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Xialong Liu

Publications and source records attributed to Xialong Liu.

18 recordsLinked to original sources

Generative Optimization for Incentivized Advertising with Global Level Constraints

Incentivized advertising allocates monetary or virtual rewards to drive user engagement, where a key challenge is optimizing continuous incentive magnitudes under strict global constraints. This problem is complicated by high-frequency interactions, delayed feedback, and non-Markovian user dynamics such as fatigue, which limit the effectiveness of existing uplift modeling and constrained reinforcement learning approaches. To address these challenges, we propose GOAL, a constraint-aware generative framework that formulates incentive allocation as a conditional sequence generation problem. GOAL directly generates incentive magnitudes conditioned on user histories and system-level global pressure, and integrates a hierarchical causal state encoder to capture both local behavioral dynamics and long-range dependencies. To enable flexible constraint control, we introduce \textbf{S}afe \textbf{C}onstrained \textbf{P}olicy \textbf{O}ptimization (SCPO), which learns a single generative policy that generalizes across a spectrum of ROI constraints without retraining. Experiments on large-scale real-world data and a synthetic fatigue-aware environment show that GOAL improves long-term revenue and user retention while substantially reducing ROI violation rates compared to strong baselines.

cs.LG

UniGD: A Unified Generative-Discriminative Framework for Industrial Retrieval

Generative retrieval (GR) is a promising paradigm for industrial search advertising, yet its deployment is constrained by strict relevance and latency requirements. Existing systems cascade GR with an independent relevance model, decoupling the generative likelihood objective from query-ad relevance discrimination, which compromises effectiveness and increases serving costs. We propose a Unified Generative-Discriminative framework (UniGD) that integrates retrieval and relevance scoring within a single model. To mitigate gradient interference in joint optimization, UniGD introduces Conflict-Aware Gradient Enhancement (CAGE) to adaptively coordinate the two objectives. UniGD further designs a Codebook-Anchored Representation Module (CAM) that anchors item representations to frozen hierarchical codebooks distilled from a multimodal pretrained model, thereby endowing them with rich and generalizable semantic priors. For heterogeneous short-video, product, and live-stream ads, UniGD proposes Heterogeneous Ad-material Modeling (HAM), which captures cross-type semantic commonality over a shared backbone while preserving type-specific modeling capacity. Online AB tests on Kuaishou search advertising platform show that UniGD raises ad revenue by 5.78%, reduces inference latency by 33%, and improves discriminative relevance estimation. On NQ320K and MS300K, UniGD improves Recall@10 over the strongest reproduced GR baseline by 8.44% and 3.19%, respectively.

cs.AI

TWICE: Two-Clock, Two-Window Learning for Long-Horizon Conversion Prediction in Online Advertising

Long-horizon conversion prediction under delayed feedback creates a two-clock, two-window learning problem in online advertising. A short base observation window releases recent clicks on the click clock before their outcomes mature, whereas conversions continue to arrive on the conversion clock throughout a longer target conversion window. The click clock provides timely but partially observed status supervision. The conversion clock reveals long-tail delays, but the delay composition within an arrival-time slice is weighted by historical click cohorts with different traffic volumes and target-window conversion rates. We present TWICE, a framework that factorizes long-horizon post-click conversion rate (CVR) into a target-window conversion probability and a grouped elapsed-delay cumulative distribution function (CDF). The two clocks provide complementary supervision. Click-clock records train the target-window CVR head through a current-status likelihood over the base observation window. Newly arrived conversions train the delay model on the conversion clock. To account for the cohort mixture, TWICE uses fixed click-time predicted CVR (pCVR) mass as cohort exposure in an arrival-conditioned likelihood. This accounts for differences in cohort traffic and conversion propensity. The resulting aggregate records are self-contained. A single learned CDF produces monotone predictions for all requested horizons up to the target conversion window. Serving requires neither historical lookup nor convolution. Experiments on a public benchmark and an industrial advertising dataset demonstrate the effectiveness of TWICE. In an online A/B test in Kwai's advertising system, TWICE increased expected revenue, revenue, and conversions by 2.486%, 1.858%, and 2.061%, respectively. It was subsequently deployed to full traffic.

