SearcharxivSearch

arXiv subjects

Xi Zhao

Publications and source records attributed to Xi Zhao.

At least 19 recordsLinked to original sources

ByteX: A Unified AI Search Engine at ByteDance

Since 2016, ByteX has been the foundation of ByteDance's search infrastructure, scaling to more than 7,000 clusters and 300 PB of indexed data. Driven by the demands of AI workloads, ByteX has evolved from a text search engine into a unified AI search system supporting vector retrieval, lexical matching, and predicate filtering. Its largest deployment indexes nearly one trillion high-dimensional vectors. This scale exposes two central bottlenecks in AI-era retrieval: memory-intensive graph-index construction under sustained ingestion, and the prohibitive cost of keeping vector indexes entirely in memory. ByteX addresses these bottlenecks with two techniques. First, it introduces a quantization-aware vector kernel based on SymRaBitQ, a new symmetric quantization scheme with tight theoretical guarantees that allows index construction to run directly in the quantized space accurately and efficiently without retaining a copy of full-precision vectors. Second, it provides a hybrid storage engine that supports memory-resident, hybrid, and SSD-resident deployments, with fine-grained record-level caching to trade memory for latency under operational control. On large-scale benchmarks, ByteX improves throughput by up to 3x, reduces indexing memory by 80%, and lowers operating cost by 86% compared with prior systems, while supporting trillion-vector scale, write-heavy or latency-sensitive workloads in production.

cs.DB

GRACE: Grounded Reasoning via Adapter Composition and Evidence-Aware Calibration for Educational Visual Question Answering

Educational visual question answering, or VQA, requires models to solve curriculum-oriented multiple-choice questions using both language and visual evidence. Compared with conventional open-ended VQA, educational examples often include structured assessment metadata, diagrams or image contexts, and semantically close answer options, creating strong opportunities for question-option shortcuts. We develop and evaluate a parameter-efficient adaptation framework for a frozen multimodal large language model in this setting. We introduce GRACE, Grounded Reasoning via Adapter Composition and Evidence-Aware Calibration, a framework that uses the pedagogical state of each question to specialize lightweight language and vision adaptation. The state combines inference-visible subject, grouped skill, grade, visual-context, question-intent, and option-structure cues. GRACE uses factor-specific prompts and lightweight visual adapters, then applies evidence-aware option calibration to score all candidates under a shared multimodal context. On ScienceQA, GRACE improves a shared-adapter baseline from 90.5 percent to 93.1 percent overall accuracy and from 88.7 percent to 91.2 percent on image-context questions. Removing pedagogical composition, option calibration, or the visual adapter reduces overall accuracy by 1.4, 1.0, and 1.5 points, respectively. These controlled results show that structured educational state is an effective routing signal for parameter-efficient multimodal adaptation.

cs.MM

GuideGround: VLM-guided Semantic Understanding and Viewpoint-aware Reasoning for 3D Visual Grounding

3D visual grounding aims to localize the target object in a 3D scene from a natural language query, requiring both fine-grained semantic understanding and viewpoint-dependent spatial reasoning. Existing methods typically formulate semantic understanding as an auxiliary closed-set object classification task and rely on multi-view feature aggregation for viewpoint reasoning, limiting semantic generalization and weakening viewpoint-specific evidence. We observe that vision-language models naturally provide complementary capabilities through open-vocabulary semantic understanding and global scene perception. Based on this insight, we propose GuideGround, a VLM-guided framework that complements rather than replaces task-specific grounding models by leveraging VLMs for semantic enhancement and viewpoint-specific hypothesis verification. Specifically, we replace auxiliary closed-set object classification with VLM-generated object semantic descriptions to enhance semantic understanding. Meanwhile, instead of directly aggregating multi-view representations, we preserve viewpoint-specific grounding hypotheses through per-view grounding and explicitly verify them using VLMs across candidate viewpoints. Extensive experiments on the ReferIt3D benchmark demonstrate that GuideGround consistently outperforms previous state-of-the-art methods. Comprehensive ablation studies further confirm the effectiveness of both the proposed semantic understanding and viewpoint reasoning strategies.

cs.CV

M\"obius-Guided Diagonal-Gate Compilation with Native Multiqubit Controlled-Phase Gates on Neutral-Atom Processors

