Searcharxiv⌕ Search

arXiv subjects

Xiang Bai

Publications and source records attributed to Xiang Bai.

At least 253 records · Page 14Linked to original sources

2D-CTC for Scene Text Recognition

Scene text recognition has been an important, active research topic in computer vision for years. Previous approaches mainly consider text as 1D signals and cast scene text recognition as a sequence prediction problem, by feat of CTC or attention based encoder-decoder framework, which is originally designed for speech recognition. However, different from speech voices, which are 1D signals, text instances are essentially distributed in 2D image spaces. To adhere to and make use of the 2D nature of text for higher recognition accuracy, we extend the vanilla CTC model to a second dimension, thus creating 2D-CTC. 2D-CTC can adaptively concentrate on most relevant features while excluding the impact from clutters and noises in the background; It can also naturally handle text instances with various forms (horizontal, oriented and curved) while giving more interpretable intermediate predictions. The experiments on standard benchmarks for scene text recognition, such as IIIT-5K, ICDAR 2015, SVP-Perspective, and CUTE80, demonstrate that the proposed 2D-CTC model outperforms state-of-the-art methods on the text of both regular and irregular shapes. Moreover, 2D-CTC exhibits its superiority over prior art on training and testing speed. Our implementation and models of 2D-CTC will be made publicly available soon later.

cs.CV↗

Richer Convolutional Features for Edge Detection

In this paper, we propose an accurate edge detector using richer convolutional features (RCF). Since objects in nature images have various scales and aspect ratios, the automatically learned rich hierarchical representations by CNNs are very critical and effective to detect edges and object boundaries. And the convolutional features gradually become coarser with receptive fields increasing. Based on these observations, our proposed network architecture makes full use of multiscale and multi-level information to perform the image-to-image edge prediction by combining all of the useful convolutional features into a holistic framework. It is the first attempt to adopt such rich convolutional features in computer vision tasks. Using VGG16 network, we achieve \sArt results on several available datasets. When evaluating on the well-known BSDS500 benchmark, we achieve ODS F-measure of \textbf{.811} while retaining a fast speed (\textbf{8} FPS). Besides, our fast version of RCF achieves ODS F-measure of \textbf{.806} with \textbf{30} FPS.

cs.CV↗

DOTA: A Large-scale Dataset for Object Detection in Aerial Images

Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.

cs.CV↗

Progressive Pose Attention Transfer for Person Image Generation

This paper proposes a new generative adversarial network for pose transfer, i.e., transferring the pose of a given person to a target pose. The generator of the network comprises a sequence of Pose-Attentional Transfer Blocks that each transfers certain regions it attends to, generating the person image progressively. Compared with those in previous works, our generated person images possess better appearance consistency and shape consistency with the input images, thus significantly more realistic-looking. The efficacy and efficiency of the proposed network are validated both qualitatively and quantitatively on Market-1501 and DeepFashion. Furthermore, the proposed architecture can generate training images for person re-identification, alleviating data insufficiency. Codes and models are available at: https://github.com/tengteng95/Pose-Transfer.git.

cs.CV↗

Action Recognition for Depth Video using Multi-view Dynamic Images

Dynamic imaging is a recently proposed action description paradigm for simultaneously capturing motion and temporal evolution information, particularly in the context of deep convolutional neural networks (CNNs). Compared with optical flow for motion characterization, dynamic imaging exhibits superior efficiency and compactness. Inspired by the success of dynamic imaging in RGB video, this study extends it to the depth domain. To better exploit three-dimensional (3D) characteristics, multi-view dynamic images are proposed. In particular, the raw depth video is densely projected with respect to different virtual imaging viewpoints by rotating the virtual camera within the 3D space. Subsequently, dynamic images are extracted from the obtained multi-view depth videos and multi-view dynamic images are thus constructed from these images. Accordingly, more view-tolerant visual cues can be involved. A novel CNN model is then proposed to perform feature learning on multi-view dynamic images. Particularly, the dynamic images from different views share the same convolutional layers but correspond to different fully connected layers. This is aimed at enhancing the tuning effectiveness on shallow convolutional layers by alleviating the gradient vanishing problem. Moreover, as the spatial occurrence variation of the actions may impair the CNN, an action proposal approach is also put forth. In experiments, the proposed approach can achieve state-of-the-art performance on three challenging datasets.

