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Xiang Bai

Publications and source records attributed to Xiang Bai.

At least 91 records · Page 5Linked to original sources

TextSquare: Scaling up Text-Centric Visual Instruction Tuning

Text-centric visual question answering (VQA) has made great strides with the development of Multimodal Large Language Models (MLLMs), yet open-source models still fall short of leading models like GPT4V and Gemini, partly due to a lack of extensive, high-quality instruction tuning data. To this end, we introduce a new approach for creating a massive, high-quality instruction-tuning dataset, Square-10M, which is generated using closed-source MLLMs. The data construction process, termed Square, consists of four steps: Self-Questioning, Answering, Reasoning, and Evaluation. Our experiments with Square-10M led to three key findings: 1) Our model, TextSquare, considerably surpasses open-source previous state-of-the-art Text-centric MLLMs and sets a new standard on OCRBench(62.2%). It even outperforms top-tier models like GPT4V and Gemini in 6 of 10 text-centric benchmarks. 2) Additionally, we demonstrate the critical role of VQA reasoning data in offering comprehensive contextual insights for specific questions. This not only improves accuracy but also significantly mitigates hallucinations. Specifically, TextSquare scores an average of 75.1% across four general VQA and hallucination evaluation datasets, outperforming previous state-of-the-art models. 3) Notably, the phenomenon observed in scaling text-centric VQA datasets reveals a vivid pattern: the exponential increase of instruction tuning data volume is directly proportional to the improvement in model performance, thereby validating the necessity of the dataset scale and the high quality of Square-10M.

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MTVQA: Benchmarking Multilingual Text-Centric Visual Question Answering

Text-Centric Visual Question Answering (TEC-VQA) in its proper format not only facilitates human-machine interaction in text-centric visual environments but also serves as a de facto gold proxy to evaluate AI models in the domain of text-centric scene understanding. Nonetheless, most existing TEC-VQA benchmarks have focused on high-resource languages like English and Chinese. Despite pioneering works to expand multilingual QA pairs in non-text-centric VQA datasets through translation engines, the translation-based protocol encounters a substantial "visual-textual misalignment" problem when applied to TEC-VQA. Specifically, it prioritizes the text in question-answer pairs while disregarding the visual text present in images. Moreover, it fails to address complexities related to nuanced meaning, contextual distortion, language bias, and question-type diversity. In this work, we tackle multilingual TEC-VQA by introducing MTVQA, the first benchmark featuring high-quality human expert annotations across 9 diverse languages, consisting of 6,778 question-answer pairs across 2,116 images. Further, by comprehensively evaluating numerous state-of-the-art Multimodal Large Language Models~(MLLMs), including Qwen2-VL, GPT-4o, GPT-4V, Claude3, and Gemini, on the MTVQA benchmark, it is evident that there is still a large room for performance improvement (Qwen2-VL scoring 30.9 versus 79.7 for human performance), underscoring the value of MTVQA. Additionally, we supply multilingual training data within the MTVQA dataset, demonstrating that straightforward fine-tuning with this data can substantially enhance multilingual TEC-VQA performance. We aspire that MTVQA will offer the research community fresh insights and stimulate further exploration in multilingual visual text comprehension. The project homepage is available at https://bytedance.github.io/MTVQA/.

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AnimateAnyMesh: A Feed-Forward 4D Foundation Model for Text-Driven Universal Mesh Animation

Recent advances in 4D content generation have attracted increasing attention, yet creating high-quality animated 3D models remains challenging due to the complexity of modeling spatio-temporal distributions and the scarcity of 4D training data. In this paper, we present AnimateAnyMesh, the first feed-forward framework that enables efficient text-driven animation of arbitrary 3D meshes. Our approach leverages a novel DyMeshVAE architecture that effectively compresses and reconstructs dynamic mesh sequences by disentangling spatial and temporal features while preserving local topological structures. To enable high-quality text-conditional generation, we employ a Rectified Flow-based training strategy in the compressed latent space. Additionally, we contribute the DyMesh Dataset, containing over 4M diverse dynamic mesh sequences with text annotations. Experimental results demonstrate that our method generates semantically accurate and temporally coherent mesh animations in a few seconds, significantly outperforming existing approaches in both quality and efficiency. Our work marks a substantial step forward in making 4D content creation more accessible and practical. All the data, code, and models will be open-released.