Diagonal gates are ubiquitous primitives in quantum algorithms, from phase oracles, hypergraph-state preparation, and multi-control logic to Hamiltonian simulation of spin models and digitized lattice field theories, where Ising interactions and local potential terms are diagonal in the encoded basis. Standard compilers, however, often lower diagonal structure into one- and two-qubit gates before neutral-atom hardware can exploit native Rydberg-mediated multiqubit controlled-phase operations. We propose a M\"obius-guided compiler that maps a diagonal phase function to a phase hypergraph via subset-lattice M\"obius inversion. The hypergraph retains the support and angle of each many-body phase term, allowing sparse or local high-order structure to be routed as native multiqubit controlled-phase candidates when feasible and decomposed otherwise. The neutral-atom scheduler accounts for atom motion, interaction-zone constraints, blockade feasibility, and error costs, enabling a direct comparison between native high-order execution and decomposed alternatives. Benchmarks against routed ZAP and ZX-calculus baselines show improved estimated success for algorithmic instances with exploitable three- and four-body phase terms, and comparable performance on predominantly two-body instances. These results provide a feasible compilation strategy for more fully exploiting the native capabilities of neutral-atom hardware, using atom reconfigurability and Rydberg-mediated multiqubit phase operations as practical resources for more efficient quantum computation.

quant-ph

Arbor: Tree Search as a Cognition Layer for Autonomous Agents

Arbor is a multi-agent framework that introduces structured tree search as a cognition layer for autonomous agents operating in large, stateful action spaces. Prior autonomous optimization systems operate on isolated targets with stateless evaluation. Arbor instead maintains an explicit search tree of scored hypotheses that serves as the shared working memory across agents, evolving with every measurement, treating failures as diagnostic signal that reshapes subsequent exploration, and expanding as prior successes shift the bottleneck distribution. We validate Arbor on full-stack LLM inference optimization, a domain where achieving peak performance has historically required coordinated effort from engineering teams across the application, framework, compiler, kernel, and hardware stack. Arbor pairs an Orchestrator agent, which drives optimization by delegating to Domain Specialists across the inference stack, with a Critic agent that safeguards stability through root-cause analysis, introspection, and measurement validation -- a checks-and-balances architecture where neither agent can unilaterally drive the system. Agent capabilities are decomposed into hard skills (domain expertise) and soft skills (coordination protocols that determine how contributions compose), enabling fully autonomous multi-day campaigns. Arbor achieves up to 193% inference throughput-latency Pareto improvement over vendor-optimized baselines, while a single agent without the harness plateaus at +33% throughput improvement and crashes irrecoverably within hours. Arbor generalizes to multiple generations of hardware platform, and run-to-run variance is within 2 percentage points demonstrating that the method is hardware-agnostic and reproducible.

cs.AI

VisualNeo: Bridging the Gap between Visual Query Interfaces and Graph Query Engines

Visual Graph Query Interfaces (VQIs) empower non-programmers to query graph data by constructing visual queries intuitively. Devising efficient technologies in Graph Query Engines (GQEs) for interactive search and exploration has also been studied for years. However, these two vibrant scientific fields are traditionally independent of each other, causing a vast barrier for users who wish to explore the full-stack operations of graph querying. In this demonstration, we propose a novel VQI system built upon Neo4j called VisualNeo that facilities an efficient subgraph query in large graph databases. VisualNeo inherits several advanced features from recent advanced VQIs, which include the data-driven gui design and canned pattern generation. Additionally, it embodies a database manager module in order that users can connect to generic Neo4j databases. It performs query processing through the Neo4j driver and provides an aesthetic query result exploration.

cs.DB

KD-CVG: A Knowledge-Driven Approach for Creative Video Generation

Creative Generation (CG) leverages generative models to automatically produce advertising content that highlights product features, and it has been a significant focus of recent research. However, while CG has advanced considerably, most efforts have concentrated on generating advertising text and images, leaving Creative Video Generation (CVG) relatively underexplored. This gap is largely due to two major challenges faced by Text-to-Video (T2V) models: (a) \textbf{ambiguous semantic alignment}, where models struggle to accurately correlate product selling points with creative video content, and (b) \textbf{inadequate motion adaptability}, resulting in unrealistic movements and distortions. To address these challenges, we develop a comprehensive Advertising Creative Knowledge Base (ACKB) as a foundational resource and propose a knowledge-driven approach (KD-CVG) to overcome the knowledge limitations of existing models. KD-CVG consists of two primary modules: Semantic-Aware Retrieval (SAR) and Multimodal Knowledge Reference (MKR). SAR utilizes the semantic awareness of graph attention networks and reinforcement learning feedback to enhance the model's comprehension of the connections between selling points and creative videos. Building on this, MKR incorporates semantic and motion priors into the T2V model to address existing knowledge gaps. Extensive experiments have demonstrated KD-CVG's superior performance in achieving semantic alignment and motion adaptability, validating its effectiveness over other state-of-the-art methods. The code and dataset will be open source at https://kdcvg.github.io/KDCVG/.

