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Xiandong Li

Publications and source records attributed to Xiandong Li.

11 recordsLinked to original sources

G-CARL: Grounded Checklist-Aligned Reward Learning for Patient-Oriented Medical Report Interpretation

Personalized interpretation of medical reports has emerged as an increasingly important need among patients. Addressing this need requires both evidence-grounded medical factuality and context-dependent patient communication, yet existing medical vision-language tasks do not adequately capture these dual requirements. To bridge this gap, we introduce Patient-oriented Medical Report Interpretation (PMRI), a novel open-ended multimodal generation task that requires models to explain medical reports in accurate and accessible language based on a user's query and dialogue history. These two objectives differ fundamentally in their verifiability, yet remain tightly coupled, making them difficult to optimize jointly under conventional supervised fine-tuning and holistic reinforcement learning paradigms. To address this challenge, we propose G-CARL, a grounded, checklist-aligned reinforcement learning framework that combines multi-source retrieval for atomic claim verification with context-aware, instance-specific weighted checklists for response coverage, providing structured supervision for factuality, user-demand satisfaction, and expression quality without constraining response diversity. We further construct MMedReport, a real-world PMRI benchmark, along with a clinician-designed three-dimensional evaluation protocol. Extensive experiments demonstrate that G-CARL consistently outperforms existing post-training baselines in overall quality, claim-level precision, and checklist recall. Pairwise preference evaluation by clinicians further confirms that G-CARL produces interpretations that are more accurate and better aligned with patient needs.

cs.CL

PACT: Learning Diverse Diagnostic Strategies via Privileged Synthesis and Branch Consensus

Clinical diagnosis requires flexible use of multiple reasoning paradigms under incomplete patient information. Existing LLM-based medical agents show strong medical reasoning ability, but single-paradigm or naively mixed dialogue supervision makes these paradigms difficult to learn without interference. We propose \textbf{PACT} (Periodic Anchor Consensus Training), a framework that couples supervised multi-paradigm dialogue synthesis with consensus-based Branch training. At the data level, \textbf{DPS} (Doctor-Patient-Supervisor) uses complete electronic medical records (EMRs) for quality control while keeping the doctor agent restricted to patient-visible information. This produces validated dialogues under four diagnostic reasoning paradigms without leaking hidden clinical answers. At the training level, PACT trains one paradigm-specific LoRA Branch per paradigm and periodically aggregates Branches into a shared Anchor through sign consensus. We further construct a dynamic multi-turn Chinese medical diagnosis benchmark for interactive consultation. Experiments show that PACT achieves state-of-the-art performance among compared proprietary, medical-specialized, and task-adapted baselines on diagnostic outcome and consultation-process metrics.

cs.CL

EAPO: Entropy-Driven Adaptive Positive-Negative Sample Weighting for Policy Optimization in Open-Ended QA

Large Reasoning Models are typically trained via reinforcement learning from verifiable rewards (RLVR). However, existing approaches adopt fixed weights for positive and negative samples, and the conclusions hardly generalize to open-ended question answering (QA). In this paper, we systematically investigate the roles of positive and negative samples in reinforcement learning for open-ended QA. We propose a reward-mean-based strategy for distinguishing positive from negative samples, and observe that negative samples predominantly govern response diversity and the performance upper bound, whereas positive samples primarily determine response quality and convergence stability. Building on these observations, we propose EAPO, an Entropy-driven Adaptive Policy Optimization method that adaptively computes the weighting coefficients of positive samples based on the ratio of the current policy entropy to the initial entropy. During the entropy-decreasing phase, the weight assigned to positive samples is reduced to preserve exploration, whereas during the entropy-increasing phase it is amplified to reinforce stability, thereby mitigating entropy collapse. Experiments on two publicly available open-ended medical QA datasets demonstrate that EAPO consistently and substantially outperforms fixed-weight baselines in both response diversity and stability.

cs.AI

C-MIG: Multi-view Information Gain-based Retrieval-Augmented Generation for Clinical Diagnosis Reasoning

