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Xian Li

Publications and source records attributed to Xian Li.

At least 55 records · Page 3Linked to original sources

SPICE: Self-Play In Corpus Environments Improves Reasoning

Self-improving systems require environmental interaction for continuous adaptation. We introduce SPICE (Self-Play In Corpus Environments), a reinforcement learning framework where a single model acts in two roles: a Challenger that mines documents from a large corpus to generate diverse reasoning tasks, and a Reasoner that solves them. Through adversarial dynamics, the Challenger creates an automatic curriculum at the frontier of the Reasoner's capability, while corpus grounding provides the rich, near-inexhaustible external signal necessary for sustained improvement. Unlike existing ungrounded self-play methods that offer more limited benefits, SPICE achieves consistent gains across mathematical (+8.9%) and general reasoning (+9.8%) benchmarks on multiple model families. Our analysis reveals how document grounding is a key ingredient in SPICE to continuously generate its own increasingly challenging goals and achieve them, enabling sustained self-improvement.

cs.CL↗

Train a Unified Multimodal Data Quality Classifier with Synthetic Data

The Multimodal Large Language Models (MLLMs) are continually pre-trained on a mixture of image-text caption data and interleaved document data, while the high-quality data filtering towards image-text interleaved document data is under-explored. We propose to train an efficient MLLM as a Unified Mulitmodal Data Quality Classifier to Filter both high-quality image-text caption and interleaved data (UniFilter). To address the challenge of collecting diverse labeled multimodal data, we introduce a semi-synthetic approach that leverages readily available raw images and generates corresponding text across four quality levels. This method enables efficient creation of sample-score pairs for both caption and interleaved document data to train UniFilter. We apply UniFilter to curate high-quality caption data from DataComp caption dataset and interleaved data from the OBELICS image-text interleaved dataset. MLLMs pre-trained on the filtered data demonstrate significantly enhanced capabilities compared to those trained on baseline-filtered data, achieving stronger zero-shot reasoning and in-context learning capabilities. After visual supervised fine-tuning, these UniFilter-induced MLLMs achieve stronger performance on various benchmarks, highlighting the downstream benefits of high-quality multimodal pre-training. We release the synthetic training data used for training UniFilter, the UniFilter model checkpoints, and the high-quality interleaved document subset OBELICS-HQ, curated by UniFilter, to the community for reproduction and further development.

cs.CV↗

J1: Incentivizing Thinking in LLM-as-a-Judge via Reinforcement Learning

The progress of AI is bottlenecked by the quality of evaluation, making powerful LLM-as-a-Judge models a core solution. The efficacy of these judges depends on their chain-of-thought reasoning, creating a critical need for methods that can effectively optimize this reasoning process. In this work, we introduce J1, a reinforcement learning framework for teaching LLM judges to think before making decisions. Our core contribution lies in converting all judgment tasks for non-verifiable and verifiable prompts into a unified format with verifiable rewards, enabling direct optimization of evaluation quality while mitigating positional bias. We then use RL to train thinking-judges at scales of 8B, 32B, and 70B and show that they obtain state-of-the-art performance across multiple benchmarks. In particular, J1-Qwen-32B, our multitasked pointwise and pairwise judge also outperforms o1-mini, o3, and a much larger 671B DeepSeek-R1 on some benchmarks, while only training on synthetic data. Through comprehensive ablations of pairwise, pointwise, and multitask J1 variants, we demonstrate the effectiveness of our approach across seed prompts, reward strategies, and training recipes. Qualitative analysis reveals that J1 develops systematic evaluation strategies, including dynamic criteria generation, reference answer creation, iterative self-correction of initial assessments, and feedback generation for low-quality responses.

cs.CL↗

The Era of Real-World Human Interaction: RL from User Conversations

We posit that to achieve continual model improvement and multifaceted alignment, future models must learn from natural human interaction. Current conversational models are aligned using pre-annotated, expert-generated human feedback. In this work, we introduce Reinforcement Learning from Human Interaction (RLHI), a paradigm that learns directly from in-the-wild user conversations. We develop two complementary methods: (1) RLHI with User-Guided Rewrites, which revises unsatisfactory model outputs based on users' natural-language follow-up responses, (2) RLHI with User-Based Rewards, which learns via a reward model conditioned on knowledge of the user's long-term interaction history (termed persona). Together, these methods link long-term user personas to turn-level preferences via persona-conditioned preference optimization. Trained on conversations derived from WildChat, both RLHI variants outperform strong baselines in personalization and instruction-following, and similar feedback enhances performance on reasoning benchmarks. These results suggest organic human interaction offers scalable, effective supervision for personalized alignment.