cs.CV

GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction

Reconstructing translucent objects from multi-view images is a difficult problem. Previously, researchers have used differentiable path tracing and the neural implicit field, which require relatively large computational costs. Recently, many works have achieved good reconstruction results for opaque objects based on a 3DGS pipeline with much higher efficiency. However, such methods have difficulty dealing with translucent objects, because they do not consider the optical properties of translucent objects. In this paper, we propose a novel 3DGS-based pipeline (GTSR) to reconstruct the surface geometry of translucent objects. GTSR combines two sets of Gaussians, surface and interior Gaussians, which are used to model the surface and scattering color when lights pass translucent objects. To render the appearance of translucent objects, we introduce a method that uses the Fresnel term to blend two sets of Gaussians. Furthermore, to improve the reconstructed details of non-contour areas, we introduce the Disney BSDF model with deferred rendering to enhance constraints of the normal and depth. Experimental results demonstrate that our method outperforms baseline reconstruction methods on the NeuralTO Syn dataset while showing great real-time rendering performance. We also extend the dataset with new translucent objects of varying material properties and demonstrate our method can adapt to different translucent materials.

cs.CV

GEM: A Native Graph-based Index for Multi-Vector Retrieval

In multi-vector retrieval, both queries and data are represented as sets of high-dimensional vectors, enabling finer-grained semantic matching and improving retrieval quality over single-vector approaches. However, its practical adoption is held back by the lack of effective indexing algorithms. Existing work, attempting to reuse standard single-vector indexes, often fails to preserve multi-vector semantics or remains slow. In this work, we present GEM, a native indexing framework for multi-vector representations. The core idea is to construct a proximity graph directly over vector sets, preserving their fine-grained semantics while enabling efficient navigation. First, GEM designs a set-level clustering scheme. It associates each vector set with only its most informative clusters, effectively reducing redundancy without hurting semantic coverage. Then, it builds local proximity graphs within clusters and bridges them into a globally navigable structure. To handle the non-metric nature of multi-vector similarity, GEM decouples the graph construction metric from the final relevance score and injects semantic shortcuts to guide efficient navigation toward relevant regions. At query time, GEM launches beam search from multiple entry points and prunes paths early using cluster cues. To further enhance efficiency, a quantized distance estimation technique is used for both indexing and search. Across in-domain, out-of-domain, and multi-modal benchmarks, GEM achieves up to 16x speedup over state-of-the-art methods while matching or improving accuracy.

cs.IR

Fueling Dynamics towards Tunable Liquid Metal Machine

Self-propelled liquid metal-aluminum hybrid machines represent a promising class of autonomous motion systems capable of sustained movement without external power sources. While interactions between machines and their environment inevitably occur, the fundamental question of how spatial confinement affects the motion dynamics and the controllability of speed, direction, and lifetime of such liquid metal machines (LMMs) remains underexplored. Understanding these confined dynamics is essential for practical applications. Here, we present a comprehensive investigation of the non-symmetrical fueling principle governing the direction-tuning effect in LMMs. By confining LMMs within one-dimensional semi-open channels, we thoroughly disclose their impact and turning dynamics with different end obstacles throughout their lifecycle, with particular focus on fuel region morphological evolution, overall motion, and local flow characteristics after reaction times exceeding one hour. Utilizing ultra-high-speed imaging techniques, we systematically clarify how fuel region evolution and end-obstacle interactions influence symmetry-breaking mechanisms and reciprocating dynamics. Our findings reveal complex interactions between material properties, charge transfer processes, and fluid dynamics during end-turning processes, establishing a theoretical foundation for LMM driving dynamics. Beyond the theoretical mechanisms, we further demonstrate that LMM exhibits efficient heat and mass transfer capabilities, paving the way for applications in controlled transport systems and autonomous robotics.