Retrieval-augmented generation combined with reinforcement learning has shown promise for grounding large language models in trustworthy medical evidence. However, existing methods rely on exact-match binary rewards, which in clinical diagnosis cause two issues: (i) semantically relevant but non-verbatim steps receive zero signal, discarding valuable learning signals; and (ii) uni-dimensional rewards cannot effectively supervise heterogeneous reasoning capabilities. To address these issues, we propose C-MIG, a Multi-view Information Gain-based retrieval-augmented generation framework for Clinical diagnosis. C-MIG estimates information gain under a frozen reference model from two complementary views, retrieved-document and document-refinement, to jointly guide what to retrieve and how to refine, alleviating the issues of valuable reward signal loss and credit assignment. We further design a multi-subquery retrieval augmentation strategy that improves knowledge recall coverage in clinical diagnostic scenarios. Comprehensive experiments on four medical benchmarks demonstrate that C-MIG achieves the best performance among all RAG-RL methods on both in-domain and out-of-domain sets, and outperforms state-of-the-art general-purpose LLMs for clinical diagnosis.

cs.AI

GLDiTalker: Speech-Driven 3D Facial Animation with Graph Latent Diffusion Transformer

Speech-driven talking head generation is a critical yet challenging task with applications in augmented reality and virtual human modeling. While recent approaches using autoregressive and diffusion-based models have achieved notable progress, they often suffer from modality inconsistencies, particularly misalignment between audio and mesh, leading to reduced motion diversity and lip-sync accuracy. To address this, we propose GLDiTalker, a novel speech-driven 3D facial animation model based on a Graph Latent Diffusion Transformer. GLDiTalker resolves modality misalignment by diffusing signals within a quantized spatiotemporal latent space. It employs a two-stage training pipeline: the Graph-Enhanced Quantized Space Learning Stage ensures lip-sync accuracy, while the Space-Time Powered Latent Diffusion Stage enhances motion diversity. Together, these stages enable GLDiTalker to generate realistic, temporally stable 3D facial animations. Extensive evaluations on standard benchmarks demonstrate that GLDiTalker outperforms existing methods, achieving superior results in both lip-sync accuracy and motion diversity.

cs.CV

M3DHMR: Monocular 3D Hand Mesh Recovery

Monocular 3D hand mesh recovery is challenging due to high degrees of freedom of hands, 2D-to-3D ambiguity and self-occlusion. Most existing methods are either inefficient or less straightforward for predicting the position of 3D mesh vertices. Thus, we propose a new pipeline called Monocular 3D Hand Mesh Recovery (M3DHMR) to directly estimate the positions of hand mesh vertices. M3DHMR provides 2D cues for 3D tasks from a single image and uses a new spiral decoder consist of several Dynamic Spiral Convolution (DSC) Layers and a Region of Interest (ROI) Layer. On the one hand, DSC Layers adaptively adjust the weights based on the vertex positions and extract the vertex features in both spatial and channel dimensions. On the other hand, ROI Layer utilizes the physical information and refines mesh vertices in each predefined hand region separately. Extensive experiments on popular dataset FreiHAND demonstrate that M3DHMR significantly outperforms state-of-the-art real-time methods.

cs.CV

M$^3$FinMeeting: A Multilingual, Multi-Sector, and Multi-Task Financial Meeting Understanding Evaluation Dataset

Recent breakthroughs in large language models (LLMs) have led to the development of new benchmarks for evaluating their performance in the financial domain. However, current financial benchmarks often rely on news articles, earnings reports, or announcements, making it challenging to capture the real-world dynamics of financial meetings. To address this gap, we propose a novel benchmark called $\texttt{M$^3$FinMeeting}$, which is a multilingual, multi-sector, and multi-task dataset designed for financial meeting understanding. First, $\texttt{M$^3$FinMeeting}$ supports English, Chinese, and Japanese, enhancing comprehension of financial discussions in diverse linguistic contexts. Second, it encompasses various industry sectors defined by the Global Industry Classification Standard (GICS), ensuring that the benchmark spans a broad range of financial activities. Finally, $\texttt{M$^3$FinMeeting}$ includes three tasks: summarization, question-answer (QA) pair extraction, and question answering, facilitating a more realistic and comprehensive evaluation of understanding. Experimental results with seven popular LLMs reveal that even the most advanced long-context models have significant room for improvement, demonstrating the effectiveness of $\texttt{M$^3$FinMeeting}$ as a benchmark for assessing LLMs' financial meeting comprehension skills.