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OCRBench v2: An Improved Benchmark for Evaluating Large Multimodal Models on Visual Text Localization and Reasoning

Scoring the Optical Character Recognition (OCR) capabilities of Large Multimodal Models (LMMs) has witnessed growing interest. Existing benchmarks have highlighted the impressive performance of LMMs in text recognition; however, their abilities in certain challenging tasks, such as text localization, handwritten content extraction, and logical reasoning, remain underexplored. To bridge this gap, we introduce OCRBench v2, a large-scale bilingual text-centric benchmark with currently the most comprehensive set of tasks (4x more tasks than the previous multi-scene benchmark OCRBench), the widest coverage of scenarios (31 diverse scenarios), and thorough evaluation metrics, with 10,000 human-verified question-answering pairs and a high proportion of difficult samples. Moreover, we construct a private test set with 1,500 manually annotated images. The consistent evaluation trends observed across both public and private test sets validate the OCRBench v2's reliability. After carefully benchmarking state-of-the-art LMMs, we find that most LMMs score below 50 (100 in total) and suffer from five-type limitations, including less frequently encountered text recognition, fine-grained perception, layout perception, complex element parsing, and logical reasoning. The project website is at: https://99franklin.github.io/ocrbench_v2/

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Visual Text Processing: A Comprehensive Review and Unified Evaluation

Visual text is a crucial component in both document and scene images, conveying rich semantic information and attracting significant attention in the computer vision community. Beyond traditional tasks such as text detection and recognition, visual text processing has witnessed rapid advancements driven by the emergence of foundation models, including text image reconstruction and text image manipulation. Despite significant progress, challenges remain due to the unique properties that differentiate text from general objects. Effectively capturing and leveraging these distinct textual characteristics is essential for developing robust visual text processing models. In this survey, we present a comprehensive, multi-perspective analysis of recent advancements in visual text processing, focusing on two key questions: (1) What textual features are most suitable for different visual text processing tasks? (2) How can these distinctive text features be effectively incorporated into processing frameworks? Furthermore, we introduce VTPBench, a new benchmark that encompasses a broad range of visual text processing datasets. Leveraging the advanced visual quality assessment capabilities of multimodal large language models (MLLMs), we propose VTPScore, a novel evaluation metric designed to ensure fair and reliable evaluation. Our empirical study with more than 20 specific models reveals substantial room for improvement in the current techniques. Our aim is to establish this work as a fundamental resource that fosters future exploration and innovation in the dynamic field of visual text processing. The relevant repository is available at https://github.com/shuyansy/Visual-Text-Processing-survey.

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Theorem-Validated Reverse Chain-of-Thought Problem Generation for Geometric Reasoning

Large Multimodal Models (LMMs) face limitations in geometric reasoning due to insufficient Chain of Thought (CoT) image-text training data. While existing approaches leverage template-based or LLM-assisted methods for geometric CoT data creation, they often face challenges in achieving both diversity and precision. To bridge this gap, we introduce a two-stage Theorem-Validated Reverse Chain-of-Thought Reasoning Synthesis (TR-CoT) framework. The first stage, TR-Engine, synthesizes theorem-grounded geometric diagrams with structured descriptions and properties. The second stage, TR-Reasoner, employs reverse reasoning to iteratively refine question-answer pairs by cross-validating geometric properties and description fragments. Our approach expands theorem-type coverage, corrects long-standing misunderstandings, and enhances geometric reasoning. Fine-grained CoT improves theorem understanding and increases logical consistency by 24.5%. Our best models surpass the baselines in MathVista and GeoQA by 10.1% and 4.7%, outperforming advanced closed-source models like GPT-4o.

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VideoAnydoor: High-fidelity Video Object Insertion with Precise Motion Control

Despite significant advancements in video generation, inserting a given object into videos remains a challenging task. The difficulty lies in preserving the appearance details of the reference object and accurately modeling coherent motions at the same time. In this paper, we propose VideoAnydoor, a zero-shot video object insertion framework with high-fidelity detail preservation and precise motion control. Starting from a text-to-video model, we utilize an ID extractor to inject the global identity and leverage a box sequence to control the overall motion. To preserve the detailed appearance and meanwhile support fine-grained motion control, we design a pixel warper. It takes the reference image with arbitrary key-points and the corresponding key-point trajectories as inputs. It warps the pixel details according to the trajectories and fuses the warped features with the diffusion U-Net, thus improving detail preservation and supporting users in manipulating the motion trajectories. In addition, we propose a training strategy involving both videos and static images with a weighted loss to enhance insertion quality. VideoAnydoor demonstrates significant superiority over existing methods and naturally supports various downstream applications (e.g., talking head generation, video virtual try-on, multi-region editing) without task-specific fine-tuning.