cs.LG

HOBA: Hierarchical On-Policy Bidding Agents for Adaptive Online Advertising

Online advertising bidding systems typically deploy multiple offline-trained expert models (e.g., PID controllers, model predictive control, offline RL policies) but face two critical limitations: lack of online adaptability to non-stationary auction markets, and reliance on costly manual tuning of hyperparameters such as bid bounds and budget pacing constraints. We propose HOBA (Hierarchical On-policy Bidding Agents), a hierarchical reinforcement learning framework that decouples strategic reasoning, model selection, and bid execution across three time scales. At the high level, a large language model infers hyperparameters from contextual signals through a Think-Act-Observe-Reflect loop with historical experience retrieval. At the mid level, a SARSA agent dynamically selects among expert models, incorporating causal adjustment to eliminate selection bias. At the low level, a dynamic expert pool (PID, MPC, IQL, Decision Transformer) executes bids under high-level constraints. This design confines online learning to discrete expert selection rather than continuous bid optimization, significantly reducing exploration risk while maintaining adaptability. Experiments on the AuctionNet benchmark and a large-scale A/B test demonstrate consistent improvements over state-of-the-art baselines. In a large-scale online deployment, HOBA delivered substantial business value, achieving a +3.6\% increase in target cost, proving the effectiveness of our hierarchical multi-agent bidding paradigm.

cs.AI

R&F-Inventory: A Large-Scale Dataset for Monotonic Inventory Estimation in Reach and Frequency Advertising

Reach and Frequency (R&F) contract advertising is an important form of widely used brand advertising. Unlike performance advertising, R&F contracts emphasize controllable delivery of UV and PV under given targeting, scheduling, and frequency control constraints. In practical systems, advertisers typically need to view the UV, PV change curves at different budget levels in real time when creating an R&F contract. However, most existing publicly available advertising datasets are based on independent samples, lacking a characterization of the core structure of the "budget-performance curve" (including UV and PV) in R&F contracts.This paper proposes and releases a large-scale R&F contract inventory estimation dataset. This dataset uses the R&F contract context consisting of "targeting-scheduling-frequency control" as the basic context, providing observations of UV and PV corresponding to multiple budget points within the same context, thus forming a complete budget-performance curve. The dataset explicitly includes a time-window-based frequency control mechanism (e.g.,"no more than 3 times within 5 days") and naturally satisfies the monotonicity and diminishing marginal returns characteristics in the budget and scheduling dimensions. We further derive the theoretical maximum exposure ceiling and use it as a consistency check to evaluate data quality and the feasibility of model predictions. Using this data set, this paper defines two standardized benchmark tasks: single-point performance prediction and reconstruction of budget-performance curves, and provides a set of reproducible baseline methods and evaluation protocols. This dataset can support systematic research on problems such as structural constraint learning, monotonic regression, curve consistency modeling, and R&F contract planning.The code for our experiments can be found at https://github.com/pengyunshan/RF-Inventory.

cs.LG

Expert-Guided Diffusion Planner for Auto-Bidding

Auto-bidding is widely used in advertising systems, serving a diverse range of advertisers. Generative bidding is increasingly gaining traction due to its strong planning capabilities and generalizability. Unlike traditional reinforcement learning-based bidding, generative bidding does not depend on the Markov Decision Process (MDP), thereby exhibiting superior planning performance in long-horizon scenarios. Conditional diffusion modeling approaches have shown significant promise in the field of auto-bidding. However, relying solely on return as the optimality criterion is insufficient to guarantee the generation of truly optimal decision sequences, as it lacks personalized structural information. Moreover, the auto-regressive generation mechanism of diffusion models inherently introduces timeliness risks. To address these challenges, we introduce a novel conditional diffusion modeling approach that integrates expert trajectory guidance with a skip-step sampling strategy to improve generation efficiency. The efficacy of this method has been demonstrated through comprehensive offline experiments and further substantiated by statistically significant outcomes in online A/B testing, yielding an 11.29% increase in conversions and a 12.36% growth in revenue relative to the baseline.

cs.LG

VQL: An End-to-End Context-Aware Vector Quantization Attention for Ultra-Long User Behavior Modeling