physics.app-ph

MobiFlow: Real-World Mobile Agent Benchmarking through Trajectory Fusion

Mobile agents can autonomously complete user-assigned tasks through GUI interactions. However, existing mainstream evaluation benchmarks, such as AndroidWorld, operate by connecting to a system-level Android emulator and provide evaluation signals based on the state of system resources. In real-world mobile-agent scenarios, however, many third-party applications do not expose system-level APIs to determine whether a task has succeeded, leading to a mismatch between benchmarks and real-world usage and making it difficult to evaluate model performance accurately. To address these issues, we propose MobiFlow, an evaluation framework built on tasks drawn from arbitrary third-party applications. Using an efficient graph-construction algorithm based on multi-trajectory fusion, MobiFlow can effectively compress the state space, support dynamic interaction, and better align with real-world third-party application scenarios. MobiFlow covers 20 widely used third-party applications and comprises 240 diverse real-world tasks, with enriched evaluation metrics. Compared with AndroidWorld, MobiFlow's evaluation results show higher alignment with human assessments and can guide the training of future GUI-based models under real workloads.

cs.AI

Reasoning Palette: Modulating Reasoning via Latent Contextualization for Controllable Exploration for (V)LMs

Exploration capacity shapes both inference-time performance and reinforcement learning (RL) training for large (vision-) language models, as stochastic sampling often yields redundant reasoning paths with little high-level diversity. This paper proposes Reasoning Palette, a novel latent-modulation framework that endows the model with a stochastic latent variable for strategic contextualization, guiding its internal planning prior to token generation. This latent context is inferred from the mean-pooled embedding of a question-answer pair via a variational autoencoder (VAE), where each sampled latent potentially encodes a distinct reasoning context. During inference, a sampled latent is decoded into learnable token prefixes and prepended to the input prompt, modulating the model's internal reasoning trajectory. In this way, the model performs internal sampling over reasoning strategies prior to output generation, which shapes the style and structure of the entire response sequence. A brief supervised fine-tuning (SFT) warm-up phase allows the model to adapt to this latent conditioning. Within RL optimization, Reasoning Palette facilitates structured exploration by enabling on-demand injection for diverse reasoning modes, significantly enhancing exploration efficiency and sustained learning capability. Experiments across multiple reasoning benchmarks demonstrate that our method enables interpretable and controllable control over the (vision-) language model's strategic behavior, thereby achieving consistent performance gains over standard RL methods.

cs.CV

Beyond Training: Enabling Self-Evolution of Agents with MOBIMEM

Large Language Model (LLM) agents are increasingly deployed to automate complex workflows in mobile and desktop environments. However, current model-centric agent architectures struggle to self-evolve post-deployment: improving personalization, capability, and efficiency typically requires continuous model retraining/fine-tuning, which incurs prohibitive computational overheads and suffers from an inherent trade-off between model accuracy and inference efficiency. To enable iterative self-evolution without model retraining, we propose MOBIMEM, a memory-centric agent system. MOBIMEM first introduces three specialized memory primitives to decouple agent evolution from model weights: (1) Profile Memory uses a lightweight distance-graph (DisGraph) structure to align with user preferences, resolving the accuracy-latency trade-off in user profile retrieval; (2) Experience Memory employs multi-level templates to instantiate execution logic for new tasks, ensuring capability generalization; and (3) Action Memory records fine-grained interaction sequences, reducing the reliance on expensive model inference. Building upon this memory architecture, MOBIMEM further integrates a suite of OS-inspired services to orchestrate execution: a scheduler that coordinates parallel sub-task execution and memory operations; an agent record-and-replay (AgentRR) mechanism that enables safe and efficient action reuse; and a context-aware exception handling that ensures graceful recovery from user interruptions and runtime errors. Evaluation on AndroidWorld and top-50 apps shows that MOBIMEM achieves 83.1% profile alignment with 23.83 ms retrieval time (280x faster than GraphRAG baselines), improves task success rates by up to 50.3%, and reduces end-to-end latency by up to 9x on mobile devices.

cs.AI

Biomimetic Liquid Metal Cell

Gallium-based liquid metals, as a broad category of emerging functional materials with unique physical, chemical, and biological properties, offer numerous possibilities for advancing intelligent systems. However, a basic query persistently remains for the complex liquid metal system: Is there a minimal functional unit that can fully capture its diversity of morphology and function? Cells, as the most basic structural and functional units of life, are small in scale but have complex structures, functions, and life activities. Analogous to nature, this article proposes the concept of liquid metal cells, and systematically explores their construction routes, sensing capabilities, motion behaviors, and potential applications. We first construct a multi-phase composite structure with liquid metal as the nucleus, ionic solution as the cytoplasm, and polymer as the cell membrane by developing a layered cryogenic molding method. Furthermore, we reveal that liquid metal cells exhibit inherently versatile responsive characteristics and self-adaptive behaviors to thermal, pressure, chemical, electrical, and magnetic fields, indicating "small world, vast potential". Based on these fundamental findings, we finally demonstrate the feasibility of utilizing liquid metal cells as sensors, fluidic valves, and material transport carriers in flow channels through dynamic control.

