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Xiangkui Zhang

Publications and source records attributed to Xiangkui Zhang.

4 recordsLinked to original sources

Functional-SLAM: Interaction-Aware Mapping with Online Functional Scene Graphs

Existing SLAM systems lack modeling of the functional relations required for fine-grained robotic interaction. Functional 3D scene graphs can represent relations between objects and interaction elements, but existing methods rely on offline reconstruction, making them inadequate for real-time interaction in real-world exploration. To address this limitation, we propose Functional-SLAM, the first framework that continuously and recursively maintains a functional scene graph as an online SLAM state. The framework combines anchor-keyframe geometry with functional-context constraints for persistent node maintenance, accumulates multi-frame evidence through temporal relations to commit stable functional edges, and supplements visual loop-closure candidates with functional topology in scenes with repetitive appearance or degraded texture. Experiments show that Functional-SLAM efficiently constructs stable functional maps online, substantially improving runtime over offline methods while maintaining highly competitive accuracy. Compared with peer SLAM systems, it further improves pose estimation accuracy through functional-topology-assisted loop closure. The code is publicly available at https://github.com/Hbelief1998/Functional-SLAM-CoRL_2026.

cs.RO

Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spaces

Functional 3D scene graphs offer a versatile and flexible representation for 3D scene understanding and robotic manipulation, defined by object nodes, interactive elements, and functional relationship edges. However, their potential remains underexplored due to the limited coverage of existing benchmarks and the overly straightforward design of previous pipelines, which primarily focus on large-scale furniture but lack of hierarchical structures. Therefore, in this work, we extend the benchmark coverage by introducing dense tabletop objects and explicit multi-level functional relationships. This expansion introduces critical challenges involving small-scale, dense, and similar instances, with lack of visual anchoring in relational reasoning, instance confusion during cross-frame fusion, and attribution uncertainty under dynamic viewpoints. To address these issues, we propose an open-vocabulary pipeline based on 2D visual grounding and 3D graph optimization. Specifically, we anchor fine-grained functional edges from 2D visual evidence, and associate nodes across frames in 3D using multiple cues. Furthermore, edge association is formulated as temporal graph optimization, integrating evidence accumulation, entropy regularization, and temporal smoothing to robustly determine the functional connections of each node. Finally, global hierarchy shaping is performed to recover the hierarchical graph structure. Extensive experiments demonstrate that the proposed method can reliably infer functional 3D scene graphs in challenging real-world scenes, thereby further unlocking their potential for practical applications.

cs.RO

Towards Task-Oriented Flying: Framework, Infrastructure, and Principles

Deploying robot learning methods to aerial robots in unstructured environments remains both challenging and promising. While recent advances in deep reinforcement learning (DRL) have enabled end-to-end flight control, the field still lacks systematic design guidelines and a unified infrastructure to support reproducible training and real-world deployment. We present a task-oriented framework for end-to-end DRL in quadrotors that integrates design principles for complex task specification and reveals the interdependencies among simulated task definition, training design principles, and physical deployment. Our framework involves software infrastructure, hardware platforms, and open-source firmware to support a full-stack learning infrastructure and workflow. Extensive empirical results demonstrate robust flight and sim-to-real generalization under real-world disturbances. By reducing the entry barrier for deploying learning-based controllers on aerial robots, our work lays a practical foundation for advancing autonomous flight in dynamic and unstructured environments.

cs.RO

PAS-SLAM: A Visual SLAM System for Planar Ambiguous Scenes

Visual SLAM (Simultaneous Localization and Mapping) based on planar features has found widespread applications in fields such as environmental structure perception and augmented reality. However, current research faces challenges in accurately localizing and mapping in planar ambiguous scenes, primarily due to the poor accuracy of the employed planar features and data association methods. In this paper, we propose a visual SLAM system based on planar features designed for planar ambiguous scenes, encompassing planar processing, data association, and multi-constraint factor graph optimization. We introduce a planar processing strategy that integrates semantic information with planar features, extracting the edges and vertices of planes to be utilized in tasks such as plane selection, data association, and pose optimization. Next, we present an integrated data association strategy that combines plane parameters, semantic information, projection IoU (Intersection over Union), and non-parametric tests, achieving accurate and robust plane data association in planar ambiguous scenes. Finally, we design a set of multi-constraint factor graphs for camera pose optimization. Qualitative and quantitative experiments conducted on publicly available datasets demonstrate that our proposed system competes effectively in both accuracy and robustness in terms of map construction and camera localization compared to state-of-the-art methods.

cs.RO