In large-scale recommender systems, ultra-long user behavior sequences encode rich signals of evolving interests. Extending sequence length generally improves accuracy, but directly modeling such sequences in production is infeasible due to latency and memory constraints. Existing solutions fall into two categories: (1) top-k retrieval, which truncates the sequence and may discard most attention mass when L >> k; and (2) encoder-based compression, which preserves coverage but often over-compresses and fails to incorporate key context such as temporal gaps or target-aware signals. Neither class achieves a good balance of low-loss compression, context awareness, and efficiency. We propose VQL, a context-aware Vector Quantization Attention framework for ultra-long behavior modeling, with three innovations. (1) Key-only quantization: only attention keys are quantized, while values remain intact; we prove that softmax normalization yields an error bound independent of sequence length, and a codebook loss directly supervises quantization quality. This also enables L-free inference via offline caches. (2) Multi-scale quantization: attention heads are partitioned into groups, each with its own small codebook, which reduces quantization error while keeping cache size fixed. (3) Efficient context injection: static features (e.g., item category, modality) are directly integrated, and relative position is modeled via a separable temporal kernel. All context is injected without enlarging the codebook, so cached representations remain query-independent. Experiments on three large-scale datasets (KuaiRand-1K, KuaiRec, TMALL) show that VQL consistently outperforms strong baselines, achieving higher accuracy while reducing inference latency, establishing a new state of the art in balancing accuracy and efficiency for ultra-long sequence recommendation.

cs.IR

Aggregate and Broadcast: Scalable and Efficient Feature Interaction for Recommender Systems

Feature interaction is a core ingredient in ranking models for large-scale recommender systems, yet making it both expressive and efficiently scalable remains challenging. Exhaustive pairwise interaction is powerful but incurs quadratic complexity in the number of tokens/features, while many efficient alternatives rely on restrictive structures that limit information exchange. We further identify two common bottlenecks in practice: (1) early aggregation of behavior sequences compresses fine-grained signals, making it difficult for deeper layers to reuse item-level details; and (2) late fusion injects task signals only at the end, preventing task objectives from directly guiding the interaction process. To address these issues, we propose the Information Flow Network (INFNet), a lightweight architecture that enables scalable, task-aware feature interaction with linear complexity. INFNet represents categorical features, behavior sequences, and task identifiers as tokens, and introduces a small set of hub tokens for each group to serve as communication hubs. Interaction is realized through an efficient aggregate-and-broadcast information flow: hub tokens aggregate global context across groups via cross-attention, and a lightweight gated broadcast unit injects the refined context back to update the categorical, sequence, and task tokens. This design supports width-preserving stacking that preserves item-level signals in sequence and enables task-guided interaction throughout the network, while reducing interaction cost from quadratic to linear in the number of feature tokens. Experiments on a public benchmark and a large-scale industrial dataset demonstrate that INFNet consistently outperforms strong baselines and exhibits strong scaling behavior. In a commercial online advertising system, deploying INFNet improves revenue by +1.587% and click-through rate by +1.155%.

cs.IR

EBaReT: Expert-guided Bag Reward Transformer for Auto Bidding

Reinforcement learning has been widely applied in automated bidding. Traditional approaches model bidding as a Markov Decision Process (MDP). Recently, some studies have explored using generative reinforcement learning methods to address long-term dependency issues in bidding environments. Although effective, these methods typically rely on supervised learning approaches, which are vulnerable to low data quality due to the amount of sub-optimal bids and low probability rewards resulting from the low click and conversion rates. Unfortunately, few studies have addressed these challenges. In this paper, we formalize the automated bidding as a sequence decision-making problem and propose a novel Expert-guided Bag Reward Transformer (EBaReT) to address concerns related to data quality and uncertainty rewards. Specifically, to tackle data quality issues, we generate a set of expert trajectories to serve as supplementary data in the training process and employ a Positive-Unlabeled (PU) learning-based discriminator to identify expert transitions. To ensure the decision also meets the expert level, we further design a novel expert-guided inference strategy. Moreover, to mitigate the uncertainty of rewards, we consider the transitions within a certain period as a "bag" and carefully design a reward function that leads to a smoother acquisition of rewards. Extensive experiments demonstrate that our model achieves superior performance compared to state-of-the-art bidding methods.

cs.LG

Reward Balancing Revisited: Enhancing Offline Reinforcement Learning for Recommender Systems

Offline reinforcement learning (RL) has emerged as a prevalent and effective methodology for real-world recommender systems, enabling learning policies from historical data and capturing user preferences. In offline RL, reward shaping encounters significant challenges, with past efforts to incorporate prior strategies for uncertainty to improve world models or penalize underexplored state-action pairs. Despite these efforts, a critical gap remains: the simultaneous balancing of intrinsic biases in world models and the diversity of policy recommendations. To address this limitation, we present an innovative offline RL framework termed Reallocated Reward for Recommender Systems (R3S). By integrating inherent model uncertainty to tackle the intrinsic fluctuations in reward predictions, we boost diversity for decision-making to align with a more interactive paradigm, incorporating extra penalizers with decay that deter actions leading to diminished state variety at both local and global scales. The experimental results demonstrate that R3S improves the accuracy of world models and efficiently harmonizes the heterogeneous preferences of the users.

