. Our DiffGT model employs a diffusion process, which includes a forward phase for gradually introducing noise to implicit interactions, followed by a reverse process to iteratively refine the representations of the users' hidden preferences (i.e., a denoising process). In our proposed approach, given the inherent anisotropic structure observed in the user-item interaction graph, we specifically use anisotropic and directional Gaussian noises in the forward diffusion process. Our approach differs from the sole use of isotropic Gaussian noises in existing diffusion models. In the reverse diffusion process, to reverse the effect of noise added earlier and recover the true users' preferences, we integrate a graph transformer architecture with a linear attention module to denoise the noisy user/item embeddings in an effective and efficient manner. In addition, such a reverse diffusion process is further guided by personalised information (e.g., interacted items) to enable the accurate estimation of the users' preferences on items. Our extensive experiments conclusively demonstrate the superiority of our proposed graph diffusion model over ten existing state-of-the-art approaches across three benchmark datasets.

cs.IR↗

I-Design: Personalized LLM Interior Designer

Interior design allows us to be who we are and live how we want - each design is as unique as our distinct personality. However, it is not trivial for non-professionals to express and materialize this since it requires aligning functional and visual expectations with the constraints of physical space; this renders interior design a luxury. To make it more accessible, we present I-Design, a personalized interior designer that allows users to generate and visualize their design goals through natural language communication. I-Design starts with a team of large language model agents that engage in dialogues and logical reasoning with one another, transforming textual user input into feasible scene graph designs with relative object relationships. Subsequently, an effective placement algorithm determines optimal locations for each object within the scene. The final design is then constructed in 3D by retrieving and integrating assets from an existing object database. Additionally, we propose a new evaluation protocol that utilizes a vision-language model and complements the design pipeline. Extensive quantitative and qualitative experiments show that I-Design outperforms existing methods in delivering high-quality 3D design solutions and aligning with abstract concepts that match user input, showcasing its advantages across detailed 3D arrangement and conceptual fidelity.

cs.AI↗

What Do You See in Vehicle? Comprehensive Vision Solution for In-Vehicle Gaze Estimation

Driver's eye gaze holds a wealth of cognitive and intentional cues crucial for intelligent vehicles. Despite its significance, research on in-vehicle gaze estimation remains limited due to the scarcity of comprehensive and well-annotated datasets in real driving scenarios. In this paper, we present three novel elements to advance in-vehicle gaze research. Firstly, we introduce IVGaze, a pioneering dataset capturing in-vehicle gaze, collected from 125 subjects and covering a large range of gaze and head poses within vehicles. Conventional gaze collection systems are inadequate for in-vehicle use. In this dataset, we propose a new vision-based solution for in-vehicle gaze collection, introducing a refined gaze target calibration method to tackle annotation challenges. Second, our research focuses on in-vehicle gaze estimation leveraging the IVGaze. In-vehicle face images often suffer from low resolution, prompting our introduction of a gaze pyramid transformer that leverages transformer-based multilevel features integration. Expanding upon this, we introduce the dual-stream gaze pyramid transformer (GazeDPTR). Employing perspective transformation, we rotate virtual cameras to normalize images, utilizing camera pose to merge normalized and original images for accurate gaze estimation. GazeDPTR shows state-of-the-art performance on the IVGaze dataset. Thirdly, we explore a novel strategy for gaze zone classification by extending the GazeDPTR. A foundational tri-plane and project gaze onto these planes are newly defined. Leveraging both positional features from the projection points and visual attributes from images, we achieve superior performance compared to relying solely on visual features, substantiating the advantage of gaze estimation. Our project is available at https://yihua.zone/work/ivgaze.

cs.CV↗

Coherent Modulation of Two-Dimensional Moiré States with On-Chip THz Waves

Van der Waals (vdW) structures of two-dimensional materials host a broad range of physical phenomena. New opportunities arise if different functional layers may be remotely modulated or coupled in a device structure. Here we demonstrate the in-situ coherent modulation of moiré excitons and correlated Mott insulators in transition metal dichalcogenide (TMD) homo- or hetero-bilayers with on-chip terahertz (THz) waves. Using common dual-gated device structures, each consisting of a TMD moiré bilayer sandwiched between two few-layer graphene (fl-Gr) gates with hexagonal boron nitride (h-BN) spacers, we launch coherent phonon wavepackets at ~0.4-1 THz from the fl-Gr gates by femtosecond laser excitation. The waves travel through the h-BN spacer, arrive at the TMD bilayer with precise timing, and coherently modulate the moiré excitons or the Mott states. These results demonstrate that the fl-Gr gates, often used for electrical control of the material properties, can serve as effective on-chip opto-elastic transducers to generate THz waves for the coherent control and vibrational entanglement of functional layers in commonly used moiré devices.