cs.AI↗

Recycling the Web: A Method to Enhance Pre-training Data Quality and Quantity for Language Models

Scaling laws predict that the performance of large language models improves with increasing model size and data size. In practice, pre-training has been relying on massive web crawls, using almost all data sources publicly available on the internet so far. However, this pool of natural data does not grow at the same rate as the compute supply. Furthermore, the availability of high-quality texts is even more limited: data filtering pipelines often remove up to 99% of the initial web scrapes to achieve state-of-the-art. To address the "data wall" of pre-training scaling, our work explores ways to transform and recycle data discarded in existing filtering processes. We propose REWIRE, REcycling the Web with guIded REwrite, a method to enrich low-quality documents so that they could become useful for training. This in turn allows us to increase the representation of synthetic data in the final pre-training set. Experiments at 1B, 3B and 7B scales of the DCLM benchmark show that mixing high-quality raw texts and our rewritten texts lead to 1.0, 1.3 and 2.5 percentage points improvement respectively across 22 diverse tasks, compared to training on only filtered web data. Training on the raw-synthetic data mix is also more effective than having access to 2x web data. Through further analysis, we demonstrate that about 82% of the mixed in texts come from transforming lower-quality documents that would otherwise be discarded. REWIRE also outperforms related approaches of generating synthetic data, including Wikipedia-style paraphrasing, question-answer synthesizing and knowledge extraction. These results suggest that recycling web texts holds the potential for being a simple and effective approach for scaling pre-training data. We make our high-quality synthetic data publicly available at https://huggingface.co/datasets/facebook/recycling_the_web.

cs.CL↗

SoccerNet 2025 Challenges Results

The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1) Team Ball Action Spotting, focused on detecting ball-related actions in football broadcasts and assigning actions to teams; (2) Monocular Depth Estimation, targeting the recovery of scene geometry from single-camera broadcast clips through relative depth estimation for each pixel; (3) Multi-View Foul Recognition, requiring the analysis of multiple synchronized camera views to classify fouls and their severity; and (4) Game State Reconstruction, aimed at localizing and identifying all players from a broadcast video to reconstruct the game state on a 2D top-view of the field. Across all tasks, participants were provided with large-scale annotated datasets, unified evaluation protocols, and strong baselines as starting points. This report presents the results of each challenge, highlights the top-performing solutions, and provides insights into the progress made by the community. The SoccerNet Challenges continue to serve as a driving force for reproducible, open research at the intersection of computer vision, artificial intelligence, and sports. Detailed information about the tasks, challenges, and leaderboards can be found at https://www.soccer-net.org, with baselines and development kits available at https://github.com/SoccerNet.

cs.CV↗

CleanMel: Mel-Spectrogram Enhancement for Improving Both Speech Quality and ASR

In this work, we propose CleanMel, a single-channel Mel-spectrogram denoising and dereverberation network for improving both speech quality and automatic speech recognition (ASR) performance. The proposed network takes as input the noisy and reverberant microphone recording and predicts the corresponding clean Mel-spectrogram. The enhanced Mel-spectrogram can be either transformed to the speech waveform with a neural vocoder or directly used for ASR. The proposed network is composed of interleaved cross-band and narrow-band processing in the Mel-frequency domain, for learning the full-band spectral pattern and the narrow-band properties of signals, respectively. Compared to linear-frequency domain or time-domain speech enhancement, the key advantage of Mel-spectrogram enhancement is that Mel-frequency presents speech in a more compact way and thus is easier to learn, which will benefit both speech quality and ASR. Experimental results on five English and one Chinese datasets demonstrate a significant improvement in both speech quality and ASR performance achieved by the proposed model.Code and audio examples of our model are available online.