physics.app-ph

RAVR: Reference-Answer-guided Variational Reasoning for Large Language Models

Reinforcement learning (RL) can refine the reasoning abilities of large language models (LLMs), but critically depends on a key prerequisite: the LLM can already generate high-utility reasoning paths with non-negligible probability. For tasks beyond the LLM's current competence, such reasoning path can be hard to sample, and learning risks reinforcing familiar but suboptimal reasoning. We are motivated by the insight from cognitive science that Why is this the answer is often an easier question than What is the answer, as it avoids the heavy cognitive load of open-ended exploration, opting instead for explanatory reconstruction-systematically retracing the reasoning that links a question to its answer. We show that LLMs can similarly leverage answers to derive high-quality reasoning paths. We formalize this phenomenon and prove that conditioning on answer provably increases the expected utility of sampled reasoning paths, thereby transforming intractable problems into learnable ones. Building on this insight, we introduce RAVR (Reference-Answer-guided Variational Reasoning), an end-to-end framework that uses answer-conditioned reasoning as a variational surrogate for question-only reasoning. Experiments in both general and math domains demonstrate consistent improvements over strong baselines. We further analyze the reasoning behavior and find that RAVR reduces hesitation, strengthens conclusion consolidation, and promotes problem-specific strategies in reasoning.

cs.AI

MobiAgent: A Systematic Framework for Customizable Mobile Agents

With the rapid advancement of Vision-Language Models (VLMs), GUI-based mobile agents have emerged as a key development direction for intelligent mobile systems. However, existing agent models continue to face significant challenges in real-world task execution, particularly in terms of accuracy and efficiency. To address these limitations, we propose MobiAgent, a comprehensive mobile agent system comprising three core components: the MobiMind-series agent models, the AgentRR acceleration framework, and the MobiFlow benchmarking suite. Furthermore, recognizing that the capabilities of current mobile agents are still limited by the availability of high-quality data, we have developed an AI-assisted agile data collection pipeline that significantly reduces the cost of manual annotation. Compared to both general-purpose LLMs and specialized GUI agent models, MobiAgent achieves state-of-the-art performance in real-world mobile scenarios.

cs.MA

Bridging BCI and Communications: A MIMO Framework for EEG-to-ECoG Wireless Channel Modeling

As a method to connect human brain and external devices, Brain-computer interfaces (BCIs) are receiving extensive research attention. Recently, the integration of communication theory with BCI has emerged as a popular trend, offering potential to enhance system performance and shape next-generation communications. A key challenge in this field is modeling the brain wireless communication channel between intracranial electrocorticography (ECoG) emitting neurons and extracranial electroencephalography (EEG) receiving electrodes. However, the complex physiology of brain challenges the application of traditional channel modeling methods, leaving relevant research in its infancy. To address this gap, we propose a frequency-division multiple-input multiple-output (MIMO) estimation framework leveraging simultaneous macaque EEG and ECoG recordings, while employing neurophysiology-informed regularization to suppress noise interference. This approach reveals profound similarities between neural signal propagation and multi-antenna communication systems. Experimental results show improved estimation accuracy over conventional methods while highlighting a trade-off between frequency resolution and temporal stability determined by signal duration. This work establish a conceptual bridge between neural interfacing and communication theory, accelerating synergistic developments in both fields.

eess.SP

PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture

Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing methods have made breakthroughs by incorporating material decomposition in the 3D generation pipeline, they tend to bake highlights into albedo and ignore spatially varying properties of metallicity and roughness. In this work, we present PBR3DGen, a two-stage mesh generation method with high-quality PBR materials that integrates the novel multi-view PBR material estimation model and a 3D PBR mesh reconstruction model. Specifically, PBR3DGen leverages vision language models (VLM) to guide multi-view diffusion, precisely capturing the spatial distribution and inherent attributes of reflective-metalness material. Additionally, we incorporate view-dependent illumination-aware conditions as pixel-aware priors to enhance spatially varying material properties. Furthermore, our reconstruction model reconstructs high-quality mesh with PBR materials. Experimental results demonstrate that PBR3DGen significantly outperforms existing methods, achieving new state-of-the-art results for PBR estimation and mesh generation. More results and visualization can be found on our project page: https://pbr3dgen1218.github.io/.

cs.CV