cs.IR

Optimal Return-to-Go Guided Decision Transformer for Auto-Bidding in Advertisement

In the realm of online advertising, advertisers partake in ad auctions to obtain advertising slots, frequently taking advantage of auto-bidding tools provided by demand-side platforms. To improve the automation of these bidding systems, we adopt generative models, namely the Decision Transformer (DT), to tackle the difficulties inherent in automated bidding. Applying the Decision Transformer to the auto-bidding task enables a unified approach to sequential modeling, which efficiently overcomes short-sightedness by capturing long-term dependencies between past bidding actions and user behavior. Nevertheless, conventional DT has certain drawbacks: (1) DT necessitates a preset return-to-go (RTG) value before generating actions, which is not inherently produced; (2) The policy learned by DT is restricted by its training data, which is consists of mixed-quality trajectories. To address these challenges, we introduce the R* Decision Transformer (R* DT), developed in a three-step process: (1) R DT: Similar to traditional DT, R DT stores actions based on state and RTG value, as well as memorizing the RTG for a given state using the training set; (2) R^ DT: We forecast the highest value (within the training set) of RTG for a given state, deriving a suboptimal policy based on the current state and the forecasted supreme RTG value; (3) R* DT: Based on R^ DT, we generate trajectories and select those with high rewards (using a simulator) to augment our training dataset. This data enhancement has been shown to improve the RTG of trajectories in the training data and gradually leads the suboptimal policy towards optimality. Comprehensive tests on a publicly available bidding dataset validate the R* DT's efficacy and highlight its superiority when dealing with mixed-quality trajectories.

cs.LG

Learning Monotonic Probabilities with a Generative Cost Model

In many machine learning tasks, it is often necessary for the relationship between input and output variables to be monotonic, including both strictly monotonic and implicitly monotonic relationships. Traditional methods for maintaining monotonicity mainly rely on construction or regularization techniques, whereas this paper shows that the issue of strict monotonic probability can be viewed as a partial order between an observable revenue variable and a latent cost variable. This perspective enables us to reformulate the monotonicity challenge into modeling the latent cost variable. To tackle this, we introduce a generative network for the latent cost variable, termed the Generative Cost Model (GCM), which inherently addresses the strict monotonic problem, and propose the Implicit Generative Cost Model (IGCM) to address the implicit monotonic problem. We further validate our approach with a numerical simulation of quantile regression and conduct multiple experiments on public datasets, showing that our method significantly outperforms existing monotonic modeling techniques. The code for our experiments can be found at https://github.com/tyxaaron/GCM.

cs.LG

BBQRec: Behavior-Bind Quantization for Multi-Modal Sequential Recommendation

Multi-modal sequential recommendation systems leverage auxiliary signals (e.g., text, images) to alleviate data sparsity in user-item interactions. While recent methods exploit large language models to encode modalities into discrete semantic IDs for autoregressive prediction, we identify two critical limitations: (1) Existing approaches adopt fragmented quantization, where modalities are independently mapped to semantic spaces misaligned with behavioral objectives, and (2) Over-reliance on semantic IDs disrupts inter-modal semantic coherence, thereby weakening the expressive power of multi-modal representations for modeling diverse user preferences. To address these challenges, we propose a Behavior-Bind multi-modal Quantization for Sequential Recommendation (BBQRec for short) featuring dual-aligned quantization and semantics-aware sequence modeling. First, our behavior-semantic alignment module disentangles modality-agnostic behavioral patterns from noisy modality-specific features through contrastive codebook learning, ensuring semantic IDs are inherently tied to recommendation tasks. Second, we design a discretized similarity reweighting mechanism that dynamically adjusts self-attention scores using quantized semantic relationships, preserving multi-modal synergies while avoiding invasive modifications to the sequence modeling architecture. Extensive evaluations across four real-world benchmarks demonstrate BBQRec's superiority over the state-of-the-art baselines.