eess.AS↗

UniConv: Unifying Retrieval and Response Generation for Large Language Models in Conversations

The rapid advancement of conversational search systems revolutionizes how information is accessed by enabling the multi-turn interaction between the user and the system. Existing conversational search systems are usually built with two different models. This separation restricts the system from leveraging the intrinsic knowledge of the models simultaneously, which cannot ensure the effectiveness of retrieval benefiting the generation. The existing studies for developing unified models cannot fully address the aspects of understanding conversational context, managing retrieval independently, and generating responses. In this paper, we explore how to unify dense retrieval and response generation for large language models in conversation. We conduct joint fine-tuning with different objectives and design two mechanisms to reduce the inconsistency risks while mitigating data discrepancy. The evaluations on five conversational search datasets demonstrate that our unified model can mutually improve both tasks and outperform the existing baselines.

cs.CL↗

Learning to Plan & Reason for Evaluation with Thinking-LLM-as-a-Judge

LLM-as-a-Judge models generate chain-of-thought (CoT) sequences intended to capture the step-bystep reasoning process that underlies the final evaluation of a response. However, due to the lack of human annotated CoTs for evaluation, the required components and structure of effective reasoning traces remain understudied. Consequently, previous approaches often (1) constrain reasoning traces to hand-designed components, such as a list of criteria, reference answers, or verification questions and (2) structure them such that planning is intertwined with the reasoning for evaluation. In this work, we propose EvalPlanner, a preference optimization algorithm for Thinking-LLM-as-a-Judge that first generates an unconstrained evaluation plan, followed by its execution, and then the final judgment. In a self-training loop, EvalPlanner iteratively optimizes over synthetically constructed evaluation plans and executions, leading to better final verdicts. Our method achieves a new state-of-the-art performance for generative reward models on RewardBench (with a score of 93.9), despite being trained on fewer amount of, and synthetically generated, preference pairs. Additional experiments on other benchmarks like RM-Bench, JudgeBench, and FollowBenchEval further highlight the utility of both planning and reasoning for building robust LLM-as-a-Judge reasoning models.

cs.AI↗

Pillar-Voxel Fusion Network for 3D Object Detection in Airborne Hyperspectral Point Clouds

Hyperspectral point clouds (HPCs) can simultaneously characterize 3D spatial and spectral information of ground objects, offering excellent 3D perception and target recognition capabilities. Current approaches for generating HPCs often involve fusion techniques with hyperspectral images and LiDAR point clouds, which inevitably lead to geometric-spectral distortions due to fusion errors and obstacle occlusions. These adverse effects limit their performance in downstream fine-grained tasks across multiple scenarios, particularly in airborne applications. To address these issues, we propose PiV-AHPC, a 3D object detection network for airborne HPCs. To the best of our knowledge, this is the first attempt at this HPCs task. Specifically, we first develop a pillar-voxel dual-branch encoder, where the former captures spectral and vertical structural features from HPCs to overcome spectral distortion, while the latter emphasizes extracting accurate 3D spatial features from point clouds. A multi-level feature fusion mechanism is devised to enhance information interaction between the two branches, achieving neighborhood feature alignment and channel-adaptive selection, thereby organically integrating heterogeneous features and mitigating geometric distortion. Extensive experiments on two airborne HPCs datasets demonstrate that PiV-AHPC possesses state-of-the-art detection performance and high generalization capability.

cs.CV↗

NaturalThoughts: Selecting and Distilling Reasoning Traces for General Reasoning Tasks

Recent work has shown that distilling reasoning traces from a larger teacher model via supervised finetuning outperforms reinforcement learning with the smaller student model alone (Guo et al. 2025). However, there has not been a systematic study of what kind of reasoning demonstrations from the teacher are most effective in improving the student model's reasoning capabilities. In this work we curate high-quality "NaturalThoughts" by selecting reasoning traces from a strong teacher model based on a large pool of questions from NaturalReasoning (Yuan et al. 2025). We first conduct a systematic analysis of factors that affect distilling reasoning capabilities, in terms of sample efficiency and scalability for general reasoning tasks. We observe that simply scaling up data size with random sampling is a strong baseline with steady performance gains. Further, we find that selecting difficult examples that require more diverse reasoning strategies is more sample-efficient to transfer the teacher model's reasoning skills. Evaluated on both Llama and Qwen models, training with NaturalThoughts outperforms existing reasoning datasets such as OpenThoughts, LIMO, etc. on general STEM reasoning benchmarks including GPQA-Diamond, MMLU-Pro and SuperGPQA.