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WildDoc: How Far Are We from Achieving Comprehensive and Robust Document Understanding in the Wild?

The rapid advancements in Multimodal Large Language Models (MLLMs) have significantly enhanced capabilities in Document Understanding. However, prevailing benchmarks like DocVQA and ChartQA predominantly comprise \textit{scanned or digital} documents, inadequately reflecting the intricate challenges posed by diverse real-world scenarios, such as variable illumination and physical distortions. This paper introduces WildDoc, the inaugural benchmark designed specifically for assessing document understanding in natural environments. WildDoc incorporates a diverse set of manually captured document images reflecting real-world conditions and leverages document sources from established benchmarks to facilitate comprehensive comparisons with digital or scanned documents. Further, to rigorously evaluate model robustness, each document is captured four times under different conditions. Evaluations of state-of-the-art MLLMs on WildDoc expose substantial performance declines and underscore the models' inadequate robustness compared to traditional benchmarks, highlighting the unique challenges posed by real-world document understanding. Our project homepage is available at https://bytedance.github.io/WildDoc.

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TokBench: Evaluating Your Visual Tokenizer before Visual Generation

In this work, we reveal the limitations of visual tokenizers and VAEs in preserving fine-grained features, and propose a benchmark to evaluate reconstruction performance for two challenging visual contents: text and face. Visual tokenizers and VAEs have significantly advanced visual generation and multimodal modeling by providing more efficient compressed or quantized image representations. However, while helping production models reduce computational burdens, the information loss from image compression fundamentally limits the upper bound of visual generation quality. To evaluate this upper bound, we focus on assessing reconstructed text and facial features since they typically: 1) exist at smaller scales, 2) contain dense and rich textures, 3) are prone to collapse, and 4) are highly sensitive to human vision. We first collect and curate a diverse set of clear text and face images from existing datasets. Unlike approaches using VLM models, we employ established OCR and face recognition models for evaluation, ensuring accuracy while maintaining an exceptionally lightweight assessment process requiring just 2GB memory and 4 minutes to complete. Using our benchmark, we analyze text and face reconstruction quality across various scales for different image tokenizers and VAEs. Our results show modern visual tokenizers still struggle to preserve fine-grained features, especially at smaller scales. We further extend this evaluation framework to video, conducting comprehensive analysis of video tokenizers. Additionally, we demonstrate that traditional metrics fail to accurately reflect reconstruction performance for faces and text, while our proposed metrics serve as an effective complement.

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Extending Large Vision-Language Model for Diverse Interactive Tasks in Autonomous Driving

The Large Visual-Language Models (LVLMs) have significantly advanced image understanding. Their comprehension and reasoning capabilities enable promising applications in autonomous driving scenarios. However, existing research typically focuses on front-view perspectives and partial objects within scenes, struggling to achieve comprehensive scene understanding. Meanwhile, existing LVLMs suffer from the lack of mapping relationship between 2D and 3D and insufficient integration of 3D object localization and instruction understanding. To tackle these limitations, we first introduce NuInteract, a large-scale dataset with over 1.5M multi-view image language pairs spanning dense scene captions and diverse interactive tasks. Furthermore, we propose DriveMonkey, a simple yet effective framework that seamlessly integrates LVLMs with a spatial processor using a series of learnable queries. The spatial processor, designed as a plug-and-play component, can be initialized with pre-trained 3D detectors to improve 3D perception. Our experiments show that DriveMonkey outperforms general LVLMs, especially achieving a 9.86% notable improvement on the 3D visual grounding task. The dataset and code will be released at https://github.com/zc-zhao/DriveMonkey.

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Tetrahedron-Net for Medical Image Registration

Medical image registration plays a vital role in medical image processing. Extracting expressive representations for medical images is crucial for improving the registration quality. One common practice for this end is constructing a convolutional backbone to enable interactions with skip connections among feature extraction layers. The de facto structure, U-Net-like networks, has attempted to design skip connections such as nested or full-scale ones to connect one single encoder and one single decoder to improve its representation capacity. Despite being effective, it still does not fully explore interactions with a single encoder and decoder architectures. In this paper, we embrace this observation and introduce a simple yet effective alternative strategy to enhance the representations for registrations by appending one additional decoder. The new decoder is designed to interact with both the original encoder and decoder. In this way, it not only reuses feature presentation from corresponding layers in the encoder but also interacts with the original decoder to corporately give more accurate registration results. The new architecture is concise yet generalized, with only one encoder and two decoders forming a ``Tetrahedron'' structure, thereby dubbed Tetrahedron-Net. Three instantiations of Tetrahedron-Net are further constructed regarding the different structures of the appended decoder. Our extensive experiments prove that superior performance can be obtained on several representative benchmarks of medical image registration. Finally, such a ``Tetrahedron'' design can also be easily integrated into popular U-Net-like architectures including VoxelMorph, ViT-V-Net, and TransMorph, leading to consistent performance gains.