cs.CV↗

DeepFlux for Skeletons in the Wild

Computing object skeletons in natural images is challenging, owing to large variations in object appearance and scale, and the complexity of handling background clutter. Many recent methods frame object skeleton detection as a binary pixel classification problem, which is similar in spirit to learning-based edge detection, as well as to semantic segmentation methods. In the present article, we depart from this strategy by training a CNN to predict a two-dimensional vector field, which maps each scene point to a candidate skeleton pixel, in the spirit of flux-based skeletonization algorithms. This "image context flux" representation has two major advantages over previous approaches. First, it explicitly encodes the relative position of skeletal pixels to semantically meaningful entities, such as the image points in their spatial context, and hence also the implied object boundaries. Second, since the skeleton detection context is a region-based vector field, it is better able to cope with object parts of large width. We evaluate the proposed method on three benchmark datasets for skeleton detection and two for symmetry detection, achieving consistently superior performance over state-of-the-art methods.

cs.CV↗

Scene Text Recognition from Two-Dimensional Perspective

Inspired by speech recognition, recent state-of-the-art algorithms mostly consider scene text recognition as a sequence prediction problem. Though achieving excellent performance, these methods usually neglect an important fact that text in images are actually distributed in two-dimensional space. It is a nature quite different from that of speech, which is essentially a one-dimensional signal. In principle, directly compressing features of text into a one-dimensional form may lose useful information and introduce extra noise. In this paper, we approach scene text recognition from a two-dimensional perspective. A simple yet effective model, called Character Attention Fully Convolutional Network (CA-FCN), is devised for recognizing the text of arbitrary shapes. Scene text recognition is realized with a semantic segmentation network, where an attention mechanism for characters is adopted. Combined with a word formation module, CA-FCN can simultaneously recognize the script and predict the position of each character. Experiments demonstrate that the proposed algorithm outperforms previous methods on both regular and irregular text datasets. Moreover, it is proven to be more robust to imprecise localizations in the text detection phase, which are very common in practice.

cs.CV↗

PCL: Proposal Cluster Learning for Weakly Supervised Object Detection

Weakly Supervised Object Detection (WSOD), using only image-level annotations to train object detectors, is of growing importance in object recognition. In this paper, we propose a novel deep network for WSOD. Unlike previous networks that transfer the object detection problem to an image classification problem using Multiple Instance Learning (MIL), our strategy generates proposal clusters to learn refined instance classifiers by an iterative process. The proposals in the same cluster are spatially adjacent and associated with the same object. This prevents the network from concentrating too much on parts of objects instead of whole objects. We first show that instances can be assigned object or background labels directly based on proposal clusters for instance classifier refinement, and then show that treating each cluster as a small new bag yields fewer ambiguities than the directly assigning label method. The iterative instance classifier refinement is implemented online using multiple streams in convolutional neural networks, where the first is an MIL network and the others are for instance classifier refinement supervised by the preceding one. Experiments are conducted on the PASCAL VOC, ImageNet detection, and MS-COCO benchmarks for WSOD. Results show that our method outperforms the previous state of the art significantly.

cs.CV↗

ICDAR2017 Competition on Reading Chinese Text in the Wild (RCTW-17)

Chinese is the most widely used language in the world. Algorithms that read Chinese text in natural images facilitate applications of various kinds. Despite the large potential value, datasets and competitions in the past primarily focus on English, which bares very different characteristics than Chinese. This report introduces RCTW, a new competition that focuses on Chinese text reading. The competition features a large-scale dataset with 12,263 annotated images. Two tasks, namely text localization and end-to-end recognition, are set up. The competition took place from January 20 to May 31, 2017. 23 valid submissions were received from 19 teams. This report includes dataset description, task definitions, evaluation protocols, and results summaries and analysis. Through this competition, we call for more future research on the Chinese text reading problem. The official website for the competition is http://rctw.vlrlab.net

cs.CV↗

Mask TextSpotter: An End-to-End Trainable Neural Network for Spotting Text with Arbitrary Shapes

Recently, models based on deep neural networks have dominated the fields of scene text detection and recognition. In this paper, we investigate the problem of scene text spotting, which aims at simultaneous text detection and recognition in natural images. An end-to-end trainable neural network model for scene text spotting is proposed. The proposed model, named as Mask TextSpotter, is inspired by the newly published work Mask R-CNN. Different from previous methods that also accomplish text spotting with end-to-end trainable deep neural networks, Mask TextSpotter takes advantage of simple and smooth end-to-end learning procedure, in which precise text detection and recognition are acquired via semantic segmentation. Moreover, it is superior to previous methods in handling text instances of irregular shapes, for example, curved text. Experiments on ICDAR2013, ICDAR2015 and Total-Text demonstrate that the proposed method achieves state-of-the-art results in both scene text detection and end-to-end text recognition tasks.