cs.CL↗

The Automated LLM Speedrunning Benchmark: Reproducing NanoGPT Improvements

Rapid advancements in large language models (LLMs) have the potential to assist in scientific progress. A critical capability toward this endeavor is the ability to reproduce existing work. To evaluate the ability of AI agents to reproduce results in an active research area, we introduce the Automated LLM Speedrunning Benchmark, leveraging the research community contributions on the NanoGPT speedrun, a competition to train a GPT-2 model in the shortest time. Each of the 19 speedrun tasks provides the agent with the previous records training script, optionally paired with one of three hint formats, ranging from pseudocode to paper-like descriptions of the new records improvements. Records execute quickly by design and speedrun improvements encompass diverse code-level changes, ranging from high-level algorithmic advancements to hardware-aware optimizations. These features make the benchmark both accessible and realistic for the frontier problem of improving LLM training. We find that recent reasoning LLMs combined with SoTA scaffolds struggle to reimplement already-known innovations in our benchmark, even when given detailed hints. Our benchmark thus provides a simple, non-saturated measure of an LLMs ability to automate scientific reproduction, a necessary (but not sufficient) skill for an autonomous research agent.

cs.AI↗

Bridging Offline and Online Reinforcement Learning for LLMs

We investigate the effectiveness of reinforcement learning methods for finetuning large language models when transitioning from offline to semi-online to fully online regimes for both verifiable and non-verifiable tasks. Our experiments cover training on verifiable math as well as non-verifiable instruction following with a set of benchmark evaluations for both. Across these settings, we extensively compare online and semi-online Direct Preference Optimization and Group Reward Policy Optimization objectives, and surprisingly find similar performance and convergence between these variants, which all strongly outperform offline methods. We provide a detailed analysis of the training dynamics and hyperparameter selection strategies to achieve optimal results. Finally, we show that multi-tasking with verifiable and non-verifiable rewards jointly yields improved performance across both task types.

cs.CL↗

Self-Challenging Language Model Agents

Large language models are quickly becoming the foundation for intelligent agents that are capable of using tools. However, training such agents is challenging because it requires human creation and annotation of a diverse set of tasks, tools, and evaluation criteria. In this paper, we propose the Self-Challenging framework for training an agent on high-quality tasks that are generated by itself. The agent first plays the role of challenger and generates a task after interacting with the given tools. The tasks take the form of a novel general class of problems termed Code-as-Task, which are defined by an instruction, a verification function and solution and failure cases which serve as tests, allowing to filter only for high-quality tasks. The agent then takes an executor role and trains on those tasks with reinforcement learning using the evaluation feedback as a reward. Evaluation on two existing multi-turn tool-use agent benchmarks, M3ToolEval and TauBench, shows the Self-Challenging framework achieves over a two-fold improvement in Llama-3.1-8B-Instruct, despite using only self-generated training data.

cs.AI↗

Scalable Multi-task Edge Sensing via Task-oriented Joint Information Gathering and Broadcast

The recent advance of edge computing technology enables significant sensing performance improvement of Internet of Things (IoT) networks. In particular, an edge server (ES) is responsible for gathering sensing data from distributed sensing devices, and immediately executing different sensing tasks to accommodate the heterogeneous service demands of mobile users. However, as the number of users surges and the sensing tasks become increasingly compute-intensive, the huge amount of computation workloads and data transmissions may overwhelm the edge system of limited resources. Accordingly, we propose in this paper a scalable edge sensing framework for multi-task execution, in the sense that the computation workload and communication overhead of the ES do not increase with the number of downstream users or tasks. By exploiting the task-relevant correlations, the proposed scheme implements a unified encoder at the ES, which produces a common low-dimensional message from the sensing data and broadcasts it to all users to execute their individual tasks. To achieve high sensing accuracy, we extend the well-known information bottleneck theory to a multi-task scenario to jointly optimize the information gathering and broadcast processes. We also develop an efficient two-step training procedure to optimize the parameters of the neural network-based codecs deployed in the edge sensing system. Experiment results show that the proposed scheme significantly outperforms the considered representative benchmark methods in multi-task inference accuracy. Besides, the proposed scheme is scalable to the network size, which maintains almost constant computation delay with less than 1% degradation of inference performance when the user number increases by four times.