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SemiETS: Integrating Spatial and Content Consistencies for Semi-Supervised End-to-end Text Spotting

Most previous scene text spotting methods rely on high-quality manual annotations to achieve promising performance. To reduce their expensive costs, we study semi-supervised text spotting (SSTS) to exploit useful information from unlabeled images. However, directly applying existing semi-supervised methods of general scenes to SSTS will face new challenges: 1) inconsistent pseudo labels between detection and recognition tasks, and 2) sub-optimal supervisions caused by inconsistency between teacher/student. Thus, we propose a new Semi-supervised framework for End-to-end Text Spotting, namely SemiETS that leverages the complementarity of text detection and recognition. Specifically, it gradually generates reliable hierarchical pseudo labels for each task, thereby reducing noisy labels. Meanwhile, it extracts important information in locations and transcriptions from bidirectional flows to improve consistency. Extensive experiments on three datasets under various settings demonstrate the effectiveness of SemiETS on arbitrary-shaped text. For example, it outperforms previous state-of-the-art SSL methods by a large margin on end-to-end spotting (+8.7%, +5.6%, and +2.6% H-mean under 0.5%, 1%, and 2% labeled data settings on Total-Text, respectively). More importantly, it still improves upon a strongly supervised text spotter trained with plenty of labeled data by 2.0%. Compelling domain adaptation ability shows practical potential. Moreover, our method demonstrates consistent improvement on different text spotters.

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Liquid: Language Models are Scalable and Unified Multi-modal Generators

We present Liquid, an auto-regressive generation paradigm that seamlessly integrates visual comprehension and generation by tokenizing images into discrete codes and learning these code embeddings alongside text tokens within a shared feature space for both vision and language. Unlike previous multimodal large language model (MLLM), Liquid achieves this integration using a single large language model (LLM), eliminating the need for external pretrained visual embeddings such as CLIP. For the first time, Liquid uncovers a scaling law that performance drop unavoidably brought by the unified training of visual and language tasks diminishes as the model size increases. Furthermore, the unified token space enables visual generation and comprehension tasks to mutually enhance each other, effectively removing the typical interference seen in earlier models. We show that existing LLMs can serve as strong foundations for Liquid, saving 100x in training costs while outperforming Chameleon in multimodal capabilities and maintaining language performance comparable to mainstream LLMs like LLAMA2. Liquid also outperforms models like SD v2.1 and SD-XL (FID of 5.47 on MJHQ-30K), excelling in both vision-language and text-only tasks. This work demonstrates that LLMs such as Qwen2.5 and GEMMA2 are powerful multimodal generators, offering a scalable solution for enhancing both vision-language understanding and generation. The code and models will be released at https://github.com/FoundationVision/Liquid.

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SwinTextSpotter v2: Towards Better Synergy for Scene Text Spotting

End-to-end scene text spotting, which aims to read the text in natural images, has garnered significant attention in recent years. However, recent state-of-the-art methods usually incorporate detection and recognition simply by sharing the backbone, which does not directly take advantage of the feature interaction between the two tasks. In this paper, we propose a new end-to-end scene text spotting framework termed SwinTextSpotter v2, which seeks to find a better synergy between text detection and recognition. Specifically, we enhance the relationship between two tasks using novel Recognition Conversion and Recognition Alignment modules. Recognition Conversion explicitly guides text localization through recognition loss, while Recognition Alignment dynamically extracts text features for recognition through the detection predictions. This simple yet effective design results in a concise framework that requires neither an additional rectification module nor character-level annotations for the arbitrarily-shaped text. Furthermore, the parameters of the detector are greatly reduced without performance degradation by introducing a Box Selection Schedule. Qualitative and quantitative experiments demonstrate that SwinTextSpotter v2 achieved state-of-the-art performance on various multilingual (English, Chinese, and Vietnamese) benchmarks. The code will be available at \href{https://github.com/mxin262/SwinTextSpotterv2}{SwinTextSpotter v2}.