cs.CV↗

Hard-Aware Point-to-Set Deep Metric for Person Re-identification

Person re-identification (re-ID) is a highly challenging task due to large variations of pose, viewpoint, illumination, and occlusion. Deep metric learning provides a satisfactory solution to person re-ID by training a deep network under supervision of metric loss, e.g., triplet loss. However, the performance of deep metric learning is greatly limited by traditional sampling methods. To solve this problem, we propose a Hard-Aware Point-to-Set (HAP2S) loss with a soft hard-mining scheme. Based on the point-to-set triplet loss framework, the HAP2S loss adaptively assigns greater weights to harder samples. Several advantageous properties are observed when compared with other state-of-the-art loss functions: 1) Accuracy: HAP2S loss consistently achieves higher re-ID accuracies than other alternatives on three large-scale benchmark datasets; 2) Robustness: HAP2S loss is more robust to outliers than other losses; 3) Flexibility: HAP2S loss does not rely on a specific weight function, i.e., different instantiations of HAP2S loss are equally effective. 4) Generality: In addition to person re-ID, we apply the proposed method to generic deep metric learning benchmarks including CUB-200-2011 and Cars196, and also achieve state-of-the-art results.

cs.CV↗

Adaptively Transforming Graph Matching

Recently, many graph matching methods that incorporate pairwise constraint and that can be formulated as a quadratic assignment problem (QAP) have been proposed. Although these methods demonstrate promising results for the graph matching problem, they have high complexity in space or time. In this paper, we introduce an adaptively transforming graph matching (ATGM) method from the perspective of functional representation. More precisely, under a transformation formulation, we aim to match two graphs by minimizing the discrepancy between the original graph and the transformed graph. With a linear representation map of the transformation, the pairwise edge attributes of graphs are explicitly represented by unary node attributes, which enables us to reduce the space and time complexity significantly. Due to an efficient Frank-Wolfe method-based optimization strategy, we can handle graphs with hundreds and thousands of nodes within an acceptable amount of time. Meanwhile, because transformation map can preserve graph structures, a domain adaptation-based strategy is proposed to remove the outliers. The experimental results demonstrate that our proposed method outperforms the state-of-the-art graph matching algorithms.

cs.CV↗

Non-Stationary Texture Synthesis by Adversarial Expansion

The real world exhibits an abundance of non-stationary textures. Examples include textures with large-scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope well with stationary textures, non-stationary textures still pose a considerable challenge, which remains unresolved. In this paper, we propose a new approach for example-based non-stationary texture synthesis. Our approach uses a generative adversarial network (GAN), trained to double the spatial extent of texture blocks extracted from a specific texture exemplar. Once trained, the fully convolutional generator is able to expand the size of the entire exemplar, as well as of any of its sub-blocks. We demonstrate that this conceptually simple approach is highly effective for capturing large-scale structures, as well as other non-stationary attributes of the input exemplar. As a result, it can cope with challenging textures, which, to our knowledge, no other existing method can handle.

cs.GR↗

TextBoxes++: A Single-Shot Oriented Scene Text Detector

Scene text detection is an important step of scene text recognition system and also a challenging problem. Different from general object detection, the main challenges of scene text detection lie on arbitrary orientations, small sizes, and significantly variant aspect ratios of text in natural images. In this paper, we present an end-to-end trainable fast scene text detector, named TextBoxes++, which detects arbitrary-oriented scene text with both high accuracy and efficiency in a single network forward pass. No post-processing other than an efficient non-maximum suppression is involved. We have evaluated the proposed TextBoxes++ on four public datasets. In all experiments, TextBoxes++ outperforms competing methods in terms of text localization accuracy and runtime. More specifically, TextBoxes++ achieves an f-measure of 0.817 at 11.6fps for 1024*1024 ICDAR 2015 Incidental text images, and an f-measure of 0.5591 at 19.8fps for 768*768 COCO-Text images. Furthermore, combined with a text recognizer, TextBoxes++ significantly outperforms the state-of-the-art approaches for word spotting and end-to-end text recognition tasks on popular benchmarks. Code is available at: https://github.com/MhLiao/TextBoxes_plusplus