cs.CL

EmoFace: Emotion-Content Disentangled Speech-Driven 3D Talking Face Animation

The creation of increasingly vivid 3D talking face has become a hot topic in recent years. Currently, most speech-driven works focus on lip synchronisation but neglect to effectively capture the correlations between emotions and facial motions. To address this problem, we propose a two-stream network called EmoFace, which consists of an emotion branch and a content branch. EmoFace employs a novel Mesh Attention mechanism to analyse and fuse the emotion features and content features. Particularly, a newly designed spatio-temporal graph-based convolution, SpiralConv3D, is used in Mesh Attention to learn potential temporal and spatial feature dependencies between mesh vertices. In addition, to the best of our knowledge, it is the first time to introduce a new self-growing training scheme with intermediate supervision to dynamically adjust the ratio of groundtruth adopted in the 3D face animation task. Comprehensive quantitative and qualitative evaluations on our high-quality 3D emotional facial animation dataset, 3D-RAVDESS ($4.8863\times 10^{-5}$mm for LVE and $0.9509\times 10^{-5}$mm for EVE), together with the public dataset VOCASET ($2.8669\times 10^{-5}$mm for LVE and $0.4664\times 10^{-5}$mm for EVE), demonstrate that our approach achieves state-of-the-art performance.

cs.CV

A Novel Mixed-Integer Linear Programming Formulation for Continuous-Time Inventory Routing

Inventory management, vehicle routing, and delivery scheduling decisions are simultaneously considered in the context of the inventory routing problem. This paper focuses on the continuous-time version of this problem where, unlike its more traditional discrete-time counterpart, the distributor is required to guarantee that inventory levels are maintained within the desired intervals at any moment of the planning horizon. In this work, we develop a compact mixed-integer linear programming formulation to model the continuous-time inventory routing problem. We further discuss means to expedite its solution process, including the adaptation of well-known rounded capacity inequalities to tighten the formulation in the context of a branch-and-cut algorithm. Through extensive computational studies on a suite of 90 benchmark instances from the literature, we show that our branch-and-cut algorithm outperforms the state-of-the-art approach. We also consider a new set of 63 instances adapted from a real-life dataset and show our algorithm's practical value in solving instances with up to 20 customers to guaranteed optimality.

math.OC

SegTalker: Segmentation-based Talking Face Generation with Mask-guided Local Editing

Audio-driven talking face generation aims to synthesize video with lip movements synchronized to input audio. However, current generative techniques face challenges in preserving intricate regional textures (skin, teeth). To address the aforementioned challenges, we propose a novel framework called SegTalker to decouple lip movements and image textures by introducing segmentation as intermediate representation. Specifically, given the mask of image employed by a parsing network, we first leverage the speech to drive the mask and generate talking segmentation. Then we disentangle semantic regions of image into style codes using a mask-guided encoder. Ultimately, we inject the previously generated talking segmentation and style codes into a mask-guided StyleGAN to synthesize video frame. In this way, most of textures are fully preserved. Moreover, our approach can inherently achieve background separation and facilitate mask-guided facial local editing. In particular, by editing the mask and swapping the region textures from a given reference image (e.g. hair, lip, eyebrows), our approach enables facial editing seamlessly when generating talking face video. Experiments demonstrate that our proposed approach can effectively preserve texture details and generate temporally consistent video while remaining competitive in lip synchronization. Quantitative and qualitative results on the HDTF and MEAD datasets illustrate the superior performance of our method over existing methods.

cs.CV

Landmark-guided Diffusion Model for High-fidelity and Temporally Coherent Talking Head Generation

Audio-driven talking head generation is a significant and challenging task applicable to various fields such as virtual avatars, film production, and online conferences. However, the existing GAN-based models emphasize generating well-synchronized lip shapes but overlook the visual quality of generated frames, while diffusion-based models prioritize generating high-quality frames but neglect lip shape matching, resulting in jittery mouth movements. To address the aforementioned problems, we introduce a two-stage diffusion-based model. The first stage involves generating synchronized facial landmarks based on the given speech. In the second stage, these generated landmarks serve as a condition in the denoising process, aiming to optimize mouth jitter issues and generate high-fidelity, well-synchronized, and temporally coherent talking head videos. Extensive experiments demonstrate that our model yields the best performance.

cs.CV