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MINIMA: Modality Invariant Image Matching

Image matching for both cross-view and cross-modality plays a critical role in multimodal perception. In practice, the modality gap caused by different imaging systems/styles poses great challenges to the matching task. Existing works try to extract invariant features for specific modalities and train on limited datasets, showing poor generalization. In this paper, we present MINIMA, a unified image matching framework for multiple cross-modal cases. Without pursuing fancy modules, our MINIMA aims to enhance universal performance from the perspective of data scaling up. For such purpose, we propose a simple yet effective data engine that can freely produce a large dataset containing multiple modalities, rich scenarios, and accurate matching labels. Specifically, we scale up the modalities from cheap but rich RGB-only matching data, by means of generative models. Under this setting, the matching labels and rich diversity of the RGB dataset are well inherited by the generated multimodal data. Benefiting from this, we construct MD-syn, a new comprehensive dataset that fills the data gap for general multimodal image matching. With MD-syn, we can directly train any advanced matching pipeline on randomly selected modality pairs to obtain cross-modal ability. Extensive experiments on in-domain and zero-shot matching tasks, including $19$ cross-modal cases, demonstrate that our MINIMA can significantly outperform the baselines and even surpass modality-specific methods. The dataset and code are available at https://github.com/LSXI7/MINIMA.

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ORION: A Holistic End-to-End Autonomous Driving Framework by Vision-Language Instructed Action Generation

End-to-end (E2E) autonomous driving methods still struggle to make correct decisions in interactive closed-loop evaluation due to limited causal reasoning capability. Current methods attempt to leverage the powerful understanding and reasoning abilities of Vision-Language Models (VLMs) to resolve this dilemma. However, the problem is still open that few VLMs for E2E methods perform well in the closed-loop evaluation due to the gap between the semantic reasoning space and the purely numerical trajectory output in the action space. To tackle this issue, we propose ORION, a holistic E2E autonomous driving framework by vision-language instructed action generation. ORION uniquely combines a QT-Former to aggregate long-term history context, a Large Language Model (LLM) for driving scenario reasoning, and a generative planner for precision trajectory prediction. ORION further aligns the reasoning space and the action space to implement a unified E2E optimization for both visual question-answering (VQA) and planning tasks. Our method achieves an impressive closed-loop performance of 77.74 Driving Score (DS) and 54.62% Success Rate (SR) on the challenge Bench2Drive datasets, which outperforms state-of-the-art (SOTA) methods by a large margin of 14.28 DS and 19.61% SR.

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Deciphering Oracle Bone Language with Diffusion Models

Originating from China's Shang Dynasty approximately 3,000 years ago, the Oracle Bone Script (OBS) is a cornerstone in the annals of linguistic history, predating many established writing systems. Despite the discovery of thousands of inscriptions, a vast expanse of OBS remains undeciphered, casting a veil of mystery over this ancient language. The emergence of modern AI technologies presents a novel frontier for OBS decipherment, challenging traditional NLP methods that rely heavily on large textual corpora, a luxury not afforded by historical languages. This paper introduces a novel approach by adopting image generation techniques, specifically through the development of Oracle Bone Script Decipher (OBSD). Utilizing a conditional diffusion-based strategy, OBSD generates vital clues for decipherment, charting a new course for AI-assisted analysis of ancient languages. To validate its efficacy, extensive experiments were conducted on an oracle bone script dataset, with quantitative results demonstrating the effectiveness of OBSD. Code and decipherment results will be made available at https://github.com/guanhaisu/OBSD.

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Generative Compositor for Few-Shot Visual Information Extraction

Visual Information Extraction (VIE), aiming at extracting structured information from visually rich document images, plays a pivotal role in document processing. Considering various layouts, semantic scopes, and languages, VIE encompasses an extensive range of types, potentially numbering in the thousands. However, many of these types suffer from a lack of training data, which poses significant challenges. In this paper, we propose a novel generative model, named Generative Compositor, to address the challenge of few-shot VIE. The Generative Compositor is a hybrid pointer-generator network that emulates the operations of a compositor by retrieving words from the source text and assembling them based on the provided prompts. Furthermore, three pre-training strategies are employed to enhance the model's perception of spatial context information. Besides, a prompt-aware resampler is specially designed to enable efficient matching by leveraging the entity-semantic prior contained in prompts. The introduction of the prompt-based retrieval mechanism and the pre-training strategies enable the model to acquire more effective spatial and semantic clues with limited training samples. Experiments demonstrate that the proposed method achieves highly competitive results in the full-sample training, while notably outperforms the baseline in the 1-shot, 5-shot, and 10-shot settings.

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