cs.CV↗

Triplet-Center Loss for Multi-View 3D Object Retrieval

Most existing 3D object recognition algorithms focus on leveraging the strong discriminative power of deep learning models with softmax loss for the classification of 3D data, while learning discriminative features with deep metric learning for 3D object retrieval is more or less neglected. In the paper, we study variants of deep metric learning losses for 3D object retrieval, which did not receive enough attention from this area. First , two kinds of representative losses, triplet loss and center loss, are introduced which could learn more discriminative features than traditional classification loss. Then, we propose a novel loss named triplet-center loss, which can further enhance the discriminative power of the features. The proposed triplet-center loss learns a center for each class and requires that the distances between samples and centers from the same class are closer than those from different classes. Extensive experimental results on two popular 3D object retrieval benchmarks and two widely-adopted sketch-based 3D shape retrieval benchmarks consistently demonstrate the effectiveness of our proposed loss, and significant improvements have been achieved compared with the state-of-the-arts.

cs.CV↗

Rotation-Sensitive Regression for Oriented Scene Text Detection

Text in natural images is of arbitrary orientations, requiring detection in terms of oriented bounding boxes. Normally, a multi-oriented text detector often involves two key tasks: 1) text presence detection, which is a classification problem disregarding text orientation; 2) oriented bounding box regression, which concerns about text orientation. Previous methods rely on shared features for both tasks, resulting in degraded performance due to the incompatibility of the two tasks. To address this issue, we propose to perform classification and regression on features of different characteristics, extracted by two network branches of different designs. Concretely, the regression branch extracts rotation-sensitive features by actively rotating the convolutional filters, while the classification branch extracts rotation-invariant features by pooling the rotation-sensitive features. The proposed method named Rotation-sensitive Regression Detector (RRD) achieves state-of-the-art performance on three oriented scene text benchmark datasets, including ICDAR 2015, MSRA-TD500, RCTW-17 and COCO-Text. Furthermore, RRD achieves a significant improvement on a ship collection dataset, demonstrating its generality on oriented object detection.

cs.CV↗

Multi-Oriented Scene Text Detection via Corner Localization and Region Segmentation

Previous deep learning based state-of-the-art scene text detection methods can be roughly classified into two categories. The first category treats scene text as a type of general objects and follows general object detection paradigm to localize scene text by regressing the text box locations, but troubled by the arbitrary-orientation and large aspect ratios of scene text. The second one segments text regions directly, but mostly needs complex post processing. In this paper, we present a method that combines the ideas of the two types of methods while avoiding their shortcomings. We propose to detect scene text by localizing corner points of text bounding boxes and segmenting text regions in relative positions. In inference stage, candidate boxes are generated by sampling and grouping corner points, which are further scored by segmentation maps and suppressed by NMS. Compared with previous methods, our method can handle long oriented text naturally and doesn't need complex post processing. The experiments on ICDAR2013, ICDAR2015, MSRA-TD500, MLT and COCO-Text demonstrate that the proposed algorithm achieves better or comparable results in both accuracy and efficiency. Based on VGG16, it achieves an F-measure of 84.3% on ICDAR2015 and 81.5% on MSRA-TD500.

cs.CV↗

Image Stitching by Line-guided Local Warping with Global Similarity Constraint

Low-textured image stitching remains a challenging problem. It is difficult to achieve good alignment and it is easy to break image structures due to insufficient and unreliable point correspondences. Moreover, because of the viewpoint variations between multiple images, the stitched images suffer from projective distortions. To solve these problems, this paper presents a line-guided local warping method with a global similarity constraint for image stitching. Line features which serve well for geometric descriptions and scene constraints, are employed to guide image stitching accurately. On one hand, the line features are integrated into a local warping model through a designed weight function. On the other hand, line features are adopted to impose strong geometric constraints, including line correspondence and line colinearity, to improve the stitching performance through mesh optimization. To mitigate projective distortions, we adopt a global similarity constraint, which is integrated with the projective warps via a designed weight strategy. This constraint causes the final warp to slowly change from a projective to a similarity transformation across the image. Finally, the images undergo a two-stage alignment scheme that provides accurate alignment and reduces projective distortion. We evaluate our method on a series of images and compare it with several other methods. The experimental results demonstrate that the proposed method provides a convincing stitching performance and that it outperforms other state-of-the-art methods.

cs.CV↗