eess.SP↗

Transferable Deployment of Semantic Edge Inference Systems via Unsupervised Domain Adaption

This paper investigates deploying semantic edge inference systems for performing a common image clarification task. In particular, each system consists of multiple Internet of Things (IoT) devices that first locally encode the sensing data into semantic features and then transmit them to an edge server for subsequent data fusion and task inference. The inference accuracy is determined by efficient training of the feature encoder/decoder using labeled data samples. Due to the difference in sensing data and communication channel distributions, deploying the system in a new environment may induce high costs in annotating data labels and re-training the encoder/decoder models. To achieve cost-effective transferable system deployment, we propose an efficient Domain Adaptation method for Semantic Edge INference systems (DASEIN) that can maintain high inference accuracy in a new environment without the need for labeled samples. Specifically, DASEIN exploits the task-relevant data correlation between different deployment scenarios by leveraging the techniques of unsupervised domain adaptation and knowledge distillation. It devises an efficient two-step adaptation procedure that sequentially aligns the data distributions and adapts to the channel variations. Numerical results show that, under a substantial change in sensing data distributions, the proposed DASEIN outperforms the best-performing benchmark method by 7.09% and 21.33% in inference accuracy when the new environment has similar or 25 dB lower channel signal to noise power ratios (SNRs), respectively. This verifies the effectiveness of the proposed method in adapting both data and channel distributions in practical transfer deployment applications.

cs.LG↗

Self-Rewarding Language Models

We posit that to achieve superhuman agents, future models require superhuman feedback in order to provide an adequate training signal. Current approaches commonly train reward models from human preferences, which may then be bottlenecked by human performance level, and secondly these separate frozen reward models cannot then learn to improve during LLM training. In this work, we study Self-Rewarding Language Models, where the language model itself is used via LLM-as-a-Judge prompting to provide its own rewards during training. We show that during Iterative DPO training that not only does instruction following ability improve, but also the ability to provide high-quality rewards to itself. Fine-tuning Llama 2 70B on three iterations of our approach yields a model that outperforms many existing systems on the AlpacaEval 2.0 leaderboard, including Claude 2, Gemini Pro, and GPT-4 0613. While there is much left still to explore, this work opens the door to the possibility of models that can continually improve in both axes.

cs.CL↗

Forensics-Bench: A Comprehensive Forgery Detection Benchmark Suite for Large Vision Language Models

Recently, the rapid development of AIGC has significantly boosted the diversities of fake media spread in the Internet, posing unprecedented threats to social security, politics, law, and etc. To detect the ever-increasingly diverse malicious fake media in the new era of AIGC, recent studies have proposed to exploit Large Vision Language Models (LVLMs) to design robust forgery detectors due to their impressive performance on a wide range of multimodal tasks. However, it still lacks a comprehensive benchmark designed to comprehensively assess LVLMs' discerning capabilities on forgery media. To fill this gap, we present Forensics-Bench, a new forgery detection evaluation benchmark suite to assess LVLMs across massive forgery detection tasks, requiring comprehensive recognition, location and reasoning capabilities on diverse forgeries. Forensics-Bench comprises 63,292 meticulously curated multi-choice visual questions, covering 112 unique forgery detection types from 5 perspectives: forgery semantics, forgery modalities, forgery tasks, forgery types and forgery models. We conduct thorough evaluations on 22 open-sourced LVLMs and 3 proprietary models GPT-4o, Gemini 1.5 Pro, and Claude 3.5 Sonnet, highlighting the significant challenges of comprehensive forgery detection posed by Forensics-Bench. We anticipate that Forensics-Bench will motivate the community to advance the frontier of LVLMs, striving for all-around forgery detectors in the era of AIGC. The deliverables will be updated at https://Forensics-Bench.github.io/.

cs.CV↗