cs.IR

CHIME: A Compressive Framework for Holistic Interest Modeling

Modeling holistic user interests is important for improving recommendation systems but is challenged by high computational cost and difficulty in handling diverse information with full behavior context. Existing search-based methods might lose critical signals during behavior selection. To overcome these limitations, we propose CHIME: A Compressive Framework for Holistic Interest Modeling. It uses adapted large language models to encode complete user behaviors with heterogeneous inputs. We introduce multi-granular contrastive learning objectives to capture both persistent and transient interest patterns and apply residual vector quantization to generate compact embeddings. CHIME demonstrates superior ranking performance across diverse datasets, establishing a robust solution for scalable holistic interest modeling in recommendation systems.

cs.IR

S-Diff: An Anisotropic Diffusion Model for Collaborative Filtering in Spectral Domain

Recovering user preferences from user-item interaction matrices is a key challenge in recommender systems. While diffusion models can sample and reconstruct preferences from latent distributions, they often fail to capture similar users' collective preferences effectively. Additionally, latent variables degrade into pure Gaussian noise during the forward process, lowering the signal-to-noise ratio, which in turn degrades performance. To address this, we propose S-Diff, inspired by graph-based collaborative filtering, better to utilize low-frequency components in the graph spectral domain. S-Diff maps user interaction vectors into the spectral domain and parameterizes diffusion noise to align with graph frequency. This anisotropic diffusion retains significant low-frequency components, preserving a high signal-to-noise ratio. S-Diff further employs a conditional denoising network to encode user interactions, recovering true preferences from noisy data. This method achieves strong results across multiple datasets.

cs.IR

CROLoss: Towards a Customizable Loss for Retrieval Models in Recommender Systems

In large-scale recommender systems, retrieving top N relevant candidates accurately with resource constrain is crucial. To evaluate the performance of such retrieval models, Recall@N, the frequency of positive samples being retrieved in the top N ranking, is widely used. However, most of the conventional loss functions for retrieval models such as softmax cross-entropy and pairwise comparison methods do not directly optimize Recall@N. Moreover, those conventional loss functions cannot be customized for the specific retrieval size N required by each application and thus may lead to sub-optimal performance. In this paper, we proposed the Customizable Recall@N Optimization Loss (CROLoss), a loss function that can directly optimize the Recall@N metrics and is customizable for different choices of N. This proposed CROLoss formulation defines a more generalized loss function space, covering most of the conventional loss functions as special cases. Furthermore, we develop the Lambda method, a gradient-based method that invites more flexibility and can further boost the system performance. We evaluate the proposed CROLoss on two public benchmark datasets. The results show that CROLoss achieves SOTA results over conventional loss functions for both datasets with various choices of retrieval size N. CROLoss has been deployed onto our online E-commerce advertising platform, where a fourteen-day online A/B test demonstrated that CROLoss contributes to a significant business revenue growth of 4.75%.

cs.IR

Soft Retargeting Network for Click Through Rate Prediction

The study of user interest models has received a great deal of attention in click through rate (CTR) prediction recently. These models aim at capturing user interest from different perspectives, including user interest evolution, session interest, multiple interests, etc. In this paper, we focus on a new type of user interest, i.e., user retargeting interest. User retargeting interest is defined as user's click interest on target items the same as or similar to historical click items. We propose a novel soft retargeting network (SRN) to model this specific interest. Specifically, we first calculate the similarity between target item and each historical item with the help of graph embedding. Then we learn to aggregate the similarity weights to measure the extent of user's click interest on target item. Furthermore, we model the evolution of user retargeting interest. Experimental results on public datasets and industrial dataset demonstrate that our model achieves significant improvements over state-of-the-art models.

cs.IR

Adversarial Filtering Modeling on Long-term User Behavior Sequences for Click-Through Rate Prediction

Rich user behavior information is of great importance for capturing and understanding user interest in click-through rate (CTR) prediction. To improve the richness, collecting long-term behaviors becomes a typical approach in academy and industry but at the cost of increasing online storage and latency. Recently, researchers have proposed several approaches to shorten long-term behavior sequence and then model user interests. These approaches reduce online cost efficiently but do not well handle the noisy information in long-term user behavior, which may deteriorate the performance of CTR prediction significantly. To obtain better cost/performance trade-off, we propose a novel Adversarial Filtering Model (ADFM) to model long-term user behavior. ADFM uses a hierarchical aggregation representation to compress raw behavior sequence and then learns to remove useless behavior information with an adversarial filtering mechanism. The selected user behaviors are fed into interest extraction module for CTR prediction. Experimental results on public datasets and industrial dataset demonstrate that our method achieves significant improvements over state-of-the-art models.

cs.IR