cond-mat.mes-hall↗

Characteristic AI Agents via Large Language Models

The advancement of Large Language Models (LLMs) has led to significant enhancements in the performance of chatbot systems. Many researchers have dedicated their efforts to the development of bringing characteristics to chatbots. While there have been commercial products for developing role-driven chatbots using LLMs, it is worth noting that academic research in this area remains relatively scarce. Our research focuses on investigating the performance of LLMs in constructing Characteristic AI Agents by simulating real-life individuals across different settings. Current investigations have primarily focused on act on roles with simple profiles. In response to this research gap, we create a benchmark for the characteristic AI agents task, including dataset, techniques, and evaluation metrics. A dataset called ``Character100'' is built for this benchmark, comprising the most-visited people on Wikipedia for language models to role-play. With the constructed dataset, we conduct comprehensive assessment of LLMs across various settings. In addition, we devise a set of automatic metrics for quantitative performance evaluation. The experimental results underscore the potential directions for further improvement in the capabilities of LLMs in constructing characteristic AI agents. The benchmark is available at https://github.com/nuaa-nlp/Character100.

cs.CL↗

OpenSUN3D: 1st Workshop Challenge on Open-Vocabulary 3D Scene Understanding

This report provides an overview of the challenge hosted at the OpenSUN3D Workshop on Open-Vocabulary 3D Scene Understanding held in conjunction with ICCV 2023. The goal of this workshop series is to provide a platform for exploration and discussion of open-vocabulary 3D scene understanding tasks, including but not limited to segmentation, detection and mapping. We provide an overview of the challenge hosted at the workshop, present the challenge dataset, the evaluation methodology, and brief descriptions of the winning methods. For additional details, please see https://opensun3d.github.io/index_iccv23.html.

cs.CV↗

Model Will Tell: Training Membership Inference for Diffusion Models

Diffusion models pose risks of privacy breaches and copyright disputes, primarily stemming from the potential utilization of unauthorized data during the training phase. The Training Membership Inference (TMI) task aims to determine whether a specific sample has been used in the training process of a target model, representing a critical tool for privacy violation verification. However, the increased stochasticity inherent in diffusion renders traditional shadow-model-based or metric-based methods ineffective when applied to diffusion models. Moreover, existing methods only yield binary classification labels which lack necessary comprehensibility in practical applications. In this paper, we explore a novel perspective for the TMI task by leveraging the intrinsic generative priors within the diffusion model. Compared with unseen samples, training samples exhibit stronger generative priors within the diffusion model, enabling the successful reconstruction of substantially degraded training images. Consequently, we propose the Degrade Restore Compare (DRC) framework. In this framework, an image undergoes sequential degradation and restoration, and its membership is determined by comparing it with the restored counterpart. Experimental results verify that our approach not only significantly outperforms existing methods in terms of accuracy but also provides comprehensible decision criteria, offering evidence for potential privacy violations.

cs.CV↗

Summarize the Past to Predict the Future: Natural Language Descriptions of Context Boost Multimodal Object Interaction Anticipation

We study object interaction anticipation in egocentric videos. This task requires an understanding of the spatio-temporal context formed by past actions on objects, coined action context. We propose TransFusion, a multimodal transformer-based architecture. It exploits the representational power of language by summarizing the action context. TransFusion leverages pre-trained image captioning and vision-language models to extract the action context from past video frames. This action context together with the next video frame is processed by the multimodal fusion module to forecast the next object interaction. Our model enables more efficient end-to-end learning. The large pre-trained language models add common sense and a generalisation capability. Experiments on Ego4D and EPIC-KITCHENS-100 show the effectiveness of our multimodal fusion model. They also highlight the benefits of using language-based context summaries in a task where vision seems to suffice. Our method outperforms state-of-the-art approaches by 40.4% in relative terms in overall mAP on the Ego4D test set. We validate the effectiveness of TransFusion via experiments on EPIC-KITCHENS-100. Video and code are available at https://eth-ait.github.io/transfusion-proj/.

cs.CV↗

Joint control variate for faster black-box variational inference

Black-box variational inference performance is sometimes hindered by the use of gradient estimators with high variance. This variance comes from two sources of randomness: Data subsampling and Monte Carlo sampling. While existing control variates only address Monte Carlo noise, and incremental gradient methods typically only address data subsampling, we propose a new "joint" control variate that jointly reduces variance from both sources of noise. This significantly reduces gradient variance, leading to faster optimization in several applications.

cs.LG↗